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 Object-Oriented Architecture


Is Semantic SLAM Ready for Embedded Systems ? A Comparative Survey

arXiv.org Artificial Intelligence

In embedded systems, robots must perceive and interpret their environment efficiently to operate reliably in real-world conditions. Visual Semantic SLAM (Simultaneous Localization and Mapping) enhances standard SLAM by incorporating semantic information into the map, enabling more informed decision-making. However, implementing such systems on resource-limited hardware involves trade-offs between accuracy, computing efficiency, and power usage. This paper provides a comparative review of recent Semantic Visual SLAM methods with a focus on their applicability to embedded platforms. We analyze three main types of architectures - Geometric SLAM, Neural Radiance Fields (NeRF), and 3D Gaussian Splatting - and evaluate their performance on constrained hardware, specifically the NVIDIA Jetson AGX Orin. We compare their accuracy, segmentation quality, memory usage, and energy consumption. Our results show that methods based on NeRF and Gaussian Splatting achieve high semantic detail but demand substantial computing resources, limiting their use on embedded devices. In contrast, Semantic Geometric SLAM offers a more practical balance between computational cost and accuracy. The review highlights a need for SLAM algorithms that are better adapted to embedded environments, and it discusses key directions for improving their efficiency through algorithm-hardware co-design.


Modeling Aesthetic Preferences in 3D Shapes: A Large-Scale Paired Comparison Study Across Object Categories

arXiv.org Artificial Intelligence

Human aesthetic preferences for 3D shapes are central to industrial design, virtual reality, and consumer product development. However, most computational models of 3D aesthetics lack empirical grounding in large-scale human judgments, limiting their practical relevance. We present a large-scale study of human preferences. We collected 22,301 pairwise comparisons across five object categories (chairs, tables, mugs, lamps, and dining chairs) via Amazon Mechanical Turk. Building on a previously published dataset~\cite{dev2020learning}, we introduce new non-linear modeling and cross-category analysis to uncover the geometric drivers of aesthetic preference. We apply the Bradley-Terry model to infer latent aesthetic scores and use Random Forests with SHAP analysis to identify and interpret the most influential geometric features (e.g., symmetry, curvature, compactness). Our cross-category analysis reveals both universal principles and domain-specific trends in aesthetic preferences. We focus on human interpretable geometric features to ensure model transparency and actionable design insights, rather than relying on black-box deep learning approaches. Our findings bridge computational aesthetics and cognitive science, providing practical guidance for designers and a publicly available dataset to support reproducibility. This work advances the understanding of 3D shape aesthetics through a human-centric, data-driven framework.


Probing In-Context Learning: Impact of Task Complexity and Model Architecture on Generalization and Efficiency

arXiv.org Artificial Intelligence

We investigate in-context learning (ICL) through a meticulous experimental framework that systematically varies task complexity and model architecture. Extending beyond the linear regression baseline, we introduce Gaussian kernel regression and nonlinear dynamical system tasks, which emphasize temporal and recursive reasoning. We evaluate four distinct models: a GPT2-style Transformer, a Transformer with FlashAttention mechanism, a convolutional Hyena-based model, and the Mamba state-space model. Each model is trained from scratch on synthetic datasets and assessed for generalization during testing. Our findings highlight that model architecture significantly shapes ICL performance. The standard Transformer demonstrates robust performance across diverse tasks, while Mamba excels in temporally structured dynamics. Hyena effectively captures long-range dependencies but shows higher variance early in training, and FlashAttention offers computational efficiency but is more sensitive in low-data regimes. Further analysis uncovers locality-induced shortcuts in Gaussian kernel tasks, enhanced nonlinear separability through input range scaling, and the critical role of curriculum learning in mastering high-dimensional tasks.


FedADP: Unified Model Aggregation for Federated Learning with Heterogeneous Model Architectures

arXiv.org Artificial Intelligence

Traditional Federated Learning (FL) faces significant challenges in terms of efficiency and accuracy, particularly in heterogeneous environments where clients employ diverse model architectures and have varying computational resources. Such heterogeneity complicates the aggregation process, leading to performance bottlenecks and reduced model generalizability. To address these issues, we propose FedADP, a federated learning framework designed to adapt to client heterogeneity by dynamically adjusting model architectures during aggregation. FedADP enables effective collaboration among clients with differing capabilities, maximizing resource utilization and ensuring model quality. Our experimental results demonstrate that FedADP significantly outperforms existing methods, such as FlexiFed, achieving an accuracy improvement of up to 23.30%, thereby enhancing model adaptability and training efficiency in heterogeneous real-world settings.


Efficient Sensorimotor Learning for Open-world Robot Manipulation

arXiv.org Artificial Intelligence

This dissertation considers Open-world Robot Manipulation, a manipulation problem where a robot must generalize or quickly adapt to new objects, scenes, or tasks for which it has not been pre-programmed or pre-trained. This dissertation tackles the problem using a methodology of efficient sensorimotor learning. The key to enabling efficient sensorimotor learning lies in leveraging regular patterns that exist in limited amounts of demonstration data. These patterns, referred to as ``regularity,'' enable the data-efficient learning of generalizable manipulation skills. This dissertation offers a new perspective on formulating manipulation problems through the lens of regularity. Building upon this notion, we introduce three major contributions. First, we introduce methods that endow robots with object-centric priors, allowing them to learn generalizable, closed-loop sensorimotor policies from a small number of teleoperation demonstrations. Second, we introduce methods that constitute robots' spatial understanding, unlocking their ability to imitate manipulation skills from in-the-wild video observations. Last but not least, we introduce methods that enable robots to identify reusable skills from their past experiences, resulting in systems that can continually imitate multiple tasks in a sequential manner. Altogether, the contributions of this dissertation help lay the groundwork for building general-purpose personal robots that can quickly adapt to new situations or tasks with low-cost data collection and interact easily with humans. By enabling robots to learn and generalize from limited data, this dissertation takes a step toward realizing the vision of intelligent robotic assistants that can be seamlessly integrated into everyday scenarios.


Estimating Commonsense Scene Composition on Belief Scene Graphs

arXiv.org Artificial Intelligence

-- This work establishes the concept of commonsense scene composition, with a focus on extending Belief Scene Graphs by estimating the spatial distribution of unseen objects. Specifically, the commonsense scene composition capability refers to the understanding of the spatial relationships among related objects in the scene, which in this article is modeled as a joint probability distribution for all possible locations of the semantic object class. The proposed framework includes two variants of a Correlation Information (CECI) model for learning probability distributions: (i) a baseline approach based on a Graph Convolutional Network, and (ii) a neuro-symbolic extension that integrates a spatial ontology based on Large Language Models (LLMs). Furthermore, this article provides a detailed description of the dataset generation process for such tasks. Finally, the framework has been validated through multiple runs on simulated data, as well as in a real-world indoor environment, demonstrating its ability to spatially interpret scenes across different room types. For a video of the article, showcasing the experimental demonstration, please refer to the following link: https://youtu.be/f0tqtPVFZ2A


MetaScenes: Towards Automated Replica Creation for Real-world 3D Scans

arXiv.org Artificial Intelligence

Embodied AI (EAI) research requires high-quality, diverse 3D scenes to effectively support skill acquisition, sim-to-real transfer, and generalization. Achieving these quality standards, however, necessitates the precise replication of real-world object diversity. Existing datasets demonstrate that this process heavily relies on artist-driven designs, which demand substantial human effort and present significant scalability challenges. To scalably produce realistic and interactive 3D scenes, we first present MetaScenes, a large-scale, simulatable 3D scene dataset constructed from real-world scans, which includes 15366 objects spanning 831 fine-grained categories. Then, we introduce Scan2Sim, a robust multi-modal alignment model, which enables the automated, high-quality replacement of assets, thereby eliminating the reliance on artist-driven designs for scaling 3D scenes. We further propose two benchmarks to evaluate MetaScenes: a detailed scene synthesis task focused on small item layouts for robotic manipulation and a domain transfer task in vision-and-language navigation (VLN) to validate cross-domain transfer. Results confirm MetaScene's potential to enhance EAI by supporting more generalizable agent learning and sim-to-real applications, introducing new possibilities for EAI research. Project website: https://meta-scenes.github.io/.


Vision-Language Model for Object Detection and Segmentation: A Review and Evaluation

arXiv.org Artificial Intelligence

Vision-Language Model (VLM) have gained widespread adoption in Open-Vocabulary (OV) object detection and segmentation tasks. Despite they have shown promise on OV-related tasks, their effectiveness in conventional vision tasks has thus far been unevaluated. In this work, we present the systematic review of VLM-based detection and segmentation, view VLM as the foundational model and conduct comprehensive evaluations across multiple downstream tasks for the first time: 1) The evaluation spans eight detection scenarios (closed-set detection, domain adaptation, crowded objects, etc.) and eight segmentation scenarios (few-shot, open-world, small object, etc.), revealing distinct performance advantages and limitations of various VLM architectures across tasks. 2) As for detection tasks, we evaluate VLMs under three finetuning granularities: \textit{zero prediction}, \textit{visual fine-tuning}, and \textit{text prompt}, and further analyze how different finetuning strategies impact performance under varied task. 3) Based on empirical findings, we provide in-depth analysis of the correlations between task characteristics, model architectures, and training methodologies, offering insights for future VLM design. 4) We believe that this work shall be valuable to the pattern recognition experts working in the fields of computer vision, multimodal learning, and vision foundation models by introducing them to the problem, and familiarizing them with the current status of the progress while providing promising directions for future research. A project associated with this review and evaluation has been created at https://github.com/better-chao/perceptual_abilities_evaluation.


Shape Expressions with Inheritance

arXiv.org Artificial Intelligence

We formally introduce an inheritance mechanism for the Shape Expressions language (ShEx). It is inspired by inheritance in object-oriented programming languages, and provides similar advantages such as reuse, modularity, and more flexible data modelling. Using an example, we explain the main features of the inheritance mechanism. We present its syntax and formal semantics. The semantics is an extension of the semantics of ShEx 2.1. It also directly yields a validation algorithm as an extension of the previous ShEx validation algorithms, while maintaining the same algorithmic complexity.


VoxRep: Enhancing 3D Spatial Understanding in 2D Vision-Language Models via Voxel Representation

arXiv.org Artificial Intelligence

Comprehending 3D environments is vital for intelligent systems in domains like robotics and autonomous navigation. Voxel grids offer a structured representation of 3D space, but extracting high-level semantic meaning remains challenging. This paper proposes a novel approach utilizing a Vision-Language Model (VLM) to extract "voxel semantics"-object identity, color, and location-from voxel data. Critically, instead of employing complex 3D networks, our method processes the voxel space by systematically slicing it along a primary axis (e.g., the Z-axis, analogous to CT scan slices). These 2D slices are then formatted and sequentially fed into the image encoder of a standard VLM. The model learns to aggregate information across slices and correlate spatial patterns with semantic concepts provided by the language component. This slice-based strategy aims to leverage the power of pre-trained 2D VLMs for efficient 3D semantic understanding directly from voxel representations.