Optimization
Anchor-Free Correlated Topic Modeling: Identifiability and Algorithm
Huang, Kejun, Fu, Xiao, Sidiropoulos, Nikolaos D.
In topic modeling, many algorithms that guarantee identifiability of the topics have been developed under the premise that there exist anchor words -- i.e., words that only appear (with positive probability) in one topic. Follow-up work has resorted to three or higher-order statistics of the data corpus to relax the anchor word assumption. Reliable estimates of higher-order statistics are hard to obtain, however, and the identification of topics under those models hinges on uncorrelatedness of the topics, which can be unrealistic. This paper revisits topic modeling based on second-order moments, and proposes an anchor-free topic mining framework. The proposed approach guarantees the identification of the topics under a much milder condition compared to the anchor-word assumption, thereby exhibiting much better robustness in practice. The associated algorithm only involves one eigen-decomposition and a few small linear programs. This makes it easy to implement and scale up to very large problem instances. Experiments using the TDT2 and Reuters-21578 corpus demonstrate that the proposed anchor-free approach exhibits very favorable performance (measured using coherence, similarity count, and clustering accuracy metrics) compared to the prior art.
Variational Inference in Mixed Probabilistic Submodular Models
Djolonga, Josip, Tschiatschek, Sebastian, Krause, Andreas
We consider the problem of variational inference in probabilistic models with both log-submodular and log-supermodular higher-order potentials. These models can represent arbitrary distributions over binary variables, and thus generalize the commonly used pairwise Markov random fields and models with log-supermodular potentials only, for which efficient approximate inference algorithms are known. While inference in the considered models is #P-hard in general, we present efficient approximate algorithms exploiting recent advances in the field of discrete optimization. We demonstrate the effectiveness of our approach in a large set of experiments, where our model allows reasoning about preferences over sets of items with complements and substitutes.
Learning from Rational Behavior: Predicting Solutions to Unknown Linear Programs
Jabbari, Shahin, Rogers, Ryan M., Roth, Aaron, Wu, Steven Z.
We define and study the problem of predicting the solution to a linear program (LP) given only partial information about its objective and constraints. This generalizes the problem of learning to predict the purchasing behavior of a rational agent who has an unknown objective function, that has been studied under the name "Learning from Revealed Preferences". We give mistake bound learning algorithms in two settings: in the first, the objective of the LP is known to the learner but there is an arbitrary, fixed set of constraints which are unknown. Each example is defined by an additional known constraint and the goal of the learner is to predict the optimal solution of the LP given the union of the known and unknown constraints. This models the problem of predicting the behavior of a rational agent whose goals are known, but whose resources are unknown. In the second setting, the objective of the LP is unknown, and changing in a controlled way. The constraints of the LP may also change every day, but are known. An example is given by a set of constraints and partial information about the objective, and the task of the learner is again to predict the optimal solution of the partially known LP.
Learning Tree Structured Potential Games
Many real phenomena, including behaviors, involve strategic interactions that can be learned from data. We focus on learning tree structured potential games where equilibria are represented by local maxima of an underlying potential function. We cast the learning problem within a max margin setting and show that the problem is NP-hard even when the strategic interactions form a tree. We develop a variant of dual decomposition to estimate the underlying game and demonstrate with synthetic and real decision/voting data that the game theoretic perspective (carving out local maxima) enables meaningful recovery.
SEBOOST - Boosting Stochastic Learning Using Subspace Optimization Techniques
Richardson, Elad, Herskovitz, Rom, Ginsburg, Boris, Zibulevsky, Michael
We present SEBOOST, a technique for boosting the performance of existing stochastic optimization methods. SEBOOST applies a secondary optimization process in the subspace spanned by the last steps and descent directions. The method was inspired by the SESOP optimization method for large-scale problems, and has been adapted for the stochastic learning framework. It can be applied on top of any existing optimization method with no need to tweak the internal algorithm. We show that the method is able to boost the performance of different algorithms, and make them more robust to changes in their hyper-parameters. As the boosting steps of SEBOOST are applied between large sets of descent steps, the additional subspace optimization hardly increases the overall computational burden. We introduce two hyper-parameters that control the balance between the baseline method and the secondary optimization process. The method was evaluated on several deep learning tasks, demonstrating promising results.
Optimal Tagging with Markov Chain Optimization
Rosenfeld, Nir, Globerson, Amir
Many information systems use tags and keywords to describe and annotate content. These allow for efficient organization and categorization of items, as well as facilitate relevant search queries. As such, the selected set of tags for an item can have a considerable effect on the volume of traffic that eventually reaches an item. In tagging systems where tags are exclusively chosen by an item's owner, who in turn is interested in maximizing traffic, a principled approach for assigning tags can prove valuable. In this paper we introduce the problem of optimal tagging, where the task is to choose a subset of tags for a new item such that the probability of browsing users reaching that item is maximized. We formulate the problem by modeling traffic using a Markov chain, and asking how transitions in this chain should be modified to maximize traffic into a certain state of interest. The resulting optimization problem involves maximizing a certain function over subsets, under a cardinality constraint. We show that the optimization problem is NP-hard, but has a (1-1/e)-approximation via a simple greedy algorithm due to monotonicity and submodularity. Furthermore, the structure of the problem allows for an efficient computation of the greedy step. To demonstrate the effectiveness of our method, we perform experiments on three tagging datasets, and show that the greedy algorithm outperforms other baselines.
Convex Two-Layer Modeling with Latent Structure
Ganapathiraman, Vignesh, Zhang, Xinhua, Yu, Yaoliang, Wen, Junfeng
Unsupervised learning of structured predictors has been a long standing pursuit in machine learning. Recently a conditional random field auto-encoder has been proposed in a two-layer setting, allowing latent structured representation to be automatically inferred. Aside from being nonconvex, it also requires the demanding inference of normalization. In this paper, we develop a convex relaxation of two-layer conditional model which captures latent structure and estimates model parameters, jointly and optimally. We further expand its applicability by resorting to a weaker form of inference---maximum a-posteriori. The flexibility of the model is demonstrated on two structures based on total unimodularity---graph matching and linear chain. Experimental results confirm the promise of the method.
Homotopy Smoothing for Non-Smooth Problems with Lower Complexity than $O(1/\epsilon)$
Xu, Yi, Yan, Yan, Lin, Qihang, Yang, Tianbao
In this paper, we develop a novel {\bf ho}moto{\bf p}y {\bf s}moothing (HOPS) algorithm for solving a family of non-smooth problems that is composed of a non-smooth term with an explicit max-structure and a smooth term or a simple non-smooth term whose proximal mapping is easy to compute. The best known iteration complexity for solving such non-smooth optimization problems is $O(1/\epsilon)$ without any assumption on the strong convexity. In this work, we will show that the proposed HOPS achieved a lower iteration complexity of $\tilde O(1/\epsilon^{1-\theta})$ with $\theta\in(0,1]$ capturing the local sharpness of the objective function around the optimal solutions. To the best of our knowledge, this is the lowest iteration complexity achieved so far for the considered non-smooth optimization problems without strong convexity assumption. The HOPS algorithm employs Nesterov's smoothing technique and Nesterov's accelerated gradient method and runs in stages, which gradually decreases the smoothing parameter in a stage-wise manner until it yields a sufficiently good approximation of the original function. We show that HOPS enjoys a linear convergence for many well-known non-smooth problems (e.g., empirical risk minimization with a piece-wise linear loss function and $\ell_1$ norm regularizer, finding a point in a polyhedron, cone programming, etc). Experimental results verify the effectiveness of HOPS in comparison with Nesterov's smoothing algorithm and the primal-dual style of first-order methods.
Linear-Memory and Decomposition-Invariant Linearly Convergent Conditional Gradient Algorithm for Structured Polytopes
Garber, Dan, Garber, Dan, Meshi, Ofer
Recently, several works have shown that natural modifications of the classical conditional gradient method (aka Frank-Wolfe algorithm) for constrained convex optimization, provably converge with a linear rate when the feasible set is a polytope, and the objective is smooth and strongly-convex. However, all of these results suffer from two significant shortcomings: i) large memory requirement due to the need to store an explicit convex decomposition of the current iterate, and as a consequence, large running-time overhead per iteration ii) the worst case convergence rate depends unfavorably on the dimension In this work we present a new conditional gradient variant and a corresponding analysis that improves on both of the above shortcomings. In particular, both memory and computation overheads are only linear in the dimension, and in addition, in case the optimal solution is sparse, the new convergence rate replaces a factor which is at least linear in the dimension in previous works, with a linear dependence on the number of non-zeros in the optimal solution At the heart of our method, and corresponding analysis, is a novel way to compute decomposition-invariant away-steps. While our theoretical guarantees do not apply to any polytope, they apply to several important structured polytopes that capture central concepts such as paths in graphs, perfect matchings in bipartite graphs, marginal distributions that arise in structured prediction tasks, and more. Our theoretical findings are complemented by empirical evidence that shows that our method delivers state-of-the-art performance.
Bayesian Optimization with a Finite Budget: An Approximate Dynamic Programming Approach
Lam, Remi, Willcox, Karen, Wolpert, David H.
We consider the problem of optimizing an expensive objective function when a finite budget of total evaluations is prescribed. In that context, the optimal solution strategy for Bayesian optimization can be formulated as a dynamic programming instance. This results in a complex problem with uncountable, dimension-increasing state space and an uncountable control space. We show how to approximate the solution of this dynamic programming problem using rollout, and propose rollout heuristics specifically designed for the Bayesian optimization setting. We present numerical experiments showing that the resulting algorithm for optimization with a finite budget outperforms several popular Bayesian optimization algorithms.