Optimization
Adversarial Robustness with Semi-Infinite Constrained Learning
Despite strong performance in numerous applications, the fragility of deep learning to input perturbations has raised serious questions about its use in safety-critical domains. While adversarial training can mitigate this issue in practice, state-ofthe-art methods are increasingly application-dependent, heuristic in nature, and suffer from fundamental trade-offs between nominal performance and robustness. Moreover, the problem of finding worst-case perturbations is non-convex and underparameterized, both of which engender a non-favorable optimization landscape. Thus, there is a gap between the theory and practice of adversarial training, particularly with respect to when and why adversarial training works. In this paper, we take a constrained learning approach to address these questions and to provide a theoretical foundation for robust learning. In particular, we leverage semi-infinite optimization and non-convex duality theory to show that adversarial training is equivalent to a statistical problem over perturbation distributions, which we characterize completely. Notably, we show that a myriad of previous robust training techniques can be recovered for particular, sub-optimal choices of these distributions. Using these insights, we then propose a hybrid Langevin Monte Carlo approach of which several common algorithms (e.g., PGD) are special cases. Finally, we show that our approach can mitigate the trade-off between nominal and robust performance, yielding state-of-the-art results on MNIST and CIFAR-10.
Outlier-Robust Sparse Estimation via Non-Convex Optimization
We explore the connection between outlier-robust high-dimensional statistics and non-convex optimization in the presence of sparsity constraints, with a focus on the fundamental tasks of robust sparse mean estimation and robust sparse PCA. We develop novel and simple optimization formulations for these problems such that any approximate stationary point of the associated optimization problem yields a near-optimal solution for the underlying robust estimation task. As a corollary, we obtain that any first-order method that efficiently converges to stationarity yields an efficient algorithm for these tasks.1 The obtained algorithms are simple, practical, and succeed under broader distributional assumptions compared to prior work.
Fast Pure Exploration via Frank-Wolfe
We study the problem of active pure exploration with fixed confidence in generic stochastic bandit environments. The goal of the learner is to answer a query about the environment with a given level of certainty while minimizing her sampling budget. For this problem, instance-specific lower bounds on the expected sample complexity reveal the optimal proportions of arm draws an Oracle algorithm would apply. These proportions solve an optimization problem whose tractability strongly depends on the structural properties of the environment, but may be instrumental in the design of efficient learning algorithms. We devise Frank-Wolfe-based Sampling (FWS), a simple algorithm whose sample complexity matches the lower bounds for a wide class of pure exploration problems. The algorithm is computationally efficient as, to learn and track the optimal proportion of arm draws, it relies on a single iteration of Frank-Wolfe algorithm applied to the lower-bound optimization problem. We apply FWS to various pure exploration tasks, including best arm identification in unstructured, thresholded, linear, and Lipschitz bandits. Despite its simplicity, FWSis competitive compared to state-of-art algorithms.
Fast Pure Exploration via Frank-Wolfe
We study the problem of active pure exploration with fixed confidence in generic stochastic bandit environments. The goal of the learner is to answer a query about the environment with a given level of certainty while minimizing her sampling budget. For this problem, instance-specific lower bounds on the expected sample complexity reveal the optimal proportions of arm draws an Oracle algorithm would apply. These proportions solve an optimization problem whose tractability strongly depends on the structural properties of the environment, but may be instrumental in the design of efficient learning algorithms. We devise Frank-Wolfe-based Sampling (FWS), a simple algorithm whose sample complexity matches the lower bounds for a wide class of pure exploration problems. The algorithm is computationally efficient as, to learn and track the optimal proportion of arm draws, it relies on a single iteration of Frank-Wolfe algorithm applied to the lower-bound optimization problem. We apply FWS to various pure exploration tasks, including best arm identification in unstructured, thresholded, linear, and Lipschitz bandits. Despite its simplicity, FWSis competitive compared to state-of-art algorithms.
Single Loop Gaussian Homotopy Method for Non-convex Optimization
The Gaussian homotopy (GH) method is a popular approach to finding better stationary points for non-convex optimization problems by gradually reducing a parameter value t, which changes the problem to be solved from an almost convex one to the original target one. Existing GH-based methods repeatedly call an iterative optimization solver to find a stationary point every time t is updated, which incurs high computational costs. We propose a novel single loop framework for GH methods (SLGH) that updates the parameter tand the optimization decision variables at the same. Computational complexity analysis is performed on the SLGH algorithm under various situations: either a gradient or gradient-free oracle of a GH function can be obtained for both deterministic and stochastic settings. The convergence rate of SLGH with a tuned hyperparameter becomes consistent with the convergence rate of gradient descent, even though the problem to be solved is gradually changed due to t. In numerical experiments, our SLGH algorithms show faster convergence than an existing double loop GH method while outperforming gradient descent-based methods in terms of finding a better solution.
Breaking the Linear Iteration Cost Barrier for Some Well-known Conditional Gradient Methods Using MaxIP Data-structures
Conditional gradient methods (CGM) are widely used in modern machine learning. CGM's overall running time usually consists of two parts: the number of iterations and the cost of each iteration. Most efforts focus on reducing the number of iterations as a means to reduce the overall running time. In this work, we focus on improving the per iteration cost of CGM. The bottleneck step in most CGM is maximum inner product search (MaxIP), which requires a linear scan over the parameters. In practice, approximate MaxIP data-structures are found to be helpful heuristics. However, theoretically, nothing is known about the combination of approximate MaxIP data-structures and CGM. In this work, we answer this question positively by providing a formal framework to combine the locality sensitive hashing type approximate MaxIP data-structures with CGM algorithms. As a result, we show the first algorithm, where the cost per iteration is sublinear in the number of parameters, for many fundamental optimization algorithms, e.g., Frank-Wolfe, Herding algorithm, and policy gradient.