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 Planning & Scheduling


6G Network Business Support System

arXiv.org Artificial Intelligence

6G is the next-generation intelligent and integrated digital information infrastructure, characterized by ubiquitous interconnection, native intelligence, multi-dimensional perception, global coverage, green and low-carbon, native network security, etc. 6G will realize the transition from serving people and people-things communication to supporting the efficient connection of intelligent agents, and comprehensively leading the digital, intelligent and green transformation of the economy and the society. As the core support system for mobile communication network, 6 6G BSS need to integrate with new business models brought about by the development of the next-generation Internet and IT, upgrade from "network-centric" to "business and service centric" and "customer-centric". 6G OSS and BSS systems need to strengthen their integration to improve the operational efficiency and benefits of customers by connecting the digital intelligence support capabilities on both sides of supply and demand. This paper provides a detailed introduction to the overall vision, potential key technologies, and functional architecture of 6G BSS systems. It also presents an evolutionary roadmap and technological prospects for the BSS systems from 5G to 6G.


pyRDDLGym: From RDDL to Gym Environments

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) Sutton and Barto [2018] and Probabilistic planning Puterman [2014] are two research branches that address stochastic problems, often under the Markov assumption for state dynamics. The planning approach requires a given model, while the learning approach improves through repeated interaction with an environment, which can be viewed as a black box. Thus, the tools and the benchmarks for these two branches have grown apart. Learning agents do not require to be able to simulate model-based transitions, and thus frameworks such as OpenAI Gym Brockman et al. [2016] have become a standard, serving also as an interface for third-party benchmarks such as Todorov et al. [2012], Bellemare et al. [2013] and more. As the model is not necessary for solving the learning problem, the environments are hard-coded in a programming language. This has several downsides; if one does wish to see the model describing the environment, it has to be reverse-engineered from the environment framework, complex problems can result in a significant development period, code bugs may make their way into the environment and finally, there is no clean way to verify the model or reuse it directly. Thus, the creation of a verified acceptable benchmark is a challenging task. Planning agents on the other hand can interact with an environment Sanner [2010a], but in many cases simulate the model within the planning agent in order to solve the problem Keller and Eyerich [2012]. The planning community has also come up with formal description languages for various types of problems; these include the Planning Domain Definition Language (PDDL) Aeronautiques et al. [1998] for classical planning problems, PDDL2.1 Fox and Long [2003] for problems involving time and continuous variables, PPDDL Bryce and Buet [2008] for classical planning problems with action probabilistic effects and rewards, and Relational Dynamic Influence Diagram Language (RDDL)


Planning with Dynamically Estimated Action Costs

arXiv.org Artificial Intelligence

Information about action costs is critical for real-world AI planning applications. Rather than rely solely on declarative action models, recent approaches also use black-box external action cost estimators, often learned from data, that are applied during the planning phase. These, however, can be computationally expensive, and produce uncertain values. In this paper we suggest a generalization of deterministic planning with action costs that allows selecting between multiple estimators for action cost, to balance computation time against bounded estimation uncertainty. This enables a much richer -- and correspondingly more realistic -- problem representation. Importantly, it allows planners to bound plan accuracy, thereby increasing reliability, while reducing unnecessary computational burden, which is critical for scaling to large problems. We introduce a search algorithm, generalizing $A^*$, that solves such planning problems, and additional algorithmic extensions. In addition to theoretical guarantees, extensive experiments show considerable savings in runtime compared to alternatives.


Optimal Vehicle Trajectory Planning for Static Obstacle Avoidance using Nonlinear Optimization

arXiv.org Artificial Intelligence

Vehicle trajectory planning is a key component for an autonomous driving system. A practical system not only requires the component to compute a feasible trajectory, but also a comfortable one given certain comfort metrics. Nevertheless, computation efficiency is critical for the system to be deployed as a commercial product. In this paper, we present a novel trajectory planning algorithm based on nonlinear optimization. The algorithm computes a kinematically feasible and comfort-optimal trajectory that achieves collision avoidance with static obstacles. Furthermore, the algorithm is time efficient. It generates an 6-second trajectory within 10 milliseconds on an Intel i7 machine or 20 milliseconds on an Nvidia Drive Orin platform.


Machine Learning for SAT: Restricted Heuristics and New Graph Representations

arXiv.org Artificial Intelligence

Boolean satisfiability (SAT) is a fundamental NP-complete problem with many applications, including automated planning and scheduling. To solve large instances, SAT solvers have to rely on heuristics, e.g., choosing a branching variable in DPLL and CDCL solvers. Such heuristics can be improved with machine learning (ML) models; they can reduce the number of steps but usually hinder the running time because useful models are relatively large and slow. We suggest the strategy of making a few initial steps with a trained ML model and then releasing control to classical heuristics; this simplifies cold start for SAT solving and can decrease both the number of steps and overall runtime, but requires a separate decision of when to release control to the solver. Moreover, we introduce a modification of Graph-Q-SAT tailored to SAT problems converted from other domains, e.g., open shop scheduling problems. We validate the feasibility of our approach with random and industrial SAT problems.


Can Euclidean Symmetry be Leveraged in Reinforcement Learning and Planning?

arXiv.org Artificial Intelligence

In robotic tasks, changes in reference frames typically do not influence the underlying physical properties of the system, which has been known as invariance of physical laws. These changes, which preserve distance, encompass isometric transformations such as translations, rotations, and reflections, collectively known as the Euclidean group. In this work, we delve into the design of improved learning algorithms for reinforcement learning and planning tasks that possess Euclidean group symmetry. We put forth a theory on that unify prior work on discrete and continuous symmetry in reinforcement learning, planning, and optimal control. Algorithm side, we further extend the 2D path planning with value-based planning to continuous MDPs and propose a pipeline for constructing equivariant sampling-based planning algorithms. Our work is substantiated with empirical evidence and illustrated through examples that explain the benefits of equivariance to Euclidean symmetry in tackling natural control problems.


Automated Action Model Acquisition from Narrative Texts

arXiv.org Artificial Intelligence

Action models, which take the form of precondition/effect axioms, facilitate causal and motivational connections between actions for AI agents. Action model acquisition has been identified as a bottleneck in the application of planning technology, especially within narrative planning. Acquiring action models from narrative texts in an automated way is essential, but challenging because of the inherent complexities of such texts. We present NaRuto, a system that extracts structured events from narrative text and subsequently generates planning-language-style action models based on predictions of commonsense event relations, as well as textual contradictions and similarities, in an unsupervised manner. Experimental results in classical narrative planning domains show that NaRuto can generate action models of significantly better quality than existing fully automated methods, and even on par with those of semi-automated methods.


Reflections from the Workshop on AI-Assisted Decision Making for Conservation

arXiv.org Artificial Intelligence

In this white paper, we synthesize key points made during presentations and discussions from the AI-Assisted Decision Making for Conservation workshop, hosted by the Center for Research on Computation and Society at Harvard University on October 20-21, 2022. We identify key open research questions in resource allocation, planning, and interventions for biodiversity conservation, highlighting conservation challenges that not only require AI solutions, but also require novel methodological advances. In addition to providing a summary of the workshop talks and discussions, we hope this document serves as a call-to-action to orient the expansion of algorithmic decision-making approaches to prioritize real-world conservation challenges, through collaborative efforts of ecologists, conservation decision-makers, and AI researchers.


GHACPP: Genetic-based Human-Aware Coverage Path Planning Algorithm for Autonomous Disinfection Robot

arXiv.org Artificial Intelligence

Abstract-- Numerous mobile robots with mounted Ultraviolet-C (UV-C) lamps were developed recently, yet they cannot work in the same space as humans without irradiating them by UV-C. This paper proposes a novel modular and scalable Human-Aware Genetic-based Coverage Path Planning algorithm (GHACPP), that aims to solve the problem of disinfecting of unknown environments by UV-C irradiation and preventing human eyes and skin from being harmed. The system performance in effectiveness and human safety is validated and compared with one of the latest state-of-the-art online coverage path planning algorithms called SimExCoverage-STC. The experimental results confirmed both the high level of safety for humans and the efficiency of the developed algorithm in terms of decrease of path length (by 37.1%), number (39.5%) and size (35.2%) of turns, and time (7.6%) to complete the disinfection task, with a small loss in the percentage of area covered (0.6%), in comparison with the state-of-the-art approach. The irradiation-free area is marked in white. In the face of the COVID-19 world-girdling pandemic, B. Problem statement it has become apparent how important the disinfection of Nowadays, there are many types of effective path planning premises is to our lives.


Lifted Sequential Planning with Lazy Constraint Generation Solvers

arXiv.org Artificial Intelligence

This paper studies the possibilities made open by the use of Lazy Clause Generation (LCG) based approaches to Constraint Programming (CP) for tackling sequential classical planning. We propose a novel CP model based on seminal ideas on so-called lifted causal encodings for planning as satisfiability, that does not require grounding, as choosing groundings for functions and action schemas becomes an integral part of the problem of designing valid plans. This encoding does not require encoding frame axioms, and does not explicitly represent states as decision variables for every plan step. We also present a propagator procedure that illustrates the possibilities of LCG to widen the kind of inference methods considered to be feasible in planning as (iterated) CSP solving. We test encodings and propagators over classic IPC and recently proposed benchmarks for lifted planning, and report that for planning problem instances requiring fewer plan steps our methods compare very well with the state-of-the-art in optimal sequential planning.