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 Optimization


Simulated annealing for weighted polygon packing

arXiv.org Artificial Intelligence

In this paper we present a new algorithm for a layout optimization problem: this concerns the placement of weighted polygons inside a circular container, the two objectives being to minimize imbalance of mass and to minimize the radius of the container. This problem carries real practical significance in industrial applications (such as the design of satellites), as well as being of significant theoretical interest. Previous work has dealt with circular or rectangular objects, but here we deal with the more realistic case where objects may be represented as polygons and the polygons are allowed to rotate. We present a solution based on simulated annealing and first test it on instances with known optima. Our results show that the algorithm obtains container radii that are close to optimal. We also compare our method with existing algorithms for the (special) rectangular case. Experimental results show that our approach out-performs these methods in terms of solution quality.


Solving Multiagent Networks Using Distributed Constraint Optimization

AI Magazine

In many cooperative multiagent domains, the effect of local interactions between agents can be compactly represented as a network structure. Given that agents are spread across such a network, agents directly interact only with a small group of neighbors. A distributed constraint optimization problem (DCOP) is a useful framework to reason about such networks of agents. Given agents’ inability to communicate and collaborate in large groups in such networks, we focus on an approach called k-optimality for solving DCOPs. In this approach, agents form groups of one or more agents until no group of k or fewer agents can possibly improve the DCOP solution; we define this type of local optimum, and any algorithm guaranteed to reach such a local optimum, as k-optimal. The article provides an overview of three key results related to koptimality. The first set of results gives worst-case guarantees on the solution quality of k-optima in a DCOP. These guarantees can help determine an appropriate k-optimal algorithm, or possibly an appropriate constraint graph structure, for agents to use in situations where the cost of coordination between agents must be weighed against the quality of the solution reached. The second set of results gives upper bounds on the number of k-optima that can exist in a DCOP. These results are useful in domains where a DCOP must generate a set of solutions rather than a single solution. Finally, we sketch algorithms for k-optimality and provide some experimental results for 1-, 2- and 3-optimal algorithms for several types of DCOPs.


Necessary and Sufficient Conditions for Success of the Nuclear Norm Heuristic for Rank Minimization

arXiv.org Machine Learning

Minimizing the rank of a matrix subject to constraints is a challenging problem that arises in many applications in control theory, machine learning, and discrete geometry. This class of optimization problems, known as rank minimization, is NP-HARD, and for most practical problems there are no efficient algorithms that yield exact solutions. A popular heuristic algorithm replaces the rank function with the nuclear norm--equal to the sum of the singular values--of the decision variable. In this paper, we provide a necessary and sufficient condition that quantifies when this heuristic successfully finds the minimum rank solution of a linear constraint set. We additionally provide a probability distribution over instances of the affine rank minimization problem such that instances sampled from this distribution satisfy our conditions for success with overwhelming probability provided the number of constraints is appropriately large. Finally, we give empirical evidence that these probabilistic bounds provide accurate predictions of the heuristic's performance in non-asymptotic scenarios.


MOOPPS: An Optimization System for Multi Objective Scheduling

arXiv.org Artificial Intelligence

In the current paper, we present an optimization system solving multi objective production scheduling problems (MOOPPS). The identification of Pareto optimal alternatives or at least a close approximation of them is possible by a set of implemented metaheuristics. Necessary control parameters can easily be adjusted by the decision maker as the whole software is fully menu driven. This allows the comparison of different metaheuristic algorithms for the considered problem instances. Results are visualized by a graphical user interface showing the distribution of solutions in outcome space as well as their corresponding Gantt chart representation. The identification of a most preferred solution from the set of efficient solutions is supported by a module based on the aspiration interactive method (AIM). The decision maker successively defines aspiration levels until a single solution is chosen. After successfully competing in the finals in Ronneby, Sweden, the MOOPPS software has been awarded the European Academic Software Award 2002 (http://www.bth.se/llab/easa_2002.nsf)


Variable Neighborhood Search for the University Lecturer-Student Assignment Problem

arXiv.org Artificial Intelligence

The paper presents a study of local search heuristics in general and variable neighborhood search in particular for the resolution of an assignment problem studied in the practical work of universities. Here, students have to be assigned to scientific topics which are proposed and supported by members of staff. The problem involves the optimization under given preferences of students which may be expressed when applying for certain topics. It is possible to observe that variable neighborhood search leads to superior results for the tested problem instances. One instance is taken from an actual case, while others have been generated based on the real world data to support the analysis with a deeper analysis. An extension of the problem has been formulated by integrating a second objective function that simultaneously balances the workload of the members of staff while maximizing utility of the students. The algorithmic approach has been prototypically implemented in a computer system. One important aspect in this context is the application of the research work to problems of other scientific institutions, and therefore the provision of decision support functionalities.


Proposition of the Interactive Pareto Iterated Local Search Procedure - Elements and Initial Experiments

arXiv.org Artificial Intelligence

The article presents an approach to interactively solve multi-objective optimization problems. While the identification of efficient solutions is supported by computational intelligence techniques on the basis of local search, the search is directed by partial preference information obtained from the decision maker. An application of the approach to biobjective portfolio optimization, modeled as the well-known knapsack problem, is reported, and experimental results are reported for benchmark instances taken from the literature. In brief, we obtain encouraging results that show the applicability of the approach to the described problem.


An application of the Threshold Accepting metaheuristic for curriculum based course timetabling

arXiv.org Artificial Intelligence

The article presents a local search approach for the solution of timetabling problems in general, with a particular implementation for competition track 3 of the International Timetabling Competition 2007 (ITC 2007). The heuristic search procedure is based on Threshold Accepting to overcome local optima. A stochastic neighborhood is proposed and implemented, randomly removing and reassigning events from the current solution. The overall concept has been incrementally obtained from a series of experiments, which we describe in each (sub)section of the paper. In result, we successfully derived a potential candidate solution approach for the finals of track 3 of the ITC 2007.


A framework for the interactive resolution of multi-objective vehicle routing problems

arXiv.org Artificial Intelligence

The article presents a framework for the resolution of rich vehicle routing problems which are difficult to address with standard optimization techniques. We use local search on the basis on variable neighborhood search for the construction of the solutions, but embed the techniques in a flexible framework that allows the consideration of complex side constraints of the problem such as time windows, multiple depots, heterogeneous fleets, and, in particular, multiple optimization criteria. In order to identify a compromise alternative that meets the requirements of the decision maker, an interactive procedure is integrated in the resolution of the problem, allowing the modification of the preference information articulated by the decision maker. The framework is prototypically implemented in a computer system. First results of test runs on multiple depot vehicle routing problems with time windows are reported.


A Computational Study of Genetic Crossover Operators for Multi-Objective Vehicle Routing Problem with Soft Time Windows

arXiv.org Artificial Intelligence

The article describes an investigation of the effectiveness of genetic algorithms for multi-objective combinatorial optimization (MOCO) by presenting an application for the vehicle routing problem with soft time windows. The work is motivated by the question, if and how the problem structure influences the effectiveness of different configurations of the genetic algorithm. Computational results are presented for different classes of vehicle routing problems, varying in their coverage with time windows, time window size, distribution and number of customers. The results are compared with a simple, but effective local search approach for multi-objective combinatorial optimization problems.


Factored Value Iteration Converges

arXiv.org Artificial Intelligence

In this paper we propose a novel algorithm, factored value iteration (FVI), for the approximate solution of factored Markov decision processes (fMDPs). The traditional approximate value iteration algorithm is modified in two ways. For one, the least-squares projection operator is modified so that it does not increase max-norm, and thus preserves convergence. The other modification is that we uniformly sample polynomially many samples from the (exponentially large) state space. This way, the complexity of our algorithm becomes polynomial in the size of the fMDP description length. We prove that the algorithm is convergent. We also derive an upper bound on the difference between our approximate solution and the optimal one, and also on the error introduced by sampling. We analyze various projection operators with respect to their computation complexity and their convergence when combined with approximate value iteration.