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 Optimization


The Linear Programming Approach to Reach-Avoid Problems for Markov Decision Processes

Journal of Artificial Intelligence Research

One of the most fundamental problems in Markov decision processes is analysis and control synthesis for safety and reachability specifications. We consider the stochastic reach-avoid problem, in which the objective is to synthesize a control policy to maximize the probability of reaching a target set at a given time, while staying in a safe set at all prior times. We characterize the solution to this problem through an infinite dimensional linear program. We then develop a tractable approximation to the infinite dimensional linear program through finite dimensional approximations of the decision space and constraints. For a large class of Markov decision processes modeled by Gaussian mixtures kernels we show that through a proper selection of the finite dimensional space, one can further reduce the computational complexity of the resulting linear program. We validate the proposed method and analyze its potential with numerical case studies.


Steps Toward Robust Artificial Intelligence

AI Magazine

Recent advances in artificial intelligence are encouraging governments and corporations to deploy AI in high-stakes settings including driving cars autonomously, managing the power grid, trading on stock exchanges, and controlling autonomous weapons systems. Such applications require AI methods to be robust to both the known unknowns (those uncertain aspects of the world about which the computer can reason explicitly) and the unknown unknowns (those aspects of the world that are not captured by the systemโ€™s models). This article discusses recent progress in AI and then describes eight ideas related to robustness that are being pursued within the AI research community. While these ideas are a start, we need to devote more attention to the challenges of dealing with the known and unknown unknowns. These issues are fascinating, because they touch on the fundamental question of how finite systems can survive and thrive in a complex and dangerous world


How is Distributed ADMM Affected by Network Topology?

arXiv.org Machine Learning

When solving consensus optimization problems over a graph, there is often an explicit characterization of the convergence rate of Gradient Descent (GD) using the spectrum of the graph Laplacian. The same type of problems under the Alternating Direction Method of Multipliers (ADMM) are, however, poorly understood. For instance, simple but important non-strongly-convex consensus problems have not yet being analyzed, especially concerning the dependency of the convergence rate on the graph topology. Recently, for a non-strongly-convex consensus problem, a connection between distributed ADMM and lifted Markov chains was proposed, followed by a conjecture that ADMM is faster than GD by a square root factor in its convergence time, in close analogy to the mixing speedup achieved by lifting several Markov chains. Nevertheless, a proof of such a claim is is still lacking. Here we provide a full characterization of the convergence of distributed over-relaxed ADMM for the same type of consensus problem in terms of the topology of the underlying graph. Our results provide explicit formulas for optimal parameter selection in terms of the second largest eigenvalue of the transition matrix of the graph's random walk. Another consequence of our results is a proof of the aforementioned conjecture, which interestingly, we show it is valid for any graph, even the ones whose random walks cannot be accelerated via Markov chain lifting.


On Noisy Negative Curvature Descent: Competing with Gradient Descent for Faster Non-convex Optimization

arXiv.org Machine Learning

The Hessian-vector product has been utilized to find a second-order stationary solution with strong complexity guarantee (e.g., almost linear time complexity in the problem's dimensionality). In this paper, we propose to further reduce the number of Hessian-vector products for faster non-convex optimization. Previous algorithms need to approximate the smallest eigen-value with a sufficient precision (e.g., $\epsilon_2\ll 1$) in order to achieve a sufficiently accurate second-order stationary solution (i.e., $\lambda_{\min}(\nabla^2 f(\x))\geq -\epsilon_2)$. In contrast, the proposed algorithms only need to compute the smallest eigen-vector approximating the corresponding eigen-value up to a small power of current gradient's norm. As a result, it can dramatically reduce the number of Hessian-vector products during the course of optimization before reaching first-order stationary points (e.g., saddle points). The key building block of the proposed algorithms is a novel updating step named the NCG step, which lets a noisy negative curvature descent compete with the gradient descent. We show that the worst-case time complexity of the proposed algorithms with their favorable prescribed accuracy requirements can match the best in literature for achieving a second-order stationary point but with an arguably smaller per-iteration cost. We also show that the proposed algorithms can benefit from inexact Hessian by developing their variants accepting inexact Hessian under a mild condition for achieving the same goal. Moreover, we develop a stochastic algorithm for a finite or infinite sum non-convex optimization problem. To the best of our knowledge, the proposed stochastic algorithm is the first one that converges to a second-order stationary point in {\it high probability} with a time complexity independent of the sample size and almost linear in dimensionality.


Large-Scale Quadratically Constrained Quadratic Program via Low-Discrepancy Sequences

arXiv.org Machine Learning

We consider the problem of solving a large-scale Quadratically Constrained Quadratic Program. Such problems occur naturally in many scientific and web applications. Although there are efficient methods which tackle this problem, they are mostly not scalable. In this paper, we develop a method that transforms the quadratic constraint into a linear form by sampling a set of low-discrepancy points. The transformed problem can then be solved by applying any state-of-the-art large-scale quadratic programming solvers. We show the convergence of our approximate solution to the true solution as well as some finite sample error bounds. Experimental results are also shown to prove scalability as well as improved quality of approximation in practice.


Dynamic Assortment Personalization in High Dimensions

arXiv.org Machine Learning

We study the problem of dynamic assortment personalization with large, heterogeneous populations and wide arrays of products, and demonstrate the importance of structural priors for effective, efficient large-scale personalization. Assortment personalization is the problem of choosing, for each individual or consumer segment (type), a best assortment of products, ads, or other offerings (items) so as to maximize revenue. This problem is central to revenue management in e-commerce, online advertising, and multi-location brick-and-mortar retail, where both items and types can number in the millions. We formulate the dynamic assortment personalization problem as a discrete-contextual bandit with $m$ contexts (customer types) and exponentially many arms (assortments of the $n$ items). We assume that each type's preferences follow a simple parametric model with $n$ parameters. In all, there are $mn$ parameters, and existing literature suggests that order optimal regret scales as $mn$. However, the data required to estimate so many parameters is orders of magnitude larger than the data available in most revenue management applications; and the optimal regret under these models is unacceptably high. In this paper, we impose a natural structure on the problem -- a small latent dimension, or low rank. In the static setting, we show that this model can be efficiently learned from surprisingly few interactions, using a time- and memory-efficient optimization algorithm that converges globally whenever the model is learnable. In the dynamic setting, we show that structure-aware dynamic assortment personalization can have regret that is an order of magnitude smaller than structure-ignorant approaches. We validate our theoretical results empirically.


Sparse Hierarchical Regression with Polynomials

arXiv.org Machine Learning

We present a novel method for exact hierarchical sparse polynomial regression. Our regressor is that degree $r$ polynomial which depends on at most $k$ inputs, counting at most $\ell$ monomial terms, which minimizes the sum of the squares of its prediction errors. The previous hierarchical sparse specification aligns well with modern big data settings where many inputs are not relevant for prediction purposes and the functional complexity of the regressor needs to be controlled as to avoid overfitting. We present a two-step approach to this hierarchical sparse regression problem. First, we discard irrelevant inputs using an extremely fast input ranking heuristic. Secondly, we take advantage of modern cutting plane methods for integer optimization to solve our resulting reduced hierarchical $(k, \ell)$-sparse problem exactly. The ability of our method to identify all $k$ relevant inputs and all $\ell$ monomial terms is shown empirically to experience a phase transition. Crucially, the same transition also presents itself in our ability to reject all irrelevant features and monomials as well. In the regime where our method is statistically powerful, its computational complexity is interestingly on par with Lasso based heuristics. The presented work fills a void in terms of a lack of powerful disciplined nonlinear sparse regression methods in high-dimensional settings. Our method is shown empirically to scale to regression problems with $n\approx 10,000$ observations for input dimension $p\approx 1,000$.


L1-norm Kernel PCA

arXiv.org Machine Learning

We present the first model and algorithm for L1-norm kernel PCA. While L2-norm kernel PCA has been widely studied, there has been no work on L1-norm kernel PCA. For this non-convex and non-smooth problem, we offer geometric understandings through reformulations and present an efficient algorithm where the kernel trick is applicable. To attest the efficiency of the algorithm, we provide a convergence analysis including linear rate of convergence. Moreover, we prove that the output of our algorithm is a local optimal solution to the L1-norm kernel PCA problem. We also numerically show its robustness when extracting principal components in the presence of influential outliers, as well as its runtime comparability to L2-norm kernel PCA. Lastly, we introduce its application to outlier detection and show that the L1-norm kernel PCA based model outperforms especially for high dimensional data.


Sparse High-Dimensional Regression: Exact Scalable Algorithms and Phase Transitions

arXiv.org Machine Learning

We present a novel binary convex reformulation of the sparse regression problem that constitutes a new duality perspective. We devise a new cutting plane method and provide evidence that it can solve to provable optimality the sparse regression problem for sample sizes n and number of regressors p in the 100,000s, that is two orders of magnitude better than the current state of the art, in seconds. The ability to solve the problem for very high dimensions allows us to observe new phase transition phenomena. Contrary to traditional complexity theory which suggests that the difficulty of a problem increases with problem size, the sparse regression problem has the property that as the number of samples $n$ increases the problem becomes easier in that the solution recovers 100% of the true signal, and our approach solves the problem extremely fast (in fact faster than Lasso), while for small number of samples n, our approach takes a larger amount of time to solve the problem, but importantly the optimal solution provides a statistically more relevant regressor. We argue that our exact sparse regression approach presents a superior alternative over heuristic methods available at present.


GIANT: Globally Improved Approximate Newton Method for Distributed Optimization

arXiv.org Machine Learning

For distributed computing environments, we consider the canonical machine learning problem of empirical risk minimization (ERM) with quadratic regularization, and we propose a distributed and communication-efficient Newton-type optimization method. At every iteration, each worker locally finds an Approximate NewTon (ANT) direction, and then it sends this direction to the main driver. The driver, then, averages all the ANT directions received from workers to form a Globally Improved ANT (GIANT) direction. GIANT naturally exploits the trade-offs between local computations and global communications in that more local computations result in fewer overall rounds of communications. GIANT is highly communication efficient in that, for $d$-dimensional data uniformly distributed across $m$ workers, it has $4$ or $6$ rounds of communication and $O (d \log m)$ communication complexity per iteration. Theoretically, we show that GIANT's convergence rate is faster than first-order methods and existing distributed Newton-type methods. From a practical point-of-view, a highly beneficial feature of GIANT is that it has only one tuning parameter---the iterations of the local solver for computing an ANT direction. This is indeed in sharp contrast with many existing distributed Newton-type methods, as well as popular first-order methods, which have several tuning parameters, and whose performance can be greatly affected by the specific choices of such parameters. In this light, we empirically demonstrate the superior performance of GIANT compared with other competing methods.