Plan Recognition
Unsupervised Classification of Planning Instances
Segovia-Aguas, Javier (Universitat Pompeu Fabra) | Jiménez, Sergio (University of Melbourne) | Jonsson, Anders (Universitat Pompeu Fabra)
In this paper we introduce a novel approach for unsupervised classification of planning instances based on the recent formalism of planning programs. Our approach is inspired by structured prediction in machine learning, which aims at predicting structured information about a given input rather than a scalar value. In our case, each input is an unlabelled classical planning instance, and the associated structured information is the planning program that solves the instance. We describe a method that takes as input a set of planning instances and outputs a set of planning programs, classifying each instance according to the program that solves it. Our results show that automated planning can be successfully used to solve structured unsupervised classification tasks, and invites further exploration of the connection between automated planning and structured prediction.
Plan Recognition Design
Mirsky, Reuth (Ben-Gurion University of the Negev) | Stern, Roni (Ben-Gurion University of the Negev) | Gal, Ya' (Ben-Gurion University of the Negev) | akov (Kobi) (Ben-Gurion University of the Negev) | Kalech, Meir
Goal Recognition Design (GRD) is the problem of designing a domain in a way that will allow easy identification of agents' goals. This work extends the original GRD problem to the Plan Recognition Design (PRD) problem which is the task of designing a domain using plan libraries in order to facilitate fast identification of an agent's plan. While GRD can help to explain faster which goal the agent is trying to achieve, PRD can help in faster understanding of how the agent is going to achieve its goal. We define a new measure that quantifies the worst-case distinctiveness of a given planning domain, propose a method to reduce it in a given domain and show the reduction of this new measure in three domains from the literature.
Human-Aware Plan Recognition
Zhuo, Hankz Hankui (Sun Yat-sen University)
Plan recognition aims to recognize target plans given observed actions with history plan libraries ordomain models in hand. Despite of the success of previous plan recognition approaches, they all neglect the impact of human preferences on plans. For example, a kid in a shopping mall might prefer to "executing'' a plan of playing in water park, while an adult might prefer to "executing'' a plan of having a cup of coffee. It could be helpful for improving the plan recognition accuracy to consider human preferences on plans. We assume there are historical rating scores on a subset of plans given by humans, and action sequences observed on humans. We estimate unknown rating scores based on rating scores in hand using an off-the-shelf collaborative filtering approach. We then discover plans to best explain the estimated rating scores and observed actions using a skip-gram based approach. In the experiment, we evaluate our approach in three planning domains to demonstrate its effectiveness.
State Projection via AI Planning
Sohrabi, Shirin (IBM T. J. Watson Research Center) | Riabov, Anton V. (IBM T. J. Watson Research Center) | Udrea, Octavian (IBM T. J. Watson Research Center)
Imagining the future helps anticipate and prepare for what is coming. This has great importance to many, if not all, human endeavors. In this paper, we develop the Planning Projector system prototype, which applies plan-recognition-as-planning technique to both explain the observations derived from analyzing relevant news and social media, and project a range of possible future state trajectories for human review. Unlike the plan recognition problem, where a set of goals, and often a plan library must be given as part of the input, the Planning Projector system takes as input the domain knowledge, a sequence of observations derived from the news, a time horizon, and the number of trajectories to produce. It then computes the set of trajectories by applying a planner capable of finding a set of high-quality plans on a transformed planning problem. The Planning Projector prototype integrates several components including: (1) knowledge engineering: the process of encoding the domain knowledge from domain experts; (2) data transformation: the problem of analyzing and transforming the raw data into a sequence of observations; (3) trajectory computation: characterizing the future state projection problem and computing a set of trajectories; (4) user interface: clustering and visualizing the trajectories. We evaluate our approach qualitatively and conclude that the Planning Projector helps users understand future possibilities so that they can make more informed decisions.
Landmark-Based Heuristics for Goal Recognition
Pereira, Ramon Fraga (Pontifical Catholic University of Rio Grande do Sul (PUCRS)) | Oren, Nir ( University of Aberdeen ) | Meneguzzi, Felipe (Pontifical Catholic University of Rio Grande do Sul (PUCRS))
Automated planning can be used to efficiently recognize goals and plans from partial or full observed action sequences. In this paper, we propose goal recognition heuristics that rely on information from planning landmarks - facts or actions that must occur if a plan is to achieve a goal when starting from some initial state. We develop two such heuristics: the first estimates goal completion by considering the ratio between achieved and extracted landmarks of a candidate goal, while the second takes into account how unique each landmark is among landmarks for all candidate goals. We empirically evaluate these heuristics over both standard goal/plan recognition problems, and a set of very large problems. We show that our heuristics can recognize goals more accurately, and run orders of magnitude faster, than the current state-of-the-art.
Integration of Planning with Recognition for Responsive Interaction Using Classical Planners
Freedman, Richard G. (University of Massachusetts Amherst) | Zilberstein, Shlomo (University of Massachusetts Amherst)
Interaction between multiple agents requires some form of coordination and a level of mutual awareness. When computers and robots interact with people, they need to recognize human plans and react appropriately. Plan and goal recognition techniques have focused on identifying an agent's task given a sufficiently long action sequence. However, by the time the plan and/or goal are recognized, it may be too late for computing an interactive response. We propose an integration of planning with probabilistic recognition where each method uses intermediate results from the other as a guiding heuristic for recognition of the plan/goal in-progress as well as the interactive response. We show that, like the used recognition method, these interaction problems can be compiled into classical planning problems and solved using off-the-shelf methods. In addition to the methodology, this paper introduces problem categories for different forms of interaction, an evaluation metric for the benefits from the interaction, and extensions to the recognition algorithm that make its intermediate results more practical while the plan is in progress.
Landmark-Based Plan Recognition
Pereira, Ramon Fraga, Meneguzzi, Felipe
Recognition of goals and plans using incomplete evidence from action execution can be done efficiently by using planning techniques. In many applications it is important to recognize goals and plans not only accurately, but also quickly. In this paper, we develop a heuristic approach for recognizing plans based on planning techniques that rely on ordering constraints to filter candidate goals from observations. These ordering constraints are called landmarks in the planning literature, which are facts or actions that cannot be avoided to achieve a goal. We show the applicability of planning landmarks in two settings: first, we use it directly to develop a heuristic-based plan recognition approach; second, we refine an existing planning-based plan recognition approach by pre-filtering its candidate goals. Our empirical evaluation shows that our approach is not only substantially more accurate than the state-of-the-art in all available datasets, it is also an order of magnitude faster.
Monitoring Plan Optimality Using Landmarks and Domain-Independent Heuristics
Pereira, Ramon Fraga (Pontifical Catholic University of Rio Grande do Sul (PUCRS)) | Oren, Nir (University of Aberdeen) | Meneguzzi, Felipe (Pontifical Catholic University of Rio Grande do Sul (PUCRS))
When acting, agents may deviate from the optimal plan, either because they are not perfect optimizers or because they interleave multiple unrelated tasks. In this paper, we detect such deviations by analyzing a set of observations and a monitored goal to determine if an observed agent's actions contribute towards achieving the goal. We address this problem without pre-defined static plan libraries, and instead use a planning domain definition to represent the problem and the expected agent behavior. At the core of our approach, we exploit domain-independent heuristics for estimating the goal distance, incorporating the concept of landmarks (actions which all plans must undertake if they are to achieve the goal). We evaluate the resulting approach empirically using several known planning domains, and demonstrate that our approach effectively detects such deviations.
Goal Recognition with Noisy Observations
E-Martin, Yolanda (Universidad Politécnica de Madrid (UPM)) | Smith, David E. (NASA Ames Research Center)
It may (2010) to estimate the probability of each possible goal be that one agent needs to monitor the activities of another based on the difference between the cost of the best plan agent, attempt to assist the other agent, or simply avoid getting for the goal given the observed actions, Cost(G O), and the in the way while performing its own duties. For all of cost of the best plan for the goal without the observed actions, these cases the agent needs to be able to realize what the Cost(G O). The big difference here is that the observations other agent is doing. In the absence of full and timely communication only indirectly give us probabilities for actions in of plans and goals, goal and plan recognition becomes the plan graph. We therefore first construct a Bayesian Network essential. Many goal recognition techniques allow the (BN) to estimate these action probabilities, and then sequence of observations to be incomplete, but few consider use this probability information in the plan graph to compute the possibility of noisy observations. In practice, this is not expected cost for each goal, given the observations.
Partial Observability in Grammar Based Plan Recognition
Geib, Christopher William (Drexel University)
Prior work on viewing plan recognition as parsing of grammars has assumed completely observable actions. This paper provides an algorithm to rewrite plan grammars to allow for recognizing partially observable actions. For the ELEXIR (Geib 2009) system, the impact of this rewriting on plan recognition runtime is shown to be limited to those plans that actually use the partially observable actions.