Planning & Scheduling
Bidirectional Temporal Plan Graph: Enabling Switchable Passing Orders for More Efficient Multi-Agent Path Finding Plan Execution
Su, Yifan, Veerapaneni, Rishi, Li, Jiaoyang
The Multi-Agent Path Finding (MAPF) problem involves planning collision-free paths for multiple agents in a shared environment. The majority of MAPF solvers rely on the assumption that an agent can arrive at a specific location at a specific timestep. However, real-world execution uncertainties can cause agents to deviate from this assumption, leading to collisions and deadlocks. Prior research solves this problem by having agents follow a Temporal Plan Graph (TPG), enforcing a consistent passing order at every location as defined in the MAPF plan. However, we show that TPGs are overly strict because, in some circumstances, satisfying the passing order requires agents to wait unnecessarily, leading to longer execution time. To overcome this issue, we introduce a new graphical representation called a Bidirectional Temporal Plan Graph (BTPG), which allows switching passing orders during execution to avoid unnecessary waiting time. We design two anytime algorithms for constructing a BTPG: BTPG-na\"ive and BTPG-optimized. Experimental results show that following BTPGs consistently outperforms following TPGs, reducing unnecessary waits by 8-20%.
A BDI Agent-Based Task Scheduling Framework for Cloud Computing
Yang, Yikun, Ren, Fenghui, Zhang, Minjie
Cloud computing is an attractive technology for providing computing resources over the Internet. Task scheduling is a critical issue in cloud computing, where an efficient task scheduling method can improve overall cloud performance. Since cloud computing is a large-scale and geographically distributed environment, traditional scheduling methods that allocate resources in a centralized manner are ineffective. Besides, traditional methods are difficult to make rational decisions timely when the external environment changes. This paper proposes a decentralized BDI (belief-desire-intention) agent-based scheduling framework for cloud computing. BDI agents have advantages in modelling dynamic environments because BDI agents can update their beliefs, change desires, and trigger behaviours based on environmental changes. Besides, to avoid communication stuck caused by environmental uncertainties, the asynchronous communication mode with a notify listener is employed. The proposed framework covers both the task scheduling and rescheduling stages with the consideration of uncertain events that can interrupt task executions. Two agent-based algorithms are proposed to implement the task scheduling and rescheduling processes, and a novel recommendation mechanism is presented in the scheduling stage to reduce the impact of information synchronization delays. The proposed framework is implemented by JADEX and tested on CloudSim. The experimental results show that our framework can minimize the task makespan, balance the resource utilization in a large-scale environment, and maximize the task success rate when uncertain events occur.
Hybrid and Oriented Harmonic Potentials for Safe Task Execution in Unknown Environment
Harmonic potentials provide globally convergent potential fields that are provably free of local minima. Due to its analytical format, it is particularly suitable for generating safe and reliable robot navigation policies. However, for complex environments that consist of a large number of overlapping non-sphere obstacles, the computation of associated transformation functions can be tedious. This becomes more apparent when: (i) the workspace is initially unknown and the underlying potential fields are updated constantly as the robot explores it; (ii) the high-level mission consists of sequential navigation tasks among numerous regions, requiring the robot to switch between different potentials. Thus, this work proposes an efficient and automated scheme to construct harmonic potentials incrementally online as guided by the task automaton. A novel two-layer harmonic tree (HT) structure is introduced that facilitates the hybrid combination of oriented search algorithms for task planning and harmonic-based navigation controllers for non-holonomic robots. Both layers are adapted efficiently and jointly during online execution to reflect the actual feasibility and cost of navigation within the updated workspace. Global safety and convergence are ensured both for the high-level task plan and the low-level robot trajectory. Known issues such as oscillation or long-detours for purely potential-based methods and sharp-turns or high computation complexity for purely search-based methods are prevented. Extensive numerical simulation and hardware experiments are conducted against several strong baselines.
Human Leading or Following Preferences: Effects on Human Perception of the Robot and the Human-Robot Collaboration
Noormohammadi-Asl, Ali, Fan, Kevin, Smith, Stephen L., Dautenhahn, Kerstin
Achieving effective and seamless human-robot collaboration requires two key outcomes: enhanced team performance and fostering a positive human perception of both the robot and the collaboration. This paper investigates the capability of the proposed task planning framework to realize these objectives by integrating human leading/following preference and performance into its task allocation and scheduling processes. We designed a collaborative scenario wherein the robot autonomously collaborates with participants. The outcomes of the user study indicate that the proactive task planning framework successfully attains the aforementioned goals. We also explore the impact of participants' leadership and followership styles on their collaboration. The results reveal intriguing relationships between these factors, which warrant further investigation in future studies.
Fast Path Planning Through Large Collections of Safe Boxes
Marcucci, Tobia, Nobel, Parth, Tedrake, Russ, Boyd, Stephen
We present a fast algorithm for the design of smooth paths (or trajectories) that are constrained to lie in a collection of axis-aligned boxes. We consider the case where the number of these safe boxes is large, and basic preprocessing of them (such as finding their intersections) can be done offline. At runtime we quickly generate a smooth path between given initial and terminal positions. Our algorithm designs trajectories that are guaranteed to be safe at all times, and detects infeasibility whenever such a trajectory does not exist. Our algorithm is based on two subproblems that we can solve very efficiently: finding a shortest path in a weighted graph, and solving (multiple) convex optimal-control problems. We demonstrate the proposed path planner on large-scale numerical examples, and we provide an efficient open-source software implementation, fastpathplanning.
Symbolic Manipulation Planning with Discovered Object and Relational Predicates
Ahmetoglu, Alper, Oztop, Erhan, Ugur, Emre
Discovering the symbols and rules that can be used in long-horizon planning from a robot's unsupervised exploration of its environment and continuous sensorimotor experience is a challenging task. The previous studies proposed learning symbols from single or paired object interactions and planning with these symbols. In this work, we propose a system that learns rules with discovered object and relational symbols that encode an arbitrary number of objects and the relations between them, converts those rules to Planning Domain Description Language (PDDL), and generates plans that involve affordances of the arbitrary number of objects to achieve tasks. We validated our system with box-shaped objects in different sizes and showed that the system can develop a symbolic knowledge of pick-up, carry, and place operations, taking into account object compounds in different configurations, such as boxes would be carried together with a larger box that they are placed on. We also compared our method with the state-of-the-art methods and showed that planning with the operators defined over relational symbols gives better planning performance compared to the baselines.
Vision-based Learning for Drones: A Survey
Xiao, Jiaping, Zhang, Rangya, Zhang, Yuhang, Feroskhan, Mir
Drones as advanced cyber-physical systems are undergoing a transformative shift with the advent of vision-based learning, a field that is rapidly gaining prominence due to its profound impact on drone autonomy and functionality. Different from existing task-specific surveys, this review offers a comprehensive overview of vision-based learning in drones, emphasizing its pivotal role in enhancing their operational capabilities under various scenarios. We start by elucidating the fundamental principles of vision-based learning, highlighting how it significantly improves drones' visual perception and decision-making processes. We then categorize vision-based control methods into indirect, semi-direct, and end-to-end approaches from the perception-control perspective. We further explore various applications of vision-based drones with learning capabilities, ranging from single-agent systems to more complex multi-agent and heterogeneous system scenarios, and underscore the challenges and innovations characterizing each area. Finally, we explore open questions and potential solutions, paving the way for ongoing research and development in this dynamic and rapidly evolving field. With growing large language models (LLMs) and embodied intelligence, vision-based learning for drones provides a promising but challenging road towards artificial general intelligence (AGI) in 3D physical world.
Towards Bridging the Gap between High-Level Reasoning and Execution on Robots
When reasoning about actions, e.g., by means of task planning or agent programming with Golog, the robot's actions are typically modeled on an abstract level, where complex actions such as picking up an object are treated as atomic primitives with deterministic effects and preconditions that only depend on the current state. However, when executing such an action on a robot it can no longer be seen as a primitive. Instead, action execution is a complex task involving multiple steps with additional temporal preconditions and timing constraints. Furthermore, the action may be noisy, e.g., producing erroneous sensing results and not always having the desired effects. While these aspects are typically ignored in reasoning tasks, they need to be dealt with during execution. In this thesis, we propose several approaches towards closing this gap.
PiP-X: Online feedback motion planning/replanning in dynamic environments using invariant funnels
Jaffar, Mohamed Khalid M, Otte, Michael
Computing kinodynamically feasible motion plans and repairing them on-the-fly as the environment changes is a challenging, yet relevant problem in robot-navigation. We propose a novel online single-query sampling-based motion re-planning algorithm - PiP-X, using finite-time invariant sets - funnels. We combine concepts from sampling-based methods, nonlinear systems analysis and control theory to create a single framework that enables feedback motion re-planning for any general nonlinear dynamical system in dynamic workspaces. A volumetric funnel-graph is constructed using sampling-based methods, and an optimal funnel-path from robot configuration to a desired goal region is then determined by computing the shortest-path subtree in it. Analysing and formally quantifying the stability of trajectories using Lyapunov level-set theory ensures kinodynamic feasibility and guaranteed set-invariance of the solution-paths. The use of incremental search techniques and a pre-computed library of motion-primitives ensure that our method can be used for quick online rewiring of controllable motion plans in densely cluttered and dynamic environments. We represent traversability and sequencibility of trajectories together in the form of an augmented directed-graph, helping us leverage discrete graph-based replanning algorithms to efficiently recompute feasible and controllable motion plans that are volumetric in nature. We validate our approach on a simulated 6DOF quadrotor platform in a variety of scenarios within a maze and random forest environment. From repeated experiments, we analyse the performance in terms of algorithm-success and length of traversed-trajectory.
Developing Flying Explorer for Autonomous Digital Modelling in Wild Unknowns
Pan, Naizhong Zhang. Yaoqiang, Jin, Yangwen, Jin, Peiqi, Hu, Kewei, Huang, Xiao, Kang, Hanwen
This work presents an innovative solution for robotic odometry, path planning and exploration in wild unknown environments, focusing on digital modelling. The approach uses a minimum cost formulation with pseudo-randomly generated objectives, integrating multi-path planning and evaluation, with emphasis on full coverage of unknown maps based on feasible boundaries of interest. The evaluation carried out on a robotic platform with a lightweight 3D LiDAR sensor model, assesses the consistency and efficiency in exploring completely unknown subterranean-like areas. The algorithm allows for dynamic changes to the desired target and behaviour. At the same time, the paper details the design of AREX, highlighting its robust localisation, mapping and efficient exploration target selection capabilities, with a focus on continuity in exploration direction for increased efficiency and reduced odometry errors. The real-time, high-precision environmental perception module is identified as critical for accurate obstacle avoidance and exploration boundary identification.