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Document Summarization Based on Data Reconstruction

AAAI Conferences

Document summarization is of great value to many real world applications, such as snippets generation for search results and news headlines generation. Traditionally, document summarization is implemented by extracting sentences that cover the main topics of a document with a minimum redundancy. In this paper, we take a different perspective from data reconstruction and propose a novel framework named Document Summarization based on Data Reconstruction (DSDR). Specifically, our approach generates a summary which consist of those sentences that can best reconstruct the original document. To model the relationship among sentences, we introduce two objective functions: (1) linear reconstruction, which approximates the document by linear combinations of the selected sentences; (2) nonnegative linear reconstruction, which allows only additive, not subtractive, linear combinations. In this framework, the reconstruction error becomes a natural criterion for measuring the quality of the summary. For each objective function, we develop an efficient algorithm to solve the corresponding optimization problem. Extensive experiments on summarization benchmark data sets DUC 2006 and DUC 2007 demonstrate the effectiveness of our proposed approach.


DUCT: An Upper Confidence Bound Approach to Distributed Constraint Optimization Problems

AAAI Conferences

The Upper Confidence Bounds (UCB) algorithm is a well-known near-optimal strategy for the stochastic multi-armed bandit problem. Its extensions to trees, such as the Upper Confidence Tree (UCT) algorithm, have resulted in good solutions to the problem of Go. This paper introduces DUCT, a distributed algorithm inspired by UCT, for solving Distributed Constraint Optimization Problems (DCOP). Bounds on the solution quality are provided, and experiments show that, compared to existing DCOP approaches, DUCT is able to solve very large problems much more efficiently, or to find significantly higher quality solutions.


Stability Via Convexity and LP Duality in OCF Games

AAAI Conferences

The core is a central solution concept in cooperative game theory, and therefore it is important to know under what conditions the core of a game is guaranteed to be non-empty. Two notions that prove to be very useful in this context are Linear Programming (LP) duality and convexity. In this work, we apply these tools to identify games with overlapping coalitions (OCF games) that admit stable outcomes. We focus on three notions of the core defined in (Chalkiadakis et al. 2010) for such games, namely, the conservative core, the refined core and the optimistic core. First, we show that the conservative core of an OCF game is non-empty if and only if the core of a related classic coalitional game is non-empty. This enables us to improve the result of (Chalkiadakis et al. 2010) by giving a strictly weaker sufficient condition for the non-emptiness of the conservative core. We then use LP duality to characterize OCF games with non-empty refined core; as a corollary, we show that the refined core of a game is non-empty as long as the superadditive cover of its characteristic function is convex. Finally, we identify a large class of OCF games that can be shown to have a non-empty optimistic core using an LP based argument.


Efficient Optimization of Control Libraries

AAAI Conferences

A popular approach to high dimensional control problems in robotics uses a library of candidate โ€œmaneuversโ€ or โ€œtrajectoriesโ€. The library is either evaluated on a fixed number of candidate choices at runtime (e.g. path set selection for planning) or by iterating through a sequence of feasible choices until success is achieved (e.g. grasp selection). The performance of the library relies heavily on the content and order of the sequence of candidates. We propose a provably efficient method to optimize such libraries, leveraging recent advances in optimizing submodular functions of sequences. This approach is demonstrated on two important problems: mobile robot navigation and manipulator grasp set selection. In the first case, performance can be improved by choosing a subset of candidates which optimizes the metric under consideration (cost of traversal). In the second case, performance can be optimized by minimizing the depth in the list that is searched before a successful candidate is found. Our method can be used in both on-line and batch settings with provable performance guarantees, and can be run in an anytime manner to handle real-time constraints.


Computing Equilibria with Two-Player Zero-Sum Continuous Stochastic Games with Switching Controller

AAAI Conferences

Equilibrium computation with continuous games is currently a challenging open task in artificial intelligence. In this paper, we design an iterative algorithm that finds an ฮต-approximate Markov perfect equilibrium with two-player zero-sum continuous stochastic games with switching controller. When the game is polynomial (i.e., utility and state transitions are polynomial functions), our algorithm converges to ฮต = 0 by exploiting semidefinite programming. When the game is not polynomial, the algorithm exploits polynomial approximations and converges to an ฮต value whose upper bound is a function of the maximum approximation error with infinity norm. To our knowledge, this is the first algorithm for equilibrium approximation with arbitrary utility and transition functions providing theoretical guarantees. The algorithm is also empirically evaluated.


Time-Critical Influence Maximization in Social Networks with Time-Delayed Diffusion Process

AAAI Conferences

Influence maximization is a problem of finding a small set of highly influential users in a social network such that the spread of influence under certain propagation models is maximized. In this paper, we consider time-critical influence maximization, in which one wants to maximize influence spread within a given deadline. Since timing is considered in the optimization, we also extend the Independent Cascade (IC) model to incorporate the time delay aspect of influence diffusion in social networks. We show that time-critical influence maximization under the time-delayed IC model maintains desired properties such as submodularity, which allows a greedy algorithm to achieve an approximation ratio of 1-1/e, to circumvent the NP-hardness of the problem. To overcome the inefficiency of the approximation algorithm, we design two heuristic algorithms: the first one is based on a dynamic programming procedure that computes exact influence in tree structures, while the second one converts the problem to one in the original IC model and then applies existing fast heuristics to it. Our simulation results demonstrate that our heuristics achieve the same level of influence spread as the greedy algorithm while running a few orders of magnitude faster, and they also outperform existing algorithms that disregard the deadline constraint and delays in diffusion.


Stochastic Safest and Shortest Path Problems

AAAI Conferences

Optimal solutions to Stochastic Shortest Path Problems (SSPs) usually require that there exists at least one policy that reaches the goal with probability 1 from the initial state. This condition is very strong and prevents from solving many interesting problems, for instance where all possible policies reach some dead-end states with a positive probability. We introduce a more general and richer dual optimization criterion, which minimizes the average (undiscounted) cost of only paths leading to the goal among all policies that maximize the probability to reach the goal. We present policy update equations in the form of dynamic programming for this new dual criterion, which are different from the standard Bellman equations, but produce the same solution if there exists one policy leading to the goal with probability 1 from the initial state. We demonstrate that our equations converge in infinite horizon without any condition on the structure of the problem or on its policies, which actually extends the class of SSPs that can be solved. We experimentally show that our dual criterion provides well-founded solutions to SSPs that can not be solved by the standard criterion, and that using a discount factor with the latter certainly provides solution policies but which are not optimal considering our well-founded criterion.


Online Task Assignment in Crowdsourcing Markets

AAAI Conferences

We explore the problem of assigning heterogeneous tasks to workers with different, unknown skill sets in crowdsourcing markets such as Amazon Mechanical Turk. We first formalize the online task assignment problem, in which a requester has a fixed set of tasks and a budget that specifies how many times he would like each task completed. Workers arrive one at a time (with the same worker potentially arriving multiple times), and must be assigned to a task upon arrival. The goal is to allocate workers to tasks in a way that maximizes the total benefit that the requester obtains from the completed work. Inspired by recent research on the online adwords problem, we present a two-phase exploration-exploitation assignment algorithm and prove that it is competitive with respect to the optimal offline algorithm which has access to the unknown skill levels of each worker. We empirically evaluate this algorithm using data collected on Mechanical Turk and show that it performs better than random assignment or greedy algorithms. To our knowledge, this is the first work to extend the online primal-dual technique used in the online adwords problem to a scenario with unknown parameters, and the first to offer an empirical validation of an online primal-dual algorithm.


Towards Discovering What Patterns Trigger What Labels

AAAI Conferences

In many real applications, especially those involving data objects with complicated semantics, it is generally desirable to discover the relation between patterns in the input space and labels corresponding to different semantics in the output space. This task becomes feasible with MIML (Multi-Instance Multi-Label learning), a recently developed learning framework, where each data object is represented by multiple instances and is allowed to be associated with multiple labels simultaneously. In this paper, we propose KISAR , an MIML algorithm that is able to discover what instances trigger what labels. By considering the fact that highly relevant labels usually share some patterns, we develop a convex optimization formulation and provide an alternating optimization solution. Experiments show that KISAR is able to discover reasonable relations between input patterns and output labels, and achieves performances that are highly competitive with many state-of-the-art MIML algorithms.


Building Contextual Anchor Text Representation using Graph Regularization

AAAI Conferences

Anchor texts are useful complementary description for target pages, widely applied to improve search relevance. The benefits come from the additional information introduced into document representation and the intelligent ways of estimating their relative importance. Previous work on anchor importance estimation treated anchor text independently without considering its context. As a result, the lack of constraints from such context fails to guarantee a stable anchor text representation. We propose an anchor graph regularization approach to incorporate constraints from such context into anchor text weighting process, casting the task into a convex quadratic optimization problem. The constraints draw from the estimation of anchor-anchor, anchor-page, and page-page similarity. Based on any estimators, our approach operates as a post process of refining the estimated anchor weights, making it a plug and play component in search infrastructure. Comparable experiments on standard data sets (TREC 2009 and 2010) demonstrate the efficacy of our approach.