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 Planning & Scheduling


Inferring the Future by Imagining the Past

arXiv.org Artificial Intelligence

A single panel of a comic book can say a lot: it can depict not only where the characters currently are, but also their motions, their motivations, their emotions, and what they might do next. More generally, humans routinely infer complex sequences of past and future events from a *static snapshot* of a *dynamic scene*, even in situations they have never seen before. In this paper, we model how humans make such rapid and flexible inferences. Building on a long line of work in cognitive science, we offer a Monte Carlo algorithm whose inferences correlate well with human intuitions in a wide variety of domains, while only using a small, cognitively-plausible number of samples. Our key technical insight is a surprising connection between our inference problem and Monte Carlo path tracing, which allows us to apply decades of ideas from the computer graphics community to this seemingly-unrelated theory of mind task.


Optimised Informed RRTs for Mobile Robot Path Planning

arXiv.org Artificial Intelligence

Path planners based on basic rapidly-exploring random trees (RRTs) are quick and efficient, and thus favourable for real-time robot path planning, but are almost-surely suboptimal. In contrast, the optimal RRT (RRT*) converges to the optimal solution, but may be expensive in practice. Recent work has focused on accelerating the RRT*'s convergence rate. The most successful strategies are informed sampling, path optimisation, and a combination thereof. However, informed sampling and its combination with path optimisation have not been applied to the basic RRT. Moreover, while a number of path optimisers can be used to accelerate the convergence rate, a comparison of their effectiveness is lacking. This paper investigates the use of informed sampling and path optimisation to accelerate planners based on both the basic RRT and the RRT*, resulting in a family of algorithms known as optimised informed RRTs. We apply different path optimisers and compare their effectiveness. The goal is to ascertain if applying informed sampling and path optimisation can help the quick, though almost-surely suboptimal, path planners based on the basic RRT attain comparable or better performance than RRT*-based planners. Analyses show that RRT-based optimised informed RRTs do attain better performance than their RRT*-based counterparts, both when planning time is limited and when there is more planning time.


Robotic Barrier Construction through Weaved, Inflatable Tubes

arXiv.org Artificial Intelligence

In this article, we present a mechanism and related path planning algorithm to construct light-duty barriers out of extruded, inflated tubes weaved around existing environmental features. Our extruded tubes are based on everted vine-robots and in this context, we present a new method to steer their growth. We characterize the mechanism in terms of accuracy resilience, and, towards their use as barriers, the ability of the tubes to withstand distributed loads. We further explore an algorithm which, given a feature map and the size and direction of the external load, can determine where and how to extrude the barrier. Finally, we showcase the potential of this method in an autonomously extruded two-layer wall weaved around three pipes. While preliminary, our work indicates that this method has the potential for barrier construction in cluttered environments, e.g. shelters against wind or snow. Future work may show how to achieve tighter weaves, how to leverage weave friction for improved strength, how to assess barrier performance for feedback control, and how to operate the extrusion mechanism off of a mobile robot.


Generalized Multi-Level Replanning TAMP Framework for Dynamic Environment

arXiv.org Artificial Intelligence

Task and Motion Planning (TAMP) algorithms can generate plans that combine logic and motion aspects for robots. However, these plans are sensitive to interference and control errors. To make TAMP more applicable in real-world, we propose the generalized multi-level replanning TAMP framework(GMRF), blending the probabilistic completeness of sampling-based TAMP algorithm with the robustness of reactive replanning. GMRF generates an nominal plan from the initial state, then dynamically reconstructs this nominal plan in real-time, reorders robot manipulations. Following the logic-level adjustment, GMRF will try to replan a new motion path to ensure the updated plan is feasible at the motion level. Finally, we conducted real-world experiments involving stack and rearrange task domains. The result demonstrate GMRF's ability to swiftly complete tasks in scenarios with varying degrees of interference.


A Survey of Multi-Robot Motion Planning

arXiv.org Artificial Intelligence

Multi-robot Motion Planning (MRMP) is an active research field which has gained attention over the years. MRMP has significant roles to improve the efficiency and reliability of multi-robot system in a wide range of applications from delivery robots to collaborative assembly lines. This survey provides an overview of MRMP taxonomy, state-of-the-art algorithms, and approaches which have been developed for multi-robot systems. This study also discusses the strengths and limitations of each algorithm and their applications in various scenarios. Moreover, based on this, we can draw out open problems for future research.


Robot Control based on Motor Primitives -- A Comparison of Two Approaches

arXiv.org Artificial Intelligence

Motor primitives are fundamental building blocks of a controller which enable dynamic robot behavior with minimal high-level intervention. By treating motor primitives as basic "modules," different modules can be sequenced or superimposed to generate a rich repertoire of motor behavior. In robotics, two distinct approaches have been proposed: Dynamic Movement Primitives (DMPs) and Elementary Dynamic Actions (EDAs). While both approaches instantiate similar ideas, significant differences also exist. This paper attempts to clarify the distinction and provide a unifying view by delineating the similarities and differences between DMPs and EDAs. We provide eight robot control examples, including sequencing or superimposing movements, managing kinematic redundancy and singularity, obstacle avoidance, and managing physical interaction. We show that the two approaches clearly diverge in their implementation. We also discuss how DMPs and EDAs might be combined to get the best of both approaches. With this detailed comparison, we enable researchers to make informed decisions to select the most suitable approach for specific robot tasks and applications.


Autonomous Capability Assessment of Sequential Decision-Making Systems in Stochastic Settings (Extended Version)

arXiv.org Artificial Intelligence

It is essential for users to understand what their AI systems can and can't do in order to use them safely. However, the problem of enabling users to assess AI systems with sequential decision-making (SDM) capabilities is relatively understudied. This paper presents a new approach for modeling the capabilities of black-box AI systems that can plan and act, along with the possible effects and requirements for executing those capabilities in stochastic settings. We present an active-learning approach that can effectively interact with a black-box SDM system and learn an interpretable probabilistic model describing its capabilities. Theoretical analysis of the approach identifies the conditions under which the learning process is guaranteed to converge to the correct model of the agent; empirical evaluations on different agents and simulated scenarios show that this approach is few-shot generalizable and can effectively describe the capabilities of arbitrary black-box SDM agents in a sample-efficient manner.


Decision-theoretic MPC: Motion Planning with Weighted Maneuver Preferences Under Uncertainty

arXiv.org Artificial Intelligence

Continuous optimization based motion planners require deciding on a maneuver homotopy before optimizing the trajectory. Under uncertainty, maneuver intentions of other participants can be unclear, and the vehicle might not be able to decide on the most suitable maneuver. This work introduces a method that incorporates multiple maneuver preferences in planning. It optimizes the trajectory by considering weighted maneuver preferences together with uncertainties ranging from perception to prediction while ensuring the feasibility of a chance-constrained fallback option. Evaluations in both driving experiments and simulation studies show enhanced interaction capabilities and comfort levels compared to conventional planners, which consider only a single maneuver.


Autonomous 3D Exploration in Large-Scale Environments with Dynamic Obstacles

arXiv.org Artificial Intelligence

Exploration in dynamic and uncertain real-world environments is an open problem in robotics and constitutes a foundational capability of autonomous systems operating in most of the real world. While 3D exploration planning has been extensively studied, the environments are assumed static or only reactive collision avoidance is carried out. We propose a novel approach to not only avoid dynamic obstacles but also include them in the plan itself, to exploit the dynamic environment in the agent's favor. The proposed planner, Dynamic Autonomous Exploration Planner (DAEP), extends AEP to explicitly plan with respect to dynamic obstacles. To thoroughly evaluate exploration planners in such settings we propose a new enhanced benchmark suite with several dynamic environments, including large-scale outdoor environments. DAEP outperform state-of-the-art planners in dynamic and large-scale environments. DAEP is shown to be more effective at both exploration and collision avoidance.


Autonomous search of real-life environments combining dynamical system-based path planning and unsupervised learning

arXiv.org Artificial Intelligence

In recent years, advancements have been made towards the goal of using chaotic coverage path planners for autonomous search and traversal of spaces with limited environmental cues. However, the state of this field is still in its infancy as there has been little experimental work done. Current experimental work has not developed robust methods to satisfactorily address the immediate set of problems a chaotic coverage path planner needs to overcome in order to scan realistic environments within reasonable coverage times. These immediate problems are as follows: (1) an obstacle avoidance technique which generally maintains the kinematic efficiency of the robot's motion, (2) a means to spread chaotic trajectories across the environment (especially crucial for large and/or complex-shaped environments) that need to be covered, and (3) a real-time coverage calculation technique that is accurate and independent of cell size. This paper aims to progress the field by proposing algorithms that address all of these problems by providing techniques for obstacle avoidance, chaotic trajectory dispersal, and accurate coverage calculation. The algorithms produce generally smooth chaotic trajectories and provide high scanning coverage of environments. These algorithms were created within the ROS framework and make up a newly developed chaotic path planning application. The performance of this application was comparable to that of a conventional optimal path planner. The performance tests were carried out in environments of various sizes, shapes, and obstacle densities, both in real-life and Gazebo simulations.