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 Optimization


Local Optimization for Simulation of Natural Motion

AAAI Conferences

I intend to use RL to bring the two together, The Reinforcement Learning (RL) agent interacts with a dynamical and generate motion from the proposed first principles system whose states capture all the relevant information in realistic biomechanical models, and compare the about the current configuration of the agent and its results to the behavior of living creatures. This is a nontrivial environment. By specifying a sequence of actions, the agent problem: biomechanical models are continuous, highdimensional alters the state transitions of this dynamical system. The optimality and nonlinear, and the optimality criteria considered criterion is formalized by a reward function defined in the literature are non-quadratic. In order to address over state-action pairs, and the agent's goal is to maximize these profound challenges, I propose three basic principles the cumulative reward.


Learning sparse gradients for variable selection and dimension reduction

arXiv.org Machine Learning

Variable selection and dimension reduction are two commonly adopted approaches for high-dimensional data analysis, but have traditionally been treated separately. Here we propose an integrated approach, called sparse gradient learning (SGL), for variable selection and dimension reduction via learning the gradients of the prediction function directly from samples. By imposing a sparsity constraint on the gradients, variable selection is achieved by selecting variables corresponding to non-zero partial derivatives, and effective dimensions are extracted based on the eigenvectors of the derived sparse empirical gradient covariance matrix. An error analysis is given for the convergence of the estimated gradients to the true ones in both the Euclidean and the manifold setting. We also develop an efficient forward-backward splitting algorithm to solve the SGL problem, making the framework practically scalable for medium or large datasets. The utility of SGL for variable selection and feature extraction is explicitly given and illustrated on artificial data as well as real-world examples. The main advantages of our method include variable selection for both linear and nonlinear predictions, effective dimension reduction with sparse loadings, and an efficient algorithm for large p, small n problems.


Norm-Product Belief Propagation: Primal-Dual Message-Passing for Approximate Inference

arXiv.org Artificial Intelligence

In this paper we treat both forms of probabilistic inference, estimating marginal probabilities of the joint distribution and finding the most probable assignment, through a unified message-passing algorithm architecture. We generalize the Belief Propagation (BP) algorithms of sum-product and max-product and tree-rewaighted (TRW) sum and max product algorithms (TRBP) and introduce a new set of convergent algorithms based on "convex-free-energy" and Linear-Programming (LP) relaxation as a zero-temprature of a convex-free-energy. The main idea of this work arises from taking a general perspective on the existing BP and TRBP algorithms while observing that they all are reductions from the basic optimization formula of $f + \sum_i h_i$ where the function $f$ is an extended-valued, strictly convex but non-smooth and the functions $h_i$ are extended-valued functions (not necessarily convex). We use tools from convex duality to present the "primal-dual ascent" algorithm which is an extension of the Bregman successive projection scheme and is designed to handle optimization of the general type $f + \sum_i h_i$. Mapping the fractional-free-energy variational principle to this framework introduces the "norm-product" message-passing. Special cases include sum-product and max-product (BP algorithms) and the TRBP algorithms. When the fractional-free-energy is set to be convex (convex-free-energy) the norm-product is globally convergent for estimating of marginal probabilities and for approximating the LP-relaxation. We also introduce another branch of the norm-product, the "convex-max-product". The convex-max-product is convergent (unlike max-product) and aims at solving the LP-relaxation.


Learning to Predict Combinatorial Structures

arXiv.org Artificial Intelligence

The major challenge in designing a discriminative learning algorithm for predicting structured data is to address the computational issues arising from the exponential size of the output space. Existing algorithms make different assumptions to ensure efficient, polynomial time estimation of model parameters. For several combinatorial structures, including cycles, partially ordered sets, permutations and other graph classes, these assumptions do not hold. In this thesis, we address the problem of designing learning algorithms for predicting combinatorial structures by introducing two new assumptions: (i) The first assumption is that a particular counting problem can be solved efficiently. The consequence is a generalisation of the classical ridge regression for structured prediction. (ii) The second assumption is that a particular sampling problem can be solved efficiently. The consequence is a new technique for designing and analysing probabilistic structured prediction models. These results can be applied to solve several complex learning problems including but not limited to multi-label classification, multi-category hierarchical classification, and label ranking.


SPOT: An R Package For Automatic and Interactive Tuning of Optimization Algorithms by Sequential Parameter Optimization

arXiv.org Artificial Intelligence

The sequential parameter optimization (SPOT) package for R is a toolbox for tuning and understanding simulation and optimization algorithms. Model-based investigations are common approaches in simulation and optimization. Sequential parameter optimization has been developed, because there is a strong need for sound statistical analysis of simulation and optimization algorithms. SPOT includes methods for tuning based on classical regression and analysis of variance techniques; tree-based models such as CART and random forest; Gaussian process models (Kriging), and combinations of different meta-modeling approaches. This article exemplifies how SPOT can be used for automatic and interactive tuning.


Global Optimization for Value Function Approximation

arXiv.org Artificial Intelligence

Existing value function approximation methods have been successfully used in many applications, but they often lack useful a priori error bounds. We propose a new approximate bilinear programming formulation of value function approximation, which employs global optimization. The formulation provides strong a priori guarantees on both robust and expected policy loss by minimizing specific norms of the Bellman residual. Solving a bilinear program optimally is NP-hard, but this is unavoidable because the Bellman-residual minimization itself is NP-hard. We describe and analyze both optimal and approximate algorithms for solving bilinear programs. The analysis shows that this algorithm offers a convergent generalization of approximate policy iteration. We also briefly analyze the behavior of bilinear programming algorithms under incomplete samples. Finally, we demonstrate that the proposed approach can consistently minimize the Bellman residual on simple benchmark problems.


MDPs with Unawareness

arXiv.org Artificial Intelligence

Markov decision processes (MDPs) are widely used for modeling decision-making problems in robotics, automated control, and economics. Traditional MDPs assume that the decision maker (DM) knows all states and actions. However, this may not be true in many situations of interest. We define a new framework, MDPs with unawareness (MDPUs) to deal with the possibilities that a DM may not be aware of all possible actions. We provide a complete characterization of when a DM can learn to play near-optimally in an MDPU, and give an algorithm that learns to play near-optimally when it is possible to do so, as efficiently as possible. In particular, we characterize when a near-optimal solution can be found in polynomial time.


Brain-Like Stochastic Search: A Research Challenge and Funding Opportunity

arXiv.org Artificial Intelligence

- Brain-Like Stochastic Search (BLiSS) refers to this task: given a family of utility functions U(u,), where is a vector of parameters or task descriptors, maximize or minimize U with respect to u, using networks (Option Nets) which input and learn to generate good options u stochastically. This paper discusses why this is crucial to brain-like intelligence (an area funded by NSF) and to many applications, and discusses various possibilities for network design and training. Of course, there are many forms of evolutionary computing. There are also classical methods, like Gibbs search and the sophisticated trust region approaches recently developed by Barhen et al and used on the Desert Storm tank routing problem. There are a few neural net designs (like Kohonen nets, but not Hopfield nets) which have had competitive performance on some specialized large-scale optimization problems.


Feature Selection Using Regularization in Approximate Linear Programs for Markov Decision Processes

arXiv.org Artificial Intelligence

Approximate dynamic programming has been used successfully in a large variety of domains, but it relies on a small set of provided approximation features to calculate solutions reliably. Large and rich sets of features can cause existing algorithms to overfit because of a limited number of samples. We address this shortcoming using $L_1$ regularization in approximate linear programming. Because the proposed method can automatically select the appropriate richness of features, its performance does not degrade with an increasing number of features. These results rely on new and stronger sampling bounds for regularized approximate linear programs. We also propose a computationally efficient homotopy method. The empirical evaluation of the approach shows that the proposed method performs well on simple MDPs and standard benchmark problems.


Graph-Structured Multi-task Regression and an Efficient Optimization Method for General Fused Lasso

arXiv.org Machine Learning

We consider the problem of learning a structured multi-task regression, where the output consists of multiple responses that are related by a graph and the correlated response variables are dependent on the common inputs in a sparse but synergistic manner. Previous methods such as l1/l2-regularized multi-task regression assume that all of the output variables are equally related to the inputs, although in many real-world problems, outputs are related in a complex manner. In this paper, we propose graph-guided fused lasso (GFlasso) for structured multi-task regression that exploits the graph structure over the output variables. We introduce a novel penalty function based on fusion penalty to encourage highly correlated outputs to share a common set of relevant inputs. In addition, we propose a simple yet efficient proximal-gradient method for optimizing GFlasso that can also be applied to any optimization problems with a convex smooth loss and the general class of fusion penalty defined on arbitrary graph structures. By exploiting the structure of the non-smooth ''fusion penalty'', our method achieves a faster convergence rate than the standard first-order method, sub-gradient method, and is significantly more scalable than the widely adopted second-order cone-programming and quadratic-programming formulations. In addition, we provide an analysis of the consistency property of the GFlasso model. Experimental results not only demonstrate the superiority of GFlasso over the standard lasso but also show the efficiency and scalability of our proximal-gradient method.