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U-Statistics for Importance-Weighted Variational Inference

arXiv.org Artificial Intelligence

We propose the use of U-statistics to reduce variance for gradient estimation in importance-weighted variational inference. The key observation is that, given a base gradient estimator that requires $m > 1$ samples and a total of $n > m$ samples to be used for estimation, lower variance is achieved by averaging the base estimator on overlapping batches of size $m$ than disjoint batches, as currently done. We use classical U-statistic theory to analyze the variance reduction, and propose novel approximations with theoretical guarantees to ensure computational efficiency. We find empirically that U-statistic variance reduction can lead to modest to significant improvements in inference performance on a range of models, with little computational cost.


Global Algorithms for Mean-Variance Optimization in Markov Decision Processes

arXiv.org Artificial Intelligence

Dynamic optimization of mean and variance in Markov decision processes (MDPs) is a long-standing challenge caused by the failure of dynamic programming. In this paper, we propose a new approach to find the globally optimal policy for combined metrics of steady-state mean and variance in an infinite-horizon undiscounted MDP. By introducing the concepts of pseudo mean and pseudo variance, we convert the original problem to a bilevel MDP problem, where the inner one is a standard MDP optimizing pseudo mean-variance and the outer one is a single parameter selection problem optimizing pseudo mean. We use the sensitivity analysis of MDPs to derive the properties of this bilevel problem. By solving inner standard MDPs for pseudo mean-variance optimization, we can identify worse policy spaces dominated by optimal policies of the pseudo problems. We propose an optimization algorithm which can find the globally optimal policy by repeatedly removing worse policy spaces. The convergence and complexity of the algorithm are studied. Another policy dominance property is also proposed to further improve the algorithm efficiency. Numerical experiments demonstrate the performance and efficiency of our algorithms. To the best of our knowledge, our algorithm is the first that efficiently finds the globally optimal policy of mean-variance optimization in MDPs. These results are also valid for solely minimizing the variance metrics in MDPs.


Multi-objective Generative Design of Three-Dimensional Composite Materials

arXiv.org Artificial Intelligence

Composite materials with 3D architectures are desirable in a variety of applications for the capability of tailoring their properties to meet multiple functional requirements. By the arrangement of materials' internal components, structure design is of great significance in tuning the properties of the composites. However, most of the composite structures are proposed by empirical designs following existing patterns. Hindered by the complexity of 3D structures, it is hard to extract customized structures with multiple desired properties from large design space. Here we report a multi-objective driven Wasserstein generative adversarial network (MDWGAN) to implement inverse designs of 3D composite structures according to given geometrical, structural and mechanical requirements. Our framework consists a GAN based network which generates 3D composite structures possessing with similar geometrical and structural features to the target dataset. Besides, multiple objectives are introduced to our framework for the control of mechanical property and isotropy of the composites. Real time calculation of the properties in training iterations is achieved by an accurate surrogate model. We constructed a small and concise dataset to illustrate our framework. With multiple objectives combined by their weight, and the 3D-GAN act as a soft constraint, our framework is proved to be capable of tuning the properties of the generated composites in multiple aspects, while keeping the selected features of different kinds of structures. The feasibility on small dataset and potential scalability on objectives of other properties make our work a novel, effective approach to provide fast, experience free composite structure designs for various functional materials.


Tree-structured Policy Planning with Learned Behavior Models

arXiv.org Artificial Intelligence

Autonomous vehicles (AVs) need to reason about the multimodal behavior of neighboring agents while planning their own motion. Many existing trajectory planners seek a single trajectory that performs well under \emph{all} plausible futures simultaneously, ignoring bi-directional interactions and thus leading to overly conservative plans. Policy planning, whereby the ego agent plans a policy that reacts to the environment's multimodal behavior, is a promising direction as it can account for the action-reaction interactions between the AV and the environment. However, most existing policy planners do not scale to the complexity of real autonomous vehicle applications: they are either not compatible with modern deep learning prediction models, not interpretable, or not able to generate high quality trajectories. To fill this gap, we propose Tree Policy Planning (TPP), a policy planner that is compatible with state-of-the-art deep learning prediction models, generates multistage motion plans, and accounts for the influence of ego agent on the environment behavior. The key idea of TPP is to reduce the continuous optimization problem into a tractable discrete Markov Decision Process (MDP) through the construction of two tree structures: an ego trajectory tree for ego trajectory options, and a scenario tree for multi-modal ego-conditioned environment predictions. We demonstrate the efficacy of TPP in closed-loop simulations based on real-world nuScenes dataset and results show that TPP scales to realistic AV scenarios and significantly outperforms non-policy baselines.


QCQP-Tunneling: Ellipsoidal Constrained Agent Navigation

arXiv.org Artificial Intelligence

This paper presents a convex-QCQP based novel path planning algorithm named ellipsoidal constrained agent navigation (ECAN), for a challenging problem of online path planning in completely unknown and unseen continuous environments. ECAN plans path for the agent by making a tunnel of overlapping ellipsoids, in an online fashion, through the environment. Convex constraints in the ellipsoid-formation step circumvent collision with the obstacles. The problem of online-tunneling is solved as a convex-QCQP. This paper assumes no constraints on shape of the agent and the obstacles. However, to make the approach clearer, this paper first introduces the framework for a point-mass agent with point-size obstacles. After explaining the underlying principle in drawing an ellipsoid tunnel, the framework is extended to the agent and obstacles having finite area (2d space) and finite-volume (3d-space).


A Survey on Learnable Evolutionary Algorithms for Scalable Multiobjective Optimization

arXiv.org Artificial Intelligence

Recent decades have witnessed great advancements in multiobjective evolutionary algorithms (MOEAs) for multiobjective optimization problems (MOPs). However, these progressively improved MOEAs have not necessarily been equipped with scalable and learnable problem-solving strategies for new and grand challenges brought by the scaling-up MOPs with continuously increasing complexity from diverse aspects, mainly including expensive cost of function evaluations, many objectives, large-scale search space, time-varying environments, and multi-task. Under different scenarios, divergent thinking is required in designing new powerful MOEAs for solving them effectively. In this context, research studies on learnable MOEAs with machine learning techniques have received extensive attention in the field of evolutionary computation. This paper begins with a general taxonomy of scaling-up MOPs and learnable MOEAs, followed by an analysis of the challenges that these MOPs pose to traditional MOEAs. Then, we synthetically overview recent advances of learnable MOEAs in solving various scaling-up MOPs, focusing primarily on four attractive directions (i.e., learnable evolutionary discriminators for environmental selection, learnable evolutionary generators for reproduction, learnable evolutionary evaluators for function evaluations, and learnable evolutionary transfer modules for sharing or reusing optimization experience). The insight of learnable MOEAs is offered to readers as a reference to the general track of the efforts in this field.


Adversarial Path Planning for Optimal Camera Positioning

arXiv.org Artificial Intelligence

The use of visual sensors is flourishing, driven among others by the several applications in detection and prevention of crimes or dangerous events. While the problem of optimal camera placement for total coverage has been solved for a decade or so, that of the arrangement of cameras maximizing the recognition of objects "in-transit" is still open. The objective of this paper is to attack this problem by providing an adversarial method of proven optimality based on the resolution of Hamilton-Jacobi equations. The problem is attacked by first assuming the perspective of an adversary, i.e. computing explicitly the path minimizing the probability of detection and the quality of reconstruction. Building on this result, we introduce an optimality measure for camera configurations and perform a simulated annealing algorithm to find the optimal camera placement.


Implicit Contact-Rich Manipulation Planning for a Manipulator with Insufficient Payload

arXiv.org Artificial Intelligence

Purpose of this paper: This paper studies using a mobile manipulator with a collaborative robotic arm component to manipulate objects beyond the robot's maximum payload. Design/methodology/approach: The paper proposes a single-short probabilistic roadmap-based method to plan and optimize manipulation motion with environment support. The method uses an expanded object mesh model to examine contact and randomly explores object motion while keeping contact and securing affordable grasping force. It generates robotic motion trajectories after obtaining object motion using an optimization-based algorithm. With the proposed method's help, we can plan contact-rich manipulation without particularly analyzing an object's contact modes and their transitions. The planner and optimizer determine them automatically. Findings: We conducted experiments and analyses using simulations and real-world executions to examine the method's performance. The method successfully found manipulation motion that met contact, force, and kinematic constraints. It allowed a mobile manipulator to move heavy objects while leveraging supporting forces from environmental obstacles. What is original/value of paper: The paper presents an automatic approach for solving contact-rich heavy object manipulation problems. Unlike previous methods, the new approach does not need to explicitly analyze contact states and build contact transition graphs, thus providing a new view for robotic grasp-less manipulation, nonprehensile manipulation, manipulation with contact, etc.


LoSAC: An Efficient Local Stochastic Average Control Method for Federated Optimization

arXiv.org Artificial Intelligence

Federated optimization (FedOpt), which targets at collaboratively training a learning model across a large number of distributed clients, is vital for federated learning. The primary concerns in FedOpt can be attributed to the model divergence and communication efficiency, which significantly affect the performance. In this paper, we propose a new method, i.e., LoSAC, to learn from heterogeneous distributed data more efficiently. Its key algorithmic insight is to locally update the estimate for the global full gradient after {each} regular local model update. Thus, LoSAC can keep clients' information refreshed in a more compact way. In particular, we have studied the convergence result for LoSAC. Besides, the bonus of LoSAC is the ability to defend the information leakage from the recent technique Deep Leakage Gradients (DLG). Finally, experiments have verified the superiority of LoSAC comparing with state-of-the-art FedOpt algorithms. Specifically, LoSAC significantly improves communication efficiency by more than $100\%$ on average, mitigates the model divergence problem and equips with the defense ability against DLG.


Encoded Gradients Aggregation against Gradient Leakage in Federated Learning

arXiv.org Artificial Intelligence

Federated learning enables isolated clients to train a shared model collaboratively by aggregating the locally-computed gradient updates. However, privacy information could be leaked from uploaded gradients and be exposed to malicious attackers or an honest-but-curious server. Although the additive homomorphic encryption technique guarantees the security of this process, it brings unacceptable computation and communication burdens to FL participants. To mitigate this cost of secure aggregation and maintain the learning performance, we propose a new framework called Encoded Gradient Aggregation (\emph{EGA}). In detail, EGA first encodes local gradient updates into an encoded domain with injected noises in each client before the aggregation in the server. Then, the encoded gradients aggregation results can be recovered for the global model update via a decoding function. This scheme could prevent the raw gradients of a single client from exposing on the internet and keep them unknown to the server. EGA could provide optimization and communication benefits under different noise levels and defend against gradient leakage. We further provide a theoretical analysis of the approximation error and its impacts on federated optimization. Moreover, EGA is compatible with the most federated optimization algorithms. We conduct intensive experiments to evaluate EGA in real-world federated settings, and the results have demonstrated its efficacy.