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 Plan Recognition


Towards Intention Recognition for Robotic Assistants Through Online POMDP Planning

Saborio, Juan Carlos, Hertzberg, Joachim

arXiv.org Artificial Intelligence

Intention recognition, or the ability to anticipate the actions of another agent, plays a vital role in the design and development of automated assistants that can support humans in their daily tasks. In particular, industrial settings pose interesting challenges that include potential distractions for a decision-maker as well as noisy or incomplete observations. In such a setting, a robotic assistant tasked with helping and supporting a human worker must interleave information gathering actions with proactive tasks of its own, an approach that has been referred to as active goal recognition. In this paper we describe a partially observable model for online intention recognition, show some preliminary experimental results and discuss some of the challenges present in this family of problems.


ODGR: Online Dynamic Goal Recognition

Shamir, Matan, Elhadad, Osher, Taylor, Matthew E., Mirsky, Reuth

arXiv.org Artificial Intelligence

Traditionally, Reinforcement Learning (RL) problems are aimed at optimization of the behavior of an agent. This paper proposes a novel take on RL, which is used to learn the policy of another agent, to allow real-time recognition of that agent's goals. Goal Recognition (GR) has traditionally been framed as a planning problem where one must recognize an agent's objectives based on its observed actions. Recent approaches have shown how reinforcement learning can be used as part of the GR pipeline, but are limited to recognizing predefined goals and lack scalability in domains with a large goal space. This paper formulates a novel problem, "Online Dynamic Goal Recognition" (ODGR), as a first step to address these limitations. Contributions include introducing the concept of dynamic goals into the standard GR problem definition, revisiting common approaches by reformulating them using ODGR, and demonstrating the feasibility of solving ODGR in a navigation domain using transfer learning. These novel formulations open the door for future extensions of existing transfer learning-based GR methods, which will be robust to changing and expansive real-time environments.


Data-Driven Goal Recognition Design for General Behavioral Agents

Kasumba, Robert, Yu, Guanghui, Ho, Chien-Ju, Keren, Sarah, Yeoh, William

arXiv.org Artificial Intelligence

Goal recognition design aims to make limited modifications to decision-making environments with the goal of making it easier to infer the goals of agents acting within those environments. Although various research efforts have been made in goal recognition design, existing approaches are computationally demanding and often assume that agents are (near-)optimal in their decision-making. To address these limitations, we introduce a data-driven approach to goal recognition design that can account for agents with general behavioral models. Following existing literature, we use worst-case distinctiveness($\textit{wcd}$) as a measure of the difficulty in inferring the goal of an agent in a decision-making environment. Our approach begins by training a machine learning model to predict the $\textit{wcd}$ for a given environment and the agent behavior model. We then propose a gradient-based optimization framework that accommodates various constraints to optimize decision-making environments for enhanced goal recognition. Through extensive simulations, we demonstrate that our approach outperforms existing methods in reducing $\textit{wcd}$ and enhancing runtime efficiency in conventional setup. Moreover, our approach also adapts to settings in which existing approaches do not apply, such as those involving flexible budget constraints, more complex environments, and suboptimal agent behavior. Finally, we have conducted human-subject experiments which confirm that our method can create environments that facilitate efficient goal recognition from real-world human decision-makers.


Explainable Human-AI Interaction: A Planning Perspective

Sreedharan, Sarath, Kulkarni, Anagha, Kambhampati, Subbarao

arXiv.org Artificial Intelligence

From its inception, AI has had a rather ambivalent relationship with humans -- swinging between their augmentation and replacement. Now, as AI technologies enter our everyday lives at an ever increasing pace, there is a greater need for AI systems to work synergistically with humans. One critical requirement for such synergistic human-AI interaction is that the AI systems be explainable to the humans in the loop. To do this effectively, AI agents need to go beyond planning with their own models of the world, and take into account the mental model of the human in the loop. Drawing from several years of research in our lab, we will discuss how the AI agent can use these mental models to either conform to human expectations, or change those expectations through explanatory communication. While the main focus of the book is on cooperative scenarios, we will point out how the same mental models can be used for obfuscation and deception. Although the book is primarily driven by our own research in these areas, in every chapter, we will provide ample connections to relevant research from other groups.


Mobile Sequencers

Bozsahin, Cem

arXiv.org Artificial Intelligence

The article is an attempt to contribute to explorations of a common origin for language and planned-collaborative action. It gives `semantics of change' the central stage in the synthesis, from its history and recordkeeping to its development, its syntax, delivery and reception, including substratal aspects. It is suggested that to arrive at a common core, linguistic semantics must be understood as studying through syntax mobile agent's representing, tracking and coping with change and no change. Semantics of actions can be conceived the same way, but through plans instead of syntax. The key point is the following: Sequencing itself, of words and action sequences, brings in more structural interpretation to the sequence than which is immediately evident from the sequents themselves. Mobile sequencers can be understood as subjects structuring reporting, understanding and keeping track of change and no change. The idea invites rethinking of the notion of category, both in language and in planning. Understanding understanding change by mobile agents is suggested to be about human extended practice, not extended-human practice. That's why linguistics is as important as computer science in the synthesis. It must rely on representational history of acts, thoughts and expressions, personal and public, crosscutting overtness and covertness of these phenomena. It has implication for anthropology in the extended practice, which is covered briefly.


Goal Recognition via Linear Programming

Meneguzzi, Felipe, Santos, Luísa R. de A., Pereira, Ramon Fraga, Pereira, André G.

arXiv.org Artificial Intelligence

Goal Recognition is the task by which an observer aims to discern the goals that correspond to plans that comply with the perceived behavior of subject agents given as a sequence of observations. Research on Goal Recognition as Planning encompasses reasoning about the model of a planning task, the observations, and the goals using planning techniques, resulting in very efficient recognition approaches. In this article, we design novel recognition approaches that rely on the Operator-Counting framework, proposing new constraints, and analyze their constraints' properties both theoretically and empirically. The Operator-Counting framework is a technique that efficiently computes heuristic estimates of cost-to-goal using Integer/Linear Programming (IP/LP). In the realm of theory, we prove that the new constraints provide lower bounds on the cost of plans that comply with observations. We also provide an extensive empirical evaluation to assess how the new constraints improve the quality of the solution, and we found that they are especially informed in deciding which goals are unlikely to be part of the solution. Our novel recognition approaches have two pivotal advantages: first, they employ new IP/LP constraints for efficiently recognizing goals; second, we show how the new IP/LP constraints can improve the recognition of goals under both partial and noisy observability.


Action-Model Based Multi-agent Plan Recognition

Neural Information Processing Systems

Multi-Agent Plan Recognition (MAPR) aims to recognize dynamic team structures and team behaviors from the observed team traces (activity sequences) of a set of intelligent agents. Previous MAPR approaches required a library of team activity sequences (team plans) be given as input. However, collecting a library of team plans to ensure adequate coverage is often difficult and costly. In this paper, we relax this constraint, so that team plans are not required to be provided beforehand. We assume instead that a set of action models are available.


Maintenance of Plan Libraries for Case-Based Planning: Offline and Online Policies

Gerevini, Alfonso Emilio | Saetti, Alessandro (a:1:{s:5:"en_US";s:21:"University of Brescia";}) | Serina, Ivan | Loreggia, Andrea | Putelli, Luca | Roubickova, Anna

Journal of Artificial Intelligence Research

Case-based planning is an approach to planning where previous planning experience provides guidance to solving new problems. Such a guidance can be extremely useful, or even necessary, when the new problem is very hard to solve, or the stored previous experience is highly valuable, because, e.g., it was provided or validated by human experts, and the system should try to reuse it as much as possible. To do so, a case-based planning system stores in a library previous planning experience in the form of already encountered problems and their solutions. The quality of such a plan library critically influences the performance of the planner, and therefore it needs to be carefully designed and created. For this reason, it is also important to update the library during the lifetime of the system, as the type of problems being addressed may evolve or differ from the ones the library was originally designed for. Moreover, like in general case-based reasoning, the library needs to be maintained at a manageable size, otherwise the computational cost of querying it grows excessively, making the entire approach ineffective. In this paper, we formally define the problem of maintaining a library of cases, discuss which criteria should drive the maintenance, study the computational complexity of the maintenance problem, and propose offline techniques to reduce an oversized library that optimize different criteria. Moreover, we introduce a complementary online approach that attempts to limit the growth of the library, and we consider the combination of offline and online techniques to ensure the best performance of the case-based planner. Finally, we experimentally show the practical effectiveness of the offline and online methods for reducing the library.


Planning Landmark Based Goal Recognition Revisited: Does Using Initial State Landmarks Make Sense?

Wilken, Nils, Cohausz, Lea, Bartelt, Christian, Stuckenschmidt, Heiner

arXiv.org Artificial Intelligence

Goal recognition is an important problem in many application domains (e.g., pervasive computing, intrusion detection, computer games, etc.). In many application scenarios, it is important that goal recognition algorithms can recognize goals of an observed agent as fast as possible. However, many early approaches in the area of Plan Recognition As Planning, require quite large amounts of computation time to calculate a solution. Mainly to address this issue, recently, Pereira et al. [11] developed an approach that is based on planning landmarks and is much more computationally efficient than previous approaches. However, the approach, as proposed by Pereira et al., also uses trivial landmarks (i.e., facts that are part of the initial state and goal description are landmarks by definition). In this paper, we show that it does not provide any benefit to use landmarks that are part of the initial state in a planning landmark based goal recognition approach. The empirical results show that omitting initial state landmarks for goal recognition improves goal recognition performance.


Improved Inference of Human Intent by Combining Plan Recognition and Language Feedback

Idrees, Ifrah, Yun, Tian, Sharma, Naveen, Deng, Yunxin, Gopalan, Nakul, Konidaris, George, Tellex, Stefanie

arXiv.org Artificial Intelligence

Conversational assistive robots can aid people, especially those with cognitive impairments, to accomplish various tasks such as cooking meals, performing exercises, or operating machines. However, to interact with people effectively, robots must recognize human plans and goals from noisy observations of human actions, even when the user acts sub-optimally. Previous works on Plan and Goal Recognition (PGR) as planning have used hierarchical task networks (HTN) to model the actor/human. However, these techniques are insufficient as they do not have user engagement via natural modes of interaction such as language. Moreover, they have no mechanisms to let users, especially those with cognitive impairments, know of a deviation from their original plan or about any sub-optimal actions taken towards their goal. We propose a novel framework for plan and goal recognition in partially observable domains -- Dialogue for Goal Recognition (D4GR) enabling a robot to rectify its belief in human progress by asking clarification questions about noisy sensor data and sub-optimal human actions. We evaluate the performance of D4GR over two simulated domains -- kitchen and blocks domain. With language feedback and the world state information in a hierarchical task model, we show that D4GR framework for the highest sensor noise performs 1% better than HTN in goal accuracy in both domains. For plan accuracy, D4GR outperforms by 4% in the kitchen domain and 2% in the blocks domain in comparison to HTN. The ALWAYS-ASK oracle outperforms our policy by 3% in goal recognition and 7%in plan recognition. D4GR does so by asking 68% fewer questions than an oracle baseline. We also demonstrate a real-world robot scenario in the kitchen domain, validating the improved plan and goal recognition of D4GR in a realistic setting.