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Composite Optimization Algorithms for Sigmoid Networks

arXiv.org Artificial Intelligence

In this paper, we use composite optimization algorithms to solve sigmoid networks. We equivalently transfer the sigmoid networks to a convex composite optimization and propose the composite optimization algorithms based on the linearized proximal algorithms and the alternating direction method of multipliers. Under the assumptions of the weak sharp minima and the regularity condition, the algorithm is guaranteed to converge to a globally optimal solution of the objective function even in the case of non-convex and non-smooth problems. Furthermore, the convergence results can be directly related to the amount of training data and provide a general guide for setting the size of sigmoid networks. Numerical experiments on Franke's function fitting and handwritten digit recognition show that the proposed algorithms perform satisfactorily and robustly.


Sparse Graphical Linear Dynamical Systems

arXiv.org Artificial Intelligence

Time-series datasets are central in numerous fields of science and engineering, such as biomedicine, Earth observation, and network analysis. Extensive research exists on state-space models (SSMs), which are powerful mathematical tools that allow for probabilistic and interpretable learning on time series. Estimating the model parameters in SSMs is arguably one of the most complicated tasks, and the inclusion of prior knowledge is known to both ease the interpretation but also to complicate the inferential tasks. Very recent works have attempted to incorporate a graphical perspective on some of those model parameters, but they present notable limitations that this work addresses. More generally, existing graphical modeling tools are designed to incorporate either static information, focusing on statistical dependencies among independent random variables (e.g., graphical Lasso approach), or dynamic information, emphasizing causal relationships among time series samples (e.g., graphical Granger approaches). However, there are no joint approaches combining static and dynamic graphical modeling within the context of SSMs. This work proposes a novel approach to fill this gap by introducing a joint graphical modeling framework that bridges the static graphical Lasso model and a causal-based graphical approach for the linear-Gaussian SSM. We present DGLASSO (Dynamic Graphical Lasso), a new inference method within this framework that implements an efficient block alternating majorization-minimization algorithm. The algorithm's convergence is established by departing from modern tools from nonlinear analysis. Experimental validation on synthetic and real weather variability data showcases the effectiveness of the proposed model and inference algorithm.


LEO: Learning Efficient Orderings for Multiobjective Binary Decision Diagrams

arXiv.org Artificial Intelligence

Approaches based on Binary decision diagrams (BDDs) have recently achieved state-of-the-art results for multiobjective integer programming problems. The variable ordering used in constructing BDDs can have a significant impact on their size and on the quality of bounds derived from relaxed or restricted BDDs for single-objective optimization problems. We first showcase a similar impact of variable ordering on the Pareto frontier (PF) enumeration time for the multiobjective knapsack problem, suggesting the need for deriving variable ordering methods that improve the scalability of the multiobjective BDD approach. To that end, we derive a novel parameter configuration space based on variable scoring functions which are linear in a small set of interpretable and easy-to-compute variable features. We show how the configuration space can be efficiently explored using black-box optimization, circumventing the curse of dimensionality (in the number of variables and objectives), and finding good orderings that reduce the PF enumeration time. However, black-box optimization approaches incur a computational overhead that outweighs the reduction in time due to good variable ordering. To alleviate this issue, we propose LEO, a supervised learning approach for finding efficient variable orderings that reduce the enumeration time. Experiments on benchmark sets from the knapsack problem with 3-7 objectives and up to 80 variables show that LEO is ~30-300% and ~10-200% faster at PF enumeration than common ordering strategies and algorithm configuration. Our code and instances are available at https://github.com/khalil-research/leo.


Multiplicative Updates for Online Convex Optimization over Symmetric Cones

arXiv.org Artificial Intelligence

We study online convex optimization where the possible actions are trace-one elements in a symmetric cone, generalizing the extensively-studied experts setup and its quantum counterpart. Symmetric cones provide a unifying framework for some of the most important optimization models, including linear, second-order cone, and semidefinite optimization. Using tools from the field of Euclidean Jordan Algebras, we introduce the Symmetric-Cone Multiplicative Weights Update (SCMWU), a projection-free algorithm for online optimization over the trace-one slice of an arbitrary symmetric cone. We show that SCMWU is equivalent to Follow-the-Regularized-Leader and Online Mirror Descent with symmetric-cone negative entropy as regularizer. Using this structural result we show that SCMWU is a no-regret algorithm, and verify our theoretical results with extensive experiments. Our results unify and generalize the analysis for the Multiplicative Weights Update method over the probability simplex and the Matrix Multiplicative Weights Update method over the set of density matrices.


PCL-Indexability and Whittle Index for Restless Bandits with General Observation Models

arXiv.org Artificial Intelligence

In this paper, we consider a general observation model for restless multi-armed bandit problems. The operation of the player needs to be based on certain feedback mechanism that is error-prone due to resource constraints or environmental or intrinsic noises. By establishing a general probabilistic model for dynamics of feedback/observation, we formulate the problem as a restless bandit with a countable belief state space starting from an arbitrary initial belief (a priori information). We apply the achievable region method with partial conservation law (PCL) to the infinite-state problem and analyze its indexability and priority index (Whittle index). Finally, we propose an approximation process to transform the problem into which the AG algorithm of Ni\~no-Mora and Bertsimas for finite-state problems can be applied to. Numerical experiments show that our algorithm has an excellent performance.


Modeling Content Creator Incentives on Algorithm-Curated Platforms

arXiv.org Artificial Intelligence

Content creators compete for user attention. Their reach crucially depends on algorithmic choices made by developers on online platforms. To maximize exposure, many creators adapt strategically, as evidenced by examples like the sprawling search engine optimization industry. This begets competition for the finite user attention pool. We formalize these dynamics in what we call an exposure game, a model of incentives induced by algorithms, including modern factorization and (deep) two-tower architectures. We prove that seemingly innocuous algorithmic choices, e.g., non-negative vs. unconstrained factorization, significantly affect the existence and character of (Nash) equilibria in exposure games. We proffer use of creator behavior models, like exposure games, for an (ex-ante) pre-deployment audit. Such an audit can identify misalignment between desirable and incentivized content, and thus complement post-hoc measures like content filtering and moderation. To this end, we propose tools for numerically finding equilibria in exposure games, and illustrate results of an audit on the MovieLens and LastFM datasets. Among else, we find that the strategically produced content exhibits strong dependence between algorithmic exploration and content diversity, and between model expressivity and bias towards gender-based user and creator groups.


Improving Automatic Parallel Training via Balanced Memory Workload Optimization

arXiv.org Artificial Intelligence

Transformer models have emerged as the leading approach for achieving state-of-the-art performance across various application domains, serving as the foundation for advanced large-scale deep learning (DL) models. However, efficiently training these models across multiple GPUs remains a complex challenge due to the abundance of parallelism options. Existing DL systems either require manual efforts to design distributed training plans or limit parallelism combinations to a constrained search space. In this paper, we present Galvatron-BMW, a novel system framework that integrates multiple prevalent parallelism dimensions and automatically identifies the most efficient hybrid parallelism strategy. To effectively navigate this vast search space, we employ a decision tree approach for decomposition and pruning based on intuitive insights. We further utilize a dynamic programming search algorithm to derive the optimal plan. Moreover, to improve resource utilization and enhance system efficiency, we propose a bi-objective optimization workflow that focuses on workload balance. Our evaluations on different Transformer models demonstrate the capabilities of Galvatron-BMW in automating distributed training under varying GPU memory constraints. Across all tested scenarios, Galvatron-BMW consistently achieves superior system throughput, surpassing previous approaches that rely on limited parallelism strategies.


Efficient automatic design of robots

arXiv.org Artificial Intelligence

Robots are notoriously difficult to design because of complex interdependencies between their physical structure, sensory and motor layouts, and behavior. Despite this, almost every detail of every robot built to date has been manually determined by a human designer after several months or years of iterative ideation, prototyping, and testing. Inspired by evolutionary design in nature, the automated design of robots using evolutionary algorithms has been attempted for two decades, but it too remains inefficient: days of supercomputing are required to design robots in simulation that, when manufactured, exhibit desired behavior. Here we show for the first time de-novo optimization of a robot's structure to exhibit a desired behavior, within seconds on a single consumer-grade computer, and the manufactured robot's retention of that behavior. Unlike other gradient-based robot design methods, this algorithm does not presuppose any particular anatomical form; starting instead from a randomly-generated apodous body plan, it consistently discovers legged locomotion, the most efficient known form of terrestrial movement. If combined with automated fabrication and scaled up to more challenging tasks, this advance promises near instantaneous design, manufacture, and deployment of unique and useful machines for medical, environmental, vehicular, and space-based tasks.


AI4OPT: AI Institute for Advances in Optimization

arXiv.org Artificial Intelligence

This article is a short introduction to AI4OPT, the NSF AI Institute for Advances in Optimization. AI4OPT fuses AI and Optimization, inspired by end-use cases in supply chains, energy systems, chip design and manufacturing, and sustainable food systems. AI4OPT also applies its "teaching the teachers" philosophy to provide longitudinal educational pathways in AI for engineering.


Implicit Differentiation for Hyperparameter Tuning the Weighted Graphical Lasso

arXiv.org Artificial Intelligence

We provide a framework and algorithm for tuning the hyperparameters of the Graphical Lasso via a bilevel optimization problem solved with a first-order method. In particular, we derive the Jacobian of the Graphical Lasso solution with respect to its regularization hyperparameters.