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Learning Tree Structured Potential Games

Neural Information Processing Systems

Many real phenomena, including behaviors, involve strategic interactions that can be learned from data. We focus on learning tree structured potential games where equilibria are represented by local maxima of an underlying potential function. We cast the learning problem within a max margin setting and show that the problem is NP-hard even when the strategic interactions form a tree. We develop a variant of dual decomposition to estimate the underlying game and demonstrate with synthetic and real decision/voting data that the game theoretic perspective (carving out local maxima) enables meaningful recovery.


SEBOOST - Boosting Stochastic Learning Using Subspace Optimization Techniques

Neural Information Processing Systems

We present SEBOOST, a technique for boosting the performance of existing stochastic optimization methods. SEBOOST applies a secondary optimization process in the subspace spanned by the last steps and descent directions. The method was inspired by the SESOP optimization method for large-scale problems, and has been adapted for the stochastic learning framework. It can be applied on top of any existing optimization method with no need to tweak the internal algorithm. We show that the method is able to boost the performance of different algorithms, and make them more robust to changes in their hyper-parameters. As the boosting steps of SEBOOST are applied between large sets of descent steps, the additional subspace optimization hardly increases the overall computational burden. We introduce two hyper-parameters that control the balance between the baseline method and the secondary optimization process. The method was evaluated on several deep learning tasks, demonstrating promising results.


Optimal Tagging with Markov Chain Optimization

Neural Information Processing Systems

Many information systems use tags and keywords to describe and annotate content. These allow for efficient organization and categorization of items, as well as facilitate relevant search queries. As such, the selected set of tags for an item can have a considerable effect on the volume of traffic that eventually reaches an item. In tagging systems where tags are exclusively chosen by an item's owner, who in turn is interested in maximizing traffic, a principled approach for assigning tags can prove valuable. In this paper we introduce the problem of optimal tagging, where the task is to choose a subset of tags for a new item such that the probability of browsing users reaching that item is maximized. We formulate the problem by modeling traffic using a Markov chain, and asking how transitions in this chain should be modified to maximize traffic into a certain state of interest. The resulting optimization problem involves maximizing a certain function over subsets, under a cardinality constraint. We show that the optimization problem is NP-hard, but has a (1-1/e)-approximation via a simple greedy algorithm due to monotonicity and submodularity. Furthermore, the structure of the problem allows for an efficient computation of the greedy step. To demonstrate the effectiveness of our method, we perform experiments on three tagging datasets, and show that the greedy algorithm outperforms other baselines.


Convex Two-Layer Modeling with Latent Structure

Neural Information Processing Systems

Unsupervised learning of structured predictors has been a long standing pursuit in machine learning. Recently a conditional random field auto-encoder has been proposed in a two-layer setting, allowing latent structured representation to be automatically inferred. Aside from being nonconvex, it also requires the demanding inference of normalization. In this paper, we develop a convex relaxation of two-layer conditional model which captures latent structure and estimates model parameters, jointly and optimally. We further expand its applicability by resorting to a weaker form of inference---maximum a-posteriori. The flexibility of the model is demonstrated on two structures based on total unimodularity---graph matching and linear chain. Experimental results confirm the promise of the method.


Homotopy Smoothing for Non-Smooth Problems with Lower Complexity than $O(1/\epsilon)$

Neural Information Processing Systems

In this paper, we develop a novel {\bf ho}moto{\bf p}y {\bf s}moothing (HOPS) algorithm for solving a family of non-smooth problems that is composed of a non-smooth term with an explicit max-structure and a smooth term or a simple non-smooth term whose proximal mapping is easy to compute. The best known iteration complexity for solving such non-smooth optimization problems is $O(1/\epsilon)$ without any assumption on the strong convexity. In this work, we will show that the proposed HOPS achieved a lower iteration complexity of $\tilde O(1/\epsilon^{1-\theta})$ with $\theta\in(0,1]$ capturing the local sharpness of the objective function around the optimal solutions. To the best of our knowledge, this is the lowest iteration complexity achieved so far for the considered non-smooth optimization problems without strong convexity assumption. The HOPS algorithm employs Nesterov's smoothing technique and Nesterov's accelerated gradient method and runs in stages, which gradually decreases the smoothing parameter in a stage-wise manner until it yields a sufficiently good approximation of the original function. We show that HOPS enjoys a linear convergence for many well-known non-smooth problems (e.g., empirical risk minimization with a piece-wise linear loss function and $\ell_1$ norm regularizer, finding a point in a polyhedron, cone programming, etc). Experimental results verify the effectiveness of HOPS in comparison with Nesterov's smoothing algorithm and the primal-dual style of first-order methods.


Linear-Memory and Decomposition-Invariant Linearly Convergent Conditional Gradient Algorithm for Structured Polytopes

Neural Information Processing Systems

Recently, several works have shown that natural modifications of the classical conditional gradient method (aka Frank-Wolfe algorithm) for constrained convex optimization, provably converge with a linear rate when the feasible set is a polytope, and the objective is smooth and strongly-convex. However, all of these results suffer from two significant shortcomings: i) large memory requirement due to the need to store an explicit convex decomposition of the current iterate, and as a consequence, large running-time overhead per iteration ii) the worst case convergence rate depends unfavorably on the dimension In this work we present a new conditional gradient variant and a corresponding analysis that improves on both of the above shortcomings. In particular, both memory and computation overheads are only linear in the dimension, and in addition, in case the optimal solution is sparse, the new convergence rate replaces a factor which is at least linear in the dimension in previous works, with a linear dependence on the number of non-zeros in the optimal solution At the heart of our method, and corresponding analysis, is a novel way to compute decomposition-invariant away-steps. While our theoretical guarantees do not apply to any polytope, they apply to several important structured polytopes that capture central concepts such as paths in graphs, perfect matchings in bipartite graphs, marginal distributions that arise in structured prediction tasks, and more. Our theoretical findings are complemented by empirical evidence that shows that our method delivers state-of-the-art performance.


Bayesian Optimization with a Finite Budget: An Approximate Dynamic Programming Approach

Neural Information Processing Systems

We consider the problem of optimizing an expensive objective function when a finite budget of total evaluations is prescribed. In that context, the optimal solution strategy for Bayesian optimization can be formulated as a dynamic programming instance. This results in a complex problem with uncountable, dimension-increasing state space and an uncountable control space. We show how to approximate the solution of this dynamic programming problem using rollout, and propose rollout heuristics specifically designed for the Bayesian optimization setting. We present numerical experiments showing that the resulting algorithm for optimization with a finite budget outperforms several popular Bayesian optimization algorithms.


Regularized Nonlinear Acceleration

Neural Information Processing Systems

We describe a convergence acceleration technique for generic optimization problems. Our scheme computes estimates of the optimum from a nonlinear average of the iterates produced by any optimization method. The weights in this average are computed via a simple and small linear system, whose solution can be updated online. This acceleration scheme runs in parallel to the base algorithm, providing improved estimates of the solution on the fly, while the original optimization method is running. Numerical experiments are detailed on classical classification problems.


Optimizing affinity-based binary hashing using auxiliary coordinates

Neural Information Processing Systems

In supervised binary hashing, one wants to learn a function that maps a high-dimensional feature vector to a vector of binary codes, for application to fast image retrieval. This typically results in a difficult optimization problem, nonconvex and nonsmooth, because of the discrete variables involved. Much work has simply relaxed the problem during training, solving a continuous optimization, and truncating the codes a posteriori. This gives reasonable results but is quite suboptimal. Recent work has tried to optimize the objective directly over the binary codes and achieved better results, but the hash function was still learned a posteriori, which remains suboptimal. We propose a general framework for learning hash functions using affinity-based loss functions that uses auxiliary coordinates. This closes the loop and optimizes jointly over the hash functions and the binary codes so that they gradually match each other. The resulting algorithm can be seen as an iterated version of the procedure of optimizing first over the codes and then learning the hash function. Compared to this, our optimization is guaranteed to obtain better hash functions while being not much slower, as demonstrated experimentally in various supervised datasets. In addition, our framework facilitates the design of optimization algorithms for arbitrary types of loss and hash functions.


A Unified Approach for Learning the Parameters of Sum-Product Networks

Neural Information Processing Systems

We present a unified approach for learning the parameters of Sum-Product networks (SPNs). We prove that any complete and decomposable SPN is equivalent to a mixture of trees where each tree corresponds to a product of univariate distributions. Based on the mixture model perspective, we characterize the objective function when learning SPNs based on the maximum likelihood estimation (MLE) principle and show that the optimization problem can be formulated as a signomial program. We construct two parameter learning algorithms for SPNs by using sequential monomial approximations (SMA) and the concave-convex procedure (CCCP), respectively. The two proposed methods naturally admit multiplicative updates, hence effectively avoiding the projection operation. With the help of the unified framework, we also show that, in the case of SPNs, CCCP leads to the same algorithm as Expectation Maximization (EM) despite the fact that they are different in general.