Planning & Scheduling
Determining ActionReversibility in STRIPS Using Answer Set and Epistemic Logic Programming
Faber, Wolfgang, Morak, Michael, Chrpa, Lukáš
In the context of planning and reasoning about actions and change, we call an action reversible when its effects can be reverted by applying other actions, returning to the original state. Renewed interest in this area has led to several results in the context of the PDDL language, widely used for describing planning tasks. In this paper, we propose several solutions to the computational problem of deciding the reversibility of an action. In particular, we leverage an existing translation from PDDL to Answer Set Programming (ASP), and then use several different encodings to tackle the problem of action reversibility for the STRIPS fragment of PDDL. For these, we use ASP, as well as Epistemic Logic Programming (ELP), an extension of ASP with epistemic operators, and compare and contrast their strengths and weaknesses.
Consolidating Kinematic Models to Promote Coordinated Mobile Manipulations
Jiao, Ziyuan, Zhang, Zeyu, Jiang, Xin, Han, David, Zhu, Song-Chun, Zhu, Yixin, Liu, Hangxin
We construct a Virtual Kinematic Chain (VKC) that readily consolidates the kinematics of the mobile base, the arm, and the object to be manipulated in mobile manipulations. Accordingly, a mobile manipulation task is represented by altering the state of the constructed VKC, which can be converted to a motion planning problem, formulated, and solved by trajectory optimization. This new VKC perspective of mobile manipulation allows a service robot to (i) produce well-coordinated motions, suitable for complex household environments, and (ii) perform intricate multi-step tasks while interacting with multiple objects without an explicit definition of intermediate goals. In simulated experiments, we validate these advantages by comparing the VKC-based approach with baselines that solely optimize individual components. The results manifest that VKC-based joint modeling and planning promote task success rates and produce more efficient trajectories.
Spatial-Temporal Deep Intention Destination Networks for Online Travel Planning
Li, Yu, Xiong, Fei, Wang, Ziyi, Chen, Zulong, Xu, Chuanfei, Yin, Yuyu, Zhou, Li
Nowadays, artificial neural networks are widely used for users' online travel planning. Personalized travel planning has many real applications and is affected by various factors, such as transportation type, intention destination estimation, budget limit and crowdness prediction. Among those factors, users' intention destination prediction is an essential task in online travel platforms. The reason is that, the user may be interested in the travel plan only when the plan matches his real intention destination. Therefore, in this paper, we focus on predicting users' intention destinations in online travel platforms. In detail, we act as online travel platforms (such as Fliggy and Airbnb) to recommend travel plans for users, and the plan consists of various vacation items including hotel package, scenic packages and so on. Predicting the actual intention destination in travel planning is challenging. Firstly, users' intention destination is highly related to their travel status (e.g., planning for a trip or finishing a trip). Secondly, users' actions (e.g. clicking, searching) over different product types (e.g. train tickets, visa application) have different indications in destination prediction. Thirdly, users may mostly visit the travel platforms just before public holidays, and thus user behaviors in online travel platforms are more sparse, low-frequency and long-period. Therefore, we propose a Deep Multi-Sequences fused neural Networks (DMSN) to predict intention destinations from fused multi-behavior sequences. Real datasets are used to evaluate the performance of our proposed DMSN models. Experimental results indicate that the proposed DMSN models can achieve high intention destination prediction accuracy.
Integrating Planning, Execution and Monitoring in the presence of Open World Novelties: Case Study of an Open World Monopoly Solver
Gopalakrishnan, Sriram, Soni, Utkarsh, Thai, Tung, Lymperopoulos, Panagiotis, Scheutz, Matthias, Kambhampati, Subbarao
The game of monopoly is an adversarial multi-agent domain where there is no fixed goal other than to be the last player solvent, There are useful subgoals like monopolizing sets of properties, and developing them. There is also a lot of randomness from dice rolls, card-draws, and adversaries' strategies. This unpredictability is made worse when unknown novelties are added during gameplay. Given these challenges, Monopoly was one of the test beds chosen for the DARPA-SAILON program which aims to create agents that can detect and accommodate novelties. To handle the game complexities, we developed an agent that eschews complete plans, and adapts it's policy online as the game evolves. In the most recent independent evaluation in the SAILON program, our agent was the best performing agent on most measures. We herein present our approach and results.
An ASP-based Solution to the Chemotherapy Treatment Scheduling problem
The problem of scheduling chemotherapy treatments in oncology clinics is a complex problem, given that the solution has to satisfy (as much as possible) several requirements such as the cyclic nature of chemotherapy treatment plans, maintaining a constant number of patients, and the availability of resources, e.g., treatment time, nurses, and drugs. At the same time, realizing a satisfying schedule is of upmost importance for obtaining the best health outcomes. In this paper we first consider a specific instance of the problem which is employed in the San Martino Hospital in Genova, Italy, and present a solution to the problem based on Answer Set Programming (ASP). Then, we enrich the problem and the related ASP encoding considering further features often employed in other hospitals, desirable also in S. Martino, and/or considered in related papers. Results of an experimental analysis, conducted on the real data provided by the San Martino Hospital, show that ASP is an effective solving methodology also for this important scheduling problem.
Data-Driven Approach for Schedule Optimizations
Imagine you are the manager of a restaurant. Today happens to be a busy day, and you are now short of manpower to complete the orders from customers. The vegetables need to be washed, the chicken needs to be cut, meanwhile, the dishes need to be done… After the food is cooked, someone also needs to serve the food and collect money from customers. Seeing the to-do list getting longer and longer, now you are feeling a bit anxious: who should you assign to work on what tasks, so that you can complete all the orders within minimum time? The scenario I have just described is actually a scheduling problem by nature.
Adaptive Path Planning for UAV-based Multi-Resolution Semantic Segmentation
Stache, Felix, Westheider, Jonas, Magistri, Federico, Popović, Marija, Stachniss, Cyrill
In this paper, we address the problem of adaptive path planning for accurate semantic segmentation of terrain using unmanned aerial vehicles (UAVs). The usage of UAVs for terrain monitoring and remote sensing is rapidly gaining momentum due to their high mobility, low cost, and flexible deployment. However, a key challenge is planning missions to maximize the value of acquired data in large environments given flight time limitations. To address this, we propose an online planning algorithm which adapts the UAV paths to obtain high-resolution semantic segmentations necessary in areas on the terrain with fine details as they are detected in incoming images. This enables us to perform close inspections at low altitudes only where required, without wasting energy on exhaustive mapping at maximum resolution. A key feature of our approach is a new accuracy model for deep learning-based architectures that captures the relationship between UAV altitude and semantic segmentation accuracy. We evaluate our approach on the application of crop/weed segmentation in precision agriculture using real-world field data.
Efficient Task Planning for Mobile Manipulation: a Virtual Kinematic Chain Perspective
Jiao, Ziyuan, Zhang, Zeyu, Wang, Weiqi, Han, David, Zhu, Song-Chun, Zhu, Yixin, Liu, Hangxin
We present a Virtual Kinematic Chain (VKC) perspective, a simple yet effective method, to improve task planning efficacy for mobile manipulation. By consolidating the kinematics of the mobile base, the arm, and the object being manipulated collectively as a whole, this novel VKC perspective naturally defines abstract actions and eliminates unnecessary predicates in describing intermediate poses. As a result, these advantages simplify the design of the planning domain and significantly reduce the search space and branching factors in solving planning problems. In experiments, we implement a task planner using Planning Domain Definition Language (PDDL) with VKC. Compared with conventional domain definition, our VKC-based domain definition is more efficient in both planning time and memory. In addition, abstract actions perform better in producing feasible motion plans and trajectories. We further scale up the VKC-based task planner in complex mobile manipulation tasks. Taken together, these results demonstrate that task planning using VKC for mobile manipulation is not only natural and effective but also introduces new capabilities.
Learning-based Preference Prediction for Constrained Multi-Criteria Path-Planning
Osanlou, Kevin, Guettier, Christophe, Bursuc, Andrei, Cazenave, Tristan, Jacopin, Eric
Learning-based methods are increasingly popular for search algorithms in single-criterion optimization problems. In contrast, for multiple-criteria optimization there are significantly fewer approaches despite the existence of numerous applications. Constrained path-planning for Autonomous Ground Vehicles (AGV) is one such application, where an AGV is typically deployed in disaster relief or search and rescue applications in off-road environments. The agent can be faced with the following dilemma : optimize a source-destination path according to a known criterion and an uncertain criterion under operational constraints. The known criterion is associated to the cost of the path, representing the distance. The uncertain criterion represents the feasibility of driving through the path without requiring human intervention. It depends on various external parameters such as the physics of the vehicle, the state of the explored terrains or weather conditions. In this work, we leverage knowledge acquired through offline simulations by training a neural network model to predict the uncertain criterion. We integrate this model inside a path-planner which can solve problems online. Finally, we conduct experiments on realistic AGV scenarios which illustrate that the proposed framework requires human intervention less frequently, trading for a limited increase in the path distance.
Optimal Solving of Constrained Path-Planning Problems with Graph Convolutional Networks and Optimized Tree Search
Osanlou, Kevin, Bursuc, Andrei, Guettier, Christophe, Cazenave, Tristan, Jacopin, Eric
Learning-based methods are growing prominence for planning purposes. However, there are very few approaches for learning-assisted constrained path-planning on graphs, while there are multiple downstream practical applications. This is the case for constrained path-planning for Autonomous Unmanned Ground Vehicles (AUGV), typically deployed in disaster relief or search and rescue applications. In off-road environments, the AUGV must dynamically optimize a source-destination path under various operational constraints, out of which several are difficult to predict in advance and need to be addressed on-line. We propose a hybrid solving planner that combines machine learning models and an optimal solver. More specifically, a graph convolutional network (GCN) is used to assist a branch and bound (B&B) algorithm in handling the constraints. We conduct experiments on realistic scenarios and show that GCN support enables substantial speedup and smoother scaling to harder problems.