Planning & Scheduling
Motion Planning for Hybrid Dynamical Systems: Framework, Algorithm Template, and a Sampling-based Approach
Wang, Nan, Sanfelice, Ricardo G.
This paper focuses on the motion planning problem for the systems exhibiting both continuous and discrete behaviors, which we refer to as hybrid dynamical systems. Firstly, the motion planning problem for hybrid systems is formulated using the hybrid equation framework, which is general to capture most hybrid systems. Secondly, a propagation algorithm template is proposed that describes a general framework to solve the motion planning problem for hybrid systems. Thirdly, a rapidly-exploring random trees (RRT) implementation of the proposed algorithm template is designed to solve the motion planning problem for hybrid systems. At each iteration, the proposed algorithm, called HyRRT, randomly picks a state sample and extends the search tree by flow or jump, which is also chosen randomly when both regimes are possible. Through a definition of concatenation of functions defined on hybrid time domains, we show that HyRRT is probabilistically complete, namely, the probability of failing to find a motion plan approaches zero as the number of iterations of the algorithm increases. This property is guaranteed under mild conditions on the data defining the motion plan, which include a relaxation of the usual positive clearance assumption imposed in the literature of classical systems. The motion plan is computed through the solution of two optimization problems, one associated with the flow and the other with the jumps of the system. The proposed algorithm is applied to an actuated bouncing ball system and a walking robot system so as to highlight its generality and computational features.
Walk on Spheres for PDE-based Path Planning
Muchacho, Rafael I. Cabral, Pokorny, Florian T.
In this paper, we investigate the Walk on Spheres algorithm (WoS) for motion planning in robotics. WoS is a Monte Carlo method to solve the Dirichlet problem developed in the 50s by Muller and has recently been repopularized by Sawhney and Crane, who showed its applicability for geometry processing in volumetric domains. This paper provides a first study into the applicability of WoS for robot motion planning in configuration spaces, with potential fields defined as the solution of screened Poisson equations. The experiments in this paper empirically indicate the method's trivial parallelization, its dimension-independent convergence characteristic of $O(1/N)$ in the number of walks, and a validation experiment on the RR platform.
Efficient Monte Carlo Tree Search via On-the-Fly State-Conditioned Action Abstraction
Kwak, Yunhyeok, Hwang, Inwoo, Kim, Dooyoung, Lee, Sanghack, Zhang, Byoung-Tak
Monte Carlo Tree Search (MCTS) has showcased its efficacy across a broad spectrum of decision-making problems. However, its performance often degrades under vast combinatorial action space, especially where an action is composed of multiple sub-actions. In this work, we propose an action abstraction based on the compositional structure between a state and sub-actions for improving the efficiency of MCTS under a factored action space. Our method learns a latent dynamics model with an auxiliary network that captures sub-actions relevant to the transition on the current state, which we call state-conditioned action abstraction. Notably, it infers such compositional relationships from high-dimensional observations without the known environment model. During the tree traversal, our method constructs the state-conditioned action abstraction for each node on-the-fly, reducing the search space by discarding the exploration of redundant sub-actions. Experimental results demonstrate the superior sample efficiency of our method compared to vanilla MuZero, which suffers from expansive action space.
Collaborative Planar Pushing of Polytopic Objects with Multiple Robots in Complex Scenes
Tang, Zili, Feng, Yuming, Guo, Meng
Pushing is a simple yet effective skill for robots to interact with and further change the environment. Related work has been mostly focused on utilizing it as a non-prehensile manipulation primitive for a robotic manipulator. However, it can also be beneficial for low-cost mobile robots that are not equipped with a manipulator. This work tackles the general problem of controlling a team of mobile robots to push collaboratively polytopic objects within complex obstacle-cluttered environments. It incorporates several characteristic challenges for contact-rich tasks such as the hybrid switching among different contact modes and under-actuation due to constrained contact forces. The proposed method is based on hybrid optimization over a sequence of possible modes and the associated pushing forces, where (i) a set of sufficient modes is generated with a multi-directional feasibility estimation, based on quasi-static analyses for general objects and any number of robots; (ii) a hierarchical hybrid search algorithm is designed to iteratively decompose the navigation path via arc segments and select the optimal parameterized mode; and (iii) a nonlinear model predictive controller is proposed to track the desired pushing velocities adaptively online for each robot. The proposed framework is complete under mild assumptions. Its efficiency and effectiveness are validated in high-fidelity simulations and hardware experiments. Robustness to motion and actuation uncertainties is also demonstrated.
Human-Agent Cooperation in Games under Incomplete Information through Natural Language Communication
Chen, Shenghui, Fried, Daniel, Topcu, Ufuk
Developing autonomous agents that can strategize and cooperate with humans under information asymmetry is challenging without effective communication in natural language. We introduce a shared-control game, where two players collectively control a token in alternating turns to achieve a common objective under incomplete information. We formulate a policy synthesis problem for an autonomous agent in this game with a human as the other player. To solve this problem, we propose a communication-based approach comprising a language module and a planning module. The language module translates natural language messages into and from a finite set of flags, a compact representation defined to capture player intents. The planning module leverages these flags to compute a policy using an asymmetric information-set Monte Carlo tree search with flag exchange algorithm we present. We evaluate the effectiveness of this approach in a testbed based on Gnomes at Night, a search-and-find maze board game. Results of human subject experiments show that communication narrows the information gap between players and enhances human-agent cooperation efficiency with fewer turns.
Monte Carlo Tree Search Satellite Scheduling Under Cloud Cover Uncertainty
Norman, Justin, Rivest, Francois
Efficient utilization of satellite resources in dynamic environments remains a challenging problem in satellite scheduling. This paper addresses the multi-satellite collection scheduling problem (m-SatCSP), aiming to optimize task scheduling over a constellation of satellites under uncertain conditions such as cloud cover. Leveraging Monte Carlo Tree Search (MCTS), a stochastic search algorithm, two versions of MCTS are explored to schedule satellites effectively. Hyperparameter tuning is conducted to optimize the algorithm's performance. Experimental results demonstrate the effectiveness of the MCTS approach, outperforming existing methods in both solution quality and efficiency. Comparative analysis against other scheduling algorithms showcases competitive performance, positioning MCTS as a promising solution for satellite task scheduling in dynamic environments.
CSDO: Enhancing Efficiency and Success in Large-Scale Multi-Vehicle Trajectory Planning
Yang, Yibin, Xu, Shaobing, Yan, Xintao, Jiang, Junkai, Wang, Jianqiang, Huang, Heye
This paper presents an efficient algorithm, naming Centralized Searching and Decentralized Optimization (CSDO), to find feasible solution for large-scale Multi-Vehicle Trajectory Planning (MVTP) problem. Due to the intractable growth of non-convex constraints with the number of agents, exploring various homotopy classes that imply different convex domains, is crucial for finding a feasible solution. However, existing methods struggle to explore various homotopy classes efficiently due to combining it with time-consuming precise trajectory solution finding. CSDO, addresses this limitation by separating them into different levels and integrating an efficient Multi-Agent Path Finding (MAPF) algorithm to search homotopy classes. It first searches for a coarse initial guess using a large search step, identifying a specific homotopy class. Subsequent decentralized Quadratic Programming (QP) refinement processes this guess, resolving minor collisions efficiently. Experimental results demonstrate that CSDO outperforms existing MVTP algorithms in large-scale, high-density scenarios, achieving up to 95% success rate in 50m $\times$ 50m random scenarios around one second. Source codes are released in https://github.com/YangSVM/CSDOTrajectoryPlanning.
InterPreT: Interactive Predicate Learning from Language Feedback for Generalizable Task Planning
Han, Muzhi, Zhu, Yifeng, Zhu, Song-Chun, Wu, Ying Nian, Zhu, Yuke
Learning abstract state representations and knowledge is crucial for long-horizon robot planning. We present InterPreT, an LLM-powered framework for robots to learn symbolic predicates from language feedback of human non-experts during embodied interaction. The learned predicates provide relational abstractions of the environment state, facilitating the learning of symbolic operators that capture action preconditions and effects. By compiling the learned predicates and operators into a PDDL domain on-the-fly, InterPreT allows effective planning toward arbitrary in-domain goals using a PDDL planner. In both simulated and real-world robot manipulation domains, we demonstrate that InterPreT reliably uncovers the key predicates and operators governing the environment dynamics. Although learned from simple training tasks, these predicates and operators exhibit strong generalization to novel tasks with significantly higher complexity. In the most challenging generalization setting, InterPreT attains success rates of 73% in simulation and 40% in the real world, substantially outperforming baseline methods.
Artificial Intelligence Index Report 2024
Maslej, Nestor, Fattorini, Loredana, Perrault, Raymond, Parli, Vanessa, Reuel, Anka, Brynjolfsson, Erik, Etchemendy, John, Ligett, Katrina, Lyons, Terah, Manyika, James, Niebles, Juan Carlos, Shoham, Yoav, Wald, Russell, Clark, Jack
The 2024 Index is our most comprehensive to date and arrives at an important moment when AI's influence on society has never been more pronounced. This year, we have broadened our scope to more extensively cover essential trends such as technical advancements in AI, public perceptions of the technology, and the geopolitical dynamics surrounding its development. Featuring more original data than ever before, this edition introduces new estimates on AI training costs, detailed analyses of the responsible AI landscape, and an entirely new chapter dedicated to AI's impact on science and medicine. The AI Index report tracks, collates, distills, and visualizes data related to artificial intelligence (AI). Our mission is to provide unbiased, rigorously vetted, broadly sourced data in order for policymakers, researchers, executives, journalists, and the general public to develop a more thorough and nuanced understanding of the complex field of AI. The AI Index is recognized globally as one of the most credible and authoritative sources for data and insights on artificial intelligence. Previous editions have been cited in major newspapers, including the The New York Times, Bloomberg, and The Guardian, have amassed hundreds of academic citations, and been referenced by high-level policymakers in the United States, the United Kingdom, and the European Union, among other places. This year's edition surpasses all previous ones in size, scale, and scope, reflecting the growing significance that AI is coming to hold in all of our lives.
DiPPeST: Diffusion-based Path Planner for Synthesizing Trajectories Applied on Quadruped Robots
Stamatopoulou, Maria, Liu, Jianwei, Kanoulas, Dimitrios
We present DiPPeST, a novel image and goal conditioned diffusion-based trajectory generator for quadrupedal robot path planning. DiPPeST is a zero-shot adaptation of our previously introduced diffusion-based 2D global trajectory generator (DiPPeR). The introduced system incorporates a novel strategy for local real-time path refinements, that is reactive to camera input, without requiring any further training, image processing, or environment interpretation techniques. DiPPeST achieves 92% success rate in obstacle avoidance for nominal environments and an average of 88% success rate when tested in environments that are up to 3.5 times more complex in pixel variation than DiPPeR. A visual-servoing framework is developed to allow for real-world execution, tested on the quadruped robot, achieving 80% success rate in different environments and showcasing improved behavior than complex state-of-the-art local planners, in narrow environments.