Object-Oriented Architecture
VastTrack: Vast Category Visual Object Tracking
In this paper, we propose a novel benchmark, named VastTrack, aiming to facilitate the development of general visual tracking via encompassing abundant classes and videos. VastTrack consists of a few attractive properties: (1) Vast Object Category. In particular, it covers targets from 2,115 categories, significantly surpassing object classes of existing popular benchmarks (e.g., GOT-10k with 563 classes and LaSOT with 70 categories). Through providing such vast object classes, we expect to learn more general object tracking.
Are These the Same Apple? Comparing Images Based on Object Intrinsics
The human visual system can effortlessly recognize an object under different extrinsic factors such as lighting, object poses, and background, yet current computer vision systems often struggle with these variations. An important step to understanding and improving artificial vision systems is to measure image similarity purely based on intrinsic object properties that define object identity. This problem has been studied in the computer vision literature as re-identification, though mostly restricted to specific object categories such as people and cars. We propose to extend it to general object categories, exploring an image similarity metric based on object intrinsics. To benchmark such measurements, we collect the Common paired objects Under differenT Extrinsics (CUTE) dataset of 18, 000 images of 180 objects under different extrinsic factors such as lighting, poses, and imaging conditions. While existing methods such as LPIPS and CLIP scores do not measure object intrinsics well, we find that combining deep features learned from contrastive self-supervised learning with foreground filtering is a simple yet effective approach to approximating the similarity. We conduct an extensive survey of pre-trained features and foreground extraction methods to arrive at a strong baseline that best measures intrinsic object-centric image similarity among current methods. Finally, we demonstrate that our approach can aid in downstream applications such as acting as an analog for human subjects and improving generalizable re-identification.
Object-Category Aware Reinforcement Learning
Object-oriented reinforcement learning (OORL) is a promising way to improve the sample efficiency and generalization ability over standard RL. Recent works that try to solve OORL tasks without additional feature engineering mainly focus on learning the object representations and then solving tasks via reasoning based on these object representations. However, none of these works tries to explicitly model the inherent similarity between different object instances of the same category. Objects of the same category should share similar functionalities; therefore, the category is the most critical property of an object. Following this insight, we propose a novel framework named Object-Category Aware Reinforcement Learning (OCARL), which utilizes the category information of objects to facilitate both perception and reasoning. OCARL consists of three parts: (1) Category-Aware Unsupervised Object Discovery (UOD), which discovers the objects as well as their corresponding categories; (2) Object-Category Aware Perception, which encodes the category information and is also robust to the incompleteness of (1) at the same time; (3) Object-Centric Modular Reasoning, which adopts multiple independent and object-category-specific networks when reasoning based on objects. Our experiments show that OCARL can improve both the sample efficiency and generalization in the OORL domain.
- Information Technology > Artificial Intelligence > Representation & Reasoning > Object-Oriented Architecture (1.00)
- Information Technology > Artificial Intelligence > Machine Learning (0.66)
Unsupervised Object-Based Transition Models For 3D Partially Observable Environments
We present a slot-wise, object-based transition model that decomposes a scene into objects, aligns them (with respect to a slot-wise object memory) to maintain a consistent order across time, and predicts how those objects evolve over successive frames. The model is trained end-to-end without supervision using transition losses at the level of the object-structured representation rather than pixels. Thanks to the introduction of our novel alignment module, the model deals properly with two issues that are not handled satisfactorily by other transition models, namely object persistence and object identity. We show that the combination of an object-level loss and correct object alignment over time enables the model to outperform a state-of-the-art baseline, and allows it to deal well with object occlusion and re-appearance in partially observable environments.
Zero-Shot Semantic Segmentation
Semantic segmentation models are limited in their ability to scale to large numbers of object classes. In this paper, we introduce the new task of zero-shot semantic segmentation: learning pixel-wise classifiers for never-seen object categories with zero training examples. To this end, we present a novel architecture, ZS3Net, combining a deep visual segmentation model with an approach to generate visual representations from semantic word embeddings. By this way, ZS3Net addresses pixel classification tasks where both seen and unseen categories are faced at test time (so called generalized zero-shot classification). Performance is further improved by a self-training step that relies on automatic pseudo-labeling of pixels from unseen classes. On the two standard segmentation datasets, Pascal-VOC and Pascal-Context, we propose zero-shot benchmarks and set competitive baselines. For complex scenes as ones in the Pascal-Context dataset, we extend our approach by using a graph-context encoding to fully leverage spatial context priors coming from class-wise segmentation maps.
- Information Technology > Artificial Intelligence > Natural Language > Large Language Model (0.78)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Object-Oriented Architecture (0.61)
- Information Technology > Artificial Intelligence > Machine Learning > Inductive Learning (0.61)
GenSDF: Two-Stage Learning of Generalizable Signed Distance Functions
We investigate the generalization capabilities of neural signed distance functions (SDFs) for learning 3D object representations for unseen and unlabeled point clouds. Existing methods can fit SDFs to a handful of object classes and boast fine detail or fast inference speeds, but do not generalize well to unseen shapes. We introduce a two-stage semi-supervised meta-learning approach that transfers shape priors from labeled to unlabeled data to reconstruct unseen object categories. The first stage uses an episodic training scheme to simulate training on unlabeled data and meta-learns initial shape priors. The second stage then introduces unlabeled data with disjoint classes in a semi-supervised scheme to diversify these priors and achieve generalization. We assess our method on both synthetic data and real collected point clouds. Experimental results and analysis validate that our approach outperforms existing neural SDF methods and is capable of robust zero-shot inference on 100+ unseen classes.
- Information Technology > Artificial Intelligence > Machine Learning (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Object-Oriented Architecture (0.61)
COVLM-RL: Critical Object-Oriented Reasoning for Autonomous Driving Using VLM-Guided Reinforcement Learning
Li, Lin, Cai, Yuxin, Fang, Jianwu, Xue, Jianru, Lv, Chen
End-to-end autonomous driving frameworks face persistent challenges in generalization, training efficiency, and interpretability. While recent methods leverage Vision-Language Models (VLMs) through supervised learning on large-scale datasets to improve reasoning, they often lack robustness in novel scenarios. Conversely, reinforcement learning (RL)-based approaches enhance adaptability but remain data-inefficient and lack transparent decision-making. % contribution To address these limitations, we propose COVLM-RL, a novel end-to-end driving framework that integrates Critical Object-oriented (CO) reasoning with VLM-guided RL. Specifically, we design a Chain-of-Thought (CoT) prompting strategy that enables the VLM to reason over critical traffic elements and generate high-level semantic decisions, effectively transforming multi-view visual inputs into structured semantic decision priors. These priors reduce the input dimensionality and inject task-relevant knowledge into the RL loop, accelerating training and improving policy interpretability. However, bridging high-level semantic guidance with continuous low-level control remains non-trivial. To this end, we introduce a consistency loss that encourages alignment between the VLM's semantic plans and the RL agent's control outputs, enhancing interpretability and training stability. Experiments conducted in the CARLA simulator demonstrate that COVLM-RL significantly improves the success rate by 30\% in trained driving environments and by 50\% in previously unseen environments, highlighting its strong generalization capability.
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Impact of Data-Oriented and Object-Oriented Design on Performance and Cache Utilization with Artificial Intelligence Algorithms in Multi-Threaded CPUs
Arantes, Gabriel M., Pinto, Richard F., Dalmazo, Bruno L., Borges, Eduardo N., Lucca, Giancarlo, de Mattos, Viviane L. D., Cardoso, Fabian C., Berri, Rafael A.
This study provides a comprehensive performance analysis of Data-Oriented Design (DOD) versus the traditional Object-Oriented Design (OOD), focusing on cache utilization and efficiency in multi-threaded environments. We developed and compared four distinct versions of the A* search algorithm: single-threaded OOD (ST -OOD), single-threaded DOD (ST -DOD), multi-threaded OOD (MT -OOD), and multi-threaded DOD (MT -DOD). The evaluation was based on metrics including execution time, memory usage, and CPU cache misses. In multi-threaded tests, the DOD implementation demonstrated considerable performance gains, with faster execution times and a lower number of raw system calls and cache misses. While OOD occasionally showed marginal advantages in memory usage or percentage-based cache miss rates, DOD's efficiency in data-intensive operations was more evident. Furthermore, our findings reveal that for a fine-grained task like the A* algorithm, the overhead associated with thread management led to single-threaded versions significantly outperforming their multi-threaded counterparts in both paradigms. We conclude that even when performance differences appear subtle in simple algorithms, the consistent advantages of DOD in critical metrics highlight its foundational architectural superiority, suggesting it is a more effective approach for maximizing hardware efficiency in complex, large-scale AI and parallel computing tasks.
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- Information Technology > Artificial Intelligence > Representation & Reasoning > Search (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Object-Oriented Architecture (1.00)
sim2art: Accurate Articulated Object Modeling from a Single Video using Synthetic Training Data Only
Artykov, Arslan, Sautier, Corentin, Lepetit, Vincent
Understanding articulated objects is a fundamental challenge in robotics and digital twin creation. T o effectively model such objects, it is essential to recover both part segmentation and the underlying joint parameters. Despite the importance of this task, previous work has largely focused on setups like multi-view systems, object scanning, or static cameras. In this paper, we present the first data-driven approach that jointly predicts part segmentation and joint parameters from monocular video captured with a freely moving camera. Trained solely on synthetic data, our method demonstrates strong generalization to real-world objects, offering a scalable and practical solution for articulated object understanding. Our approach operates directly on casually recorded video, making it suitable for real-time applications in dynamic environments.
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (0.68)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Object-Oriented Architecture (0.50)
Video Diffusion Models Excel at Tracking Similar-Looking Objects Without Supervision
Zhang, Chenshuang, Zhang, Kang, Chung, Joon Son, Kweon, In So, Kim, Junmo, Mao, Chengzhi
Distinguishing visually similar objects by their motion remains a critical challenge in computer vision. Although supervised trackers show promise, contemporary self-supervised trackers struggle when visual cues become ambiguous, limiting their scalability and generalization without extensive labeled data. We find that pre-trained video diffusion models inherently learn motion representations suitable for tracking without task-specific training. This ability arises because their denoising process isolates motion in early, high-noise stages, distinct from later appearance refinement. Capitalizing on this discovery, our self-supervised tracker significantly improves performance in distinguishing visually similar objects, an underexplored failure point for existing methods. Our method achieves up to a 6-point improvement over recent self-supervised approaches on established benchmarks and our newly introduced tests focused on tracking visually similar items. Visualizations confirm that these diffusion-derived motion representations enable robust tracking of even identical objects across challenging viewpoint changes and deformations.
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Object-Oriented Architecture (0.55)
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