Object-Oriented Architecture
Reasoning About Physical Interactions with Object-Oriented Prediction and Planning
Janner, Michael, Levine, Sergey, Freeman, William T., Tenenbaum, Joshua B., Finn, Chelsea, Wu, Jiajun
Object-based factorizations provide a useful level of abstraction for interacting with the world. Building explicit object representations, however, often requires supervisory signals that are difficult to obtain in practice. We present a paradigm for learning object-centric representations for physical scene understanding without direct supervision of object properties. Our model, Object-Oriented Prediction and Planning (O2P2), jointly learns a perception function to map from image observations to object representations, a pairwise physics interaction function to predict the time evolution of a collection of objects, and a rendering function to map objects back to pixels. For evaluation, we consider not only the accuracy of the physical predictions of the model, but also its utility for downstream tasks that require an actionable representation of intuitive physics. After training our model on an image prediction task, we can use its learned representations to build block towers more complicated than those observed during training.
Pixel personality for dense object tracking in a 2D honeybee hive
Bozek, Katarzyna, Hebert, Laetitia, Mikheyev, Alexander S, Stephens, Greg J
Tracking large numbers of densely-arranged, interacting objects is challenging due to occlusions and the resulting complexity of possible trajectory combinations, as well as the sparsity of relevant, labeled datasets. Here we describe a novel technique of collective tracking in the model environment of a 2D honeybee hive in which sample colonies consist of $N\sim10^3$ highly similar individuals, tightly packed, and in rapid, irregular motion. Such a system offers universal challenges for multi-object tracking, while being conveniently accessible for image recording. We first apply an accurate, segmentation-based object detection method to build initial short trajectory segments by matching object configurations based on class, position and orientation. We then join these tracks into full single object trajectories by creating an object recognition model which is adaptively trained to recognize honeybee individuals through their visual appearance across multiple frames, an attribute we denote as pixel personality. Overall, we reconstruct ~46% of the trajectories in 5 min recordings from two different hives and over 71% of the tracks for at least 2 min. We provide validated trajectories spanning 3000 video frames of 876 unmarked moving bees in two distinct colonies in different locations and filmed with different pixel resolutions, which we expect to be useful in the further development of general-purpose tracking solutions.
Object-Oriented Dynamics Predictor
Zhu, Guangxiang, Huang, Zhiao, Zhang, Chongjie
Generalization has been one of the major challenges for learning dynamics models in model-based reinforcement learning. However, previous work on action-conditioned dynamics prediction focuses on learning the pixel-level motion and thus does not generalize well to novel environments with different object layouts. In this paper, we present a novel object-oriented framework, called object-oriented dynamics predictor (OODP), which decomposes the environment into objects and predicts the dynamics of objects conditioned on both actions and object-to-object relations. It is an end-to-end neural network and can be trained in an unsupervised manner. To enable the generalization ability of dynamics learning, we design a novel CNN-based relation mechanism that is class-specific (rather than object-specific) and exploits the locality principle. Empirical results show that OODP significantly outperforms previous methods in terms of generalization over novel environments with various object layouts. OODP is able to learn from very few environments and accurately predict dynamics in a large number of unseen environments. In addition, OODP learns semantically and visually interpretable dynamics models.
Modelling and unsupervised learning of symmetric deformable object categories
Thewlis, James, Bilen, Hakan, Vedaldi, Andrea
We propose a new approach to model and learn, without manual supervision, the symmetries of natural objects, such as faces or flowers, given only images as input. It is well known that objects that have a symmetric structure do not usually result in symmetric images due to articulation and perspective effects. This is often tackled by seeking the intrinsic symmetries of the underlying 3D shape, which is very difficult to do when the latter cannot be recovered reliably from data. We show that, if only raw images are given, it is possible to look instead for symmetries in the space of object deformations. We can then learn symmetries from an unstructured collection of images of the object as an extension of the recently-introduced object frame representation, modified so that object symmetries reduce to the obvious symmetry groups in the normalized space. We also show that our formulation provides an explanation of the ambiguities that arise in recovering the pose of symmetric objects from their shape or images and we provide a way of discounting such ambiguities in learning.
Zero-Shot Transfer with Deictic Object-Oriented Representation in Reinforcement Learning
Object-oriented representations in reinforcement learning have shown promise in transfer learning, with previous research introducing a propositional object-oriented framework that has provably efficient learning bounds with respect to sample complexity. However, this framework has limitations in terms of the classes of tasks it can efficiently learn. In this paper we introduce a novel deictic object-oriented framework that has provably efficient learning bounds and can solve a broader range of tasks. Additionally, we show that this framework is capable of zero-shot transfer of transition dynamics across tasks and demonstrate this empirically for the Taxi and Sokoban domains.
Cooperative Holistic Scene Understanding: Unifying 3D Object, Layout, and Camera Pose Estimation
Huang, Siyuan, Qi, Siyuan, Xiao, Yinxue, Zhu, Yixin, Wu, Ying Nian, Zhu, Song-Chun
Holistic 3D indoor scene understanding refers to jointly recovering the i) object bounding boxes, ii) room layout, and iii) camera pose, all in 3D. The existing methods either are ineffective or only tackle the problem partially. In this paper, we propose an end-to-end model that simultaneously solves all three tasks in real-time given only a single RGB image. The essence of the proposed method is to improve the prediction by i) parametrizing the targets (e.g., 3D boxes) instead of directly estimating the targets, and ii) cooperative training across different modules in contrast to training these modules individually. Specifically, we parametrize the 3D object bounding boxes by the predictions from several modules, i.e., 3D camera pose and object attributes. The proposed method provides two major advantages: i) The parametrization helps maintain the consistency between the 2D image and the 3D world, thus largely reducing the prediction variances in 3D coordinates. ii) Constraints can be imposed on the parametrization to train different modules simultaneously. We call these constraints "cooperative losses" as they enable the joint training and inference. We employ three cooperative losses for 3D bounding boxes, 2D projections, and physical constraints to estimate a geometrically consistent and physically plausible 3D scene. Experiments on the SUN RGB-D dataset shows that the proposed method significantly outperforms prior approaches on 3D layout estimation, 3D object detection, 3D camera pose estimation, and holistic scene understanding.
Object-Oriented Dynamics Predictor
Zhu, Guangxiang, Huang, Zhiao, Zhang, Chongjie
Generalization has been one of the major challenges for learning dynamics models in model-based reinforcement learning. However, previous work on action-conditioned dynamics prediction focuses on learning the pixel-level motion and thus does not generalize well to novel environments with different object layouts. In this paper, we present a novel object-oriented framework, called object-oriented dynamics predictor (OODP), which decomposes the environment into objects and predicts the dynamics of objects conditioned on both actions and object-to-object relations. It is an end-to-end neural network and can be trained in an unsupervised manner. To enable the generalization ability of dynamics learning, we design a novel CNN-based relation mechanism that is class-specific (rather than object-specific) and exploits the locality principle. Empirical results show that OODP significantly outperforms previous methods in terms of generalization over novel environments with various object layouts. OODP is able to learn from very few environments and accurately predict dynamics in a large number of unseen environments. In addition, OODP learns semantically and visually interpretable dynamics models.
Modelling and unsupervised learning of symmetric deformable object categories
Thewlis, James, Bilen, Hakan, Vedaldi, Andrea
We propose a new approach to model and learn, without manual supervision, the symmetries of natural objects, such as faces or flowers, given only images as input. It is well known that objects that have a symmetric structure do not usually result in symmetric images due to articulation and perspective effects. This is often tackled by seeking the intrinsic symmetries of the underlying 3D shape, which is very difficult to do when the latter cannot be recovered reliably from data. We show that, if only raw images are given, it is possible to look instead for symmetries in the space of object deformations. We can then learn symmetries from an unstructured collection of images of the object as an extension of the recently-introduced object frame representation, modified so that object symmetries reduce to the obvious symmetry groups in the normalized space. We also show that our formulation provides an explanation of the ambiguities that arise in recovering the pose of symmetric objects from their shape or images and we provide a way of discounting such ambiguities in learning.
Zero-Shot Transfer with Deictic Object-Oriented Representation in Reinforcement Learning
Object-oriented representations in reinforcement learning have shown promise in transfer learning, with previous research introducing a propositional object-oriented framework that has provably efficient learning bounds with respect to sample complexity. However, this framework has limitations in terms of the classes of tasks it can efficiently learn. In this paper we introduce a novel deictic object-oriented framework that has provably efficient learning bounds and can solve a broader range of tasks. Additionally, we show that this framework is capable of zero-shot transfer of transition dynamics across tasks and demonstrate this empirically for the Taxi and Sokoban domains.
Cooperative Holistic Scene Understanding: Unifying 3D Object, Layout, and Camera Pose Estimation
Huang, Siyuan, Qi, Siyuan, Xiao, Yinxue, Zhu, Yixin, Wu, Ying Nian, Zhu, Song-Chun
Holistic 3D indoor scene understanding refers to jointly recovering the i) object bounding boxes, ii) room layout, and iii) camera pose, all in 3D. The existing methods either are ineffective or only tackle the problem partially. In this paper, we propose an end-to-end model that simultaneously solves all three tasks in real-time given only a single RGB image. The essence of the proposed method is to improve the prediction by i) parametrizing the targets (e.g., 3D boxes) instead of directly estimating the targets, and ii) cooperative training across different modules in contrast to training these modules individually. Specifically, we parametrize the 3D object bounding boxes by the predictions from several modules, i.e., 3D camera pose and object attributes. The proposed method provides two major advantages: i) The parametrization helps maintain the consistency between the 2D image and the 3D world, thus largely reducing the prediction variances in 3D coordinates. ii) Constraints can be imposed on the parametrization to train different modules simultaneously. We call these constraints "cooperative losses" as they enable the joint training and inference. We employ three cooperative losses for 3D bounding boxes, 2D projections, and physical constraints to estimate a geometrically consistent and physically plausible 3D scene. Experiments on the SUN RGB-D dataset shows that the proposed method significantly outperforms prior approaches on 3D layout estimation, 3D object detection, 3D camera pose estimation, and holistic scene understanding.