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 Optimization


Learning Kernels Using Local Rademacher Complexity

Neural Information Processing Systems

We use the notion of local Rademacher complexity to design new algorithms for learning kernels. Our algorithms thereby benefit from the sharper learning bounds based on that notion which, under certain general conditions, guarantee a faster convergence rate. We devise two new learning kernel algorithms: one based on a convex optimization problem for which we give an efficient solution using existing learning kernel techniques, and another one that can be formulated as a DC-programming problem for which we describe a solution in detail. We also report the results of experiments with both algorithms in both binary and multi-class classification tasks.


Curvature and Optimal Algorithms for Learning and Minimizing Submodular Functions

Neural Information Processing Systems

We investigate three related and important problems connected to machine learning, namely approximating a submodular function everywhere, learning a submodular function (in a PAC like setting [26]), and constrained minimization of submodular functions. In all three problems, we provide improved bounds which depend on the โ€œcurvatureโ€ of a submodular function and improve on the previously known best results for these problems [9, 3, 7, 25] when the function is not too curved โ€“ a property which is true of many real-world submodular functions. In the former two problems, we obtain these bounds through a generic black-box transformation (which can potentially work for any algorithm), while in the case of submodular minimization, we propose a framework of algorithms which depend on choosing an appropriate surrogate for the submodular function. In all these cases, we provide almost matching lower bounds. While improved curvature-dependent bounds were shown for monotone submodular maximization [4, 27], the existence of similar improved bounds for the aforementioned problems has been open. We resolve this question in this paper by showing that the same notion of curvature provides these improved results. Empirical experiments add further support to our claims.


Submodular Optimization with Submodular Cover and Submodular Knapsack Constraints

Neural Information Processing Systems

We investigate two new optimization problems -- minimizing a submodular function subject to a submodular lower bound constraint (submodular cover) and maximizing a submodular function subject to a submodular upper bound constraint (submodular knapsack). We are motivated by a number of real-world applications in machine learning including sensor placement and data subset selection, which require maximizing a certain submodular function (like coverage or diversity) while simultaneously minimizing another (like cooperative cost). These problems are often posed as minimizing the difference between submodular functions [9, 25] which is in the worst case inapproximable. We show, however, that by phrasing these problems as constrained optimization, which is more natural for many applications, we achieve a number of bounded approximation guarantees. We also show that both these problems are closely related and an approximation algorithm solving one can be used to obtain an approximation guarantee for the other. We provide hardness results for both problems thus showing that our approximation factors are tight up to log-factors. Finally, we empirically demonstrate the performance and good scalability properties of our algorithms.


Distributed Submodular Maximization: Identifying Representative Elements in Massive Data

Neural Information Processing Systems

Many large-scale machine learning problems (such as clustering, nonparametric learning, kernel machines, etc.) require selecting, out of a massive data set, a manageable yet representative subset. Such problems can often be reduced to maximizing a submodular set function subject to cardinality constraints. Classical approaches require centralized access to the full data set; but for truly large-scale problems, rendering the data centrally is often impractical. In this paper, we consider theproblem of submodular function maximization in a distributed fashion. We develop a simple, two-stage protocol GREEDI, that is easily implemented using MapReducestyle computations. We theoretically analyze our approach, and show, that under certain natural conditions, performance close to the (impractical) centralized approach can be achieved. In our extensive experiments, we demonstrate theeffectiveness of our approach on several applications, including sparse Gaussian process inference and exemplar-based clustering, on tens of millions of data points using Hadoop.


Learning with Invariance via Linear Functionals on Reproducing Kernel Hilbert Space

Neural Information Processing Systems

Incorporating invariance information is important for many learning problems. To exploit invariances, most existing methods resort to approximations that either lead to expensive optimization problems such as semi-definite programming, or rely on separation oracles to retain tractability. Some methods further limit the space of functions and settle for non-convex models. In this paper, we propose a framework for learning in reproducing kernel Hilbert spaces (RKHS) using local invariances that explicitly characterize the behavior of the target function around data instances. These invariances are \emph{compactly} encoded as linear functionals whose value are penalized by some loss function. Based on a representer theorem that we establish, our formulation can be efficiently optimized via a convex program. For the representer theorem to hold, the linear functionals are required to be bounded in the RKHS, and we show that this is true for a variety of commonly used RKHS and invariances. Experiments on learning with unlabeled data and transform invariances show that the proposed method yields better or similar results compared with the state of the art.


Multi-Task Bayesian Optimization

Neural Information Processing Systems

Bayesian optimization has recently been proposed as a framework for automatically tuning the hyperparameters of machine learning models and has been shown to yield state-of-the-art performance with impressive ease and efficiency. In this paper, we explore whether it is possible to transfer the knowledge gained from previous optimizations to new tasks in order to find optimal hyperparameter settings more efficiently. Our approach is based on extending multi-task Gaussian processes to the framework of Bayesian optimization. We show that this method significantly speeds up the optimization process when compared to the standard single-task approach. We further propose a straightforward extension of our algorithm in order to jointly minimize the average error across multiple tasks and demonstrate how this can be used to greatly speed up $k$-fold cross-validation. Lastly, our most significant contribution is an adaptation of a recently proposed acquisition function, entropy search, to the cost-sensitive and multi-task settings. We demonstrate the utility of this new acquisition function by utilizing a small dataset in order to explore hyperparameter settings for a large dataset. Our algorithm dynamically chooses which dataset to query in order to yield the most information per unit cost.


Global MAP-Optimality by Shrinking the Combinatorial Search Area with Convex Relaxation

Neural Information Processing Systems

We consider energy minimization for undirected graphical models, also known as MAP-inference problem for Markov random fields. Although combinatorial methods, which return a provably optimal integral solution of the problem, made a big progress in the past decade, they are still typically unable to cope with large-scale datasets. On the other hand, large scale datasets are typically defined on sparse graphs, and convex relaxation methods, such as linear programming relaxations often provide good approximations to integral solutions. We propose a novel method of combining combinatorial and convex programming techniques to obtain a global solution of the initial combinatorial problem. Based on the information obtained from the solution of the convex relaxation, our method confines application of the combinatorial solver to a small fraction of the initial graphical model, which allows to optimally solve big problems. We demonstrate the power of our approach on a computer vision energy minimization benchmark.


Approximate Dynamic Programming Finally Performs Well in the Game of Tetris

Neural Information Processing Systems

Tetris is a popular video game that has been widely used as a benchmark for various optimization techniques including approximate dynamic programming (ADP) algorithms. A close look at the literature of this game shows that while ADP algorithms, that have been (almost) entirely based on approximating the value function (value function based), have performed poorly in Tetris, the methods that search directly in the space of policies by learning the policy parameters using an optimization black box, such as the cross entropy (CE) method, have achieved the best reported results. This makes us conjecture that Tetris is a game in which good policies are easier to represent, and thus, learn than their corresponding value functions. So, in order to obtain a good performance with ADP, we should use ADP algorithms that search in a policy space, instead of the more traditional ones that search in a value function space. In this paper, we put our conjecture to test by applying such an ADP algorithm, called classification-based modified policy iteration (CBMPI), to the game of Tetris. Our extensive experimental results show that for the first time an ADP algorithm, namely CBMPI, obtains the best results reported in the literature for Tetris in both small $10\times 10$ and large $10\times 20$ boards. Although the CBMPI's results are similar to those achieved by the CE method in the large board, CBMPI uses considerably fewer (almost 1/10) samples (call to the generative model of the game) than CE.


Online learning in episodic Markovian decision processes by relative entropy policy search

Neural Information Processing Systems

We study the problem of online learning in finite episodic Markov decision processes (MDPs)where the loss function is allowed to change between episodes. The natural performance measure in this learning problem is the regret defined as the difference between the total loss of the best stationary policy and the total loss suffered by the learner. We assume that the learner is given access to a finite action space A and the state space X has a layered structure with L layers, so that state transitions are only possible between consecutive layers. We describe a variant of the recently proposed Relative Entropy Policy Search algorithm and show that its regret after T episodes is 2 L X A T log( X A /L) in the bandit setting and 2L T log( X A /L) in the full information setting, given that the learner has perfect knowledge of the transition probabilities of the underlying MDP. These guarantees largely improve previously known results under much milder assumptions andcannot be significantly improved under general assumptions.


Multiclass Total Variation Clustering

Neural Information Processing Systems

Ideas from the image processing literature have recently motivated a new set of clustering algorithms that rely on the concept of total variation. While these algorithms perform well for bi-partitioning tasks, their recursive extensions yield unimpressive results for multiclass clustering tasks. This paper presents a general framework for multiclass total variation clustering that does not rely on recursion. The results greatly outperform previous total variation algorithms and compare well with state-of-the-art NMF approaches.