Planning & Scheduling
CE-MRS: Contrastive Explanations for Multi-Robot Systems
Schneider, Ethan, Wu, Daniel, Das, Devleena, Chernova, Sonia
As the complexity of multi-robot systems grows to incorporate a greater number of robots, more complex tasks, and longer time horizons, the solutions to such problems often become too complex to be fully intelligible to human users. In this work, we introduce an approach for generating natural language explanations that justify the validity of the system's solution to the user, or else aid the user in correcting any errors that led to a suboptimal system solution. Toward this goal, we first contribute a generalizable formalism of contrastive explanations for multi-robot systems, and then introduce a holistic approach to generating contrastive explanations for multi-robot scenarios that selectively incorporates data from multi-robot task allocation, scheduling, and motion-planning to explain system behavior. Through user studies with human operators we demonstrate that our integrated contrastive explanation approach leads to significant improvements in user ability to identify and solve system errors, leading to significant improvements in overall multi-robot team performance.
Guiding Collision-Free Humanoid Multi-Contact Locomotion using Convex Kinematic Relaxations and Dynamic Optimization
Gonzalez, Carlos, Sentis, Luis
Humanoid robots rely on multi-contact planners to navigate a diverse set of environments, including those that are unstructured and highly constrained. To synthesize stable multi-contact plans within a reasonable time frame, most planners assume statically stable motions or rely on reduced order models. However, these approaches can also render the problem infeasible in the presence of large obstacles or when operating near kinematic and dynamic limits. To that end, we propose a new multi-contact framework that leverages recent advancements in relaxing collision-free path planning into a convex optimization problem, extending it to be applicable to humanoid multi-contact navigation. Our approach generates near-feasible trajectories used as guides in a dynamic trajectory optimizer, altogether addressing the aforementioned limitations. We evaluate our computational approach showcasing three different-sized humanoid robots traversing a high-raised naval knee-knocker door using our proposed framework in simulation. Our approach can generate motion plans within a few seconds consisting of several multi-contact states, including dynamic feasibility in joint space.
Deep Learning for Generalised Planning with Background Knowledge
Chen, Dillon Z., Horฤรญk, Rostislav, ล รญr, Gustav
Automated planning is a form of declarative problem solving which has recently drawn attention from the machine learning (ML) community. ML has been applied to planning either as a way to test `reasoning capabilities' of architectures, or more pragmatically in an attempt to scale up solvers with learned domain knowledge. In practice, planning problems are easy to solve but hard to optimise. However, ML approaches still struggle to solve many problems that are often easy for both humans and classical planners. In this paper, we thus propose a new ML approach that allows users to specify background knowledge (BK) through Datalog rules to guide both the learning and planning processes in an integrated fashion. By incorporating BK, our approach bypasses the need to relearn how to solve problems from scratch and instead focuses the learning on plan quality optimisation. Experiments with BK demonstrate that our method successfully scales and learns to plan efficiently with high quality solutions from small training data generated in under 5 seconds.
SwarmPath: Drone Swarm Navigation through Cluttered Environments Leveraging Artificial Potential Field and Impedance Control
Khan, Roohan Ahmed, Zafar, Malaika, Batool, Amber, Fedoseev, Aleksey, Tsetserukou, Dzmitry
In the area of multi-drone systems, navigating through dynamic environments from start to goal while providing collision-free trajectory and efficient path planning is a significant challenge. To solve this problem, we propose a novel SwarmPath technology that involves the integration of Artificial Potential Field (APF) with Impedance Controller. The proposed approach provides a solution based on collision free leader-follower behaviour where drones are able to adapt themselves to the environment. Moreover, the leader is virtual while drones are physical followers leveraging APF path planning approach to find the smallest possible path to the target. Simultaneously, the drones dynamically adjust impedance links, allowing themselves to create virtual links with obstacles to avoid them. As compared to conventional APF, the proposed SwarmPath system not only provides smooth collision-avoidance but also enable agents to efficiently pass through narrow passages by reducing the total travel time by 30% while ensuring safety in terms of drones connectivity. Lastly, the results also illustrate that the discrepancies between simulated and real environment, exhibit an average absolute percentage error (APE) of 6% of drone trajectories. This underscores the reliability of our solution in real-world scenarios.
Autonomous Vehicles Path Planning under Temporal Logic Specifications
Dhonthi, Akshay, Schischka, Nicolas, Hahn, Ernst Moritz, Hashemi, Vahid
Path planning is an essential component of autonomous driving. A global planner is responsible for the high-level planning. It basically performs a shortest-path search on a known map, thereby defining waypoints used to control the local (low-level) planner. Local planning is a runtime verification method which is repeatedly run on the vehicle itself in real-time, so as to find the optimal short-horizon path which leads to the desired waypoint in a way which is both efficient and safe. The challenge is that the local planner has to take into account repeatedly incoming updates about the information available of the environment. In addition, it performs a complex task, as it has to take into account a large variety of requirements, originating from the necessity of collision avoidance with obstacles, respecting traffic rules, sticking to regulatory requirements, and lastly to reach the next waypoint efficiently. In this paper, we describe a logic-based specification mechanism which fulfills all these requirements.
POLY-HOOT: Monte-Carlo Planning in Continuous Space MDPs with Non-Asymptotic Analysis
Monte-Carlo planning, as exemplified by Monte-Carlo Tree Search (MCTS), has demonstrated remarkable performance in applications with finite spaces. In this paper, we consider Monte-Carlo planning in an environment with continuous state-action spaces, a much less understood problem with important applications in control and robotics. We introduce POLY-HOOT, an algorithm that augments MCTS with a continuous armed bandit strategy named Hierarchical Optimistic Optimization (HOO) (Bubeck et al., 2011). Specifically, we enhance HOO by using an appropriate polynomial, rather than logarithmic, bonus term in the upper confidence bounds. Such a polynomial bonus is motivated by its empirical successes in AlphaGo Zero (Silver et al., 2017b), as well as its significant role in achieving theoretical guarantees of finite space MCTS (Shah et al., 2019). We investigate, for the first time, the regret of the enhanced HOO algorithm in non-stationary bandit problems.
Deep Synoptic Monte-Carlo Planning in Reconnaissance Blind Chess
DSMCP is the basis of the program Penumbra, which won the official 2020 reconnaissance blind chess competition versus 33 other programs. This paper also evaluates algorithm variants that incorporate caution, paranoia, and a novel bandit algorithm. Furthermore, it audits the synopsis features used in Penumbra with per-bit saliency statistics.
Learning Space Partitions for Path Planning
Path planning, the problem of efficiently discovering high-reward trajectories, often requires optimizing a high-dimensional and multimodal reward function. Popular approaches like CEM and CMA-ES greedily focus on promising regions of the search space and may get trapped in local maxima. DOO and VOOT balance exploration and exploitation, but use space partitioning strategies independent of the reward function to be optimized. Recently, LaMCTS empirically learns to partition the search space in a reward-sensitive manner for black-box optimization. In this paper, we develop a novel formal regret analysis for when and why such an adaptive region partitioning scheme works.
Reviews: Monte-Carlo Tree Search by Best Arm Identification
This work uses best arm identification (BAI) techniques applies to the monte-carlo tree search problem with two-players (in a turn-based setting). The goal is to find the best action for player A to take by carefully considering all the next actions that player B and A can take in the following rounds. Access to a stochastic oracle to evaluate the values of leaves is supposed, hence the goal is to find approximately (with precision \epsilon) the best action at the root with high confidence (at least 1-\delta). Algorithms based on confidence intervals and upwards propagation (from leaf to the root) of the upper (for the MAX nodes, action by player A) and lower (for the MIN nodes, action by player B the opponent) confidence bounds are proposed. The algorithms are intuitive and well described, and well rooted in the fixed confidence BAI literature.
A General Formulation for Path Constrained Time-Optimized Trajectory Planning with Environmental and Object Contacts
Mahalingam, Dasharadhan, Patankar, Aditya, Laha, Riddhiman, Lakshminarayanan, Srinivasan, Haddadin, Sami, Chakraborty, Nilanjan
A typical manipulation task consists of a manipulator equipped with a gripper to grasp and move an object with constraints on the motion of the hand-held object, which may be due to the nature of the task itself or from object-environment contacts. In this paper, we study the problem of computing joint torques and grasping forces for time-optimal motion of an object, while ensuring that the grasp is not lost and any constraints on the motion of the object, either due to dynamics, environment contact, or no-slip requirements, are also satisfied. We present a second-order cone program (SOCP) formulation of the time-optimal trajectory planning problem that considers nonlinear friction cone constraints at the hand-object and object-environment contacts. Since SOCPs are convex optimization problems that can be solved optimally in polynomial time using interior point methods, we can solve the trajectory optimization problem efficiently. We present simulation results on three examples, including a non-prehensile manipulation task, which shows the generality and effectiveness of our approach.