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 Optimization


A Semismooth Newton Stochastic Proximal Point Algorithm with Variance Reduction

arXiv.org Machine Learning

We develop an implementable stochastic proximal point (SPP) method for a class of weakly convex, composite optimization problems. The proposed stochastic proximal point algorithm incorporates a variance reduction mechanism and the resulting SPP updates are solved using an inexact semismooth Newton framework. We establish detailed convergence results that take the inexactness of the SPP steps into account and that are in accordance with existing convergence guarantees of (proximal) stochastic variance-reduced gradient methods. Numerical experiments show that the proposed algorithm competes favorably with other state-of-the-art methods and achieves higher robustness with respect to the step size selection.


Learning Adaptive Evolutionary Computation for Solving Multi-Objective Optimization Problems

arXiv.org Artificial Intelligence

Multi-objective evolutionary algorithms (MOEAs) are widely used to solve multi-objective optimization problems. The algorithms rely on setting appropriate parameters to find good solutions. However, this parameter tuning could be very computationally expensive in solving non-trial (combinatorial) optimization problems. This paper proposes a framework that integrates MOEAs with adaptive parameter control using Deep Reinforcement Learning (DRL). The DRL policy is trained to adaptively set the values that dictate the intensity and probability of mutation for solutions during optimization. We test the proposed approach with a simple benchmark problem and a real-world, complex warehouse design and control problem. The experimental results demonstrate the advantages of our method in terms of solution quality and computation time to reach good solutions. In addition, we show the learned policy is transferable, i.e., the policy trained on a simple benchmark problem can be directly applied to solve the complex warehouse optimization problem, effectively, without the need for retraining.


A Multi-Transformation Evolutionary Framework for Influence Maximization in Social Networks

arXiv.org Artificial Intelligence

Influence maximization is a crucial issue for mining the deep information of social networks, which aims to select a seed set from the network to maximize the number of influenced nodes. To evaluate the influence spread of a seed set efficiently, existing studies have proposed transformations with lower computational costs to replace the expensive Monte Carlo simulation process. These alternate transformations, based on network prior knowledge, induce different search behaviors with similar characteristics to various perspectives. Specifically, it is difficult for users to determine a suitable transformation a priori. This article proposes a multi-transformation evolutionary framework for influence maximization (MTEFIM) with convergence guarantees to exploit the potential similarities and unique advantages of alternate transformations and to avoid users manually determining the most suitable one. In MTEFIM, multiple transformations are optimized simultaneously as multiple tasks. Each transformation is assigned an evolutionary solver. Three major components of MTEFIM are conducted via: 1) estimating the potential relationship across transformations based on the degree of overlap across individuals of different populations, 2) transferring individuals across populations adaptively according to the inter-transformation relationship, and 3) selecting the final output seed set containing all the transformation's knowledge. The effectiveness of MTEFIM is validated on both benchmarks and real-world social networks. The experimental results show that MTEFIM can efficiently utilize the potentially transferable knowledge across multiple transformations to achieve highly competitive performance compared to several popular IM-specific methods. The implementation of MTEFIM can be accessed at https://github.com/xiaofangxd/MTEFIM.


Optimal Conservative Offline RL with General Function Approximation via Augmented Lagrangian

arXiv.org Artificial Intelligence

Offline reinforcement learning (RL), which refers to decision-making from a previously-collected dataset of interactions, has received significant attention over the past years. Much effort has focused on improving offline RL practicality by addressing the prevalent issue of partial data coverage through various forms of conservative policy learning. While the majority of algorithms do not have finite-sample guarantees, several provable conservative offline RL algorithms are designed and analyzed within the single-policy concentrability framework that handles partial coverage. Yet, in the nonlinear function approximation setting where confidence intervals are difficult to obtain, existing provable algorithms suffer from computational intractability, prohibitively strong assumptions, and suboptimal statistical rates. In this paper, we leverage the marginalized importance sampling (MIS) formulation of RL and present the first set of offline RL algorithms that are statistically optimal and practical under general function approximation and single-policy concentrability, bypassing the need for uncertainty quantification. We identify that the key to successfully solving the sample-based approximation of the MIS problem is ensuring that certain occupancy validity constraints are nearly satisfied. We enforce these constraints by a novel application of the augmented Lagrangian method and prove the following result: with the MIS formulation, augmented Lagrangian is enough for statistically optimal offline RL. In stark contrast to prior algorithms that induce additional conservatism through methods such as behavior regularization, our approach provably eliminates this need and reinterprets regularizers as "enforcers of occupancy validity" than "promoters of conservatism."


Multi-Resource Allocation for On-Device Distributed Federated Learning Systems

arXiv.org Artificial Intelligence

This work poses a distributed multi-resource allocation scheme for minimizing the weighted sum of latency and energy consumption in the on-device distributed federated learning (FL) system. Each mobile device in the system engages the model training process within the specified area and allocates its computation and communication resources for deriving and uploading parameters, respectively, to minimize the objective of system subject to the computation/communication budget and a target latency requirement. In particular, mobile devices are connect via wireless TCP/IP architectures. Exploiting the optimization problem structure, the problem can be decomposed to two convex sub-problems. Drawing on the Lagrangian dual and harmony search techniques, we characterize the global optimal solution by the closed-form solutions to all sub-problems, which give qualitative insights to multi-resource tradeoff. Numerical simulations are used to validate the analysis and assess the performance of the proposed algorithm.


Automated Imbalanced Learning

arXiv.org Artificial Intelligence

Automated Machine Learning has grown very successful in automating the time-consuming, iterative tasks of machine learning model development. However, current methods struggle when the data is imbalanced. Since many real-world datasets are naturally imbalanced, and improper handling of this issue can lead to quite useless models, this issue should be handled carefully. This paper first introduces a new benchmark to study how different AutoML methods are affected by label imbalance. Second, we propose strategies to better deal with imbalance and integrate them into an existing AutoML framework. Finally, we present a systematic study which evaluates the impact of these strategies and find that their inclusion in AutoML systems significantly increases their robustness against label imbalance.


Data Leakage in Federated Averaging

arXiv.org Artificial Intelligence

Recent attacks have shown that user data can be recovered from FedSGD updates, thus breaking privacy. However, these attacks are of limited practical relevance as federated learning typically uses the FedAvg algorithm. Compared to FedSGD, recovering data from FedAvg updates is much harder as: (i) the updates are computed at unobserved intermediate network weights, (ii) a large number of batches are used, and (iii) labels and network weights vary simultaneously across client steps. In this work, we propose a new optimization-based attack which successfully attacks FedAvg by addressing the above challenges. First, we solve the optimization problem using automatic differentiation that forces a simulation of the client's update that generates the unobserved parameters for the recovered labels and inputs to match the received client update. Second, we address the large number of batches by relating images from different epochs with a permutation invariant prior. Third, we recover the labels by estimating the parameters of existing FedSGD attacks at every FedAvg step. On the popular FEMNIST dataset, we demonstrate that on average we successfully recover >45% of the client's images from realistic FedAvg updates computed on 10 local epochs of 10 batches each with 5 images, compared to only <10% using the baseline. Our findings show many real-world federated learning implementations based on FedAvg are vulnerable.


Monte Carlo Tree Descent for Black-Box Optimization

arXiv.org Artificial Intelligence

The key to Black-Box Optimization is to efficiently search through input regions with potentially widely-varying numerical properties, to achieve low-regret descent and fast progress toward the optima. Monte Carlo Tree Search (MCTS) methods have recently been introduced to improve Bayesian optimization by computing better partitioning of the search space that balances exploration and exploitation. Extending this promising framework, we study how to further integrate sample-based descent for faster optimization. We design novel ways of expanding Monte Carlo search trees, with new descent methods at vertices that incorporate stochastic search and Gaussian Processes. We propose the corresponding rules for balancing progress and uncertainty, branch selection, tree expansion, and backpropagation. The designed search process puts more emphasis on sampling for faster descent and uses localized Gaussian Processes as auxiliary metrics for both exploitation and exploration. We show empirically that the proposed algorithms can outperform state-of-the-art methods on many challenging benchmark problems.


Optimizing Closed-Loop Performance with Data from Similar Systems: A Bayesian Meta-Learning Approach

arXiv.org Artificial Intelligence

Bayesian optimization (BO) has demonstrated potential for optimizing control performance in data-limited settings, especially for systems with unknown dynamics or unmodeled performance objectives. The BO algorithm efficiently trades-off exploration and exploitation by leveraging uncertainty estimates using surrogate models. These surrogates are usually learned using data collected from the target dynamical system to be optimized. Intuitively, the convergence rate of BO is better for surrogate models that can accurately predict the target system performance. In classical BO, initial surrogate models are constructed using very limited data points, and therefore rarely yield accurate predictions of system performance. In this paper, we propose the use of meta-learning to generate an initial surrogate model based on data collected from performance optimization tasks performed on a variety of systems that are different to the target system. To this end, we employ deep kernel networks (DKNs) which are simple to train and which comprise encoded Gaussian process models that integrate seamlessly with classical BO. The effectiveness of our proposed DKN-BO approach for speeding up control system performance optimization is demonstrated using a well-studied nonlinear system with unknown dynamics and an unmodeled performance function.


Interactive Imitation Learning in Robotics: A Survey

arXiv.org Artificial Intelligence

Interactive Imitation Learning (IIL) is a branch of Imitation Learning (IL) where human feedback is provided intermittently during robot execution allowing an online improvement of the robot's behavior. In recent years, IIL has increasingly started to carve out its own space as a promising data-driven alternative for solving complex robotic tasks. The advantages of IIL are its data-efficient, as the human feedback guides the robot directly towards an improved behavior, and its robustness, as the distribution mismatch between the teacher and learner trajectories is minimized by providing feedback directly over the learner's trajectories. Nevertheless, despite the opportunities that IIL presents, its terminology, structure, and applicability are not clear nor unified in the literature, slowing down its development and, therefore, the research of innovative formulations and discoveries. In this article, we attempt to facilitate research in IIL and lower entry barriers for new practitioners by providing a survey of the field that unifies and structures it. In addition, we aim to raise awareness of its potential, what has been accomplished and what are still open research questions. We organize the most relevant works in IIL in terms of human-robot interaction (i.e., types of feedback), interfaces (i.e., means of providing feedback), learning (i.e., models learned from feedback and function approximators), user experience (i.e., human perception about the learning process), applications, and benchmarks. Furthermore, we analyze similarities and differences between IIL and RL, providing a discussion on how the concepts offline, online, off-policy and on-policy learning should be transferred to IIL from the RL literature. We particularly focus on robotic applications in the real world and discuss their implications, limitations, and promising future areas of research.