Object-Oriented Architecture
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HandMeThat: Human-RobotCommunication inPhysicalandSocialEnvironments
While previousbenchmarks insimilar domains havebeenprimarily focusing onthelanguage grounding of object properties (e.g., "table"), relations (e.g., "on"), and planning (e.g., object search and manipulation) [6,7],inthispaper,wehighlights theadditional challenge forunderstanding human instructions withambiguities (i.e., recognizing the subgoal) based on physical states and human actionsandgoals. Each episode in HandMeThat contains twostages.
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3341f6f048384ec73a7ba2e77d2db48b-Paper.pdf
Instance segmentation, which seeks to obtain both class and instance labels for each pixelinthe input image, isachallenging task incomputer vision. State-ofthe-art algorithms often employ a search-based strategy, which first divides the output image with a regular grid and generate proposals at each grid cell, then the proposals are classified and boundaries refined.
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1 Supplement 1.1 Model Architectures Figure 1: Model Architectures for Latent Integration
Farmworld is an open-ended gridworld environment designed with two goals in mind: high customiz-ability and support for diverse solutions. Maps can be hand-crafted, or randomly generated. RGB images are used, agents'see' exactly what we see: units visibly lose health by damage patterns Agents have partially-observable observations: they do not see the entire map. Reward Agents get an individual reward of 0.1 for each timestep that they are alive. To this end, we augmented DIA YN and called this DIA YN*. We subtract by the batch mean so that on average, the expected agent reward equals only what is provided by the extrinsic environment.