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 Constraint-Based Reasoning


Exploiting Single-Cycle Symmetries in Continuous Constraint Problems

Journal of Artificial Intelligence Research

Symmetries in discrete constraint satisfaction problems have been explored and exploited in the last years, but symmetries in continuous constraint problems have not received the same attention. Here we focus on permutations of the variables consisting of one single cycle. We propose a procedure that takes advantage of these symmetries by interacting with a continuous constraint solver without interfering with it. A key concept in this procedure are the classes of symmetric boxes formed by bisecting a n-dimensional cube at the same point in all dimensions at the same time. We analyze these classes and quantify them as a function of the cube dimensionality. Moreover, we propose a simple algorithm to generate the representatives of all these classes for any number of variables at very high rates. A problem example from the chemical field and the cyclic n-roots problem are used to show the performance of the approach in practice.


Online Multi-task Learning with Hard Constraints

arXiv.org Machine Learning

We discuss multi-task online learning when a decision maker has to deal simultaneously with M tasks. The tasks are related, which is modeled by imposing that the M-tuple of actions taken by the decision maker needs to satisfy certain constraints. We give natural examples of such restrictions and then discuss a general class of tractable constraints, for which we introduce computationally efficient ways of selecting actions, essentially by reducing to an on-line shortest path problem. We briefly discuss "tracking" and "bandit" versions of the problem and extend the model in various ways, including non-additive global losses and uncountably infinite sets of tasks.


Preference Handling - An Introductory Tutorial

AI Magazine

We present a tutorial introduction to the area of preference handling - one of the core issues in the design of any system that automates or supports decision making. The main goal of this tutorial is to provide a framework, or perspective, within which current work on preference handling -representation, reasoning, and elicitation - can be understood. Our intention is not to provide a technical description of the diverse methods used, but rather, to provide a general perspective on the problem and its varied solutions and to highlight central ideas and techniques.


Preference Handling - An Introductory Tutorial

AI Magazine

Early work in AI focused on the notion of a goal--an explicit target that must be achieved--and this paradigm is still dominant in AI problem solving. But as application domains become more complex and realistic, it is apparent that the dichotomic notion of a goal, while adequate for certain puzzles, is too crude in general. The problem is that in many contemporary application domains, for example, information retrieval from large databases or the web, or planning in complex domains, the user has little knowledge about the set of possible solutions or feasible items, and what she or he typically seeks is the best that's out there. But since the user does not know what is the best achievable plan or the best available document or product, he or she typically cannot characterize it or its properties specifically. As a result, the user will end up either asking for an unachievable goal, getting no solution in response, or asking for too little, obtaining a solution that can be substantially improved. Of course, the user can gradually adjust the stated goals. This, however, is not a very appealing mode of interaction because the space of alternative solutions in such applications can be combinatorially huge, or even infinite. Moreover, such incremental goal refinement is simply infeasible when the goal must be supplied offline, as in the case of autonomous agents (whether on the web or on Mars).


Agents, Bodies, Constraints, Dynamics, and Evolution

AI Magazine

The theme of this article is the dynamics of evolution of agents. That theme is applied to the evolution of constraint satisfaction, of agents themselves, of our models of agents, of artificial intelligence and, finally, of the Association for the Advancement of Artificial Intelligence (AAAI). The overall thesis is that constraint satisfaction is central to proactive and responsive intelligent behavior.


Decomposition, Reformulation, and Diving in University Course Timetabling

arXiv.org Artificial Intelligence

In many real-life optimisation problems, there are multiple interacting components in a solution. For example, different components might specify assignments to different kinds of resource. Often, each component is associated with different sets of soft constraints, and so with different measures of soft constraint violation. The goal is then to minimise a linear combination of such measures. This paper studies an approach to such problems, which can be thought of as multiphase exploitation of multiple objective-/value-restricted submodels. In this approach, only one computationally difficult component of a problem and the associated subset of objectives is considered at first. This produces partial solutions, which define interesting neighbourhoods in the search space of the complete problem. Often, it is possible to pick the initial component so that variable aggregation can be performed at the first stage, and the neighbourhoods to be explored next are guaranteed to contain feasible solutions. Using integer programming, it is then easy to implement heuristics producing solutions with bounds on their quality. Our study is performed on a university course timetabling problem used in the 2007 International Timetabling Competition, also known as the Udine Course Timetabling Problem. In the proposed heuristic, an objective-restricted neighbourhood generator produces assignments of periods to events, with decreasing numbers of violations of two period-related soft constraints. Those are relaxed into assignments of events to days, which define neighbourhoods that are easier to search with respect to all four soft constraints. Integer programming formulations for all subproblems are given and evaluated using ILOG CPLEX 11. The wider applicability of this approach is analysed and discussed.


Airport Gate Assignment A Hybrid Model and Implementation

arXiv.org Artificial Intelligence

With the rapid development of airlines, airports today become much busier and more complicated than previous days. During airlines daily operations, assigning the available gates to the arriving aircrafts based on the fixed schedule is a very important issue, which motivates researchers to study and solve Airport Gate Assignment Problems (AGAP) with all kinds of state-of-the-art combinatorial optimization techniques. In this paper, we study the AGAP and propose a novel hybrid mathematical model based on the method of constraint programming and 0 - 1 mixed-integer programming. With the objective to minimize the number of gate conflicts of any two adjacent aircrafts assigned to the same gate, we build a mathematical model with logical constraints and the binary constraints. For practical considerations, the potential objective of the model is also to minimize the number of gates that airlines must lease or purchase in order to run their business smoothly. We implement the model in the Optimization Programming Language (OPL) and carry out empirical studies with the data obtained from online timetable of Continental Airlines, Houston Gorge Bush Intercontinental Airport IAH, which demonstrate that our model can provide an efficient evaluation criteria for the airline companies to estimate the efficiency of their current gate assignments.


Generic Preferences over Subsets of Structured Objects

Journal of Artificial Intelligence Research

Various tasks in decision making and decision support systems require selecting a preferred subset of a given set of items. Here we focus on problems where the individual items are described using a set of characterizing attributes, and a generic preference specification is required, that is, a specification that can work with an arbitrary set of items. For example, preferences over the content of an online newspaper should have this form: At each viewing, the newspaper contains a subset of the set of articles currently available. Our preference specification over this subset should be provided offline, but we should be able to use it to select a subset of any currently available set of articles, e.g., based on their tags. We present a general approach for lifting formalisms for specifying preferences over objects with multiple attributes into ones that specify preferences over subsets of such objects. We also show how we can compute an optimal subset given such a specification in a relatively efficient manner. We provide an empirical evaluation of the approach as well as some worst-case complexity results.


Heuristic Reasoning on Graph and Game Complexity of Sudoku

arXiv.org Artificial Intelligence

The Sudoku puzzle has achieved worldwide popularity recently, and attracted great attention of the computational intelligence community. Sudoku is always considered as Satisfiability Problem or Constraint Satisfaction Problem. In this paper, we propose to focus on the essential graph structure underlying the Sudoku puzzle. First, we formalize Sudoku as a graph. Then a solving algorithm based on heuristic reasoning on the graph is proposed. The related r-Reduction theorem, inference theorem and their properties are proved, providing the formal basis for developments of Sudoku solving systems. In order to evaluate the difficulty levels of puzzles, a quantitative measurement of the complexity level of Sudoku puzzles based on the graph structure and information theory is proposed. Experimental results show that all the puzzles can be solved fast using the proposed heuristic reasoning, and that the proposed game complexity metrics can discriminate difficulty levels of puzzles perfectly.


The Complexity of Reasoning with Global Constraints

arXiv.org Artificial Intelligence

Constraint propagation is one of the techniques central to the success of constraint programming. To reduce search, fast algorithms associated with each constraint prune the domains of variables. With global (or non-binary) constraints, the cost of such propagation may be much greater than the quadratic cost for binary constraints. We therefore study the computational complexity of reasoning with global constraints. We first characterise a number of important questions related to constraint propagation. We show that such questions are intractable in general, and identify dependencies between the tractability and intractability of the different questions. We then demonstrate how the tools of computational complexity can be used in the design and analysis of specific global constraints. In particular, we illustrate how computational complexity can be used to determine when a lesser level of local consistency should be enforced, when constraints can be safely generalized, when decomposing constraints will reduce the amount of pruning, and when combining constraints is tractable.