Goto

Collaborating Authors

 Planning & Scheduling


To Explore or Not to Explore: Regret-Based LTL Planning in Partially-Known Environments

arXiv.org Artificial Intelligence

In this paper, we investigate the optimal robot path planning problem for high-level specifications described by co-safe linear temporal logic (LTL) formulae. We consider the scenario where the map geometry of the workspace is partially-known. Specifically, we assume that there are some unknown regions, for which the robot does not know their successor regions a priori unless it reaches these regions physically. In contrast to the standard game-based approach that optimizes the worst-case cost, in the paper, we propose to use regret as a new metric for planning in such a partially-known environment. The regret of a plan under a fixed but unknown environment is the difference between the actual cost incurred and the best-response cost the robot could have achieved if it realizes the actual environment with hindsight. We provide an effective algorithm for finding an optimal plan that satisfies the LTL specification while minimizing its regret. A case study on firefighting robots is provided to illustrate the proposed framework. We argue that the new metric is more suitable for the scenario of partially-known environment since it captures the trade-off between the actual cost spent and the potential benefit one may obtain for exploring an unknown region.


Localization and Navigation System for Indoor Mobile Robot

arXiv.org Artificial Intelligence

Visually impaired people usually find it hard to travel independently in many public places such as airports and shopping malls due to the problems of obstacle avoidance and guidance to the desired location. Therefore, in the highly dynamic indoor environment, how to improve indoor navigation robot localization and navigation accuracy so that they guide the visually impaired well becomes a problem. One way is to use visual SLAM. However, typical visual SLAM either assumes a static environment, which may lead to less accurate results in dynamic environments or assumes that the targets are all dynamic and removes all the feature points above, sacrificing computational speed to a large extent with the available computational power. This paper seeks to explore marginal localization and navigation systems for indoor navigation robotics. The proposed system is designed to improve localization and navigation accuracy in highly dynamic environments by identifying and tracking potentially moving objects and using vector field histograms for local path planning and obstacle avoidance. The system has been tested on a public indoor RGB-D dataset, and the results show that the new system improves accuracy and robustness while reducing computation time in highly dynamic indoor scenes.


A Hierarchical Temporal Planning-Based Approach for Dynamic Hoist Scheduling Problems

arXiv.org Artificial Intelligence

Hoist scheduling has become a bottleneck in electroplating industry applications with the development of autonomous devices. Although there are a few approaches proposed to target at the challenging problem, they generally cannot scale to large-scale scheduling problems. In this paper, we formulate the hoist scheduling problem as a new temporal planning problem in the form of adapted PDDL, and propose a novel hierarchical temporal planning approach to efficiently solve the scheduling problem. Additionally, we provide a collection of real-life benchmark instances that can be used to evaluate solution methods for the problem. We exhibit that the proposed approach is able to efficiently find solutions of high quality for large-scale real-life benchmark instances, with comparison to state-of-the-art baselines.


Lookahead Pathology in Monte-Carlo Tree Search

arXiv.org Artificial Intelligence

Monte-Carlo Tree Search (MCTS) is an adversarial search paradigm that first found prominence with its success in the domain of computer Go. Early theoretical work established the game-theoretic soundness and convergence bounds for Upper Confidence bounds applied to Trees (UCT), the most popular instantiation of MCTS; however, there remain notable gaps in our understanding of how UCT behaves in practice. In this work, we address one such gap by considering the question of whether UCT can exhibit lookahead pathology -- a paradoxical phenomenon first observed in Minimax search where greater search effort leads to worse decision-making. We introduce a novel family of synthetic games that offer rich modeling possibilities while remaining amenable to mathematical analysis. Our theoretical and experimental results suggest that UCT is indeed susceptible to pathological behavior in a range of games drawn from this family.


Reducing Collision Risk in Multi-Agent Path Planning: Application to Air traffic Management

arXiv.org Artificial Intelligence

To minimize collision risks in the multi-agent path planning problem with stochastic transition dynamics, we formulate a Markov decision process congestion game with a multi-linear congestion cost. Players within the game complete individual tasks while minimizing their own collision risks. We show that the set of Nash equilibria coincides with the first-order KKT points of a non-convex optimization problem. Our game is applied to a historical flight plan over France to reduce collision risks between commercial aircraft.


Acela: Predictable Datacenter-level Maintenance Job Scheduling

arXiv.org Artificial Intelligence

Datacenter operators ensure fair and regular server maintenance by using automated processes to schedule maintenance jobs to complete within a strict time budget. Automating this scheduling problem is challenging because maintenance job duration varies based on both job type and hardware. While it is tempting to use prior machine learning techniques for predicting job duration, we find that the structure of the maintenance job scheduling problem creates a unique challenge. In particular, we show that prior machine learning methods that produce the lowest error predictions do not produce the best scheduling outcomes due to asymmetric costs. Specifically, underpredicting maintenance job duration has results in more servers being taken offline and longer server downtime than overpredicting maintenance job duration. The system cost of underprediction is much larger than that of overprediction. We present Acela, a machine learning system for predicting maintenance job duration, which uses quantile regression to bias duration predictions toward overprediction. We integrate Acela into a maintenance job scheduler and evaluate it on datasets from large-scale, production datacenters. Compared to machine learning based predictors from prior work, Acela reduces the number of servers that are taken offline by 1.87-4.28X, and reduces the server offline time by 1.40-2.80X.


Enhanced method for reinforcement learning based dynamic obstacle avoidance by assessment of collision risk

arXiv.org Artificial Intelligence

In the field of autonomous robots, reinforcement learning (RL) is an increasingly used method to solve the task of dynamic obstacle avoidance for mobile robots, autonomous ships, and drones. A common practice to train those agents is to use a training environment with random initialization of agent and obstacles. Such approaches might suffer from a low coverage of high-risk scenarios in training, leading to impaired final performance of obstacle avoidance. This paper proposes a general training environment where we gain control over the difficulty of the obstacle avoidance task by using short training episodes and assessing the difficulty by two metrics: The number of obstacles and a collision risk metric. We found that shifting the training towards a greater task difficulty can massively increase the final performance. A baseline agent, using a traditional training environment based on random initialization of agent and obstacles and longer training episodes, leads to a significantly weaker performance. To prove the generalizability of the proposed approach, we designed two realistic use cases: A mobile robot and a maritime ship under the threat of approaching obstacles. In both applications, the previous results can be confirmed, which emphasizes the general usability of the proposed approach, detached from a specific application context and independent of the agent's dynamics. We further added Gaussian noise to the sensor signals, resulting in only a marginal degradation of performance and thus indicating solid robustness of the trained agent.


PALMER: Perception-Action Loop with Memory for Long-Horizon Planning

arXiv.org Artificial Intelligence

To achieve autonomy in a priori unknown real-world scenarios, agents should be able to: i) act from high-dimensional sensory observations (e.g., images), ii) learn from past experience to adapt and improve, and iii) be capable of long horizon planning. Classical planning algorithms (e.g. PRM, RRT) are proficient at handling long-horizon planning. Deep learning based methods in turn can provide the necessary representations to address the others, by modeling statistical contingencies between observations. In this direction, we introduce a general-purpose planning algorithm called PALMER that combines classical sampling-based planning algorithms with learning-based perceptual representations. For training these perceptual representations, we combine Q-learning with contrastive representation learning to create a latent space where the distance between the embeddings of two states captures how easily an optimal policy can traverse between them. For planning with these perceptual representations, we re-purpose classical sampling-based planning algorithms to retrieve previously observed trajectory segments from a replay buffer and restitch them into approximately optimal paths that connect any given pair of start and goal states. This creates a tight feedback loop between representation learning, memory, reinforcement learning, and sampling-based planning. The end result is an experiential framework for long-horizon planning that is significantly more robust and sample efficient compared to existing methods.


Multi-Task Option Learning and Discovery for Stochastic Path Planning

arXiv.org Artificial Intelligence

This paper addresses the problem of reliably and efficiently solving broad classes of long-horizon stochastic path planning problems. Starting with a vanilla RL formulation with a stochastic dynamics simulator and an occupancy matrix of the environment, our approach computes useful options with policies as well as high-level paths that compose the discovered options. Our main contributions are (1) data-driven methods for creating abstract states that serve as endpoints for helpful options, (2) methods for computing option policies using auto-generated option guides in the form of dense pseudo-reward functions, and (3) an overarching algorithm for composing the computed options. We show that this approach yields strong guarantees of executability and solvability: under fairly general conditions, the computed option guides lead to composable option policies and consequently ensure downward refinability. Empirical evaluation on a range of robots, environments, and tasks shows that this approach effectively transfers knowledge across related tasks and that it outperforms existing approaches by a significant margin.


Gaussian Belief Space Path Planning for Minimum Sensing Navigation

arXiv.org Artificial Intelligence

We propose a path planning methodology for a mobile robot navigating through an obstacle-filled environment to generate a reference path that is traceable with moderate sensing efforts. The desired reference path is characterized as the shortest path in an obstacle-filled Gaussian belief manifold equipped with a novel information-geometric distance function. The distance function we introduce is shown to be an asymmetric quasi-pseudometric and can be interpreted as the minimum information gain required to steer the Gaussian belief. An RRT*-based numerical solution algorithm is presented to solve the formulated shortest-path problem. To gain insight into the asymptotic optimality of the proposed algorithm, we show that the considered path length function is continuous with respect to the topology of total variation. Simulation results demonstrate that the proposed method is effective in various robot navigation scenarios to reduce sensing costs, such as the required frequency of sensor measurements and the number of sensors that must be operated simultaneously.