Goto

Collaborating Authors

 Planning & Scheduling


Lifelong Topological Visual Navigation

arXiv.org Artificial Intelligence

The ability for a robot to navigate with only the use of vision is appealing due to its simplicity. Traditional vision-based navigation approaches required a prior map-building step that was arduous and prone to failure, or could only exactly follow previously executed trajectories. Newer learning-based visual navigation techniques reduce the reliance on a map and instead directly learn policies from image inputs for navigation. There are currently two prevalent paradigms: end-to-end approaches forego the explicit map representation entirely, and topological approaches which still preserve some loose connectivity of the space. However, while end-to-end methods tend to struggle in long-distance navigation tasks, topological map-based solutions are prone to failure due to spurious edges in the graph. In this work, we propose a learning-based topological visual navigation method with graph update strategies that improve lifelong navigation performance over time. We take inspiration from sampling-based planning algorithms to build image-based topological graphs, resulting in sparser graphs yet with higher navigation performance compared to baseline methods. Also, unlike controllers that learn from fixed training environments, we show that our model can be finetuned using a relatively small dataset from the real-world environment where the robot is deployed. We further assess performance of our system in real-world deployments.


Learning Cooperation and Online Planning Through Simulation and Graph Convolutional Network

arXiv.org Artificial Intelligence

Multi-agent Markov Decision Process (MMDP) has been an effective way of modelling sequential decision making algorithms for multi-agent cooperative environments. A number of algorithms based on centralized and decentralized planning have been developed in this domain. However, dynamically changing environment, coupled with exponential size of the state and joint action space, make it difficult for these algorithms to provide both efficiency and scalability. Recently, Centralized planning algorithm FV-MCTS-MP and decentralized planning algorithm \textit{Alternate maximization with Behavioural Cloning} (ABC) have achieved notable performance in solving MMDPs. However, they are not capable of adapting to dynamically changing environments and accounting for the lack of communication among agents, respectively. Against this background, we introduce a simulation based online planning algorithm, that we call SiCLOP, for multi-agent cooperative environments. Specifically, SiCLOP tailors Monte Carlo Tree Search (MCTS) and uses Coordination Graph (CG) and Graph Neural Network (GCN) to learn cooperation and provides real time solution of a MMDP problem. It also improves scalability through an effective pruning of action space. Additionally, unlike FV-MCTS-MP and ABC, SiCLOP supports transfer learning, which enables learned agents to operate in different environments. We also provide theoretical discussion about the convergence property of our algorithm within the context of multi-agent settings. Finally, our extensive empirical results show that SiCLOP significantly outperforms the state-of-the-art online planning algorithms.


A Survey of Algorithms for Black-Box Safety Validation of Cyber-Physical Systems

Journal of Artificial Intelligence Research

Autonomous cyber-physical systems (CPS) can improve safety and efficiency for safety-critical applications, but require rigorous testing before deployment. The complexity of these systems often precludes the use of formal verification and real-world testing can be too dangerous during development. Therefore, simulation-based techniques have been developed that treat the system under test as a black box operating in a simulated environment. Safety validation tasks include finding disturbances in the environment that cause the system to fail (falsification), finding the most-likely failure, and estimating the probability that the system fails. Motivated by the prevalence of safety-critical artificial intelligence, this work provides a survey of state-of-the-art safety validation techniques for CPS with a focus on applied algorithms and their modifications for the safety validation problem. We present and discuss algorithms in the domains of optimization, path planning, reinforcement learning, and importance sampling. Problem decomposition techniques are presented to help scale algorithms to large state spaces, which are common for CPS. A brief overview of safety-critical applications is given, including autonomous vehicles and aircraft collision avoidance systems. Finally, we present a survey of existing academic and commercially available safety validation tools.


Exact and Bounded Collision Probability for Motion Planning under Gaussian Uncertainty

arXiv.org Artificial Intelligence

Computing collision-free trajectories is of prime importance for safe navigation. We present an approach for computing the collision probability under Gaussian distributed motion and sensing uncertainty with the robot and static obstacle shapes approximated as ellipsoids. The collision condition is formulated as the distance between ellipsoids and unlike previous approaches we provide a method for computing the exact collision probability. Furthermore, we provide a tight upper bound that can be computed much faster during online planning. Comparison to other state-of-the-art methods is also provided. The proposed method is evaluated in simulation under varying configuration and number of obstacles.


Goal Setting For Students: Plan And Achieve Your Goals

#artificialintelligence

Are you a student, struggling at setting and achieving your goals? This goal setting course will quickly allow you to start setting personal and professional goals to boost your success. If you are a studente you can start seeing a path to the success you hope for: you will be able to develop a goal setting mindset, find out what you want in life and create a concrete action plan to reach your targets. In this course I will teach you everything you need to know about setting clear goals. You'll learn how to use Goal Setting to create an action plan focused on your desired results and align your daily actions with your goals.


A guided journey through non-interactive automatic story generation

arXiv.org Artificial Intelligence

We present a literature survey on non-interactive computational story generation. The article starts with the presentation of requirements for creative systems, three types of models of creativity (computational, socio-cultural, and individual), and models of human creative writing. Then it reviews each class of story generation approach depending on the used technology: story-schemas, analogy, rules, planning, evolutionary algorithms, implicit knowledge learning, and explicit knowledge learning. Before the concluding section, the article analyses the contributions of the reviewed work to improve the quality of the generated stories. This analysis addresses the description of the story characters, the use of narrative knowledge including about character believability, and the possible lack of more comprehensive or more detailed knowledge or creativity models. Finally, the article presents concluding remarks in the form of suggestions of research topics that might have a significant impact on the advancement of the state of the art on autonomous non-interactive story generation systems. The article concludes that the autonomous generation and adoption of the main idea to be conveyed and the autonomous design of the creativity ensuring criteria are possibly two of most important topics for future research.


Task Allocation for Multi-Robot Task and Motion Planning: a case for Object Picking in Cluttered Workspaces

arXiv.org Artificial Intelligence

We present an AND/OR graph-based, integrated multi-robot task and motion planning approach which (i) performs task allocation coordinating the activity of a given number of robots, and (ii) is capable of handling tasks which involve an a priori unknown number of object re-arrangements, such as those involved in retrieving objects from cluttered workspaces. Such situations may arise, for example, in search and rescue scenarios, while locating/picking a cluttered object of interest. The corresponding problem falls under the category of planning in clutter. One of the challenges while planning in clutter is that the number of object re-arrangements required to pick the target object is not known beforehand, in general. Moreover, such tasks can be decomposed in a variety of ways, since different cluttering object re-arrangements are possible to reach the target object. In our approach, task allocation and decomposition is achieved by maximizing a combined utility function. The allocated tasks are performed by an integrated task and motion planner, which is robust to the requirement of an unknown number of re-arrangement tasks. We demonstrate our results with experiments in simulation on two Franka Emika manipulators.


DoubleStar: Long-Range Attack Towards Depth Estimation based Obstacle Avoidance in Autonomous Systems

arXiv.org Artificial Intelligence

Depth estimation-based obstacle avoidance has been widely adopted by autonomous systems (drones and vehicles) for safety purpose. It normally relies on a stereo camera to automatically detect obstacles and make flying/driving decisions, e.g., stopping several meters ahead of the obstacle in the path or moving away from the detected obstacle. In this paper, we explore new security risks associated with the stereo vision-based depth estimation algorithms used for obstacle avoidance. By exploiting the weaknesses of the stereo matching in depth estimation algorithms and the lens flare effect in optical imaging, we propose DoubleStar, a long-range attack that injects fake obstacle depth by projecting pure light from two complementary light sources. DoubleStar includes two distinctive attack formats: beams attack and orbs attack, which leverage projected light beams and lens flare orbs respectively to cause false depth perception. We successfully attack two commercial stereo cameras designed for autonomous systems (ZED and Intel RealSense). The visualization of fake depth perceived by the stereo cameras illustrates the false stereo matching induced by DoubleStar. We further use Ardupilot to simulate the attack and demonstrate its impact on drones. To validate the attack on real systems, we perform a real-world attack towards a commercial drone equipped with state-of-the-art obstacle avoidance algorithms. Our attack can continuously bring a flying drone to a sudden stop or drift it away across a long distance under various lighting conditions, even bypassing sensor fusion mechanisms. Specifically, our experimental results show that DoubleStar creates fake depth up to 15 meters in distance at night and up to 8 meters during the daytime. To mitigate this newly discovered threat, we provide discussions on potential countermeasures to defend against DoubleStar.


TensorPlan and the Few Actions Lower Bound for Planning in MDPs under Linear Realizability of Optimal Value Functions

arXiv.org Machine Learning

We consider the minimax query complexity of online planning with a generative model in fixed-horizon Markov decision processes (MDPs) with linear function approximation. Following recent works, we consider broad classes of problems where either (i) the optimal value function $v^\star$ or (ii) the optimal action-value function $q^\star$ lie in the linear span of some features; or (iii) both $v^\star$ and $q^\star$ lie in the linear span when restricted to the states reachable from the starting state. Recently, Weisz et al. (2021b) showed that under (ii) the minimax query complexity of any planning algorithm is at least exponential in the horizon $H$ or in the feature dimension $d$ when the size $A$ of the action set can be chosen to be exponential in $\min(d,H)$. On the other hand, for the setting (i), Weisz et al. (2021a) introduced TensorPlan, a planner whose query cost is polynomial in all relevant quantities when the number of actions is fixed. Among other things, these two works left open the question whether polynomial query complexity is possible when $A$ is subexponential in $min(d,H)$. In this paper we answer this question in the negative: we show that an exponentially large lower bound holds when $A=\Omega(\min(d^{1/4},H^{1/2}))$, under either (i), (ii) or (iii). In particular, this implies a perhaps surprising exponential separation of query complexity compared to the work of Du et al. (2021) who prove a polynomial upper bound when (iii) holds for all states. Furthermore, we show that the upper bound of TensorPlan can be extended to hold under (iii) and, for MDPs with deterministic transitions and stochastic rewards, also under (ii).


Deep Synoptic Monte Carlo Planning in Reconnaissance Blind Chess

arXiv.org Artificial Intelligence

This paper introduces deep synoptic Monte Carlo planning (DSMCP) for large imperfect information games. The algorithm constructs a belief state with an unweighted particle filter and plans via playouts that start at samples drawn from the belief state. The algorithm accounts for uncertainty by performing inference on "synopses," a novel stochastic abstraction of information states. DSMCP is the basis of the program Penumbra, which won the official 2020 reconnaissance blind chess competition versus 33 other programs. This paper also evaluates algorithm variants that incorporate caution, paranoia, and a novel bandit algorithm. Furthermore, it audits the synopsis features used in Penumbra with per-bit saliency statistics.