Goto

Collaborating Authors

 Planning & Scheduling


Convex Risk Bounded Continuous-Time Trajectory Planning and Tube Design in Uncertain Nonconvex Environments

arXiv.org Artificial Intelligence

In this paper, we address the trajectory planning problem in uncertain nonconvex static and dynamic environments that contain obstacles with probabilistic location, size, and geometry. To address this problem, we provide a risk bounded trajectory planning method that looks for continuous-time trajectories with guaranteed bounded risk over the planning time horizon. Risk is defined as the probability of collision with uncertain obstacles. Existing approaches to address risk bounded trajectory planning problems either are limited to Gaussian uncertainties and convex obstacles or rely on sampling-based methods that need uncertainty samples and time discretization. To address the risk bounded trajectory planning problem, we leverage the notion of risk contours to transform the risk bounded planning problem into a deterministic optimization problem. Risk contours are the set of all points in the uncertain environment with guaranteed bounded risk. The obtained deterministic optimization is, in general, nonlinear and nonconvex time-varying optimization. We provide convex methods based on sum-of-squares optimization to efficiently solve the obtained nonconvex time-varying optimization problem and obtain the continuous-time risk bounded trajectories without time discretization. The provided approach deals with arbitrary (and known) probabilistic uncertainties, nonconvex and nonlinear, static and dynamic obstacles, and is suitable for online trajectory planning problems. In addition, we provide convex methods based on sum-of-squares optimization to build the max-sized tube with respect to its parameterization along the trajectory so that any state inside the tube is guaranteed to have bounded risk.


Multiagent Rollout with Reshuffling for Warehouse Robots Path Planning

arXiv.org Artificial Intelligence

Efficiently solving path planning problems for a large number of robots is critical to the successful operation of modern warehouses. The existing approaches adopt classical shortest path algorithms to plan in environments whose cells are associated with both space and time in order to avoid collision between robots. In this work, we achieve the same goal by means of simulation in a smaller static environment. Built upon the new framework introduced in (Bertsekas, 2021a), we propose multiagent rollout with reshuffling algorithm, and apply it to address the warehouse robots path planning problem. The proposed scheme has a solid theoretical guarantee and exhibits consistent performance in our numerical studies. Moreover, it inherits from the generic rollout methods the ability to adapt to a changing environment by online replanning, which we demonstrate through examples where some robots malfunction.


Improving Generalization in Task-oriented Dialogues with Workflows and Action Plans

arXiv.org Artificial Intelligence

Task-oriented dialogue is difficult in part because it involves understanding user intent, collecting information from the user, executing API calls, and generating helpful and fluent responses. However, for complex tasks one must also correctly do all of these things over multiple steps, and in a specific order. While large pre-trained language models can be fine-tuned end-to-end to create multi-step task-oriented dialogue agents that generate fluent text, our experiments confirm that this approach alone cannot reliably perform new multi-step tasks that are unseen during training. To address these limitations, we augment the dialogue contexts given to \textmd{text2text} transformers with known \textit{valid workflow names} and \textit{action plans}. Action plans consist of sequences of actions required to accomplish a task, and are encoded as simple sequences of keywords (e.g. verify-identity, pull-up-account, reset-password, etc.). We perform extensive experiments on the Action-Based Conversations Dataset (ABCD) with T5-small, base and large models, and show that such models: a) are able to more readily generalize to unseen workflows by following the provided plan, and b) are able to generalize to executing unseen actions if they are provided in the plan. In contrast, models are unable to fully accomplish new multi-step tasks when they are not provided action plan information, even when given new valid workflow names.


Egocentric Planning for Scalable Embodied Task Achievement

arXiv.org Artificial Intelligence

Embodied agents face significant challenges when tasked with performing actions in diverse environments, particularly in generalizing across object types and executing suitable actions to accomplish tasks. Furthermore, agents should exhibit robustness, minimizing the execution of illegal actions. In this work, we present Egocentric Planning, an innovative approach that combines symbolic planning and Object-oriented POMDPs to solve tasks in complex environments, harnessing existing models for visual perception and natural language processing. We evaluated our approach in ALFRED, a simulated environment designed for domestic tasks, and demonstrated its high scalability, achieving an impressive 36.07% unseen success rate in the ALFRED benchmark and winning the ALFRED challenge at CVPR Embodied AI workshop. Our method requires reliable perception and the specification or learning of a symbolic description of the preconditions and effects of the agent's actions, as well as what object types reveal information about others. It is capable of naturally scaling to solve new tasks beyond ALFRED, as long as they can be solved using the available skills. This work offers a solid baseline for studying end-to-end and hybrid methods that aim to generalize to new tasks, including recent approaches relying on LLMs, but often struggle to scale to long sequences of actions or produce robust plans for novel tasks.


Towards computing low-makespan solutions for multi-arm multi-task planning problems

arXiv.org Artificial Intelligence

We propose an approach to find low-makespan solutions to multi-robot multi-task planning problems in environments where robots block each other from completing tasks simultaneously. We introduce a formulation of the problem that allows for an approach based on greedy descent with random restarts for generation of the task assignment and task sequence. We then use a multi-agent path planner to evaluate the makespan of a given assignment and sequence. The planner decomposes the problem into multiple simple subproblems that only contain a single robots and a single task, and can thus be solved quickly to produce a solution for a fixed task sequence. The solutions to the subproblems are then combined to form a valid solution to the original problem. We showcase the approach on robotic stippling and robotic bin picking with up to 4 robot arms. The makespan of the solutions found by our algorithm are up to 30% lower compared to a greedy approach.


Long-Horizon Planning and Execution with Functional Object-Oriented Networks

arXiv.org Artificial Intelligence

Following work on joint object-action representations, functional object-oriented networks (FOON) were introduced as a knowledge graph representation for robots. A FOON contains symbolic concepts useful to a robot's understanding of tasks and its environment for object-level planning. Prior to this work, little has been done to show how plans acquired from FOON can be executed by a robot, as the concepts in a FOON are too abstract for execution. We thereby introduce the idea of exploiting object-level knowledge as a FOON for task planning and execution. Our approach automatically transforms FOON into PDDL and leverages off-the-shelf planners, action contexts, and robot skills in a hierarchical planning pipeline to generate executable task plans. We demonstrate our entire approach on long-horizon tasks in CoppeliaSim and show how learned action contexts can be extended to never-before-seen scenarios.


Regulated Pure Pursuit for Robot Path Tracking

arXiv.org Artificial Intelligence

The accelerated deployment of service robots have spawned a number of algorithm variations to better handle real-world conditions. Many local trajectory planning techniques have been deployed on practical robot systems successfully. While most formulations of Dynamic Window Approach and Model Predictive Control can progress along paths and optimize for additional criteria, the use of pure path tracking algorithms is still commonplace. Decades later, Pure Pursuit and its variants continues to be one of the most commonly utilized classes of local trajectory planners. However, few Pure Pursuit variants have been proposed with schema for variable linear velocities - they either assume a constant velocity or fails to address the point at all. This paper presents a variant of Pure Pursuit designed with additional heuristics to regulate linear velocities, built atop the existing Adaptive variant. The Regulated Pure Pursuit algorithm makes incremental improvements on state of the art by adjusting linear velocities with particular focus on safety in constrained and partially observable spaces commonly negotiated by deployed robots. We present experiments with the Regulated Pure Pursuit algorithm on industrial-grade service robots. We also provide a high-quality reference implementation that is freely included ROS 2 Nav2 framework at https://github.com/ros-planning/navigation2 for fast evaluation.


STAP: Sequencing Task-Agnostic Policies

arXiv.org Artificial Intelligence

Advances in robotic skill acquisition have made it possible to build general-purpose libraries of learned skills for downstream manipulation tasks. However, naively executing these skills one after the other is unlikely to succeed without accounting for dependencies between actions prevalent in long-horizon plans. We present Sequencing Task-Agnostic Policies (STAP), a scalable framework for training manipulation skills and coordinating their geometric dependencies at planning time to solve long-horizon tasks never seen by any skill during training. Given that Q-functions encode a measure of skill feasibility, we formulate an optimization problem to maximize the joint success of all skills sequenced in a plan, which we estimate by the product of their Q-values. Our experiments indicate that this objective function approximates ground truth plan feasibility and, when used as a planning objective, reduces myopic behavior and thereby promotes long-horizon task success. We further demonstrate how STAP can be used for task and motion planning by estimating the geometric feasibility of skill sequences provided by a task planner. We evaluate our approach in simulation and on a real robot. Qualitative results and code are made available at https://sites.google.com/stanford.edu/stap.


Look-Ahead Task Offloading for Multi-User Mobile Augmented Reality in Edge-Cloud Computing

arXiv.org Artificial Intelligence

Mobile augmented reality (MAR) blends a real scenario with overlaid virtual content, which has been envisioned as one of the ubiquitous interfaces to the Metaverse. Due to the limited computing power and battery life of MAR devices, it is common to offload the computation tasks to edge or cloud servers in close proximity. However, existing offloading solutions developed for MAR tasks suffer from high migration overhead, poor scalability, and short-sightedness when applied in provisioning multi-user MAR services. To address these issues, a MAR service-oriented task offloading scheme is designed and evaluated in edge-cloud computing networks. Specifically, the task interdependency of MAR applications is firstly analyzed and modeled by using directed acyclic graphs. Then, we propose a look-ahead offloading scheme based on a modified Monte Carlo tree (MMCT) search, which can run several multi-step executions in advance to get an estimate of the long-term effect of immediate action. Experiment results show that the proposed offloading scheme can effectively improve the quality of service (QoS) in provisioning multi-user MAR services, compared to four benchmark schemes. Furthermore, it is also shown that the proposed solution is stable and suitable for applications in a highly volatile environment.


Speed-Oblivious Online Scheduling: Knowing (Precise) Speeds is not Necessary

arXiv.org Artificial Intelligence

We consider online scheduling on unrelated (heterogeneous) machines in a speed-oblivious setting, where an algorithm is unaware of the exact job-dependent processing speeds. We show strong impossibility results for clairvoyant and non-clairvoyant algorithms and overcome them in models inspired by practical settings: (i) we provide competitive learning-augmented algorithms, assuming that (possibly erroneous) predictions on the speeds are given, and (ii) we provide competitive algorithms for the speed-ordered model, where a single global order of machines according to their unknown job-dependent speeds is known. We prove strong theoretical guarantees and evaluate our findings on a representative heterogeneous multi-core processor. These seem to be the first empirical results for scheduling algorithms with predictions that are evaluated in a non-synthetic hardware environment.