Planning & Scheduling
S-Nav: Semantic-Geometric Planning for Mobile Robots
Kremer, Paul, Bavle, Hriday, Sanchez-Lopez, Jose Luis, Voos, Holger
Path planning is a basic capability of autonomous mobile robots. Former approaches in path planning exploit only the given geometric information from the environment without leveraging the inherent semantics within the environment. The recently presented S-Graphs constructs 3D situational graphs incorporating geometric, semantic, and relational aspects between the elements to improve the overall scene understanding and the localization of the robot. But these works do not exploit the underlying semantic graphs for improving the path planning for mobile robots. To that aim, in this paper, we present S-Nav a novel semantic-geometric path planner for mobile robots. It leverages S-Graphs to enable fast and robust hierarchical high-level planning in complex indoor environments. The hierarchical architecture of S-Nav adds a novel semantic search on top of a traditional geometric planner as well as precise map reconstruction from S-Graphs to improve planning speed, robustness, and path quality. We demonstrate improved results of S-Nav in a synthetic environment.
Scenario-Based Motion Planning with Bounded Probability of Collision
de Groot, Oscar, Ferranti, Laura, Gavrila, Dariu, Alonso-Mora, Javier
Robots will increasingly operate near humans that introduce uncertainties in the motion planning problem due to their complex nature. Typically, chance constraints are introduced in the planner to optimize performance while guaranteeing probabilistic safety. However, existing methods do not consider the actual probability of collision for the planned trajectory, but rather its marginalization, that is, the independent collision probabilities for each planning step and/or dynamic obstacle, resulting in conservative trajectories. To address this issue, we introduce a novel real-time capable method termed Safe Horizon MPC, that explicitly constrains the joint probability of collision with all obstacles over the duration of the motion plan. This is achieved by reformulating the chance-constrained planning problem using scenario optimization and predictive control. Our method is less conservative than state-of-the-art approaches, applicable to arbitrary probability distributions of the obstacles' trajectories, computationally tractable and scalable. We demonstrate our proposed approach using a mobile robot and an autonomous vehicle in an environment shared with humans.
Scale-Adaptive Balancing of Exploration and Exploitation in Classical Planning
Wissow, Stephen, Asai, Masataro
Balancing exploration and exploitation has been an important problem in both game tree search and automated planning. However, while the problem has been extensively analyzed within the Multi-Armed Bandit (MAB) literature, the planning community has had limited success when attempting to apply those results. We show that a more detailed theoretical understanding of MAB literature helps improve existing planning algorithms that are based on Monte Carlo Tree Search (MCTS) / Trial Based Heuristic Tree Search (THTS). In particular, THTS uses UCB1 MAB algorithms in an ad hoc manner, as UCB1's theoretical requirement of fixed bounded support reward distributions is not satisfied within heuristic search for classical planning. The core issue lies in UCB1's lack of adaptations to the different scales of the rewards. We propose GreedyUCT-Normal, a MCTS/THTS algorithm with UCB1-Normal bandit for agile classical planning, which handles distributions with different scales by taking the reward variance into consideration, and resulted in an improved algorithmic performance (more plans found with less node expansions) that outperforms Greedy Best First Search and existing MCTS/THTS-based algorithms (GreedyUCT,GreedyUCT*).
GA-DRL: Graph Neural Network-Augmented Deep Reinforcement Learning for DAG Task Scheduling over Dynamic Vehicular Clouds
Liu, Zhang, Huang, Lianfen, Gao, Zhibin, Luo, Manman, Hosseinalipour, Seyyedali, Dai, Huaiyu
Vehicular clouds (VCs) are modern platforms for processing of computation-intensive tasks over vehicles. Such tasks are often represented as directed acyclic graphs (DAGs) consisting of interdependent vertices/subtasks and directed edges. In this paper, we propose a graph neural network-augmented deep reinforcement learning scheme (GA-DRL) for scheduling DAG tasks over dynamic VCs. In doing so, we first model the VC-assisted DAG task scheduling as a Markov decision process. We then adopt a multi-head graph attention network (GAT) to extract the features of DAG subtasks. Our developed GAT enables a two-way aggregation of the topological information in a DAG task by simultaneously considering predecessors and successors of each subtask. We further introduce non-uniform DAG neighborhood sampling through codifying the scheduling priority of different subtasks, which makes our developed GAT generalizable to completely unseen DAG task topologies. Finally, we augment GAT into a double deep Q-network learning module to conduct subtask-to-vehicle assignment according to the extracted features of subtasks, while considering the dynamics and heterogeneity of the vehicles in VCs. Through simulating various DAG tasks under real-world movement traces of vehicles, we demonstrate that GA-DRL outperforms existing benchmarks in terms of DAG task completion time.
Novelty and Lifted Helpful Actions in Generalized Planning
Lei, Chao, Lipovetzky, Nir, Ehinger, Krista A.
It has been shown recently that successful techniques in classical planning, such as goal-oriented heuristics and landmarks, can improve the ability to compute planning programs for generalized planning (GP) problems. In this work, we introduce the notion of action novelty rank, which computes novelty with respect to a planning program, and propose novelty-based generalized planning solvers, which prune a newly generated planning program if its most frequent action repetition is greater than a given bound $v$, implemented by novelty-based best-first search BFS($v$) and its progressive variant PGP($v$). Besides, we introduce lifted helpful actions in GP derived from action schemes, and propose new evaluation functions and structural program restrictions to scale up the search. Our experiments show that the new algorithms BFS($v$) and PGP($v$) outperform the state-of-the-art in GP over the standard generalized planning benchmarks. Practical findings on the above-mentioned methods in generalized planning are briefly discussed.
Evaluation and Control Model Design of Human Factors for Autonomous Driving Systems
Deng, Weishun, Yu, Fan, Wang, Zhe, He, Dengbo
With the fast development of driving automation technologies, user psychological acceptance of driving automation has become one of the major obstacles to the adoption of the driving automation technology. The most basic function of a passenger car is to transport passengers or drivers to their destinations safely and comfortably. Thus, the design of the driving automation should not just guarantee the safety of vehicle operation but also ensure occupant subjective level of comfort. Hence this paper proposes a local path planning algorithm for obstacle avoidance with occupant subjective feelings considered. Firstly, turning and obstacle avoidance conditions are designed, and four classifiers in machine learning are used to respectively establish subjective and objective evaluation models that link the objective vehicle dynamics parameters and occupant subjective confidence. Then, two potential fields are established based on the artificial potential field, reflecting the psychological feeling of drivers on obstacles and road boundaries. Accordingly, a path planning algorithm and a path tracking algorithm are designed respectively based on model predictive control, and the psychological safety boundary and the optimal classifier are used as part of cost functions. Finally, co-simulations of MATLAB/Simulink and CarSim are carried out. The results confirm the effectiveness of the proposed control algorithm, which can avoid obstacles satisfactorily and improve the psychological feeling of occupants effectively.
On efficient computation in active inference
Paul, Aswin, Sajid, Noor, Da Costa, Lancelot, Razi, Adeel
Despite being recognized as neurobiologically plausible, active inference faces difficulties when employed to simulate intelligent behaviour in complex environments due to its computational cost and the difficulty of specifying an appropriate target distribution for the agent. This paper introduces two solutions that work in concert to address these limitations. First, we present a novel planning algorithm for finite temporal horizons with drastically lower computational complexity. Second, inspired by Z-learning from control theory literature, we simplify the process of setting an appropriate target distribution for new and existing active inference planning schemes. Our first approach leverages the dynamic programming algorithm, known for its computational efficiency, to minimize the cost function used in planning through the Bellman-optimality principle. Accordingly, our algorithm recursively assesses the expected free energy of actions in the reverse temporal order. This improves computational efficiency by orders of magnitude and allows precise model learning and planning, even under uncertain conditions. Our method simplifies the planning process and shows meaningful behaviour even when specifying only the agent's final goal state. The proposed solutions make defining a target distribution from a goal state straightforward compared to the more complicated task of defining a temporally informed target distribution. The effectiveness of these methods is tested and demonstrated through simulations in standard grid-world tasks. These advances create new opportunities for various applications.
Unscented Optimal Control for 3D Coverage Planning with an Autonomous UAV Agent
Papaioannou, Savvas, Kolios, Panayiotis, Theocharides, Theocharis, Panayiotou, Christos G., Polycarpou, Marios M.
We propose a novel probabilistically robust controller for the guidance of an unmanned aerial vehicle (UAV) in coverage planning missions, which can simultaneously optimize both the UAV's motion, and camera control inputs for the 3D coverage of a given object of interest. Specifically, the coverage planning problem is formulated in this work as an optimal control problem with logical constraints to enable the UAV agent to jointly: a) select a series of discrete camera field-of-view states which satisfy a set of coverage constraints, and b) optimize its motion control inputs according to a specified mission objective. We show how this hybrid optimal control problem can be solved with standard optimization tools by converting the logical expressions in the constraints into equality/inequality constraints involving only continuous variables. Finally, probabilistic robustness is achieved by integrating the unscented transformation to the proposed controller, thus enabling the design of robust open-loop coverage plans which take into account the future posterior distribution of the UAV's state inside the planning horizon.
Optimal and Stable Multi-Layer Object Rearrangement on a Tabletop
Xu, Andy, Gao, Kai, Feng, Si Wei, Yu, Jingjin
Object rearrangement is a fundamental sub-task in accomplishing a great many physical tasks. As such, effectively executing rearrangement is an important skill for intelligent robots to master. In this study, we conduct the first algorithmic study on optimally solving the problem of Multi-layer Object Rearrangement on a Tabletop (MORT), in which one object may be relocated at a time, and an object can only be moved if other objects do not block its top surface. In addition, any intermediate structure during the reconfiguration process must be physically stable, i.e., it should stand without external support. To tackle the dual challenges of untangling the dependencies between objects and ensuring structural stability, we develop an algorithm that interleaves the computation of the optimal rearrangement plan and structural stability checking. Using a carefully constructed integer linear programming (ILP) model, our algorithm, Stability-aware Integer Programming-based Planner (SIPP), readily scales to optimally solve complex rearrangement problems of 3D structures with over 60 building blocks, with solution quality significantly outperforming natural greedy best-first approaches. Upon the publication of the manuscript, source code and data will be available at https://github.com/arc-l/mort/
Effectively Rearranging Heterogeneous Objects on Cluttered Tabletops
Gao, Kai, Yu, Justin, Punjabi, Tanay Sandeep, Yu, Jingjin
Effectively rearranging heterogeneous objects constitutes a high-utility skill that an intelligent robot should master. Whereas significant work has been devoted to the grasp synthesis of heterogeneous objects, little attention has been given to the planning for sequentially manipulating such objects. In this work, we examine the long-horizon sequential rearrangement of heterogeneous objects in a tabletop setting, addressing not just generating feasible plans but near-optimal ones. Toward that end, and building on previous methods, including combinatorial algorithms and Monte Carlo tree search-based solutions, we develop state-of-the-art solvers for optimizing two practical objective functions considering key object properties such as size and weight. Thorough simulation studies show that our methods provide significant advantages in handling challenging heterogeneous object rearrangement problems, especially in cluttered settings. Real robot experiments further demonstrate and confirm these advantages. Source code and evaluation data associated with this research will be available at https://github.com/arc-l/TRLB upon the publication of this manuscript.