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Query-Efficient Hard-label Black-box Attack:An Optimization-based Approach

arXiv.org Artificial Intelligence

We study the problem of attacking a machine learning model in the hard-label black-box setting, where no model information is revealed except that the attacker can make queries to probe the corresponding hard-label decisions. This is a very challenging problem since the direct extension of state-of-the-art white-box attacks (e.g., CW or PGD) to the hard-label black-box setting will require minimizing a non-continuous step function, which is combinatorial and cannot be solved by a gradient-based optimizer. The only current approach is based on random walk on the boundary, which requires lots of queries and lacks convergence guarantees. We propose a novel way to formulate the hard-label black-box attack as a real-valued optimization problem which is usually continuous and can be solved by any zeroth order optimization algorithm. For example, using the Randomized Gradient-Free method, we are able to bound the number of iterations needed for our algorithm to achieve stationary points. We demonstrate that our proposed method outperforms the previous random walk approach to attacking convolutional neural networks on MNIST, CIFAR, and ImageNet datasets. More interestingly, we show that the proposed algorithm can also be used to attack other discrete and non-continuous machine learning models, such as Gradient Boosting Decision Trees (GBDT).


Convergence Rate of Block-Coordinate Maximization Burer-Monteiro Method for Solving Large SDPs

arXiv.org Machine Learning

Semidefinite programming (SDP) with equality constraints arise in many optimization and machine learning problems, such as Max-Cut, community detection and robust PCA. Although SDPs can be solved to arbitrary precision in polynomial time, generic convex solvers do not scale well with the dimension of the problem. In order to address this issue, Burer and Monteiro \cite{burer2003nonlinear} proposed to reduce the dimension of the problem by appealing to a low-rank factorization, and solve the subsequent non-convex problem instead. It is well-understood that the resulting non-convex problem acts as a reliable surrogate to the original SDP, and can be efficiently solved using the block-coordinate maximization method. Despite its simplicity, remarkable success, and wide use in practice, the theoretical understanding of the convergence of this method is limited. We prove that the block-coordinate maximization algorithm applied to the non-convex Burer-Monteiro approach enjoys a global sublinear rate without any assumptions on the problem, and a local linear convergence rate despite no local maxima is locally strongly concave. We illustrate our results through examples and numerical experiments.


Negative Momentum for Improved Game Dynamics

arXiv.org Machine Learning

Games generalize the optimization paradigm by introducing different objective functions for different optimizing agents, known as players. Generative Adversarial Networks (GANs) are arguably the most popular game formulation in recent machine learning literature. GANs achieve great results on generating realistic natural images, however they are known for being difficult to train. Training them involves finding a Nash equilibrium, typically performed using gradient descent on the two players' objectives. Game dynamics can induce rotations that slow down convergence to a Nash equilibrium, or prevent it altogether. We provide a theoretical analysis of the game dynamics. Our analysis, supported by experiments, shows that gradient descent with a negative momentum term can improve the convergence properties of some GANs.


Statistical Inference with Local Optima

arXiv.org Machine Learning

We study the statistical properties of an estimator derived by applying a gradient ascent method with multiple initializations to a multi-modal likelihood function. We derive the population quantity that is the target of this estimator and study the properties of confidence intervals (CIs) constructed from asymptotic normality and the bootstrap approach. In particular, we analyze the coverage deficiency due to finite number of random initializations. We also investigate the CIs by inverting the likelihood ratio test, the score test, and the Wald test, and we show that the resulting CIs may be very different. We provide a summary of the uncertainties that we need to consider while making inference about the population. Note that we do not provide a solution to the problem of multiple local maxima; instead, our goal is to investigate the effect from local maxima on the behavior of our estimator. In addition, we analyze the performance of the EM algorithm under random initializations and derive the coverage of a CI with a finite number of initializations. Finally, we extend our analysis to a nonparametric mode hunting problem.


A survey on policy search algorithms for learning robot controllers in a handful of trials

arXiv.org Machine Learning

Most policy search algorithms require thousands of training episodes to find an effective policy, which is often infeasible with a physical robot. This survey article focuses on the extreme other end of the spectrum: how can a robot adapt with only a handful of trials (a dozen) and a few minutes? By analogy with the word "big-data", we refer to this challenge as "micro-data reinforcement learning". We show that a first strategy is to leverage prior knowledge on the policy structure (e.g., dynamic movement primitives), on the policy parameters (e.g., demonstrations), or on the dynamics (e.g., simulators). A second strategy is to create data-driven surrogate models of the expected reward (e.g., Bayesian optimization) or the dynamical model (e.g., model-based policy search), so that the policy optimizer queries the model instead of the real system. Overall, all successful micro-data algorithms combine these two strategies by varying the kind of model and prior knowledge. The current scientific challenges essentially revolve around scaling up to complex robots (e.g., humanoids), designing generic priors, and optimizing the computing time.


Last-Iterate Convergence: Zero-Sum Games and Constrained Min-Max Optimization

arXiv.org Machine Learning

Motivated by applications in Game Theory, Optimization, and Generative Adversarial Networks, recent work of Daskalakis et al. and Liang and Stokes has established that a variant of the widely used Gradient Descent/Ascent procedure, called "Optimistic Gradient Descent/Ascent (OGDA)", exhibits last-iterate convergence to saddle points in {\em unconstrained} convex-concave min-max optimization problems. We show that the same holds true in the more general problem of {\em constrained} min-max optimization under a variant of the Multiplicative-Weights-Update method called "Optimistic Multiplicative-Weights Update (OMWU)". The generality of the constrained problem, which in particular captures all Linear Programming, requires fundamentally different techniques for analyzing the progress of OMWU towards min-max solutions. We show that OMWU monotonically improves the Kullback-Leibler divergence of the current iterate to the (appropriately normalized) min-max solution until it enters a neighborhood of the solution. Inside that neighborhood we show that OMWU becomes a contracting map converging to the exact solution. We experiment with zero-sum games to measure how the convergence rate scales with the dimension.


TherML: Thermodynamics of Machine Learning

arXiv.org Machine Learning

In this work we offer a framework for reasoning about a wide class of existing objectives in machine learning. We develop a formal correspondence between this work and thermodynamics and discuss its implications.


Maximally Invariant Data Perturbation as Explanation

arXiv.org Machine Learning

While several feature scoring methods are proposed to explain the output of complex machine learning models, most of them lack formal mathematical definitions. In this study, we propose a novel definition of the feature score using the maximally invariant data perturbation, which is inspired from the idea of adversarial example. In adversarial example, one seeks the smallest data perturbation that changes the model's output. In our proposed approach, we consider the opposite: we seek the maximally invariant data perturbation that does not change the model's output. In this way, we can identify important input features as the ones with small allowable data perturbations. To find the maximally invariant data perturbation, we formulate the problem as linear programming. The experiment on the image classification with VGG16 shows that the proposed method could identify relevant parts of the images effectively.


Moving Objects Analytics: Survey on Future Location & Trajectory Prediction Methods

arXiv.org Machine Learning

Nowadays, huge amounts of tracking data in the mobility domain are being generated by Global Positioning System (GPS) enabled devices and collected in data repositories; tracked moving entities could be pedestrians, cars, vessels, planes, animals, robots, etc. These datasets constitute a rich source for inferring mobility patterns and characteristics for a wide spectrum of novel applications and services, from social networking applications [5][46] to aviation traffic monitoring [61][67]. During the recent years, this kind of information has attracted great interest by data scientists, both in industry and in academia, and is being used in order to extract useful knowledge about what, how and for how long the moving entities are conducting individual activities related with specific circumstances. The most challenging task is to make this information actionable, by means of exploiting historical mobility patterns in order to gauge how the moving entities may evolve in short-or long-term, whether the individual forecasted movement is typical or anomalous, whether there exists a high probability for congestion in the near future, etc. As a consequence, predictive analytics over mobility data has become increasingly important and turns out to be a'hot' field in several application domains [4][74][111]. The problem of predictive analytics over mobility data finds two broad categories of application scenarios. The first scenario involves cases where the moving entities are traced in real-time to produce analytics and compute short-term predictions, which are time-critical and need immediate response. The prediction includes either location-or trajectory-related tasks.


An Empirical Approach For Probing the Definiteness of Kernels

arXiv.org Machine Learning

Models like support vector machines or Gaussian process regression often require positive semi-definite kernels. These kernels may be based on distance functions. While definiteness is proven for common distances and kernels, a proof for a new kernel may require too much time and effort for users who simply aim at practical usage. Furthermore, designing definite distances or kernels may be equally intricate. Finally, models can be enabled to use indefinite kernels. This may deteriorate the accuracy or computational cost of the model. Hence, an efficient method to determine definiteness is required. We propose an empirical approach. We show that sampling as well as optimization with an evolutionary algorithm may be employed to determine definiteness. We provide a proof-of-concept with 16 different distance measures for permutations. Our approach allows to disprove definiteness if a respective counter-example is found. It can also provide an estimate of how likely it is to obtain indefinite kernel matrices. This provides a simple, efficient tool to decide whether additional effort should be spent on designing/selecting a more suitable kernel or algorithm.