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 Constraint-Based Reasoning


Interactive Cost Configuration Over Decision Diagrams

arXiv.org Artificial Intelligence

In many AI domains such as product configuration, a user should interactively specify a solution that must satisfy a set of constraints. In such scenarios, offline compilation of feasible solutions into a tractable representation is an important approach to delivering efficient backtrack-free user interaction online. In particular,binary decision diagrams (BDDs) have been successfully used as a compilation target for product and service configuration. In this paper we discuss how to extend BDD-based configuration to scenarios involving cost functions which express user preferences. We first show that an efficient, robust and easy to implement extension is possible if the cost function is additive, and feasible solutions are represented using multi-valued decision diagrams (MDDs). We also discuss the effect on MDD size if the cost function is non-additive or if it is encoded explicitly into MDD. We then discuss interactive configuration in the presence of multiple cost functions. We prove that even in its simplest form, multiple-cost configuration is NP-hard in the input MDD. However, for solving two-cost configuration we develop a pseudo-polynomial scheme and a fully polynomial approximation scheme. The applicability of our approach is demonstrated through experiments over real-world configuration models and product-catalogue datasets. Response times are generally within a fraction of a second even for very large instances.


Solving Weighted Constraint Satisfaction Problems with Memetic/Exact Hybrid Algorithms

arXiv.org Artificial Intelligence

A weighted constraint satisfaction problem (WCSP) is a constraint satisfaction problem in which preferences among solutions can be expressed. Bucket elimination is a complete technique commonly used to solve this kind of constraint satisfaction problem. When the memory required to apply bucket elimination is too high, a heuristic method based on it (denominated mini-buckets) can be used to calculate bounds for the optimal solution. Nevertheless, the curse of dimensionality makes these techniques impractical on large scale problems. In response to this situation, we present a memetic algorithm for WCSPs in which bucket elimination is used as a mechanism for recombining solutions, providing the best possible child from the parental set. Subsequently, a multi-level model in which this exact/metaheuristic hybrid is further hybridized with branch-and-bound techniques and mini-buckets is studied. As a case study, we have applied these algorithms to the resolution of the maximum density still life problem, a hard constraint optimization problem based on Conways game of life. The resulting algorithm consistently finds optimal patterns for up to date solved instances in less time than current approaches. Moreover, it is shown that this proposal provides new best known solutions for very large instances.


Exploiting Single-Cycle Symmetries in Continuous Constraint Problems

arXiv.org Artificial Intelligence

Symmetries in discrete constraint satisfaction problems have been explored and exploited in the last years, but symmetries in continuous constraint problems have not received the same attention. Here we focus on permutations of the variables consisting of one single cycle. We propose a procedure that takes advantage of these symmetries by interacting with a continuous constraint solver without interfering with it. A key concept in this procedure are the classes of symmetric boxes formed by bisecting a n-dimensional cube at the same point in all dimensions at the same time. We analyze these classes and quantify them as a function of the cube dimensionality. Moreover, we propose a simple algorithm to generate the representatives of all these classes for any number of variables at very high rates. A problem example from the chemical and#64257;eld and the cyclic n-roots problem are used to show the performance of the approach in practice.


Generic Preferences over Subsets of Structured Objects

arXiv.org Artificial Intelligence

Various tasks in decision making and decision support systems require selecting a preferred subset of a given set of items. Here we focus on problems where the individual items are described using a set of characterizing attributes, and a generic preference specification is required, that is, a specification that can work with an arbitrary set of items. For example, preferences over the content of an online newspaper should have this form: At each viewing, the newspaper contains a subset of the set of articles currently available. Our preference specification over this subset should be provided offline, but we should be able to use it to select a subset of any currently available set of articles, e.g., based on their tags. We present a general approach for lifting formalisms for specifying preferences over objects with multiple attributes into ones that specify preferences over subsets of such objects. We also show how we can compute an optimal subset given such a specification in a relatively efficient manner. We provide an empirical evaluation of the approach as well as some worst-case complexity results.


AND/OR Multi-Valued Decision Diagrams (AOMDDs) for Graphical Models

arXiv.org Artificial Intelligence

Inspired by the recently introduced framework of AND/OR search spaces for graphical models, we propose to augment Multi-Valued Decision Diagrams (MDD) with AND nodes, in order to capture function decomposition structure and to extend these compiled data structures to general weighted graphical models (e.g., probabilistic models). We present the AND/OR Multi-Valued Decision Diagram (AOMDD) which compiles a graphical model into a canonical form that supports polynomial (e.g., solution counting, belief updating) or constant time (e.g. equivalence of graphical models) queries. We provide two algorithms for compiling the AOMDD of a graphical model. The first is search-based, and works by applying reduction rules to the trace of the memory intensive AND/OR search algorithm. The second is inference-based and uses a Bucket Elimination schedule to combine the AOMDDs of the input functions via the the APPLY operator. For both algorithms, the compilation time and the size of the AOMDD are, in the worst case, exponential in the treewidth of the graphical model, rather than pathwidth as is known for ordered binary decision diagrams (OBDDs). We introduce the concept of semantic treewidth, which helps explain why the size of a decision diagram is often much smaller than the worst case bound. We provide an experimental evaluation that demonstrates the potential of AOMDDs.


The Ultrametric Constraint and its Application to Phylogenetics

arXiv.org Artificial Intelligence

A phylogenetic tree shows the evolutionary relationships among species. Internal nodes of the tree represent speciation events and leaf nodes correspond to species. A goal of phylogenetics is to combine such trees into larger trees, called supertrees, whilst respecting the relationships in the original trees. A rooted tree exhibits an ultrametric property; that is, for any three leaves of the tree it must be that one pair has a deeper most recent common ancestor than the other pairs, or that all three have the same most recent common ancestor. This inspires a constraint programming encoding for rooted trees. We present an efficient constraint that enforces the ultrametric property over a symmetric array of constrained integer variables, with the inevitable property that the lower bounds of any three variables are mutually supportive. We show that this allows an efficient constraint-based solution to the supertree construction problem. We demonstrate that the versatility of constraint programming can be exploited to allow solutions to variants of the supertree construction problem.


On the Qualitative Comparison of Decisions Having Positive and Negative Features

arXiv.org Artificial Intelligence

Making a decision is often a matter of listing and comparing positive and negative arguments. In such cases, the evaluation scale for decisions should be considered bipolar, that is, negative and positive values should be explicitly distinguished. That is what is done, for example, in Cumulative Prospect Theory. However, contraryto the latter framework that presupposes genuine numerical assessments, human agents often decide on the basis of an ordinal ranking of the pros and the cons, and by focusing on the most salient arguments. In other terms, the decision process is qualitative as well as bipolar. In this article, based on a bipolar extension of possibility theory, we define and axiomatically characterize several decision rules tailored for the joint handling of positive and negative arguments in an ordinal setting. The simplest rules can be viewed as extensions of the maximin and maximax criteria to the bipolar case, and consequently suffer from poor decisive power. More decisive rules that refine the former are also proposed. These refinements agree both with principles of efficiency and with the spirit of order-of-magnitude reasoning, that prevails in qualitative decision theory. The most refined decision rule uses leximin rankings of the pros and the cons, and the ideas of counting arguments of equal strength and cancelling pros by cons. It is shown to come down to a special case of Cumulative Prospect Theory, and to subsume the Take the Best heuristic studied by cognitive psychologists.


Computational Logic Foundations of KGP Agents

arXiv.org Artificial Intelligence

This paper presents the computational logic foundations of a model of agency called the KGP (Knowledge, Goals and Plan model. This model allows the specification of heterogeneous agents that can interact with each other, and can exhibit both proactive and reactive behaviour allowing them to function in dynamic environments by adjusting their goals and plans when changes happen in such environments. KGP provides a highly modular agent architecture that integrates a collection of reasoning and physical capabilities, synthesised within transitions that update the agents state in response to reasoning, sensing and acting. Transitions are orchestrated by cycle theories that specify the order in which transitions are executed while taking into account the dynamic context and agent preferences, as well as selection operators for providing inputs to transitions.


Asynchronous Forward Bounding for Distributed COPs

arXiv.org Artificial Intelligence

A new search algorithm for solving distributed constraint optimization problems (DisCOPs) is presented. Agents assign variables sequentially and compute bounds on partial assignments asynchronously. The asynchronous bounds computation is based on the propagation of partial assignments. The asynchronous forward-bounding algorithm (AFB) is a distributed optimization search algorithm that keeps one consistent partial assignment at all times. The algorithm is described in detail and its correctness proven. Experimental evaluation shows that AFB outperforms synchronous branch and bound by many orders of magnitude, and produces a phase transition as the tightness of the problem increases. This is an analogous effect to the phase transition that has been observed when local consistency maintenance is applied to MaxCSPs. The AFB algorithm is further enhanced by the addition of a backjumping mechanism, resulting in the AFB-BJ algorithm. Distributed backjumping is based on accumulated information on bounds of all values and on processing concurrently a queue of candidate goals for the next move back. The AFB-BJ algorithm is compared experimentally to other DisCOP algorithms (ADOPT, DPOP, OptAPO) and is shown to be a very efficient algorithm for DisCOPs.


A Unifying Framework for Structural Properties of CSPs: Definitions, Complexity, Tractability

arXiv.org Artificial Intelligence

Literature on Constraint Satisfaction exhibits the definition of several structural properties that can be possessed by CSPs, like (in)consistency, substitutability or interchangeability. Current tools for constraint solving typically detect such properties efficiently by means of incomplete yet effective algorithms, and use them to reduce the search space and boost search. In this paper, we provide a unifying framework encompassing most of the properties known so far, both in CSP and other fields literature, and shed light on the semantical relationships among them. This gives a unified and comprehensive view of the topic, allows new, unknown, properties to emerge, and clarifies the computational complexity of the various detection problems. In particular, among the others, two new concepts, fixability and removability emerge, that come out to be the ideal characterisations of values that may be safely assigned or removed from a variables domain, while preserving problem satisfiability. These two notions subsume a large number of known properties, including inconsistency, substitutability and others. Because of the computational intractability of all the property-detection problems, by following the CSP approach we then determine a number of relaxations which provide sufficient conditions for their tractability. In particular, we exploit forms of language restrictions and local reasoning.