Goto

Collaborating Authors

 Planning & Scheduling


How Machine Learning and IoT Transforms Field Workforce Management

#artificialintelligence

Machine learning has begun to transform the world as we know it. Everywhere around you, you are'connected' to something. Now with Google Echo and Alexa, you are'connected' even when you are relaxing on your couch. An average person is connected to at least 3 devices and multiple accounts through them, at any given time. This network of connectivity is denser than ever and is doubling every year.


Learning Quickly to Plan Quickly Using Modular Meta-Learning

arXiv.org Artificial Intelligence

Multi-object manipulation problems in continuous state and action spaces can be solved by planners that search over sampled values for the continuous parameters of operators. The efficiency of these planners depends critically on the effectiveness of the samplers used, but effective sampling in turn depends on details of the robot, environment, and task. Our strategy is to learn functions called specializers that generate values for continuous operator parameters, given a state description and values for the discrete parameters. Rather than trying to learn a single specializer for each operator from large amounts of data on a single task, we take a modular meta-learning approach. We train on multiple tasks and learn a variety of specializers that, on a new task, can be quickly adapted using relatively little data -- thus, our system "learns quickly to plan quickly" using these specializers. We validate our approach experimentally in simulated 3D pick-and-place tasks with continuous state and action spaces.


Human-Machine Collaborative Optimization via Apprenticeship Scheduling

Journal of Artificial Intelligence Research

Coordinating agents to complete a set of tasks with intercoupled temporal and resource constraints is computationally challenging, yet human domain experts can solve these difficult scheduling problems using paradigms learned through years of apprenticeship. A process for manually codifying this domain knowledge within a computational framework is necessary to scale beyond the "single-expert, single-trainee" apprenticeship model. However, human domain experts often have difficulty describing their decision-making processes. We propose a new approach for capturing this decision-making process through counterfactual reasoning in pairwise comparisons. Our approach is model-free and does not require iterating through the state space. We demonstrate that this approach accurately learns multifaceted heuristics on a synthetic and real world data sets. We also demonstrate that policies learned from human scheduling demonstration via apprenticeship learning can substantially improve the efficiency of schedule optimization. We employ this human-machine collaborative optimization technique on a variant of the weapon-to-target assignment problem. We demonstrate that this technique generates optimal solutions up to 9.5 times faster than a state-of-the-art optimization algorithm.


Towards Blended Reactive Planning and Acting using Behavior Trees

arXiv.org Artificial Intelligence

In this paper, we show how a planning algorithm can be used to automatically create and update a Behavior Tree (BT), controlling a robot in a dynamic environment. The planning part of the algorithm is based on the idea of back chaining. Starting from a goal condition we iteratively select actions to achieve that goal, and if those actions have unmet preconditions, they are extended with actions to achieve them in the same way. The fact that BTs are inherently modular and reactive makes the proposed solution blend acting and planning in a way that enables the robot to efficiently react to external disturbances. If an external agent undoes an action the robot reexecutes it without re-planning, and if an external agent helps the robot, it skips the corresponding actions, again without replanning. We illustrate our approach in two different robotics scenarios.


On Plans With Loops and Noise

arXiv.org Artificial Intelligence

In an influential paper, Levesque proposed a formal specification for analysing the correctness of program-like plans, such as conditional plans, iterative plans, and knowledge-based plans. He motivated a logical characterisation within the situation calculus that included binary sensing actions. While the characterisation does not immediately yield a practical algorithm, the specification serves as a general skeleton to explore the synthesis of program-like plans for reasonable, tractable fragments. Increasingly, classical plan structures are being applied to stochastic environments such as robotics applications. This raises the question as to what the specification for correctness should look like, since Levesque's account makes the assumption that sensing is exact and actions are deterministic. Building on a situation calculus theory for reasoning about degrees of belief and noise, we revisit the execution semantics of generalised plans. The specification is then used to analyse the correctness of example plans.


Decentralized Cooperative Planning for Automated Vehicles with Continuous Monte Carlo Tree Search

arXiv.org Artificial Intelligence

Urban traffic scenarios often require a high degree of cooperation between traffic participants to ensure safety and efficiency. Observing the behavior of others, humans infer whether or not others are cooperating. This work aims to extend the capabilities of automated vehicles, enabling them to cooperate implicitly in heterogeneous environments. Continuous actions allow for arbitrary trajectories and hence are applicable to a much wider class of problems than existing cooperative approaches with discrete action spaces. Based on cooperative modeling of other agents, Monte Carlo Tree Search (MCTS) in conjunction with Decoupled-UCT evaluates the action-values of each agent in a cooperative and decentralized way, respecting the interdependence of actions among traffic participants. The extension to continuous action spaces is addressed by incorporating novel MCTS-specific enhancements for efficient search space exploration. The proposed algorithm is evaluated under different scenarios, showing that the algorithm is able to achieve effective cooperative planning and generate solutions egocentric planning fails to identify.


iDriveSense: Dynamic Route Planning Involving Roads Quality Information

arXiv.org Machine Learning

Owing to the expeditious growth in the information and communication technologies, smart cities have raised the expectations in terms of efficient functioning and management. One key aspect of residents' daily comfort is assured through affording reliable traffic management and route planning. Comprehensively, the majority of the present trip planning applications and service providers are enabling their trip planning recommendations relying on shortest paths and/or fastest routes. However, such suggestions may discount drivers' preferences with respect to safe and less disturbing trips. Road anomalies such as cracks, potholes, and manholes induce risky driving scenarios and can lead to vehicles damages and costly repairs. Accordingly, in this paper, we propose a crowdsensing based dynamic route planning system. Leveraging both the vehicle motion sensors and the inertial sensors within the smart devices, road surface types and anomalies have been detected and categorized. In addition, the monitored events are geo-referenced utilizing GPS receivers on both vehicles and smart devices. Consequently, road segments assessments are conducted using fuzzy system models based on aspects such as the number of anomalies and their severity levels in each road segment. Afterward, another fuzzy model is adopted to recommend the best trip routes based on the road segments quality in each potential route. Extensive road experiments are held to build and show the potential of the proposed system.


Monte Carlo Tree Search with Scalable Simulation Periods for Continuously Running Tasks

arXiv.org Artificial Intelligence

Monte Carlo Tree Search (MCTS) is particularly adapted to domains where the potential actions can be represented as a tree of sequential decisions. For an effective action selection, MCTS performs many simulations to build a reliable tree representation of the decision space. As such, a bottleneck to MCTS appears when enough simulations cannot be performed between action selections. This is particularly highlighted in continuously running tasks, for which the time available to perform simulations between actions tends to be limited due to the environment's state constantly changing. In this paper, we present an approach that takes advantage of the anytime characteristic of MCTS to increase the simulation time when allowed. Our approach is to effectively balance the prospect of selecting an action with the time that can be spared to perform MCTS simulations before the next action selection. For that, we considered the simulation time as a decision variable to be selected alongside an action. We extended the Hierarchical Optimistic Optimization applied to Tree (HOOT) method to adapt our approach to environments with a continuous decision space. We evaluated our approach for environments with a continuous decision space through OpenAI gym's Pendulum and Continuous Mountain Car environments and for environments with discrete action space through the arcade learning environment (ALE) platform. The evaluation results show that, with variable simulation times, the proposed approach outperforms the conventional MCTS in the evaluated continuous decision space tasks and improves the performance of MCTS in most of the ALE tasks.


Learning User Preferences and Understanding Calendar Contexts for Event Scheduling

arXiv.org Machine Learning

With online calendar services gaining popularity worldwide, calendar data has become one of the richest context sources for understanding human behavior. However, event scheduling is still time-consuming even with the development of online calendars. Although machine learning based event scheduling models have automated scheduling processes to some extent, they often fail to understand subtle user preferences and complex calendar contexts with event titles written in natural language. In this paper, we propose Neural Event Scheduling Assistant (NESA) which learns user preferences and understands calendar contexts, directly from raw online calendars for fully automated and highly effective event scheduling. We leverage over 593K calendar events for NESA to learn scheduling personal events, and we further utilize NESA for multi-attendee event scheduling. NESA successfully incorporates deep neural networks such as Bidirectional Long Short-Term Memory, Convolutional Neural Network, and Highway Network for learning the preferences of each user and understanding calendar context based on natural languages. The experimental results show that NESA significantly outperforms previous baseline models in terms of various evaluation metrics on both personal and multi-attendee event scheduling tasks. Our qualitative analysis demonstrates the effectiveness of each layer in NESA and learned user preferences.


Vulcan: A Monte Carlo Algorithm for Large Chance Constrained MDPs with Risk Bounding Functions

arXiv.org Artificial Intelligence

Chance Constrained Markov Decision Processes maximize reward subject to a bounded probability of failure, and have been frequently applied for planning with potentially dangerous outcomes or unknown environments. Solution algorithms have required strong heuristics or have been limited to relatively small problems with up to millions of states, because the optimal action to take from a given state depends on the probability of failure in the rest of the policy, leading to a coupled problem that is difficult to solve. In this paper we examine a generalization of a CCMDP that trades off probability of failure against reward through a functional relationship. We derive a constraint that can be applied to each state history in a policy individually, and which guarantees that the chance constraint will be satisfied. The approach decouples states in the CCMDP, so that large problems can be solved efficiently. We then introduce Vulcan, which uses our constraint in order to apply Monte Carlo Tree Search to CCMDPs. Vulcan can be applied to problems where it is unfeasible to generate the entire state space, and policies must be returned in an anytime manner. We show that Vulcan and its variants run tens to hundreds of times faster than linear programming methods, and over ten times faster than heuristic based methods, all without the need for a heuristic, and returning solutions with a mean suboptimality on the order of a few percent. Finally, we use Vulcan to solve for a chance constrained policy in a CCMDP with over $10^{13}$ states in 3 minutes.