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 Planning & Scheduling


Potential Field-based Path Planning with Interactive Speed Optimization for Autonomous Vehicles

arXiv.org Artificial Intelligence

Path planning is critical for autonomous vehicles (AVs) to determine the optimal route while considering constraints and objectives. The potential field (PF) approach has become prevalent in path planning due to its simple structure and computational efficiency. However, current PF methods used in AVs focus solely on the path generation of the ego vehicle while assuming that the surrounding obstacle vehicles drive at a preset behavior without the PF-based path planner, which ignores the fact that the ego vehicle's PF could also impact the path generation of the obstacle vehicles. To tackle this problem, we propose a PF-based path planning approach where local paths are shared among ego and obstacle vehicles via vehicle-to-vehicle (V2V) communication. Then by integrating this shared local path into an objective function, a new optimization function called interactive speed optimization (ISO) is designed to allow driving safety and comfort for both ego and obstacle vehicles. The proposed method is evaluated using MATLAB/Simulink in the urgent merging scenarios by comparing it with conventional methods. The simulation results indicate that the proposed method can mitigate the impact of other AVs' PFs by slowing down in advance, effectively reducing the oscillations for both ego and obstacle AVs.


Viewpoint Generation using Feature-Based Constrained Spaces for Robot Vision Systems

arXiv.org Artificial Intelligence

The efficient computation of viewpoints under consideration of various system and process constraints is a common challenge that any robot vision system is confronted with when trying to execute a vision task. Although fundamental research has provided solid and sound solutions for tackling this problem, a holistic framework that poses its formal description, considers the heterogeneity of robot vision systems, and offers an integrated solution remains unaddressed. Hence, this publication outlines the generation of viewpoints as a geometrical problem and introduces a generalized theoretical framework based on Feature-Based Constrained Spaces ($\mathcal{C}$-spaces) as the backbone for solving it. A $\mathcal{C}$-space can be understood as the topological space that a viewpoint constraint spans, where the sensor can be positioned for acquiring a feature while fulfilling the regarded constraint. The present study demonstrates that many viewpoint constraints can be efficiently formulated as $\mathcal{C}$-spaces providing geometric, deterministic, and closed solutions. The introduced $\mathcal{C}$-spaces are characterized based on generic domain and viewpoint constraints models to ease the transferability of the present framework to different applications and robot vision systems. The effectiveness and efficiency of the concepts introduced are verified on a simulation-based scenario and validated on a real robot vision system comprising two different sensors.


Reinforcement Learning in Robotic Motion Planning by Combined Experience-based Planning and Self-Imitation Learning

arXiv.org Artificial Intelligence

High-quality and representative data is essential for both Imitation Learning (IL)- and Reinforcement Learning (RL)-based motion planning tasks. For real robots, it is challenging to collect enough qualified data either as demonstrations for IL or experiences for RL due to safety considerations in environments with obstacles. We target this challenge by proposing the self-imitation learning by planning plus (SILP+) algorithm, which efficiently embeds experience-based planning into the learning architecture to mitigate the data-collection problem. The planner generates demonstrations based on successfully visited states from the current RL policy, and the policy improves by learning from these demonstrations. In this way, we relieve the demand for human expert operators to collect demonstrations required by IL and improve the RL performance as well. Various experimental results show that SILP+ achieves better training efficiency higher and more stable success rate in complex motion planning tasks compared to several other methods. Extensive tests on physical robots illustrate the effectiveness of SILP+ in a physical setting.


A Domain-Independent Agent Architecture for Adaptive Operation in Evolving Open Worlds

arXiv.org Artificial Intelligence

Model-based reasoning agents are ill-equipped to act in novel situations in which their model of the environment no longer sufficiently represents the world. We propose HYDRA - a framework for designing model-based agents operating in mixed discrete-continuous worlds, that can autonomously detect when the environment has evolved from its canonical setup, understand how it has evolved, and adapt the agents' models to perform effectively. HYDRA is based upon PDDL+, a rich modeling language for planning in mixed, discrete-continuous environments. It augments the planning module with visual reasoning, task selection, and action execution modules for closed-loop interaction with complex environments. HYDRA implements a novel meta-reasoning process that enables the agent to monitor its own behavior from a variety of aspects. The process employs a diverse set of computational methods to maintain expectations about the agent's own behavior in an environment. Divergences from those expectations are useful in detecting when the environment has evolved and identifying opportunities to adapt the underlying models. HYDRA builds upon ideas from diagnosis and repair and uses a heuristics-guided search over model changes such that they become competent in novel conditions. The HYDRA framework has been used to implement novelty-aware agents for three diverse domains - CartPole++ (a higher dimension variant of a classic control problem), Science Birds (an IJCAI competition problem), and PogoStick (a specific problem domain in Minecraft). We report empirical observations from these domains to demonstrate the efficacy of various components in the novelty meta-reasoning process.


Combining a Meta-Policy and Monte-Carlo Planning for Scalable Type-Based Reasoning in Partially Observable Environments

arXiv.org Artificial Intelligence

The design of autonomous agents that can interact effectively with other agents without prior coordination is a core problem in multi-agent systems. Type-based reasoning methods achieve this by maintaining a belief over a set of potential behaviours for the other agents. However, current methods are limited in that they assume full observability of the state and actions of the other agent or do not scale efficiently to larger problems with longer planning horizons. Addressing these limitations, we propose Partially Observable Type-based Meta Monte-Carlo Planning (POTMMCP) - an online Monte-Carlo Tree Search based planning method for type-based reasoning in large partially observable environments. POTMMCP incorporates a novel meta-policy for guiding search and evaluating beliefs, allowing it to search more effectively to longer horizons using less planning time. We show that our method converges to the optimal solution in the limit and empirically demonstrate that it effectively adapts online to diverse sets of other agents across a range of environments. Comparisons with the state-of-the art method on problems with up to $10^{14}$ states and $10^8$ observations indicate that POTMMCP is able to compute better solutions significantly faster.


An End-to-End Reinforcement Learning Approach for Job-Shop Scheduling Problems Based on Constraint Programming

arXiv.org Artificial Intelligence

Constraint Programming (CP) is a declarative programming paradigm that allows for modeling and solving combinatorial optimization problems, such as the Job-Shop Scheduling Problem (JSSP). While CP solvers manage to find optimal or near-optimal solutions for small instances, they do not scale well to large ones, i.e., they require long computation times or yield low-quality solutions. Therefore, real-world scheduling applications often resort to fast, handcrafted, priority-based dispatching heuristics to find a good initial solution and then refine it using optimization methods. This paper proposes a novel end-to-end approach to solving scheduling problems by means of CP and Reinforcement Learning (RL). In contrast to previous RL methods, tailored for a given problem by including procedural simulation algorithms, complex feature engineering, or handcrafted reward functions, our neural-network architecture and training algorithm merely require a generic CP encoding of some scheduling problem along with a set of small instances. Our approach leverages existing CP solvers to train an agent learning a Priority Dispatching Rule (PDR) that generalizes well to large instances, even from separate datasets. We evaluate our method on seven JSSP datasets from the literature, showing its ability to find higher-quality solutions for very large instances than obtained by static PDRs and by a CP solver within the same time limit.


Certification of Bottleneck Task Assignment with Shortest Path Criteria

arXiv.org Artificial Intelligence

Minimising the longest travel distance for a group of mobile robots with interchangeable goals requires knowledge of the shortest length paths between all robots and goal destinations. Determining the exact length of the shortest paths in an environment with obstacles is NP-hard however. In this paper, we investigate when polynomial-time approximations of the shortest path search are sufficient to determine the optimal assignment of robots to goals. In particular, we propose an algorithm in which the accuracy of the path planning is iteratively increased. The approach provides a certificate when the uncertainties on estimates of the shortest paths become small enough to guarantee the optimality of the goal assignment. To this end, we apply results from assignment sensitivity assuming upper and lower bounds on the length of the shortest paths. We then provide polynomial-time methods to find such bounds by applying sampling-based path planning. The upper bounds are given by feasible paths, the lower bounds are obtained by expanding the sample set and leveraging the knowledge of the sample dispersion. We demonstrate the application of the proposed method with a multi-robot path-planning case study.


SMUG Planner: A Safe Multi-Goal Planner for Mobile Robots in Challenging Environments

arXiv.org Artificial Intelligence

Robotic exploration or monitoring missions require mobile robots to autonomously and safely navigate between multiple target locations in potentially challenging environments. Currently, this type of multi-goal mission often relies on humans designing a set of actions for the robot to follow in the form of a path or waypoints. In this work, we consider the multi-goal problem of visiting a set of pre-defined targets, each of which could be visited from multiple potential locations. To increase autonomy in these missions, we propose a safe multi-goal (SMUG) planner that generates an optimal motion path to visit those targets. To increase safety and efficiency, we propose a hierarchical state validity checking scheme, which leverages robot-specific traversability learned in simulation. We use LazyPRM* with an informed sampler to accelerate collision-free path generation. Our iterative dynamic programming algorithm enables the planner to generate a path visiting more than ten targets within seconds. Moreover, the proposed hierarchical state validity checking scheme reduces the planning time by 30% compared to pure volumetric collision checking and increases safety by avoiding high-risk regions. We deploy the SMUG planner on the quadruped robot ANYmal and show its capability to guide the robot in multi-goal missions fully autonomously on rough terrain.


Habits of Mind: Reusing Action Sequences for Efficient Planning

arXiv.org Artificial Intelligence

When we exercise sequences of actions, their execution becomes more fluent and precise. Here, we consider the possibility that exercised action sequences can also be used to make planning faster and more accurate by focusing expansion of the search tree on paths that have been frequently used in the past, and by reducing deep planning problems to shallow ones via multi-step jumps in the tree. To capture such sequences, we use a flexible Bayesian action chunking mechanism which finds and exploits statistically reliable structure at different scales. This gives rise to shorter or longer routines that can be embedded into a Monte-Carlo tree search planner. We show the benefits of this scheme using a physical construction task patterned after tangrams.


Capturing (Optimal) Relaxed Plans with Stable and Supported Models of Logic Programs

arXiv.org Artificial Intelligence

We establish a novel relation between delete-free planning, an important task for the AI Planning community also known as relaxed planning, and logic programming. We show that given a planning problem, all subsets of actions that could be ordered to produce relaxed plans for the problem can be bijectively captured with stable models of a logic program describing the corresponding relaxed planning problem. We also consider the supported model semantics of logic programs, and introduce one causal and one diagnostic encoding of the relaxed planning problem as logic programs, both capturing relaxed plans with their supported models. Our experimental results show that these new encodings can provide major performance gain when computing optimal relaxed plans, with our diagnostic encoding outperforming state-of-the-art approaches to relaxed planning regardless of the given time limit when measured on a wide collection of STRIPS planning benchmarks.