Optimization
Homotopy Smoothing for Non-Smooth Problems with Lower Complexity than O(1/\epsilon)
In this paper, we develop a novel {\bf ho}moto{\bf p}y {\bf s}moothing (HOPS) algorithm for solving a family of non-smooth problems that is composed of a non-smooth term with an explicit max-structure and a smooth term or a simple non-smooth term whose proximal mapping is easy to compute. The best known iteration complexity for solving such non-smooth optimization problems is $O(1/\epsilon)$ without any assumption on the strong convexity. In this work, we will show that the proposed HOPS achieved a lower iteration complexity of $\tilde O(1/\epsilon^{1-\theta})$ with $\theta\in(0,1]$ capturing the local sharpness of the objective function around the optimal solutions. To the best of our knowledge, this is the lowest iteration complexity achieved so far for the considered non-smooth optimization problems without strong convexity assumption. The HOPS algorithm employs Nesterov's smoothing technique and Nesterov's accelerated gradient method and runs in stages, which gradually decreases the smoothing parameter in a stage-wise manner until it yields a sufficiently good approximation of the original function. We show that HOPS enjoys a linear convergence for many well-known non-smooth problems (e.g., empirical risk minimization with a piece-wise linear loss function and $\ell_1$ norm regularizer, finding a point in a polyhedron, cone programming, etc). Experimental results verify the effectiveness of HOPS in comparison with Nesterov's smoothing algorithm and the primal-dual style of first-order methods.
SEBOOST - Boosting Stochastic Learning Using Subspace Optimization Techniques
SEBOOST applies a secondary optimization process in the subspace spanned by the last steps and descent directions. The method was inspired by the SESOP optimization method for large-scale problems, and has been adapted for the stochastic learning framework. It can be applied on top of any existing optimization method with no need to tweak the internal algorithm. We show that the method is able to boost the performance of different algorithms, and make them more robust to changes in their hyper-parameters. As the boosting steps of SEBOOST are applied between large sets of descent steps, the additional subspace optimization hardly increases the overall computational burden. We introduce two hyper-parameters that control the balance between the baseline method and the secondary optimization process. The method was evaluated on several deep learning tasks, demonstrating promising results.
Hierarchical Clustering via Spreading Metrics
We study the cost function for hierarchical clusterings introduced by [Dasgupta, 2015] where hierarchies are treated as first-class objects rather than deriving their cost from projections into flat clusters. It was also shown in [Dasgupta, 2015] that a top-down algorithm returns a hierarchical clustering of cost at most (O\left(\alpha n) is the approximation ratio of the Sparsest Cut subroutine used. Thus using the best known approximation algorithm for Sparsest Cut due to Arora-Rao-Vazirani, the top down algorithm returns a hierarchical clustering of cost at most (O\left(\log^{3/2} n\right)) times the cost of the optimal solution. We improve this by giving an (O(\log{n}))-approximation algorithm for this problem. Our main technical ingredients are a combinatorial characterization of ultrametrics induced by this cost function, deriving an Integer Linear Programming (ILP) formulation for this family of ultrametrics, and showing how to iteratively round an LP relaxation of this formulation by using the idea of \emph{sphere growing} which has been extensively used in the context of graph partitioning. We also prove that our algorithm returns an (O(\log{n}))-approximate hierarchical clustering for a generalization of this cost function also studied in [Dasgupta, 2015]. Experiments show that the hierarchies found by using the ILP formulation as well as our rounding algorithm often have better projections into flat clusters than the standard linkage based algorithms. We conclude with an inapproximability result for this problem, namely that no polynomial sized LP or SDP can be used to obtain a constant factor approximation for this problem.
The non-convex Burer-Monteiro approach works on smooth semidefinite programs
Semidefinite programs (SDP's) can be solved in polynomial time by interior point methods, but scalability can be an issue. To address this shortcoming, over a decade ago, Burer and Monteiro proposed to solve SDP's with few equality constraints via rank-restricted, non-convex surrogates. Remarkably, for some applications, local optimization methods seem to converge to global optima of these non-convex surrogates reliably. Although some theory supports this empirical success, a complete explanation of it remains an open question. In this paper, we consider a class of SDP's which includes applications such as max-cut, community detection in the stochastic block model, robust PCA, phase retrieval and synchronization of rotations. We show that the low-rank Burer-Monteiro formulation of SDP's in that class almost never has any spurious local optima.
Bayesian optimization under mixed constraints with a slack-variable augmented Lagrangian
An augmented Lagrangian (AL) can convert a constrained optimization problem into a sequence of simpler (e.g., unconstrained) problems which are then usually solved with local solvers. Recently, surrogate-based Bayesian optimization (BO) sub-solvers have been successfully deployed in the AL framework for a more global search in the presence of inequality constraints; however a drawback was that expected improvement (EI) evaluations relied on Monte Carlo. Here we introduce an alternative slack variable AL, and show that in this formulation the EI may be evaluated with library routines. The slack variables furthermore facilitate equality as well as inequality constraints, and mixtures thereof. We show our new slack ALBO compares favorably to the original. Its superiority over conventional alternatives is reinforced on several new mixed constraint examples.
Dimension-Free Iteration Complexity of Finite Sum Optimization Problems
Many canonical machine learning problems boil down to a convex optimization problem with a finite sum structure. However, whereas much progress has been made in developing faster algorithms for this setting, the inherent limitations of these problems are not satisfactorily addressed by existing lower bounds. Indeed, current bounds focus on first-order optimization algorithms, and only apply in the often unrealistic regime where the number of iterations is less than $\cO(d/n)$ (where $d$ is the dimension and $n$ is the number of samples). In this work, we extend the framework of Arjevani et al. \cite{arjevani2015lower,arjevani2016iteration} to provide new lower bounds, which are dimension-free, and go beyond the assumptions of current bounds, thereby covering standard finite sum optimization methods, e.g., SAG, SAGA, SVRG, SDCA without duality, as well as stochastic coordinate-descent methods, such as SDCA and accelerated proximal SDCA.
SEGA: Variance Reduction via Gradient Sketching
We propose a novel randomized first order optimization method---SEGA (SkEtched GrAdient method)---which progressively throughout its iterations builds a variance-reduced estimate of the gradient from random linear measurements (sketches) of the gradient provided at each iteration by an oracle. In each iteration, SEGA updates the current estimate of the gradient through a sketch-and-project operation using the information provided by the latest sketch, and this is subsequently used to compute an unbiased estimate of the true gradient through a random relaxation procedure. This unbiased estimate is then used to perform a gradient step. Unlike standard subspace descent methods, such as coordinate descent, SEGA can be used for optimization problems with a non-separable proximal term. We provide a general convergence analysis and prove linear convergence for strongly convex objectives. In the special case of coordinate sketches, SEGA can be enhanced with various techniques such as importance sampling, minibatching and acceleration, and its rate is up to a small constant factor identical to the best-known rate of coordinate descent.
DAGs with NO TEARS: Continuous Optimization for Structure Learning
Estimating the structure of directed acyclic graphs (DAGs, also known as Bayesian networks) is a challenging problem since the search space of DAGs is combinatorial and scales superexponentially with the number of nodes. Existing approaches rely on various local heuristics for enforcing the acyclicity constraint. In this paper, we introduce a fundamentally different strategy: we formulate the structure learning problem as a purely continuous optimization problem over real matrices that avoids this combinatorial constraint entirely. This is achieved by a novel characterization of acyclicity that is not only smooth but also exact. The resulting problem can be efficiently solved by standard numerical algorithms, which also makes implementation effortless. The proposed method outperforms existing ones, without imposing any structural assumptions on the graph such as bounded treewidth or in-degree.