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Convex Optimization for Big Data

arXiv.org Machine Learning

This article reviews recent advances in convex optimization algorithms for Big Data, which aim to reduce the computational, storage, and communications bottlenecks. We provide an overview of this emerging field, describe contemporary approximation techniques like first-order methods and randomization for scalability, and survey the important role of parallel and distributed computation. The new Big Data algorithms are based on surprisingly simple principles and attain staggering accelerations even on classical problems.


Expectation-Maximization for Learning Determinantal Point Processes

arXiv.org Machine Learning

A determinantal point process (DPP) is a probabilistic model of set diversity compactly parameterized by a positive semi-definite kernel matrix. To fit a DPP to a given task, we would like to learn the entries of its kernel matrix by maximizing the log-likelihood of the available data. However, log-likelihood is non-convex in the entries of the kernel matrix, and this learning problem is conjectured to be NP-hard. Thus, previous work has instead focused on more restricted convex learning settings: learning only a single weight for each row of the kernel matrix, or learning weights for a linear combination of DPPs with fixed kernel matrices. In this work we propose a novel algorithm for learning the full kernel matrix. By changing the kernel parameterization from matrix entries to eigenvalues and eigenvectors, and then lower-bounding the likelihood in the manner of expectation-maximization algorithms, we obtain an effective optimization procedure. We test our method on a real-world product recommendation task, and achieve relative gains of up to 16.5% in test log-likelihood compared to the naive approach of maximizing likelihood by projected gradient ascent on the entries of the kernel matrix.


A statistical model for tensor PCA

arXiv.org Machine Learning

We consider the Principal Component Analysis problem for large tensors of arbitrary order $k$ under a single-spike (or rank-one plus noise) model. On the one hand, we use information theory, and recent results in probability theory, to establish necessary and sufficient conditions under which the principal component can be estimated using unbounded computational resources. It turns out that this is possible as soon as the signal-to-noise ratio $\beta$ becomes larger than $C\sqrt{k\log k}$ (and in particular $\beta$ can remain bounded as the problem dimensions increase). On the other hand, we analyze several polynomial-time estimation algorithms, based on tensor unfolding, power iteration and message passing ideas from graphical models. We show that, unless the signal-to-noise ratio diverges in the system dimensions, none of these approaches succeeds. This is possibly related to a fundamental limitation of computationally tractable estimators for this problem. We discuss various initializations for tensor power iteration, and show that a tractable initialization based on the spectrum of the matricized tensor outperforms significantly baseline methods, statistically and computationally. Finally, we consider the case in which additional side information is available about the unknown signal. We characterize the amount of side information that allows the iterative algorithms to converge to a good estimate.


A Heuristic Method for Solving the Problem of Partitioning Graphs with Supply and Demand

arXiv.org Artificial Intelligence

In this paper we present a greedy algorithm for solving the problem of the maximum partitioning of graphs with supply and demand (MPGSD). The goal of the method is to solve the MPGSD for large graphs in a reasonable time limit. This is done by using a two stage greedy algorithm, with two corresponding types of heuristics. The solutions acquired in this way are improved by applying a computationally inexpensive, hill climbing like, greedy correction procedure. In our numeric experiments we analyze different heuristic functions for each stage of the greedy algorithm, and show that their performance is highly dependent on the properties of the specific instance. Our tests show that by exploring a relatively small number of solutions generated by combining different heuristic functions, and applying the proposed correction procedure we can find solutions within only a few percent of the optimal ones.


TRACCS: A Framework for Trajectory-Aware Coordinated Urban Crowd-Sourcing

AAAI Conferences

We investigate the problem of large-scale mobile crowd-tasking, where a large pool of citizen crowd-workers are used to perform a variety of location-specific urban logistics tasks. Current approaches to such mobile crowd-tasking are very decentralized: a crowd-tasking platform usually provides each worker a set of available tasks close to the worker's current location; each worker then independently chooses which tasks she wants to accept and perform. In contrast, we propose TRACCS, a more coordinated task assignment approach, where the crowd-tasking platform assigns a sequence of tasks to each worker, taking into account their expected location trajectory over a wider time horizon, as opposed to just instantaneous location. We formulate such task assignment as an optimization problem, that seeks to maximize the total payoff from all assigned tasks, subject to a maximum bound on the detour (from the expected path) that a worker will experience to complete her assigned tasks. We develop credible computationally-efficient heuristics to address this optimization problem (whose exact solution requires solving a complex integer linear program), and show, via simulations with realistic topologies and commuting patterns, that a specific heuristic (called Greedy-ILS) increases the fraction of assigned tasks by more than 20%, and reduces the average detour overhead by more than 60%, compared to the current decentralized approach.


A Human Computation Framework for Boosting Combinatorial Solvers

AAAI Conferences

The past decade has witnessed the rapid emergence of the We consider a central task in combinatorial materials discovery, field of human computation, along with numerous successful namely the problem of identifying the crystalline applications. Human computation is motivated by problems phases of inorganic compounds based on an analysis of for which automated algorithms cannot yet exceed high-intensity X-ray patterns. In our approach, we integrate human performance (Von Ahn 2005). Indeed, some tasks a state-of-the-art optimization framework based on are naturally and truly easy for humans, while they remain constraint reasoning with a human computation component.


Partition-wise Linear Models

arXiv.org Machine Learning

Region-specific linear models are widely used in practical applications because of their non-linear but highly interpretable model representations. One of the key challenges in their use is non-convexity in simultaneous optimization of regions and region-specific models. This paper proposes novel convex region-specific linear models, which we refer to as partition-wise linear models. Our key ideas are 1) assigning linear models not to regions but to partitions (region-specifiers) and representing region-specific linear models by linear combinations of partition-specific models, and 2) optimizing regions via partition selection from a large number of given partition candidates by means of convex structured regularizations. In addition to providing initialization-free globally-optimal solutions, our convex formulation makes it possible to derive a generalization bound and to use such advanced optimization techniques as proximal methods and decomposition of the proximal maps for sparsity-inducing regularizations. Experimental results demonstrate that our partition-wise linear models perform better than or are at least competitive with state-of-the-art region-specific or locally linear models.


Robust sketching for multiple square-root LASSO problems

arXiv.org Machine Learning

Many learning tasks, such as cross-validation, parameter search, or leave-one-out analysis, involve multiple instances of similar problems, each instance sharing a large part of learning data with the others. We introduce a robust framework for solving multiple square-root LASSO problems, based on a sketch of the learning data that uses low-rank approximations. Our approach allows a dramatic reduction in computational effort, in effect reducing the number of observations from $m$ (the number of observations to start with) to $k$ (the number of singular values retained in the low-rank model), while not sacrificing---sometimes even improving---the statistical performance. Theoretical analysis, as well as numerical experiments on both synthetic and real data, illustrate the efficiency of the method in large scale applications.


Screening Rules for Overlapping Group Lasso

arXiv.org Machine Learning

Recently, to solve large-scale lasso and group lasso problems, screening rules have been developed, the goal of which is to reduce the problem size by efficiently discarding zero coefficients using simple rules independently of the others. However, screening for overlapping group lasso remains an open challenge because the overlaps between groups make it infeasible to test each group independently. In this paper, we develop screening rules for overlapping group lasso. To address the challenge arising from groups with overlaps, we take into account overlapping groups only if they are inclusive of the group being tested, and then we derive screening rules, adopting the dual polytope projection approach. This strategy allows us to screen each group independently of each other. In our experiments, we demonstrate the efficiency of our screening rules on various datasets.


A General Stochastic Algorithmic Framework for Minimizing Expensive Black Box Objective Functions Based on Surrogate Models and Sensitivity Analysis

arXiv.org Machine Learning

We are focusing on bound constrained global optimization problems, whose objective functions are computationally expensive black-box functions and have multiple local minima. The recently popular Metric Stochastic Response Surface (MSRS) algorithm proposed by \cite{Regis2007SRBF} based on adaptive or sequential learning based on response surfaces is revisited and further extended for better performance in case of higher dimensional problems. Specifically, we propose a new way to generate the candidate points which the next function evaluation point is picked from according to the metric criteria, based on a new definition of distance, and prove the global convergence of the corresponding. Correspondingly, a more adaptive implementation of MSRS, named "SO-SA", is presented. "SO-SA" is is more likely to perturb those most sensitive coordinates when generating the candidate points, instead of perturbing all coordinates simultaneously. Numerical experiments on both synthetic problems and real problems demonstrate the advantages of our new algorithm, compared with many state of the art alternatives.}