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 Mathematical & Statistical Methods


Guaranteed Rank Minimization via Singular Value Projection

Neural Information Processing Systems

Minimizing the rank of a matrix subject to affine constraints is a fundamental problem with many important applications in machine learning and statistics. In this paper we propose a simple and fast algorithm SVP (Singular Value Projection) for rank minimization under affine constraints ARMP and show that SVP recovers the minimum rank solution for affine constraints that satisfy a Restricted Isometry Property} (RIP). Our method guarantees geometric convergence rate even in the presence of noise and requires strictly weaker assumptions on the RIP constants than the existing methods. We also introduce a Newton-step for our SVP framework to speed-up the convergence with substantial empirical gains. Next, we address a practically important application of ARMP - the problem of low-rank matrix completion, for which the defining affine constraints do not directly obey RIP, hence the guarantees of SVP do not hold. However, we provide partial progress towards a proof of exact recovery for our algorithm by showing a more restricted isometry property and observe empirically that our algorithm recovers low-rank Incoherent matrices from an almost optimal number of uniformly sampled entries. We also demonstrate empirically that our algorithms outperform existing methods, such as those of \cite{CaiCS2008,LeeB2009b, KeshavanOM2009}, for ARMP and the matrix completion problem by an order of magnitude and are also more robust to noise and sampling schemes. In particular, results show that our SVP-Newton method is significantly robust to noise and performs impressively on a more realistic power-law sampling scheme for the matrix completion problem.


Optimal Web-Scale Tiering as a Flow Problem

Neural Information Processing Systems

We present a fast online solver for large scale maximum-flow problems as they occur in portfolio optimization, inventory management, computer vision, and logistics. Our algorithm solves an integer linear program in an online fashion. It exploits total unimodularity of the constraint matrix and a Lagrangian relaxation to solve the problem as a convex online game. The algorithm generates approximate solutions of max-flow problems by performing stochastic gradient descent on a set of flows. We apply the algorithm to optimize tier arrangement of over 80 Million web pages on a layered set of caches to serve an incoming query stream optimally. We provide an empirical demonstration of the effectiveness of our method on real query-pages data.


Automatic Induction of Bellman-Error Features for Probabilistic Planning

Journal of Artificial Intelligence Research

Domain-specific features are important in representing problem structure throughout machine learning and decision-theoretic planning. In planning, once state features are provided, domain-independent algorithms such as approximate value iteration can learn weighted combinations of those features that often perform well as heuristic estimates of state value (e.g., distance to the goal). Successful applications in real-world domains often require features crafted by human experts. Here, we propose automatic processes for learning useful domain-specific feature sets with little or no human intervention. Our methods select and add features that describe state-space regions of high inconsistency in the Bellman equation (statewise Bellman error) during approximate value iteration. Our method can be applied using any real-valued-feature hypothesis space and corresponding learning method for selecting features from training sets of state-value pairs. We evaluate the method with hypothesis spaces defined by both relational and propositional feature languages, using nine probabilistic planning domains. We show that approximate value iteration using a relational feature space performs at the state-of-the-art in domain-independent stochastic relational planning. Our method provides the first domain-independent approach that plays Tetris successfully (without human-engineered features).


Resource-Driven Mission-Phasing Techniques for Constrained Agents in Stochastic Environments

Journal of Artificial Intelligence Research

Because an agent's resources dictate what actions it can possibly take, it should plan which resources it holds over time carefully, considering its inherent limitations (such as power or payload restrictions), the competing needs of other agents for the same resources, and the stochastic nature of the environment. Such agents can, in general, achieve more of their objectives if they can use -- and even create -- opportunities to change which resources they hold at various times. Driven by resource constraints, the agents could break their overall missions into an optimal series of phases, optimally reconfiguring their resources at each phase, and optimally using their assigned resources in each phase, given their knowledge of the stochastic environment. In this paper, we formally define and analyze this constrained, sequential optimization problem in both the single-agent and multi-agent contexts. We present a family of mixed integer linear programming (MILP) formulations of this problem that can optimally create phases(when phases are not predefined) accounting for costs and limitations in phase creation. Because our formulations simultaneously also find the optimal allocations of resources at each phase and the optimal policies for using the allocated resources at each phase, they exploit structure across these coupled problems. This allows them to find solutions significantly faster (orders of magnitude faster in larger problems) than alternative solution techniques, as we demonstrate empirically.


Urban Security: Game-Theoretic Resource Allocation in Networked Domains

AAAI Conferences

Law enforcement agencies frequently must allocate limited resources to protect targets embedded in a network, such as important buildings in a city road network. Since intelligent attackers may observe and exploit patterns in the allocation, it is crucial that the allocations be randomized. We cast this problem as an attacker-defender Stackelberg game: the defenderโ€™s goal is to obtain an optimal mixed strategy for allocating resources. The defenderโ€™s strategy space is exponential in the number of resources, and the attackerโ€™s exponential in the network size. Existing algorithms are therefore useless for all but the smallest networks. We present a solution approach based on two key ideas: (i) A polynomial-sized game model obtained via an approximation of the strategy space, solved efficiently using a linear program; (ii) Two efficient techniques that map solutions from the approximate game to the original, with proofs of correctness under certain assumptions. We present in-depth experimental results, including an evaluation on part of the Mumbai road network.


Feature Selection Using Regularization in Approximate Linear Programs for Markov Decision Processes

arXiv.org Artificial Intelligence

Approximate dynamic programming has been used successfully in a large variety of domains, but it relies on a small set of provided approximation features to calculate solutions reliably. Large and rich sets of features can cause existing algorithms to overfit because of a limited number of samples. We address this shortcoming using $L_1$ regularization in approximate linear programming. Because the proposed method can automatically select the appropriate richness of features, its performance does not degrade with an increasing number of features. These results rely on new and stronger sampling bounds for regularized approximate linear programs. We also propose a computationally efficient homotopy method. The empirical evaluation of the approach shows that the proposed method performs well on simple MDPs and standard benchmark problems.


Multi-label Multiple Kernel Learning

Neural Information Processing Systems

We present a multi-label multiple kernel learning (MKL) formulation, in which the data are embedded into a low-dimensional space directed by the instance-label correlations encoded into a hypergraph. We formulate the problem in the kernel-induced feature space and propose to learn the kernel matrix as a linear combination of a given collection of kernel matrices in the MKL framework. The proposed learning formulation leads to a non-smooth min-max problem, and it can be cast into a semi-infinite linear program (SILP). We further propose an approximate formulation with a guaranteed error bound which involves an unconstrained and convex optimization problem. In addition, we show that the objective function of the approximate formulation is continuously differentiable with Lipschitz gradient, and hence existing methods can be employed to compute the optimal solution efficiently. We apply the proposed formulation to the automated annotation of Drosophila gene expression pattern images, and promising results have been reported in comparison with representative algorithms.


Kernels and learning curves for Gaussian process regression on random graphs

Neural Information Processing Systems

We investigate how well Gaussian process regression can learn functions defined on graphs, using large regular random graphs as a paradigmatic example. Random-walk based kernels are shown to have some surprising properties: within the standard approximation of a locally tree-like graph structure, the kernel does not become constant, i.e.neighbouring function values do not become fully correlated, when the lengthscale $\sigma$ of the kernel is made large. Instead the kernel attains a non-trivial limiting form, which we calculate. The fully correlated limit is reached only once loops become relevant, and we estimate where the crossover to this regime occurs. Our main subject are learning curves of Bayes error versus training set size. We show that these are qualitatively well predicted by a simple approximation using only the spectrum of a large tree as input, and generically scale with $n/V$, the number of training examples per vertex. We also explore how this behaviour changes once kernel lengthscales are large enough for loops to become important.


A Smoothed Approximate Linear Program

Neural Information Processing Systems

We present a novel linear program for the approximation of the dynamic programming cost-to-go function in high-dimensional stochastic control problems. LP approaches to approximate DP naturally restrict attention to approximations that are lower bounds to the optimal cost-to-go function. Our program -- the `smoothed approximate linear program -- relaxes this restriction in an appropriate fashion while remaining computationally tractable. Doing so appears to have several advantages: First, we demonstrate superior bounds on the quality of approximation to the optimal cost-to-go function afforded by our approach. Second, experiments with our approach on a challenging problem (the game of Tetris) show that the approach outperforms the existing LP approach (which has previously been shown to be competitive with several ADP algorithms) by an order of magnitude.


A survey of statistical network models

arXiv.org Machine Learning

Networks are ubiquitous in science and have become a focal point for discussion in everyday life. Formal statistical models for the analysis of network data have emerged as a major topic of interest in diverse areas of study, and most of these involve a form of graphical representation. Probability models on graphs date back to 1959. Along with empirical studies in social psychology and sociology from the 1960s, these early works generated an active network community and a substantial literature in the 1970s. This effort moved into the statistical literature in the late 1970s and 1980s, and the past decade has seen a burgeoning network literature in statistical physics and computer science. The growth of the World Wide Web and the emergence of online networking communities such as Facebook, MySpace, and LinkedIn, and a host of more specialized professional network communities has intensified interest in the study of networks and network data. Our goal in this review is to provide the reader with an entry point to this burgeoning literature. We begin with an overview of the historical development of statistical network modeling and then we introduce a number of examples that have been studied in the network literature. Our subsequent discussion focuses on a number of prominent static and dynamic network models and their interconnections. We emphasize formal model descriptions, and pay special attention to the interpretation of parameters and their estimation. We end with a description of some open problems and challenges for machine learning and statistics.