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 Mathematical & Statistical Methods


Asymptotic Analysis of Sampling Estimators for Randomized Numerical Linear Algebra Algorithms

arXiv.org Machine Learning

The statistical analysis of Randomized Numerical Linear Algebra (RandNLA) algorithms within the past few years has mostly focused on their performance as point estimators. However, this is insufficient for conducting statistical inference, e.g., constructing confidence intervals and hypothesis testing, since the distribution of the estimator is lacking. In this article, we develop an asymptotic analysis to derive the distribution of RandNLA sampling estimators for the least-squares problem. In particular, we derive the asymptotic distribution of a general sampling estimator with arbitrary sampling probabilities. The analysis is conducted in two complementary settings, i.e., when the objective of interest is to approximate the full sample estimator or is to infer the underlying ground truth model parameters. For each setting, we show that the sampling estimator is asymptotically normally distributed under mild regularity conditions. Moreover, the sampling estimator is asymptotically unbiased in both settings. Based on our asymptotic analysis, we use two criteria, the Asymptotic Mean Squared Error (AMSE) and the Expected Asymptotic Mean Squared Error (EAMSE), to identify optimal sampling probabilities. Several of these optimal sampling probability distributions are new to the literature, e.g., the root leverage sampling estimator and the predictor length sampling estimator. Our theoretical results clarify the role of leverage in the sampling process, and our empirical results demonstrate improvements over existing methods.


Optimal strategies in the Fighting Fantasy gaming system: influencing stochastic dynamics by gambling with limited resource

arXiv.org Artificial Intelligence

Fighting Fantasy is a popular recreational fantasy gaming system worldwide. Combat in this system progresses through a stochastic game involving a series of rounds, each of which may be won or lost. Each round, a limited resource (`luck') may be spent on a gamble to amplify the benefit from a win or mitigate the deficit from a loss. However, the success of this gamble depends on the amount of remaining resource, and if the gamble is unsuccessful, benefits are reduced and deficits increased. Players thus dynamically choose to expend resource to attempt to influence the stochastic dynamics of the game, with diminishing probability of positive return. The identification of the optimal strategy for victory is a Markov decision problem that has not yet been solved. Here, we combine stochastic analysis and simulation with dynamic programming to characterise the dynamical behaviour of the system in the absence and presence of gambling policy. We derive a simple expression for the victory probability without luck-based strategy. We use a backward induction approach to solve the Bellman equation for the system and identify the optimal strategy for any given state during the game. The optimal control strategies can dramatically enhance success probabilities, but take detailed forms; we use stochastic simulation to approximate these optimal strategies with simple heuristics that can be practically employed. Our findings provide a roadmap to improving success in the games that millions of people play worldwide, and inform a class of resource allocation problems with diminishing returns in stochastic games.


Operator inference for non-intrusive model reduction of systems with non-polynomial nonlinear terms

arXiv.org Machine Learning

This work presents a non-intrusive model reduction method to learn low-dimensional models of dynamical systems with non-polynomial nonlinear terms that are spatially local and that are given in analytic form. In contrast to state-of-the-art model reduction methods that are intrusive and thus require full knowledge of the governing equations and the operators of a full model of the discretized dynamical system, the proposed approach requires only the non-polynomial terms in analytic form and learns the rest of the dynamics from snapshots computed with a potentially black-box full-model solver. The proposed method learns operators for the linear and polynomially nonlinear dynamics via a least-squares problem, where the given non-polynomial terms are incorporated in the right-hand side. The least-squares problem is linear and thus can be solved efficiently in practice. The proposed method is demonstrated on three problems governed by partial differential equations, namely the diffusion-reaction Chafee-Infante model, a tubular reactor model for reactive flows, and a batch-chromatography model that describes a chemical separation process. The numerical results provide evidence that the proposed approach learns reduced models that achieve comparable accuracy as models constructed with state-of-the-art intrusive model reduction methods that require full knowledge of the governing equations.


Constructing fast approximate eigenspaces with application to the fast graph Fourier transforms

arXiv.org Machine Learning

Matrix decomposition techniques Stewart [2000], and specifically eigenvalue decompositions Golub and van der Vorst [2000], are widely used in numerical linear algebra, scientific computing, machine learning, quantum computing and other scientific fields. In general, given no assumptions on the structure of an eigenspace, the eigenvector matrix of a given linear operator of size n n exhibits no advantageous numerical properties and therefore they require O(n 2) operations when performing matrix-vector multiplications. In this paper, we want to perform an approximate eigenvalue decomposition so that we accurately represent the original eigenspace with a new one that also exhibits favorable numerical complexity, for example, it requires only O(n log n) operations when performing matrix-vector multiplication with a generic vector. In such cases, a tradeoff between the accuracy of the approximation and its numerical complexity exists.


Bounding the expected run-time of nonconvex optimization with early stopping

arXiv.org Machine Learning

This work examines the convergence of stochastic gradient-based optimization algorithms that use early stopping based on a validation function. The form of early stopping we consider is that optimization terminates when the norm of the gradient of a validation function falls below a threshold. We derive conditions that guarantee this stopping rule is well-defined, and provide bounds on the expected number of iterations and gradient evaluations needed to meet this criterion. The guarantee accounts for the distance between the training and validation sets, measured with the Wasserstein distance. We develop the approach in the general setting of a first-order optimization algorithm, with possibly biased update directions subject to a geometric drift condition. We then derive bounds on the expected running time for early stopping variants of several algorithms, including stochastic gradient descent (SGD), decentralized SGD (DSGD), and the stochastic variance reduced gradient (SVRG) algorithm. Finally, we consider the generalization properties of the iterate returned by early stopping.


Second-order Conditional Gradients

arXiv.org Machine Learning

An immensely powerful approach when X R n is to construct a second-order approximation to f(x) at the current iterate using first and second order information, denoted by ห†f(x), and move in the direction that minimizes this approximation, giving rise to a family of methods known as Newton methods (Kantorovich, 1948). A damped variant of the former applied to the minimization of a self-concordant function, converges globally, and shows quadratic local convergence when the iterates are close enough to the optimum (Nesterov & Nemirovskii, 1994). The global convergence of this method also extends to strongly convex and smooth function (Nesterov & Nemirovskii, 1994; Nesterov, 2013). Using a cubic regularized version of Newton's method, the global convergence of the method can also be extended to a broader class of functions than that of self-concordant or strongly convex and smooth functions (Nesterov & Polyak, 2006). When X R n is a convex set, one can use a constrained analog of these methods (Levitin & Polyak, 1966), where a quadratic approximation to the function is minimized over X at each iteration.


A General Pairwise Comparison Model for Extremely Sparse Networks

arXiv.org Machine Learning

Statistical inference using pairwise comparison data has been an effective approach to analyzing complex and sparse networks. In this paper we propose a general framework for modeling the mutual interaction in a probabilistic network, which enjoys ample flexibility in terms of parametrization. Within this set-up, we establish that the maximum likelihood estimator (MLE) for the latent scores of the subjects is uniformly consistent under a near-minimal condition on network sparsity. This condition is sharp in terms of the leading order asymptotics describing the sparsity. The proof utilizes a novel chaining technique based on the error-induced metric as well as careful counting of comparison graph structures. Our results guarantee that the MLE is a valid estimator for inference in large-scale comparison networks where data is asymptotically deficient. Numerical simulations are provided to complement the theoretical analysis.


$\pi$VAE: Encoding stochastic process priors with variational autoencoders

arXiv.org Machine Learning

Stochastic processes provide a mathematically elegant way model complex data. In theory, they provide flexible priors over function classes that can encode a wide range of interesting assumptions. In practice, however, efficient inference by optimisation or marginalisation is difficult, a problem further exacerbated with big data and high dimensional input spaces. We propose a novel variational autoencoder (VAE) called the prior encoding variational autoencoder ($\pi$VAE). The $\pi$VAE is finitely exchangeable and Kolmogorov consistent, and thus is a continuous stochastic process. We use $\pi$VAE to learn low dimensional embeddings of function classes. We show that our framework can accurately learn expressive function classes such as Gaussian processes, but also properties of functions to enable statistical inference (such as the integral of a log Gaussian process). For popular tasks, such as spatial interpolation, $\pi$VAE achieves state-of-the-art performance both in terms of accuracy and computational efficiency. Perhaps most usefully, we demonstrate that the low dimensional independently distributed latent space representation learnt provides an elegant and scalable means of performing Bayesian inference for stochastic processes within probabilistic programming languages such as Stan.


Exact learning curves for Gaussian process regression on large random graphs

Neural Information Processing Systems

We study learning curves for Gaussian process regression which characterise performance in terms of the Bayes error averaged over datasets of a given size. Whilst learning curves are in general very difficult to calculate we show that for discrete input domains, where similarity between input points is characterised in terms of a graph, accurate predictions can be obtained. These should in fact become exact for large graphs drawn from a broad range of random graph ensembles with arbitrary degree distributions where each input (node) is connected only to a finite number of others. The method is based on translating the appropriate belief propagation equations to the graph ensemble. We demonstrate the accuracy of the predictions for Poisson (Erdos-Renyi) and regular random graphs, and discuss when and why previous approximations to the learning curve fail.


Kernels and learning curves for Gaussian process regression on random graphs

Neural Information Processing Systems

We investigate how well Gaussian process regression can learn functions defined on graphs, using large regular random graphs as a paradigmatic example. Random-walk based kernels are shown to have some surprising properties: within the standard approximation of a locally tree-like graph structure, the kernel does not become constant, i.e.neighbouring function values do not become fully correlated, when the lengthscale $\sigma$ of the kernel is made large. Instead the kernel attains a non-trivial limiting form, which we calculate. The fully correlated limit is reached only once loops become relevant, and we estimate where the crossover to this regime occurs. Our main subject are learning curves of Bayes error versus training set size.