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 Optimization


The Complexity Landscape of Decompositional Parameters for ILP

AAAI Conferences

Integer Linear Programming (ILP) can be seen as the archetypical problem for NP-complete optimization problems, and a wide range of problems in artificial intelligence are solved in practice via a translation to ILP. Despite its huge range of applications, only few tractable fragments of ILP are known, probably the most prominent of which is based on the notion of total unimodularity. Using entirely different techniques, we identify new tractable fragments of ILP by studying structural parameterizations of the constraint matrix within the framework of parameterized complexity. In particular, we show that ILP is fixed-parameter tractable when parameterized by the treedepth of the constraint matrix and the maximum absolute value of any coefficient occurring in the ILP instance. Together with matching hardness results for the more general parameter treewidth, we draw a detailed complexity landscape of ILP w.r.t. decompositional parameters defined on the constraint matrix.


Optimizing Personalized Email Filtering Thresholds to Mitigate Sequential Spear Phishing Attacks

AAAI Conferences

Highly targeted spear phishing attacks are increasingly common, and have been implicated in many major security breeches. Email filtering systems are the first line of defense against such attacks. These filters are typically configured with uniform thresholds for deciding whether or not to allow a message to be delivered to a user. However, users have very significant differences in both their susceptibility to phishing attacks as well as their access to critical information and credentials that can cause damage. Recent work has considered setting personalized thresholds for individual users based on a Stackelberg game model. We consider two important extensions of the previous model. First, in our model user values can be substitutable, modeling cases where multiple users provide access to the same information or credential. Second, we consider attackers who make sequential attack plans based on the outcome of previous attacks. Our analysis starts from scenarios where there is only one credential and then extends to more general scenarios with multiple credentials. For single-credential scenarios, we demonstrate that the optimal defense strategy can be found by solving a binary combinatorial optimization problem called PEDS. For multiple-credential scenarios, we formulate it as a bilevel optimization problem for finding the optimal defense strategy and then reduce it to a single level optimization problem called PEMS using complementary slackness conditions. Experimental results show that both PEDS and PEMS lead to significant higher defender utilities than two existing benchmarks in different parameter settings. Also, both PEDS and PEMS are more robust than the existing benchmarks considering uncertainties.


Optimal Aggregation of Uncertain Preferences

AAAI Conferences

A paradigmatic problem in social choice theory deals with the aggregation of subjective preferences of individuals --- represented as rankings of alternatives --- into a social ranking. We are interested in settings where individuals are uncertain about their own preferences, and represent their uncertainty as distributions over rankings. Under the classic objective of minimizing the (expected) sum of Kendall tau distances between the input rankings and the output ranking, we establish that preference elicitation is surprisingly straightforward and near-optimal solutions can be obtained in polynomial time. We show, both in theory and using real data, that ignoring uncertainty altogether can lead to suboptimal outcomes.


Rules for Choosing Societal Tradeoffs

AAAI Conferences

We study the societal tradeoffs problem, where a set of voters each submit their ideal tradeoff value between each pair of activities (e.g., "using a gallon of gasoline is as bad as creating 2 bags of landfill trash"), and these are then aggregated into the societal tradeoff vector using a rule. We introduce the family of distance-based rules and show that these can be justified as maximum likelihood estimators of the truth. Within this family, we single out the logarithmic distance-based rule as especially appealing based on a social-choice-theoretic axiomatization. We give an efficient algorithm for executing this rule as well as an approximate hill climbing algorithm, and evaluate these experimentally.


One Size Does Not Fit All: A Game-Theoretic Approach for Dynamically and Effectively Screening for Threats

AAAI Conferences

An effective way of preventing attacks in secure areas is to screen for threats (people, objects) before entry, e.g., screening of airport passengers. However, screening every entity at the same level may be both ineffective and undesirable. The challenge then is to find a dynamic approach for randomized screening, allowing for more effective use of limited screening resources, leading to improved security. We address this challenge with the following contributions: (1) a threat screening game (TSG) model for general screening domains; (2) an NP-hardness proof for computing the optimal strategy of TSGs; (3) a scheme for decomposing TSGs into subgames to improve scalability; (4) a novel algorithm that exploits a compact game representation to efficiently solve TSGs, providing the optimal solution under certain conditions; and (5) an empirical comparison of our proposed algorithm against the current state-of-the-art optimal approach for large-scale game-theoretic resource allocation problems.


From Duels to Battlefields: Computing Equilibria of Blotto and Other Games

AAAI Conferences

We study the problem of computing Nash equilibria of zero-sum games.Many natural zero-sum games have exponentially many strategies, but highly structured payoffs. For example, in the well-studied Colonel Blotto game (introduced by Borel in 1921), players must divide a pool of troops among a set of battlefields with the goal of winning (i.e., having more troops in) a majority. The Colonel Blotto game is commonly used for analyzing a wide range of applications from the U.S presidential election, to innovative technology competitions, toadvertisement, to sports.However, because of the size of the strategy space, standard methods for computing equilibria of zero-sum games fail to be computationally feasible.Indeed, despite its importance, only few solutions for special variants of the problem are known. In this paper we show how to compute equilibria of Colonel Blotto games. Moreover, our approach takes the form of a general reduction: to find a Nash equilibrium of a zero-sum game, it suffices to design a separation oracle for the strategy polytope of any bilinear game that is payoff-equivalent. We then apply this technique to obtain the first polytime algorithms for a variety of games. In addition to Colonel Blotto, we also show how to compute equilibria in an infinite-strategy variant called the General Lotto game; this involves showing how to prune the strategy space to a finite subset before applying our reduction. We also consider the class of dueling games, first introduced by Immorlica et al. (2011). We show that our approach provably extends the class of dueling games for which equilibria can be computed: we introduce a new dueling game, the matching duel, on which prior methods fail to be computationally feasible but upon which our reduction can be applied.


Autonomous Electricity Trading Using Time-of-Use Tariffs in a Competitive Market

AAAI Conferences

This paper studies the impact of Time-Of-Use (TOU) tariffs in a competitive electricity market place. Specifically, it focuses on the question of how should an autonomous broker agent optimize TOU tariffs in a competitive retail market, and what is the impact of such tariffs on the economy. We formalize the problem of TOU tariff optimization and propose an algorithm for approximating its solution. We extensively experiment with our algorithm in a large-scale, detailed electricity retail markets simulation of the Power Trading Agent Competition (Power TAC) and: 1) find that our algorithm results in 15% peak-demand reduction, 2) find that its peak-flattening results in greater profit and/or profit-share for the broker and allows it to win against the 1st and 2nd place brokers from the Power TAC 2014 finals, and 3) analyze several economic implications of using TOU tariffs in competitive retail markets.


From Tweets to Wellness: Wellness Event Detection from Twitter Streams

AAAI Conferences

Social media platforms have become the most popular means for users to share what is happening around them. The abundance and growing usage of social media has resulted in a large repository of users' social posts, which provides a stethoscope for inferring individuals' lifestyle and wellness. As users' social accounts implicitly reflect their habits, preferences, and feelings, it is feasible for us to monitor and understand the wellness of users by harvesting social media data towards a healthier lifestyle. As a first step towards accomplishing this goal, we propose to automatically extract wellness events from users' published social contents. Existing approaches for event extraction are not applicable to personal wellness events due to its domain nature characterized by plenty of noise and variety in data, insufficient samples, and inter-relation among events.To tackle these problems, we propose an optimization learning framework that utilizes the content information of microblogging messages as well as the relations between event categories. By imposing a sparse constraint on the learning model, we also tackle the problems arising from noise and variation in microblogging texts. Experimental results on a real-world dataset from Twitter have demonstrated the superior performance of our framework.


Blurring the Boundary Between Man and Machines: Are Humans the New Supercomputer?

#artificialintelligence

Humans routinely solve problems of immense computational complexity by intuitively forming simple, low-dimensional heuristic strategies. Citizen science (or crowd sourcing) is a way of exploiting this ability by presenting scientific research problems to non-experts. 'Gamification'--the application of game elements in a non-game context--is an effective tool with which to enable citizen scientists to provide solutions to research problems. The citizen science games Foldit3, EteRNA and EyeWire have been used successfully to study protein and RNA folding and neuron mapping, but so far gamification has not been applied to problems in quantum physics. Here we report on Quantum Moves, an online platform gamifying optimization problems in quantum physics.


Dropping Convexity for Faster Semi-definite Optimization

arXiv.org Machine Learning

We study the minimization of a convex function $f(X)$ over the set of $n\times n$ positive semi-definite matrices, but when the problem is recast as $\min_U g(U) := f(UU^\top)$, with $U \in \mathbb{R}^{n \times r}$ and $r \leq n$. We study the performance of gradient descent on $g$---which we refer to as Factored Gradient Descent (FGD)---under standard assumptions on the original function $f$. We provide a rule for selecting the step size and, with this choice, show that the local convergence rate of FGD mirrors that of standard gradient descent on the original $f$: i.e., after $k$ steps, the error is $O(1/k)$ for smooth $f$, and exponentially small in $k$ when $f$ is (restricted) strongly convex. In addition, we provide a procedure to initialize FGD for (restricted) strongly convex objectives and when one only has access to $f$ via a first-order oracle; for several problem instances, such proper initialization leads to global convergence guarantees. FGD and similar procedures are widely used in practice for problems that can be posed as matrix factorization. To the best of our knowledge, this is the first paper to provide precise convergence rate guarantees for general convex functions under standard convex assumptions.