Planning & Scheduling
FAPE: a Constraint-based Planner for Generative and Hierarchical Temporal Planning
Bit-Monnot, Arthur, Ghallab, Malik, Ingrand, Félix, Smith, David E.
Temporal planning offers numerous advantages when based on an expressive representation. Timelines have been known to provide the required expressiveness but at the cost of search efficiency. We propose here a temporal planner, called FAPE, which supports many of the expressive temporal features of the ANML modeling language without loosing efficiency. FAPE's representation coherently integrates flexible timelines with hierarchical refinement methods that can provide efficient control knowledge. A novel reachability analysis technique is proposed and used to develop causal networks to constrain the search space. It is employed for the design of informed heuristics, inference methods and efficient search strategies. Experimental results on common benchmarks in the field permit to assess the components and search strategies of FAPE, and to compare it to IPC planners. The results show the proposed approach to be competitive with less expressive planners and often superior when hierarchical control knowledge is provided. FAPE, a freely available system, provides other features, not covered here, such as the integration of planning with acting, and the handling of sensing actions in partially observable environments.
Planning and Robotics (PlanRob) – ICAPS 2020
This talk addresses some key decisional issues that are necessary for a cognitive and collaborative robot which shares space and task with a human. One main challenge, inspired by the Joint Action framework, is to endow the robot with the capacity to build and to maintain, co-constructively with the human, and as long as necessary, the collaborative process and relationship that come along with the task, thus allowing its joint execution. We adopt a constructive approach based on the identification and the effective implementation of individual and collaborative skills. Key design issues are linked to legibility, acceptability and pertinence of robot decisions and behaviours. I will provide some illustrative examples from several collaborative research projects.
Influence-Augmented Online Planning for Complex Environments
He, Jinke, Suau, Miguel, Oliehoek, Frans A.
How can we plan efficiently in real time to control an agent in a complex environment that may involve many other agents? While existing sample-based planners have enjoyed empirical success in large POMDPs, their performance heavily relies on a fast simulator. However, real-world scenarios are complex in nature and their simulators are often computationally demanding, which severely limits the performance of online planners. In this work, we propose influence-augmented online planning, a principled method to transform a factored simulator of the entire environment into a local simulator that samples only the state variables that are most relevant to the observation and reward of the planning agent and captures the incoming influence from the rest of the environment using machine learning methods. Our main experimental results show that planning on this less accurate but much faster local simulator with POMCP leads to higher real-time planning performance than planning on the simulator that models the entire environment.
Axiom Learning and Belief Tracing for Transparent Decision Making in Robotics
A robot's ability to provide descriptions of its decisions and beliefs promotes effective collaboration with humans. Providing such transparency is particularly challenging in integrated robot systems that include knowledge-based reasoning methods and data-driven learning algorithms. Towards addressing this challenge, our architecture couples the complementary strengths of non-monotonic logical reasoning, deep learning, and decision-tree induction. During reasoning and learning, the architecture enables a robot to provide on-demand relational descriptions of its decisions, beliefs, and the outcomes of hypothetical actions. These capabilities are grounded and evaluated in the context of scene understanding tasks and planning tasks performed using simulated images and images from a physical robot manipulating tabletop objects.
CT-CPP: 3D Coverage Path Planning for Unknown Terrain Reconstruction using Coverage Trees
Shen, Zongyuan, Song, Junnan, Mittal, Khushboo, Gupta, Shalabh
This letter addresses the 3D coverage path planning (CPP) problem for terrain reconstruction of unknown obstacle rich environments. Due to sensing limitations, the proposed method, called CT-CPP, performs layered scanning of the 3D region to collect terrain data, where the traveling sequence is optimized using the concept of a coverage tree (CT). A modified TSP-based tree traversal strategy is proposed, and compared with breadth-first search (BFS) and depth-first search (DFS) methods, with TSP providing the shortest trajectory lengths. The CT-CPP method is validated on a high-fidelity underwater simulator and the results are evaluated in comparison to an existing terrain following CPP method (TF-CPP). The CT-CPP with TSP optimizer yields significant improvements in trajectory length, energy consumption, and reconstruction error.
A Game AI Competition to foster Collaborative AI research and development
Salta, Ana, Prada, Rui, Melo, Francisco S.
Game AI competitions are important to foster research and development on Game AI and AI in general. These competitions supply different challenging problems that can be translated into other contexts, virtual or real. They provide frameworks and tools to facilitate the research on their core topics and provide means for comparing and sharing results. A competition is also a way to motivate new researchers to study these challenges. In this document, we present the Geometry Friends Game AI Competition. Geometry Friends is a two-player cooperative physics-based puzzle platformer computer game. The concept of the game is simple, though its solving has proven to be difficult. While the main and apparent focus of the game is cooperation, it also relies on other AI-related problems such as planning, plan execution, and motion control, all connected to situational awareness. All of these must be solved in real-time. In this paper, we discuss the competition and the challenges it brings, and present an overview of the current solutions.
Task Scoping: Building Goal-Specific Abstractions for Planning in Complex Domains
Kumar, Nishanth, Fishman, Michael, Danas, Natasha, Littman, Michael, Tellex, Stefanie, Konidaris, George
A generally intelligent agent requires an open-scope world model: one rich enough to tackle any of the wide range of tasks it may be asked to solve over its operational lifetime. Unfortunately, planning to solve any specific task using such a rich model is computationally intractable - even for state-of-the-art methods - due to the many states and actions that are necessarily present in the model but irrelevant to that problem. We propose task scoping: a method that exploits knowledge of the initial condition, goal condition, and transition-dynamics structure of a task to automatically and efficiently prune provably irrelevant factors and actions from a planning problem, which can dramatically decrease planning time. We prove that task scoping never deletes relevant factors or actions, characterize its computational complexity, and characterize the planning problems for which it is especially useful. Finally, we empirically evaluate task scoping on a variety of domains and demonstrate that using it as a pre-planning step can reduce the state-action space of various planning problems by orders of magnitude and speed up planning. When applied to a complex Minecraft domain, our approach speeds up a state-of-the-art planner by 30 times, including the time required for task scoping itself.
On the Importance of Domain Model Configuration for Automated Planning Engines
Vallati, Mauro, Chrpa, Lukas, McCluskey, Thomas L., Hutter, Frank
The development of domain-independent planners within the AI Planning community is leading to "off-the-shelf" technology that can be used in a wide range of applications. Moreover, it allows a modular approach --in which planners and domain knowledge are modules of larger software applications-- that facilitates substitutions or improvements of individual modules without changing the rest of the system. This approach also supports the use of reformulation and configuration techniques, which transform how a model is represented in order to improve the efficiency of plan generation. In this article, we investigate how the performance of domain-independent planners is affected by domain model configuration, i.e., the order in which elements are ordered in the model, particularly in the light of planner comparisons. We then introduce techniques for the online and offline configuration of domain models, and we analyse the impact of domain model configuration on other reformulation approaches, such as macros.
Helpfulness as a Key Metric of Human-Robot Collaboration
Freedman, Richard G., Levine, Steven J., Williams, Brian C., Zilberstein, Shlomo
As robotic teammates become more common in society, people will assess the robots' roles in their interactions along many dimensions. One such dimension is effectiveness: people will ask whether their robotic partners are trustworthy and effective collaborators. This begs a crucial question: how can we quantitatively measure the helpfulness of a robotic partner for a given task at hand? This paper seeks to answer this question with regards to the interactive robot's decision making. We describe a clear, concise, and task-oriented metric applicable to many different planning and execution paradigms. The proposed helpfulness metric is fundamental to assessing the benefit that a partner has on a team for a given task. In this paper, we define helpfulness, illustrate it on concrete examples from a variety of domains, discuss its properties and ramifications for planning interactions with humans, and present preliminary results.
Towards Social HRI for Improving Children's Healthcare Experiences
Foster, Mary Ellen, Petrick, Ronald P. A.
This paper describes a new research project that aims to develop a social robot designed to help children cope with painful and distressing medical procedures in a clinical setting. While robots have previously been trialled for this task, with promising initial results, the systems have tended to be teleoperated, limiting their flexibility and robustness. This project will use epistemic planning techniques as a core component for action selection in the robot system, in order to generate plans that include physical, sensory, and social actions for interacting with humans. The robot will operate in a task environment where appropriate and safe interaction with children, parents/caregivers, and healthcare professionals is required. In addition to addressing the core technical challenge of building an autonomous social robot, the project will incorporate co-design techniques involving all participant groups, and the final robot system will be evaluated in a two-site clinical trial.