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Multi-objective optimization of energy consumption and execution time in a single level cache memory for embedded systems

arXiv.org Artificial Intelligence

Current embedded systems are specifically designed to run multimedia applications. These applications have a big impact on both performance and energy consumption. Both metrics can be optimized selecting the best cache configuration for a target set of applications. Multi-objective optimization may help to minimize both conflicting metrics in an independent manner. In this work, we propose an optimization method that based on Multi-Objective Evolutionary Algorithms, is able to find the best cache configuration for a given set of applications. To evaluate the goodness of candidate solutions, the execution of the optimization algorithm is combined with a static profiling methodology using several well-known simulation tools. Results show that our optimization framework is able to obtain an optimized cache for Mediabench applications. Compared to a baseline cache memory, our design method reaches an average improvement of 64.43\% and 91.69\% in execution time and energy consumption, respectively.


Fillet-based RRT*: A Rapid Convergence Implementation of RRT* for Curvature Constrained Vehicles

arXiv.org Artificial Intelligence

Rapidly exploring random trees (RRTs) have proven effective in quickly finding feasible solutions to complex motion planning problems. RRT* is an extension of the RRT algorithm that provides probabilistic asymptotic optimality guarantees when using straight-line motion primitives. This work provides extensions to RRT and RRT* that employ fillets as motion primitives, allowing path curvature constraints to be considered when planning. Two fillets are developed, an arc-based fillet that uses circular arcs to generate paths that respect maximum curvature constraints and a spline-based fillet that uses Bezier curves to additionally respect curvature continuity requirements. Planning with these fillets is shown to far exceed the performance of RRT* using Dubin's path motion primitives, approaching the performance of planning with straight-line path primitives. Path sampling heuristics are also introduced to accelerate convergence for nonholonomic motion planning. Comparisons to established RRT* approaches are made using the Open Motion Planning Library (OMPL).


Stochastic Methods for AUC Optimization subject to AUC-based Fairness Constraints

arXiv.org Artificial Intelligence

As machine learning being used increasingly in making high-stakes decisions, an arising challenge is to avoid unfair AI systems that lead to discriminatory decisions for protected population. A direct approach for obtaining a fair predictive model is to train the model through optimizing its prediction performance subject to fairness constraints, which achieves Pareto efficiency when trading off performance against fairness. Among various fairness metrics, the ones based on the area under the ROC curve (AUC) are emerging recently because they are threshold-agnostic and effective for unbalanced data. In this work, we formulate the training problem of a fairness-aware machine learning model as an AUC optimization problem subject to a class of AUC-based fairness constraints. This problem can be reformulated as a min-max optimization problem with min-max constraints, which we solve by stochastic first-order methods based on a new Bregman divergence designed for the special structure of the problem. We numerically demonstrate the effectiveness of our approach on real-world data under different fairness metrics.


Feasible Recourse Plan via Diverse Interpolation

arXiv.org Artificial Intelligence

Explaining algorithmic decisions and recommending actionable feedback is increasingly important for machine learning applications. Recently, significant efforts have been invested in finding a diverse set of recourses to cover the wide spectrum of users' preferences. However, existing works often neglect the requirement that the recourses should be close to the data manifold; hence, the constructed recourses might be implausible and unsatisfying to users. To address these issues, we propose a novel approach that explicitly directs the diverse set of actionable recourses towards the data manifold. We first find a diverse set of prototypes in the favorable class that balances the trade-off between diversity and proximity. We demonstrate two specific methods to find these prototypes: either by finding the maximum a posteriori estimate of a determinantal point process or by solving a quadratic binary program. To ensure the actionability constraints, we construct an actionability graph in which the nodes represent the training samples and the edges indicate the feasible action between two instances. We then find a feasible path to each prototype, and this path demonstrates the feasible actions for each recourse in the plan. The experimental results show that our method produces a set of recourses that are close to the data manifold while delivering a better cost-diversity trade-off than existing approaches.


TMoE-P: Towards the Pareto Optimum for Multivariate Soft Sensors

arXiv.org Artificial Intelligence

Multi-variate soft sensor seeks accurate estimation of multiple quality variables using measurable process variables, which have emerged as a key factor in improving the quality of industrial manufacturing. The current progress stays in some direct applications of multitask network architectures; however, there are two fundamental issues remain yet to be investigated with these approaches: (1) negative transfer, where sharing representations despite the difference of discriminate representations for different objectives degrades performance; (2) seesaw phenomenon, where the optimizer focuses on one dominant yet simple objective at the expense of others. In this study, we reformulate the multi-variate soft sensor to a multi-objective problem, to address both issues and advance state-of-the-art performance. To handle the negative transfer issue, we first propose an Objective-aware Mixture-of-Experts (OMoE) module, utilizing objective-specific and objective-shared experts for parameter sharing while maintaining the distinction between objectives. To address the seesaw phenomenon, we then propose a Pareto Objective Routing (POR) module, adjusting the weights of learning objectives dynamically to achieve the Pareto optimum, with solid theoretical supports. We further present a Task-aware Mixture-of-Experts framework for achieving the Pareto optimum (TMoE-P) in multi-variate soft sensor, which consists of a stacked OMoE module and a POR module. We illustrate the efficacy of TMoE-P with an open soft sensor benchmark, where TMoE-P effectively alleviates the negative transfer and seesaw issues and outperforms the baseline models.


Improving Sample Efficiency in Evolutionary RL Using Off-Policy Ranking

arXiv.org Artificial Intelligence

Evolution Strategy (ES) is a powerful black-box optimization technique based on the idea of natural evolution. In each of its iterations, a key step entails ranking candidate solutions based on some fitness score. For an ES method in Reinforcement Learning (RL), this ranking step requires evaluating multiple policies. This is presently done via on-policy approaches: each policy's score is estimated by interacting several times with the environment using that policy. This leads to a lot of wasteful interactions since, once the ranking is done, only the data associated with the top-ranked policies is used for subsequent learning. To improve sample efficiency, we propose a novel off-policy alternative for ranking, based on a local approximation for the fitness function. We demonstrate our idea in the context of a state-of-the-art ES method called the Augmented Random Search (ARS). Simulations in MuJoCo tasks show that, compared to the original ARS, our off-policy variant has similar running times for reaching reward thresholds but needs only around 70% as much data. It also outperforms the recent Trust Region ES. We believe our ideas should be extendable to other ES methods as well.


AdaGDA: Faster Adaptive Gradient Descent Ascent Methods for Minimax Optimization

arXiv.org Artificial Intelligence

In the paper, we propose a class of faster adaptive Gradient Descent Ascent (GDA) methods for solving the nonconvex-strongly-concave minimax problems by using the unified adaptive matrices, which include almost all existing coordinate-wise and global adaptive learning rates. In particular, we provide an effective convergence analysis framework for our adaptive GDA methods. Specifically, we propose a fast Adaptive Gradient Descent Ascent (AdaGDA) method based on the basic momentum technique, which reaches a lower gradient complexity of $\tilde{O}(\kappa^4\epsilon^{-4})$ for finding an $\epsilon$-stationary point without large batches, which improves the existing results of the adaptive GDA methods by a factor of $O(\sqrt{\kappa})$. Moreover, we propose an accelerated version of AdaGDA (VR-AdaGDA) method based on the momentum-based variance reduced technique, which achieves a lower gradient complexity of $\tilde{O}(\kappa^{4.5}\epsilon^{-3})$ for finding an $\epsilon$-stationary point without large batches, which improves the existing results of the adaptive GDA methods by a factor of $O(\epsilon^{-1})$. Moreover, we prove that our VR-AdaGDA method can reach the best known gradient complexity of $\tilde{O}(\kappa^{3}\epsilon^{-3})$ with the mini-batch size $O(\kappa^3)$. The experiments on policy evaluation and fair classifier learning tasks are conducted to verify the efficiency of our new algorithms.


$\{\text{PF}\}^2$ES: Parallel Feasible Pareto Frontier Entropy Search for Multi-Objective Bayesian Optimization

arXiv.org Artificial Intelligence

We present Parallel Feasible Pareto Frontier Entropy Search ($\{\text{PF}\}^2$ES) -- a novel information-theoretic acquisition function for multi-objective Bayesian optimization supporting unknown constraints and batch query. Due to the complexity of characterizing the mutual information between candidate evaluations and (feasible) Pareto frontiers, existing approaches must either employ crude approximations that significantly hamper their performance or rely on expensive inference schemes that substantially increase the optimization's computational overhead. By instead using a variational lower bound, $\{\text{PF}\}^2$ES provides a low-cost and accurate estimate of the mutual information. We benchmark $\{\text{PF}\}^2$ES against other information-theoretic acquisition functions, demonstrating its competitive performance for optimization across synthetic and real-world design problems.


Automated Graph Genetic Algorithm based Puzzle Validation for Faster Game Design

arXiv.org Artificial Intelligence

Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to have a recurrent need to create new puzzles. Creating new puzzles requires guaranteeing that they are solvable and interesting to players, both of which require significant time from the designers. Automatic validation of puzzles provides designers with a significant time saving and potential boost in quality. Automation allows puzzle designers to estimate different properties, increase the variety of constraints, and even personalize puzzles to specific players. Puzzles often have a large design space, which renders exhaustive search approaches infeasible, if they require significant time. Specifically, those puzzles can be formulated as quadratic combinatorial optimization problems. This paper presents an evolutionary algorithm, empowered by expert-knowledge informed heuristics, for solving logical puzzles in video games efficiently, leading to a more efficient design process. We discuss multiple variations of hybrid genetic approaches for constraint satisfaction problems that allow us to find a diverse set of near-optimal solutions for puzzles. We demonstrate our approach on a fantasy Party Building Puzzle game, and discuss how it can be applied more broadly to other puzzles to guide designers in their creative process.


Multi-Robot Trajectory Planning with Feasibility Guarantee and Deadlock Resolution: An Obstacle-Dense Environment

arXiv.org Artificial Intelligence

This article presents a multi-robot trajectory planning method which not only guarantees optimization feasibility and but also resolves deadlocks in obstacle-dense environments. The method is proposed via formulating a recursive optimization problem, where a novel safe corridor is generated online to ensure obstacle avoidance in trajectory planning. A dynamic-priority mechanism is combined with the right-hand rule to handle potential deadlocks that are much harder to resolve due to static obstacles. Comparisons with other state-of-the-art results are conducted to validate the improved safety and success rate. Additional hardware experiments are carried out with up to eight nano-quadrotors in various cluttered scenarios.