Optimization
Low-Fidelity Video Encoder Optimization for Temporal Action Localization
Most existing temporal action localization (TAL) methods rely on a transfer learning pipeline: by first optimizing a video encoder on a large action classification dataset (i.e., source domain), followed by freezing the encoder and training a TAL head on the action localization dataset (i.e., target domain). This results in a task discrepancy problem for the video encoder – trained for action classification, but used for TAL. Intuitively, joint optimization with both the video encoder and TAL head is a strong baseline solution to this discrepancy. However, this is not operable for TAL subject to the GPU memory constraints, due to the prohibitive computational cost in processing long untrimmed videos. In this paper, we resolve this challenge by introducing a novel low-fidelity (LoFi) video encoder optimization method.
Faster Randomized Infeasible Interior Point Methods for Tall/Wide Linear Programs
Linear programming (LP) is used in many machine learning applications, such as \ell_1 -regularized SVMs, basis pursuit, nonnegative matrix factorization, etc. Interior Point Methods (IPMs) are one of the most popular methods to solve LPs both in theory and in practice. Their underlying complexity is dominated by the cost of solving a system of linear equations at each iteration. In this paper, we consider \emph{infeasible} IPMs for the special case where the number of variables is much larger than the number of constraints (i.e., wide), or vice-versa (i.e., tall) by taking the dual. Using tools from Randomized Linear Algebra, we present a preconditioning technique that, when combined with the Conjugate Gradient iterative solver, provably guarantees that infeasible IPM algorithms (suitably modified to account for the error incurred by the approximate solver), converge to a feasible, approximately optimal solution, without increasing their iteration complexity. Our empirical evaluations verify our theoretical results on both real and synthetic data.
Novel Upper Bounds for the Constrained Most Probable Explanation Task
We propose several schemes for upper bounding the optimal value of the constrained most probable explanation (CMPE) problem. Given a set of discrete random variables, two probabilistic graphical models defined over them and a real number q, this problem involves finding an assignment of values to all the variables such that the probability of the assignment is maximized according to the first model and is bounded by q w.r.t. the second model. In prior work, it was shown that CMPE is a unifying problem with several applications and special cases including the nearest assignment problem, the decision preserving most probable explanation task and robust estimation. It was also shown that CMPE is NP-hard even on tractable models such as bounded treewidth networks and is hard for integer linear programming methods because it includes a dense global constraint. The main idea in our approach is to simplify the problem via Lagrange relaxation and decomposition to yield either a knapsack problem or the unconstrained most probable explanation (MPE) problem, and then solving the two problems, respectively using specialized knapsack algorithms and mini-buckets based upper bounding schemes.
Off-Policy Interval Estimation with Lipschitz Value Iteration
Off-policy evaluation provides an essential tool for evaluating the effects of different policies or treatments using only observed data. When applied to high-stakes scenarios such as medical diagnosis or financial decision-making, it is essential to provide provably correct upper and lower bounds of the expected reward, not just a classical single point estimate, to the end-users, as executing a poor policy can be very costly. In this work, we propose a provably correct method for obtaining interval bounds for off-policy evaluation in a general continuous setting. The idea is to search for the maximum and minimum values of the expected reward among all the Lipschitz Q-functions that are consistent with the observations, which amounts to solving a constrained optimization problem on a Lipschitz function space. We go on to introduce a Lipschitz value iteration method to monotonically tighten the interval, which is simple yet efficient and provably convergent.
Necessary and Sufficient Conditions for Optimal Decision Trees using Dynamic Programming
Global optimization of decision trees has shown to be promising in terms of accuracy, size, and consequently human comprehensibility. However, many of the methods used rely on general-purpose solvers for which scalability remains an issue.Dynamic programming methods have been shown to scale much better because they exploit the tree structure by solving subtrees as independent subproblems. However, this only works when an objective can be optimized separately for subtrees.We explore this relationship in detail and show the necessary and sufficient conditions for such separability and generalize previous dynamic programming approaches into a framework that can optimize any combination of separable objectives and constraints.Experiments on five application domains show the general applicability of this framework, while outperforming the scalability of general-purpose solvers by a large margin.
Redeeming intrinsic rewards via constrained optimization
State-of-the-art reinforcement learning (RL) algorithms typically use random sampling (e.g., \epsilon -greedy) for exploration, but this method fails on hard exploration tasks like Montezuma's Revenge. To address the challenge of exploration, prior works incentivize exploration by rewarding the agent when it visits novel states. Such intrinsic rewards (also called exploration bonus or curiosity) often lead to excellent performance on hard exploration tasks. However, on easy exploration tasks, the agent gets distracted by intrinsic rewards and performs unnecessary exploration even when sufficient task (also called extrinsic) reward is available. Consequently, such an overly curious agent performs worse than an agent trained with only task reward. Such inconsistency in performance across tasks prevents the widespread use of intrinsic rewards with RL algorithms.
The Unbalanced Gromov Wasserstein Distance: Conic Formulation and Relaxation
Comparing metric measure spaces (i.e. a metric space endowed with a probability distribution) is at the heart of many machine learning problems. The most popular distance between such metric measure spaces is the Gromov-Wasserstein (GW) distance, which is the solution of a quadratic assignment problem. The GW distance is however limited to the comparison of metric measure spaces endowed with a \emph{probability} distribution. To alleviate this issue, we introduce two Unbalanced Gromov-Wasserstein formulations: a distance and a more tractable upper-bounding relaxation. They both allow the comparison of metric spaces equipped with arbitrary positive measures up to isometries.
Scalable Global Optimization via Local Bayesian Optimization
Bayesian optimization has recently emerged as a popular method for the sample-efficient optimization of expensive black-box functions. However, the application to high-dimensional problems with several thousand observations remains challenging, and on difficult problems Bayesian optimization is often not competitive with other paradigms. In this paper we take the view that this is due to the implicit homogeneity of the global probabilistic models and an overemphasized exploration that results from global acquisition. We propose the TuRBO algorithm that fits a collection of local models and performs a principled global allocation of samples across these models via an implicit bandit approach. A comprehensive evaluation demonstrates that TuRBO outperforms state-of-the-art methods from machine learning and operations research on problems spanning reinforcement learning, robotics, and the natural sciences.
Synthetic Design: An Optimization Approach to Experimental Design with Synthetic Controls
We investigate the optimal design of experimental studies that have pre-treatment outcome data available. The average treatment effect is estimated as the difference between the weighted average outcomes of the treated and control units. A number of commonly used approaches fit this formulation, including the difference-in-means estimator and a variety of synthetic-control techniques. We propose several methods for choosing the set of treated units in conjunction with the weights. Observing the NP-hardness of the problem, we introduce a mixed-integer programming formulation which selects both the treatment and control sets and unit weightings.
Preference learning along multiple criteria: A game-theoretic perspective
The literature on ranking from ordinal data is vast, and there are several ways to aggregate overall preferences from pairwise comparisons between objects. In particular, it is well-known that any Nash equilibrium of the zero-sum game induced by the preference matrix defines a natural solution concept (winning distribution over objects) known as a von Neumann winner. Many real-world problems, however, are inevitably multi-criteria, with different pairwise preferences governing the different criteria. In this work, we generalize the notion of a von Neumann winner to the multi-criteria setting by taking inspiration from Blackwell's approachability. Our framework allows for non-linear aggregation of preferences across criteria, and generalizes the linearization-based approach from multi-objective optimization.