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 Optimization


Inducing Equilibria via Incentives: Simultaneous Design-and-Play Ensures Global Convergence

arXiv.org Artificial Intelligence

To regulate a social system comprised of self-interested agents, economic incentives are often required to induce a desirable outcome. This incentive design problem naturally possesses a bilevel structure, in which a designer modifies the rewards of the agents with incentives while anticipating the response of the agents, who play a non-cooperative game that converges to an equilibrium. The existing bilevel optimization algorithms raise a dilemma when applied to this problem: anticipating how incentives affect the agents at equilibrium requires solving the equilibrium problem repeatedly, which is computationally inefficient; bypassing the time-consuming step of equilibrium-finding can reduce the computational cost, but may lead the designer to a sub-optimal solution. To address such a dilemma, we propose a method that tackles the designer's and agents' problems simultaneously in a single loop. Specifically, at each iteration, both the designer and the agents only move one step. Nevertheless, we allow the designer to gradually learn the overall influence of the incentives on the agents, which guarantees optimality after convergence. The convergence rate of the proposed scheme is also established for a broad class of games.


Trajectory Inference via Mean-field Langevin in Path Space

arXiv.org Artificial Intelligence

Trajectory inference aims at recovering the dynamics of a population from snapshots of its temporal marginals. To solve this task, a min-entropy estimator relative to the Wiener measure in path space was introduced by Lavenant et al. arXiv:2102.09204, and shown to consistently recover the dynamics of a large class of drift-diffusion processes from the solution of an infinite dimensional convex optimization problem. In this paper, we introduce a grid-free algorithm to compute this estimator. Our method consists in a family of point clouds (one per snapshot) coupled via Schr\"odinger bridges which evolve with noisy gradient descent. We study the mean-field limit of the dynamics and prove its global convergence to the desired estimator. Overall, this leads to an inference method with end-to-end theoretical guarantees that solves an interpretable model for trajectory inference. We also present how to adapt the method to deal with mass variations, a useful extension when dealing with single cell RNA-sequencing data where cells can branch and die.


Equal Experience in Recommender Systems

arXiv.org Artificial Intelligence

We explore the fairness issue that arises in recommender systems. Biased data due to inherent stereotypes of particular groups (e.g., male students' average rating on mathematics is often higher than that on humanities, and vice versa for females) may yield a limited scope of suggested items to a certain group of users. Our main contribution lies in the introduction of a novel fairness notion (that we call equal experience), which can serve to regulate such unfairness in the presence of biased data. The notion captures the degree of the equal experience of item recommendations across distinct groups. We propose an optimization framework that incorporates the fairness notion as a regularization term, as well as introduce computationally-efficient algorithms that solve the optimization. Experiments on synthetic and benchmark real datasets demonstrate that the proposed framework can indeed mitigate such unfairness while exhibiting a minor degradation of recommendation accuracy.


Fairness via Adversarial Attribute Neighbourhood Robust Learning

arXiv.org Artificial Intelligence

Improving fairness between privileged and less-privileged sensitive attribute groups (e.g, {race, gender}) has attracted lots of attention. To enhance the model performs uniformly well in different sensitive attributes, we propose a principled \underline{R}obust \underline{A}dversarial \underline{A}ttribute \underline{N}eighbourhood (RAAN) loss to debias the classification head and promote a fairer representation distribution across different sensitive attribute groups. The key idea of RAAN is to mitigate the differences of biased representations between different sensitive attribute groups by assigning each sample an adversarial robust weight, which is defined on the representations of adversarial attribute neighbors, i.e, the samples from different protected groups. To provide efficient optimization algorithms, we cast the RAAN into a sum of coupled compositional functions and propose a stochastic adaptive (Adam-style) and non-adaptive (SGD-style) algorithm framework SCRAAN with provable theoretical guarantee. Extensive empirical studies on fairness-related benchmark datasets verify the effectiveness of the proposed method.


ProSky: NEAT Meets NOMA-mmWave in the Sky of 6G

arXiv.org Artificial Intelligence

Rendering to their abilities to provide ubiquitous connectivity, flexibly and cost effectively, unmanned aerial vehicles (UAVs) have been getting more and more research attention. To take the UAVs' performance to the next level, however, they need to be merged with some other technologies like non-orthogonal multiple access (NOMA) and millimeter wave (mmWave), which both promise high spectral efficiency (SE). As managing UAVs efficiently may not be possible using model-based techniques, another key innovative technology that UAVs will inevitably need to leverage is artificial intelligence (AI). Designing an AI-based technique that adaptively allocates radio resources and places UAVs in 3D space to meet certain communication objectives, however, is a tough row to hoe. In this paper, we propose a neuroevolution of augmenting topologies NEAT framework, referred to as ProSky, to manage NOMA-mmWave-UAV networks. ProSky exhibits a remarkable performance improvement over a model-based method. Moreover, ProSky learns 5.3 times faster than and outperforms, in both SE and energy efficiency EE while being reasonably fair, a deep reinforcement learning DRL based scheme. The ProSky source code is accessible to use here: https://github.com/Fouzibenfaid/ProSky


Constrained Deployment Optimization in Integrated Access and Backhaul Networks

arXiv.org Artificial Intelligence

Integrated access and backhaul (IAB) is one of the promising techniques for 5G networks and beyond (6G), in which the same node/hardware is used to provide both backhaul and cellular services in a multi-hop fashion. Due to the sensitivity of the backhaul links with high rate/reliability demands, proper network planning is needed to make the IAB network performing appropriately and as good as possible. In this paper, we study the effect of deployment optimization on the coverage of IAB networks. We concentrate on the cases where, due to either geographical or interference management limitations, unconstrained IAB node placement is not feasible in some areas. To that end, we propose various millimeter wave (mmWave) blocking-aware constrained deployment optimization approaches. Our results indicate that, even with limitations on deployment optimization, network planning boosts the coverage of IAB networks considerably.


Zero-Order One-Point Estimate with Distributed Stochastic Gradient-Tracking Technique

arXiv.org Artificial Intelligence

In this work, we consider a distributed multi-agent stochastic optimization problem, where each agent holds a local objective function that is smooth and convex, and that is subject to a stochastic process. The goal is for all agents to collaborate to find a common solution that optimizes the sum of these local functions. With the practical assumption that agents can only obtain noisy numerical function queries at exactly one point at a time, we extend the distributed stochastic gradient-tracking method to the bandit setting where we don't have an estimate of the gradient, and we introduce a zero-order (ZO) one-point estimate (1P-DSGT). We analyze the convergence of this novel technique for smooth and convex objectives using stochastic approximation tools, and we prove that it converges almost surely to the optimum. We then study the convergence rate for when the objectives are additionally strongly convex. We obtain a rate of $O(\frac{1}{\sqrt{k}})$ after a sufficient number of iterations $k > K_2$ which is usually optimal for techniques utilizing one-point estimators. We also provide a regret bound of $O(\sqrt{k})$, which is exceptionally good compared to the aforementioned techniques. We further illustrate the usefulness of the proposed technique using numerical experiments.


Improving Sharpness-Aware Minimization with Fisher Mask for Better Generalization on Language Models

arXiv.org Artificial Intelligence

Fine-tuning large pretrained language models on a limited training corpus usually suffers from poor generalization. Prior works show that the recently-proposed sharpness-aware minimization (SAM) optimization method can improve the model generalization. However, SAM adds a perturbation to each model parameter equally (but not all parameters contribute equally to the optimization of training), which we argue is sub-optimal and will lead to excessive computation. In this paper, we propose a novel optimization procedure, namely FSAM, which introduces a Fisher mask to improve the efficiency and performance of SAM. In short, instead of adding perturbation to all parameters, FSAM uses the Fisher information to identity the important parameters and formulates a Fisher mask to obtain the sparse perturbation, i.e., making the optimizer focus on these important parameters. Experiments on various tasks in GLUE and SuperGLUE benchmarks show that FSAM consistently outperforms the vanilla SAM by 0.67~1.98 average score among four different pretrained models. We also empirically show that FSAM works well in other complex scenarios, e.g., fine-tuning on generation tasks or limited training data. Encouragingly, when training data is limited, FSAM improves the SAM by a large margin, i.e., up to 15.1.


Zeroth-Order Hard-Thresholding: Gradient Error vs. Expansivity

arXiv.org Artificial Intelligence

$\ell_0$ constrained optimization is prevalent in machine learning, particularly for high-dimensional problems, because it is a fundamental approach to achieve sparse learning. Hard-thresholding gradient descent is a dominant technique to solve this problem. However, first-order gradients of the objective function may be either unavailable or expensive to calculate in a lot of real-world problems, where zeroth-order (ZO) gradients could be a good surrogate. Unfortunately, whether ZO gradients can work with the hard-thresholding operator is still an unsolved problem. To solve this puzzle, in this paper, we focus on the $\ell_0$ constrained black-box stochastic optimization problems, and propose a new stochastic zeroth-order gradient hard-thresholding (SZOHT) algorithm with a general ZO gradient estimator powered by a novel random support sampling. We provide the convergence analysis of SZOHT under standard assumptions. Importantly, we reveal a conflict between the deviation of ZO estimators and the expansivity of the hard-thresholding operator, and provide a theoretical minimal value of the number of random directions in ZO gradients. In addition, we find that the query complexity of SZOHT is independent or weakly dependent on the dimensionality under different settings. Finally, we illustrate the utility of our method on a portfolio optimization problem as well as black-box adversarial attacks.


Travel the Same Path: A Novel TSP Solving Strategy

arXiv.org Artificial Intelligence

In this paper, we provide a novel strategy for solving Traveling Salesman Problem, which is a famous combinatorial optimization problem studied intensely in the TCS community. In particular, we consider the imitation learning framework, which helps a deterministic algorithm making good choices whenever it needs to, resulting in a speed up while maintaining the exactness of the solution without suffering from the unpredictability and a potential large deviation. Furthermore, we demonstrate a strong generalization ability of a graph neural network trained under the imitation learning framework. Specifically, the model is capable of solving a large instance of TSP faster than the baseline while has only seen small TSP instances when training.