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 Planning & Scheduling


AutoGPT+P: Affordance-based Task Planning with Large Language Models

arXiv.org Artificial Intelligence

Recent advances in task planning leverage Large Language Models (LLMs) to improve generalizability by combining such models with classical planning algorithms to address their inherent limitations in reasoning capabilities. However, these approaches face the challenge of dynamically capturing the initial state of the task planning problem. To alleviate this issue, we propose AutoGPT+P, a system that combines an affordance-based scene representation with a planning system. Affordances encompass the action possibilities of an agent on the environment and objects present in it. Thus, deriving the planning domain from an affordance-based scene representation allows symbolic planning with arbitrary objects. AutoGPT+P leverages this representation to derive and execute a plan for a task specified by the user in natural language. In addition to solving planning tasks under a closed-world assumption, AutoGPT+P can also handle planning with incomplete information, e. g., tasks with missing objects by exploring the scene, suggesting alternatives, or providing a partial plan. The affordance-based scene representation combines object detection with an automatically generated object-affordance-mapping using ChatGPT. The core planning tool extends existing work by automatically correcting semantic and syntactic errors. Our approach achieves a success rate of 98%, surpassing the current 81% success rate of the current state-of-the-art LLM-based planning method SayCan on the SayCan instruction set. Furthermore, we evaluated our approach on our newly created dataset with 150 scenarios covering a wide range of complex tasks with missing objects, achieving a success rate of 79% on our dataset. The dataset and the code are publicly available at https://git.h2t.iar.kit.edu/birr/autogpt-p-standalone.


Learning Planning Action Models from State Traces

arXiv.org Artificial Intelligence

Previous STRIPS domain model acquisition approaches that learn from state traces start with the names and parameters of the actions to be learned. Therefore their only task is to deduce the preconditions and effects of the given actions. In this work, we explore learning in situations when the parameters of learned actions are not provided. We define two levels of trace quality based on which information is provided and present an algorithm for each. In one level (L1), the states in the traces are labeled with action names, so we can deduce the number and names of the actions, but we still need to work out the number and types of parameters. In the other level (L2), the states are additionally labeled with objects that constitute the parameters of the corresponding grounded actions. Here we still need to deduce the types of the parameters in the learned actions. We experimentally evaluate the proposed algorithms and compare them with the state-of-the-art learning tool FAMA on a large collection of IPC benchmarks. The evaluation shows that our new algorithms are faster, can handle larger inputs and provide better results in terms of learning action models more similar to reference models.


Cloud Kitchen: Using Planning-based Composite AI to Optimize Food Delivery Process

arXiv.org Artificial Intelligence

The global food delivery market provides many opportunities for AI-based services that can improve the efficiency of feeding the world. This paper presents the Cloud Kitchen platform as a decision-making tool for restaurants with food delivery and a simulator to evaluate the impact of the decisions. The platform consists of a Technology-Specific Bridge (TSB) that provides an interface for communicating with restaurants or the simulator. TSB uses a PDDL model to represent decisions embedded in the Unified Planning Framework (UPF). Decision-making, which concerns allocating customers' orders to vehicles and deciding in which order the customers will be served (for each vehicle), is done via a Vehicle Routing Problem with Time Windows (VRPTW), an efficient tool for this problem. We show that decisions made by our platform can improve customer satisfaction by reducing the number of delayed deliveries using a real-world historical dataset.


Robotic Exploration using Generalized Behavioral Entropy

arXiv.org Artificial Intelligence

This work presents and evaluates a novel strategy for robotic exploration that leverages human models of uncertainty perception. To do this, we introduce a measure of uncertainty that we term ``Behavioral entropy'', which builds on Prelec's probability weighting from Behavioral Economics. We show that the new operator is an admissible generalized entropy, analyze its theoretical properties and compare it with other common formulations such as Shannon's and Renyi's. In particular, we discuss how the new formulation is more expressive in the sense of measures of sensitivity and perceptiveness to uncertainty introduced here. Then we use Behavioral entropy to define a new type of utility function that can guide a frontier-based environment exploration process. The approach's benefits are illustrated and compared in a Proof-of-Concept and ROS-unity simulation environment with a Clearpath Warthog robot. We show that the robot equipped with Behavioral entropy explores faster than Shannon and Renyi entropies.


On Computing Plans with Uniform Action Costs

arXiv.org Artificial Intelligence

In many real-world planning applications, agents might be interested in finding plans whose actions have costs that are as uniform as possible. Such plans provide agents with a sense of stability and predictability, which are key features when humans are the agents executing plans suggested by planning tools. This paper adapts three uniformity metrics to automated planning, and introduce planning-based compilations that allow to lexicographically optimize sum of action costs and action costs uniformity. Experimental results both in well-known and novel planning benchmarks show that the reformulated tasks can be effectively solved in practice to generate uniform plans.


RB5 Low-Cost Explorer: Implementing Autonomous Long-Term Exploration on Low-Cost Robotic Hardware

arXiv.org Artificial Intelligence

This systems paper presents the implementation and design of RB5, a wheeled robot for autonomous long-term exploration with fewer and cheaper sensors. Requiring just an RGB-D camera and low-power computing hardware, the system consists of an experimental platform with rocker-bogie suspension. It operates in unknown and GPS-denied environments and on indoor and outdoor terrains. The exploration consists of a methodology that extends frontier- and sampling-based exploration with a path-following vector field and a state-of-the-art SLAM algorithm. The methodology allows the robot to explore its surroundings at lower update frequencies, enabling the use of lower-performing and lower-cost hardware while still retaining good autonomous performance. The approach further consists of a methodology to interact with a remotely located human operator based on an inexpensive long-range and low-power communication technology from the internet-of-things domain (i.e., LoRa) and a customized communication protocol. The results and the feasibility analysis show the possible applications and limitations of the approach.


Safe Planning for Articulated Robots Using Reachability-based Obstacle Avoidance With Spheres

arXiv.org Artificial Intelligence

Generating safe motion plans in real-time is necessary for the wide-scale deployment of robots in unstructured and human-centric environments. These motion plans must be safe to ensure humans are not harmed and nearby objects are not damaged. However, they must also be generated in real-time to ensure the robot can quickly adapt to changes in the environment. Many trajectory optimization methods introduce heuristics that trade-off safety and real-time performance, which can lead to potentially unsafe plans. This paper addresses this challenge by proposing Safe Planning for Articulated Robots Using Reachability-based Obstacle Avoidance With Spheres (SPARROWS). SPARROWS is a receding-horizon trajectory planner that utilizes the combination of a novel reachable set representation and an exact signed distance function to generate provably-safe motion plans. At runtime, SPARROWS uses parameterized trajectories to compute reachable sets composed entirely of spheres that overapproximate the swept volume of the robot's motion. SPARROWS then performs trajectory optimization to select a safe trajectory that is guaranteed to be collision-free. We demonstrate that SPARROWS' novel reachable set is significantly less conservative than previous approaches. We also demonstrate that SPARROWS outperforms a variety of state-of-the-art methods in solving challenging motion planning tasks in cluttered environments. Code, data, and video demonstrations can be found at \url{https://roahmlab.github.io/sparrows/}.


Approximate Sequential Optimization for Informative Path Planning

arXiv.org Artificial Intelligence

We consider the problem of finding an informative path through a graph, given initial and terminal nodes and a given maximum path length. We assume that a linear noise corrupted measurement is taken at each node of an underlying unknown vector that we wish to estimate. The informativeness is measured by the reduction in uncertainty in our estimate, evaluated using several metrics. We present a convex relaxation for this informative path planning problem, which we can readily solve to obtain a bound on the possible performance. We develop an approximate sequential method where the path is constructed segment by segment through dynamic programming. This involves solving an orienteering problem, with the node reward acting as a surrogate for informativeness, taking the first step, and then repeating the process. The method scales to very large problem instances and achieves performance not too far from the bound produced by the convex relaxation. We also demonstrate our method's ability to handle adaptive objectives, multimodal sensing, and multi-agent variations of the informative path planning problem.


Optimal Task Assignment and Path Planning using Conflict-Based Search with Precedence and Temporal Constraints

arXiv.org Artificial Intelligence

The Multi-Agent Path Finding (MAPF) problem entails finding collision-free paths for a set of agents, guiding them from their start to goal locations. However, MAPF does not account for several practical task-related constraints. For example, agents may need to perform actions at goal locations with specific execution times, adhering to predetermined orders and timeframes. Moreover, goal assignments may not be predefined for agents, and the optimization objective may lack an explicit definition. To incorporate task assignment, path planning, and a user-defined objective into a coherent framework, this paper examines the Task Assignment and Path Finding with Precedence and Temporal Constraints (TAPF-PTC) problem. We augment Conflict-Based Search (CBS) to simultaneously generate task assignments and collision-free paths that adhere to precedence and temporal constraints, maximizing an objective quantified by the return from a user-defined reward function in reinforcement learning (RL). Experimentally, we demonstrate that our algorithm, CBS-TA-PTC, can solve highly challenging bomb-defusing tasks with precedence and temporal constraints efficiently relative to MARL and adapted Target Assignment and Path Finding (TAPF) methods.


Ant Colony Optimization for Cooperative Inspection Path Planning Using Multiple Unmanned Aerial Vehicles

arXiv.org Artificial Intelligence

This paper presents a new swarm intelligence-based approach to deal with the cooperative path planning problem of unmanned aerial vehicles (UAVs), which is essential for the automatic inspection of infrastructure. The approach uses a 3D model of the structure to generate viewpoints for the UAVs. The calculation of the viewpoints considers the constraints related to the UAV formation model, camera parameters, and requirements for data post-processing. The viewpoints are then used as input to formulate the path planning as an extended traveling salesman problem and the definition of a new cost function. Ant colony optimization is finally used to solve the problem to yield optimal inspection paths. Experiments with 3D models of real structures have been conducted to evaluate the performance of the proposed approach. The results show that our system is not only capable of generating feasible inspection paths for UAVs but also reducing the path length by 29.47\% for complex structures when compared with another heuristic approach. The source code of the algorithm can be found at https://github.com/duynamrcv/aco_3d_ipp.