Planning & Scheduling
Planning with Spatial-Temporal Abstraction from Point Clouds for Deformable Object Manipulation
Lin, Xingyu, Qi, Carl, Zhang, Yunchu, Huang, Zhiao, Fragkiadaki, Katerina, Li, Yunzhu, Gan, Chuang, Held, David
Abstract: Effective planning of long-horizon deformable object manipulation requires suitable abstractions at both the spatial and temporal levels. Previous methods typically either focus on short-horizon tasks or make the strong assumption that full-state information is available. However, full states of deformable objects are often unavailable. In this paper, we propose PlAnning with Spatial and Temporal Abstraction (PASTA), which incorporates both spatial abstraction (reasoning about objects and their relations to each other) and temporal abstraction (reasoning over skills instead of low-level actions). Our framework maps high-dimension 3D point clouds into a set of latent vectors and plans skill sequences with the latent set representation. Our method can solve challenging, novel sequential deformable object manipulation tasks in the real world, which require combining multiple tool-use skills such as cutting with a knife, pushing with a pusher, and spreading dough with a roller. Additional materials can be found on our project website.
Quadruped Guidance Robot for the Visually Impaired: A Comfort-Based Approach
Chen, Yanbo, Xu, Zhengzhe, Jian, Zhuozhu, Tang, Gengpan, Yangli, Yunong, Xiao, Anxing, Wang, Xueqian, Liang, Bin
Guidance robots that can guide people and avoid various obstacles, could potentially be owned by more visually impaired people at a fairly low cost. Most of the previous guidance robots for the visually impaired ignored the human response behavior and comfort, treating the human as an appendage dragged by the robot, which can lead to imprecise guidance of the human and sudden changes in the traction force experienced by the human. In this paper, we propose a novel quadruped guidance robot system with a comfort-based concept. We design a controllable traction device that can adjust the length and force between human and robot to ensure comfort. To allow the human to be guided safely and comfortably to the target position in complex environments, our proposed human motion planner can plan the traction force with the force-based human motion model. To track the planned force, we also propose a robot motion planner that can generate the specific robot motion command and design the force control device. Our system has been deployed on Unitree Laikago quadrupedal platform and validated in real-world scenarios.
Nonsmooth Control Barrier Functions for Obstacle Avoidance between Convex Regions
Thirugnanam, Akshay, Zeng, Jun, Sreenath, Koushil
In this paper, we focus on non-conservative obstacle avoidance between robots with control affine dynamics with strictly convex and polytopic shapes. The core challenge for this obstacle avoidance problem is that the minimum distance between strictly convex regions or polytopes is generally implicit and non-smooth, such that distance constraints cannot be enforced directly in the optimization problem. To handle this challenge, we employ non-smooth control barrier functions to reformulate the avoidance problem in the dual space, with the positivity of the minimum distance between robots equivalently expressed using a quadratic program. Our approach is proven to guarantee system safety. We theoretically analyze the smoothness properties of the minimum distance quadratic program and its KKT conditions. We validate our approach by demonstrating computationally-efficient obstacle avoidance for multi-agent robotic systems with strictly convex and polytopic shapes. To our best knowledge, this is the first time a real-time QP problem can be formulated for general non-conservative avoidance between strictly convex shapes and polytopes.
Optimal Cost-Preference Trade-off Planning with Multiple Temporal Tasks
Amorese, Peter, Lahijanian, Morteza
Autonomous robots are increasingly utilized in realistic scenarios with multiple complex tasks. In these scenarios, there may be a preferred way of completing all of the given tasks, but it is often in conflict with optimal execution. Recent work studies preference-based planning, however, they have yet to extend the notion of preference to the behavior of the robot with respect to each task. In this work, we introduce a novel notion of preference that provides a generalized framework to express preferences over individual tasks as well as their relations. Then, we perform an optimal trade-off (Pareto) analysis between behaviors that adhere to the user's preference and the ones that are resource optimal. We introduce an efficient planning framework that generates Pareto-optimal plans given user's preference by extending A* search. Further, we show a method of computing the entire Pareto front (the set of all optimal trade-offs) via an adaptation of a multi-objective A* algorithm. We also present a problem-agnostic search heuristic to enable scalability. We illustrate the power of the framework on both mobile robots and manipulators. Our benchmarks show the effectiveness of the heuristic with up to 2-orders of magnitude speedup.
Decentralized Training of Foundation Models in Heterogeneous Environments
Yuan, Binhang, He, Yongjun, Davis, Jared Quincy, Zhang, Tianyi, Dao, Tri, Chen, Beidi, Liang, Percy, Re, Christopher, Zhang, Ce
Training foundation models, such as GPT-3 and PaLM, can be extremely expensive, often involving tens of thousands of GPUs running continuously for months. These models are typically trained in specialized clusters featuring fast, homogeneous interconnects and using carefully designed software systems that support both data parallelism and model/pipeline parallelism. Such dedicated clusters can be costly and difficult to obtain. Can we instead leverage the much greater amount of decentralized, heterogeneous, and lower-bandwidth interconnected compute? Previous works examining the heterogeneous, decentralized setting focus on relatively small models that can be trained in a purely data parallel manner. State-of-the-art schemes for model parallel foundation model training, such as Megatron, only consider the homogeneous data center setting. In this paper, we present the first study of training large foundation models with model parallelism in a decentralized regime over a heterogeneous network. Our key technical contribution is a scheduling algorithm that allocates different computational "tasklets" in the training of foundation models to a group of decentralized GPU devices connected by a slow heterogeneous network. We provide a formal cost model and further propose an efficient evolutionary algorithm to find the optimal allocation strategy. We conduct extensive experiments that represent different scenarios for learning over geo-distributed devices simulated using real-world network measurements. In the most extreme case, across 8 different cities spanning 3 continents, our approach is 4.8X faster than prior state-of-the-art training systems (Megatron).
Plausibility-Based Heuristics for Latent Space Classical Planning
Recent work on LatPlan has shown that it is possible to learn models for domain-independent classical planners from unlabeled image data. Although PDDL models acquired by LatPlan can be solved using standard PDDL planners, the resulting latent-space plan may be invalid with respect to the underlying, ground-truth domain (e.g., the latent-space plan may include hallucinatory/invalid states). We propose Plausibility-Based Heuristics, which are domain-independent plausibility metrics which can be computed for each state evaluated during search and uses as a heuristic function for best-first search. We show that PBH significantly increases the number of valid found plans on image-based tile puzzle and Towers of Hanoi domains.
Planning as Theorem Proving with Heuristics
Soutchanski, Mikhail, Young, Ryan
Planning as theorem proving in situation calculus was abandoned 50 years ago as an impossible project. But we have developed a Theorem Proving Lifted Heuristic (TPLH) planner that searches for a plan in a tree of situations using the A* search algorithm. It is controlled by a delete relaxation-based domain independent heuristic. We compare TPLH with Fast Downward (FD) and Best First Width Search (BFWS) planners over several standard benchmarks. Since our implementation of the heuristic function is not optimized, TPLH is slower than FD and BFWS. But it computes shorter plans, and it explores fewer states. We discuss previous research on planning within KR\&R and identify related directions. Thus, we show that deductive lifted heuristic planning in situation calculus is actually doable.
Grounding Classical Task Planners via Vision-Language Models
Zhang, Xiaohan, Ding, Yan, Amiri, Saeid, Yang, Hao, Kaminski, Andy, Esselink, Chad, Zhang, Shiqi
Classical planning systems have shown great advances in utilizing rule-based human knowledge to compute accurate plans for service robots, but they face challenges due to the strong assumptions of perfect perception and action executions. To tackle these challenges, one solution is to connect the symbolic states and actions generated by classical planners to the robot's sensory observations, thus closing the perception-action loop. This research proposes a visually-grounded planning framework, named TPVQA, which leverages Vision-Language Models (VLMs) to detect action failures and verify action affordances towards enabling successful plan execution. Results from quantitative experiments show that TPVQA surpasses competitive baselines from previous studies in task completion rate.
Embodied Active Learning of Relational State Abstractions for Bilevel Planning
State abstraction is an effective technique for planning in robotics environments with continuous states and actions, long task horizons, and sparse feedback. In object-oriented environments, predicates are a particularly useful form of state abstraction because of their compatibility with symbolic planners and their capacity for relational generalization. However, to plan with predicates, the agent must be able to interpret them in continuous environment states (i.e., ground the symbols). Manually programming predicate interpretations can be difficult, so we would instead like to learn them from data. We propose an embodied active learning paradigm where the agent learns predicate interpretations through online interaction with an expert. For example, after taking actions in a block stacking environment, the agent may ask the expert: "Is On(block1, block2) true?" From this experience, the agent learns to plan: it learns neural predicate interpretations, symbolic planning operators, and neural samplers that can be used for bilevel planning. During exploration, the agent plans to learn: it uses its current models to select actions towards generating informative expert queries. We learn predicate interpretations as ensembles of neural networks and use their entropy to measure the informativeness of potential queries. We evaluate this approach in three robotic environments and find that it consistently outperforms six baselines while exhibiting sample efficiency in two key metrics: number of environment interactions, and number of queries to the expert. Code: https://tinyurl.com/active-predicates
Flexible Job Shop Scheduling via Dual Attention Network Based Reinforcement Learning
Wang, Runqing, Wang, Gang, Sun, Jian, Deng, Fang, Chen, Jie
Flexible manufacturing has given rise to complex scheduling problems such as the flexible job shop scheduling problem (FJSP). In FJSP, operations can be processed on multiple machines, leading to intricate relationships between operations and machines. Recent works have employed deep reinforcement learning (DRL) to learn priority dispatching rules (PDRs) for solving FJSP. However, the quality of solutions still has room for improvement relative to that by the exact methods such as OR-Tools. To address this issue, this paper presents a novel end-to-end learning framework that weds the merits of self-attention models for deep feature extraction and DRL for scalable decision-making. The complex relationships between operations and machines are represented precisely and concisely, for which a dual-attention network (DAN) comprising several interconnected operation message attention blocks and machine message attention blocks is proposed. The DAN exploits the complicated relationships to construct production-adaptive operation and machine features to support high-quality decisionmaking. Experimental results using synthetic data as well as public benchmarks corroborate that the proposed approach outperforms both traditional PDRs and the state-of-the-art DRL method. Moreover, it achieves results comparable to exact methods in certain cases and demonstrates favorable generalization ability to large-scale and real-world unseen FJSP tasks.