Optimization
Approximate Dynamic Programming Finally Performs Well in the Game of Tetris
Tetris is a popular video game that has been widely used as a benchmark for various optimization techniques including approximate dynamic programming (ADP) algorithms. A close look at the literature of this game shows that while ADP algorithms, that have been (almost) entirely based on approximating the value function (value function based), have performed poorly in Tetris, the methods that search directly in the space of policies by learning the policy parameters using an optimization black box, such as the cross entropy (CE) method, have achieved the best reported results. This makes us conjecture that Tetris is a game in which good policies are easier to represent, and thus, learn than their corresponding value functions. So, in order to obtain a good performance with ADP, we should use ADP algorithms that search in a policy space, instead of the more traditional ones that search in a value function space. In this paper, we put our conjecture to test by applying such an ADP algorithm, called classification-based modified policy iteration (CBMPI), to the game of Tetris. Our extensive experimental results show that for the first time an ADP algorithm, namely CBMPI, obtains the best results reported in the literature for Tetris in both small $10\times 10$ and large $10\times 20$ boards. Although the CBMPI's results are similar to those achieved by the CE method in the large board, CBMPI uses considerably fewer (almost 1/10) samples (call to the generative model of the game) than CE.
Efficient Optimization for Sparse Gaussian Process Regression
We propose an efficient discrete optimization algorithm for selecting a subset of training data to induce sparsity for Gaussian process regression. The algorithm estimates this inducing set and the hyperparameters using a single objective, either the marginal likelihood or a variational free energy. The space and time complexity are linear in the training set size, and the algorithm can be applied to large regression problems on discrete or continuous domains. Empirical evaluation shows state-of-art performance in the discrete case and competitive results in the continuous case.
Variational Policy Search via Trajectory Optimization
In order to learn effective control policies for dynamical systems, policy search methods must be able to discover successful executions of the desired task. While random exploration can work well in simple domains, complex and high-dimensional tasks present a serious challenge, particularly when combined with high-dimensional policies that make parameter-space exploration infeasible. We present a method that uses trajectory optimization as a powerful exploration strategy that guides the policy search. A variational decomposition of a maximum likelihood policy objective allows us to use standard trajectory optimization algorithms such as differential dynamic programming, interleaved with standard supervised learning for the policy itself. We demonstrate that the resulting algorithm can outperform prior methods on two challenging locomotion tasks.
Stochastic Convex Optimization with Multiple Objectives
In this paper, we are interested in the development of efficient algorithms for convex optimization problems in the simultaneous presence of multiple objectives and stochasticity in the first-order information. We cast the stochastic multiple objective optimization problem into a constrained optimization problem by choosing one function as the objective and try to bound other objectives by appropriate thresholds. We first examine a two stages exploration-exploitation based algorithm which first approximates the stochastic objectives by sampling and then solves a constrained stochastic optimization problem by projected gradient method.
Learning Chordal Markov Networks by Dynamic Programming
We present an algorithm for finding a chordal Markov network that maximizes any given decomposable scoring function. The algorithm is based on a recursive characterization of clique trees, and it runs in O(4^n) time for n vertices. On an eight-vertex benchmark instance, our implementation turns out to be about ten million times faster than a recently proposed, constraint satisfaction based algorithm (Corander et al., NIPS 2013). Within a few hours, it is able to solve instances up to 18 vertices, and beyond if we restrict the maximum clique size. We also study the performance of a recent integer linear programming algorithm (Bartlett and Cussens, UAI 2013). Our results suggest that, unless we bound the clique sizes, currently only the dynamic programming algorithm is guaranteed to solve instances with around 15 or more vertices.
Partition-wise Linear Models
Region-specific linear models are widely used in practical applications because of their non-linear but highly interpretable model representations. One of the key challenges in their use is non-convexity in simultaneous optimization of regions and region-specific models. This paper proposes novel convex region-specific linear models, which we refer to as partition-wise linear models. Our key ideas are 1) assigning linear models not to regions but to partitions (region-specifiers) and representing region-specific linear models by linear combinations of partition-specific models, and 2) optimizing regions via partition selection from a large number of given partition candidates by means of convex structured regularizations. In addition to providing initialization-free globally-optimal solutions, our convex formulation makes it possible to derive a generalization bound and to use such advanced optimization techniques as proximal methods and decomposition of the proximal maps for sparsity-inducing regularizations. Experimental results demonstrate that our partition-wise linear models perform better than or are at least competitive with state-of-the-art region-specific or locally linear models.
Discrete Graph Hashing
Hashing has emerged as a popular technique for fast nearest neighbor search in gigantic databases. In particular, learning based hashing has received considerable attention due to its appealing storage and search efficiency. However, the performance of most unsupervised learning based hashing methods deteriorates rapidly as the hash code length increases. We argue that the degraded performance is due to inferior optimization procedures used to achieve discrete binary codes. This paper presents a graph-based unsupervised hashing model to preserve the neighborhood structure of massive data in a discrete code space. We cast the graph hashing problem into a discrete optimization framework which directly learns the binary codes. A tractable alternating maximization algorithm is then proposed to explicitly deal with the discrete constraints, yielding high-quality codes to well capture the local neighborhoods. Extensive experiments performed on four large datasets with up to one million samples show that our discrete optimization based graph hashing method obtains superior search accuracy over state-of-the-art unsupervised hashing methods, especially for longer codes.
Stochastic Network Design in Bidirected Trees
We investigate the problem of stochastic network design in bidirected trees. In this problem, an underlying phenomenon (e.g., a behavior, rumor, or disease) starts at multiple sources in a tree and spreads in both directions along its edges. Actions can be taken to increase the probability of propagation on edges, and the goal is to maximize the total amount of spread away from all sources. Our main result is a rounded dynamic programming approach that leads to a fully polynomial-time approximation scheme (FPTAS), that is, an algorithm that can find (1 ε)-optimal solutions for any problem instance in time polynomial in the input size and 1/ε. Our algorithm outperforms competing approaches on a motivating problem from computational sustainability to remove barriers in river networks to restore the health of aquatic ecosystems.
Probabilistic Differential Dynamic Programming
We present a data-driven, probabilistic trajectory optimization framework for systems with unknown dynamics, called Probabilistic Differential Dynamic Programming (PDDP). PDDP takes into account uncertainty explicitly for dynamics models using Gaussian processes (GPs). Based on the second-order local approximation of the value function, PDDP performs Dynamic Programming around a nominal trajectory in Gaussian belief spaces. Different from typical gradient-based policy search methods, PDDP does not require a policy parameterization and learns a locally optimal, time-varying control policy. We demonstrate the effectiveness and efficiency of the proposed algorithm using two nontrivial tasks. Compared with the classical DDP and a state-of-the-art GP-based policy search method, PDDP offers a superior combination of data-efficiency, learning speed, and applicability.
A* Sampling
The problem of drawing samples from a discrete distribution can be converted into a discrete optimization problem. In this work, we show how sampling from a continuous distribution can be converted into an optimization problem over continuous space. Central to the method is a stochastic process recently described in mathematical statistics that we call the Gumbel process. We present a new construction of the Gumbel process and A* sampling, a practical generic sampling algorithm that searches for the maximum of a Gumbel process using A* search. We analyze the correctness and convergence time of A* sampling and demonstrate empirically that it makes more efficient use of bound and likelihood evaluations than the most closely related adaptive rejection sampling-based algorithms.