Planning & Scheduling
DCcluster-Opt: Benchmarking Dynamic Multi-Objective Optimization for Geo-Distributed Data Center Workloads
The increasing energy demands and carbon footprint of large-scale AI require intelligent workload management in globally distributed data centers. Yet progress is limited by the absence of benchmarks that realistically capture the interplay of time-varying environmental factors (grid carbon intensity, electricity prices, weather), detailed data center physics (CPUs, GPUs, memory, HVAC energy), and geo-distributed network dynamics (latency and transmission costs). To bridge this gap, we present DCcluster-Opt: an open-source, high-fidelity simulation benchmark for sustainable, geo-temporal task scheduling. DCcluster-Opt combines curated real-world datasets, including AI workload traces, grid carbon intensity, electricity markets, weather across 20 global regions, cloud transmission costs, and empirical network delay parameters with physics-informed models of data center operations, enabling rigorous and reproducible research in sustainable computing. It presents a challenging scheduling problem where a top-level coordinating agent must dynamically reassign or defer tasks that arrive with resource and service-level agreement requirements across a configurable cluster of data centers to optimize multiple objectives. The environment also models advanced components such as heat recovery. A modular reward system enables an explicit study of trade-offs among carbon emissions, energy costs, service level agreements, and water use. It provides a Gymnasium API with baseline controllers, including reinforcement learning and rule-based strategies, to support reproducible ML research and a fair comparison of diverse algorithms. By offering a realistic, configurable, and accessible testbed, DCcluster-Opt accelerates the development and validation of next-generation sustainable computing solutions for geo-distributed data centers.
Matching Rates and Optimal Allocation for Federated Probe-Logit Distillation under Heterogeneous Bandwidth Budgets
Dubey, Prasanjit, Huo, Xiaoming
In federated language modeling, $K$ nodes each hold $n$ samples but cannot pool data or exchange full-precision gradients or weights. We study the minimax rate at which a conditional distribution over $V$ tokens can be estimated when each node may upload at most $B$ bits per query in a public probe set. In federated probe-logit distillation (FPLD), each node transmits a scalar-quantized logit vector on the probe set, and an aggregator distills a global parametric student. Prior work (Dubey and Huo, 2026) establishes a high-probability KL rate $O(d/(Kn) + ฯ\sqrt{V \log V / m} + K^{-1} \cdot 2^{-2B/V})$ plus optimization slack, with the bandwidth term in its trace-sharpened form. Whether this bandwidth-term rate is tight, and how the upper bound generalizes to heterogeneous per-node bandwidths, are left open. We close both gaps. First, the dithered FPLD construction has a matching single-round lower bound $ฮฉ(K^{-1} \cdot 2^{-2B/V})$ under non-degeneracy, pinning the bandwidth-axis rate at $ฮ(K^{-1} \cdot 2^{-2B/V})$. $T$-round sequential refinement with nested/scaled residual quantizers achieves $O(K^{-1} \cdot 2^{-2TB/V})$; vanilla FPLD's $T$-independent bandwidth term is suboptimal for every $T > 1$. Second, we establish a heterogeneous-bandwidth upper bound for per-node budgets $B_i$, paired with a closed-form optimal allocation $B_i^* = B_{\mathrm{tot}}/K + (V/2) \log_2(w_i / \bar{w}_g)$, a log-tilted water-filling rule that is the per-node analogue of reverse water-filling for distortion-rate optimization. A plug-in adaptive variant estimates the weights from a short warm-up phase and attains $1 + O(\sqrt{\log(K/ฮด)/(m T_0)})$ relative suboptimality. Synthetic n-gram simulations confirm that empirical KL is bracketed by the upper and lower bounds and that the optimal allocation strictly dominates uniform and inverse-weighted baselines under heterogeneous clipping.
$\varepsilon$-Good Action Identification in Fixed-Budget Monte Carlo Tree Search
Li, Yinan, Nguyen, Tuan, Jun, Kwang-Sung
We study the fixed-budget max-min action identification problem in depth-2 max-min trees, an important special case of Monte Carlo Tree Search. A learner sequentially allocates $T$ samples to leaves and then recommends a subtree whose minimum leaf value is largest. Motivated by approximate planning, we focus on $\varepsilon$-good subtree identification, where any subtree whose min value is within $\varepsilon$ of the optimal maximin value is acceptable. Our main contribution is an $\varepsilon$-agnostic algorithm: it does not require $\varepsilon$ as input, but achieves instance-dependent error bounds for every meaningful $\varepsilon$. We show that the misidentification probability decays as $\exp(-\widetildeฮ(T/H_2(\varepsilon)))$, where $H_2(\varepsilon)$ captures both cross-subtree and within-subtree gaps. When each subtree has a single leaf, the problem reduces to standard fixed-budget best-arm identification, and our analysis recovers, up to accelerating factors, known $\varepsilon$-good guarantees for halving-style methods while giving a new $\varepsilon$-good guarantee for Successive Rejects. On the lower-bound side, we provide complementary positive and negative results showing that max-min identification has a different hardness structure from standard $K$-armed bandits. To our knowledge, this is the first provable fixed-budget algorithmic guarantee for max-min action identification.
Information-guided Planning: An Online Approach for Partially Observable Problems
This paper presents IB-POMCP, a novel algorithm for online planning under partial observability. Our approach enhances the decision-making process by using estimations of the world belief's entropy to guide a tree search process and surpass the limitations of planning in scenarios with sparse reward configurations. By performing what we denominate as an information-guided planning process, the algorithm, which incorporates a novel I-UCB function, shows significant improvements in reward and reasoning time compared to state-of-the-art baselines in several benchmark scenarios, along with theoretical convergence guarantees.
Appendix for Deep Synoptic Monte Carlo Planning in Reconnaissance Blind Chess
Table 2, Table 3, and Table 4 provide top-1 action, top-5 action, and winner accuracies, respectively, between each headset in the neural network. Figure 1 shows game length distributions for each headset. The synopsis features were hand-designed. Many of them are natural given the rules of chess. Some of them are near duplicates of each other.
Risk-Averse Bayes-Adaptive Reinforcement Learning
In this work, we address risk-averse Bayes-adaptive reinforcement learning. We pose the problem of optimising the conditional value at risk (CVaR) of the total return in Bayes-adaptive Markov decision processes (MDPs). We show that a policy optimising CVaR in this setting is risk-averse to both the epistemic uncertainty due to the prior distribution over MDPs, and the aleatoric uncertainty due to the inherent stochasticity of MDPs. We reformulate the problem as a two-player stochastic game and propose an approximate algorithm based on Monte Carlo tree search and Bayesian optimisation. Our experiments demonstrate that our approach significantly outperforms baseline approaches for this problem.