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 Constraint-Based Reasoning


The SeqBin Constraint Revisited

arXiv.org Artificial Intelligence

We revisit the SeqBin constraint. This meta-constraint subsumes a number of important global constraints like Change, Smooth and IncreasingNValue. We show that the previously proposed filtering algorithm for SeqBin has two drawbacks even under strong restrictions: it does not detect bounds disentailment and it is not idempotent. We identify the cause for these problems, and propose a new propagator that overcomes both issues. Our algorithm is based on a connection to the problem of finding a path of a given cost in a restricted $n$-partite graph. Our propagator enforces domain consistency in O(nd^2) and, for special cases of SeqBin that include Change, Smooth and IncreasingNValue, in O(nd) time.


AND/OR Multi-Valued Decision Diagrams (AOMDDs) for Weighted Graphical Models

arXiv.org Artificial Intelligence

Compiling graphical models has recently been under intense investigation, especially for probabilistic modeling and processing. We present here a novel data structure for compiling weighted graphical models (in particular, probabilistic models), called AND/OR Multi-Valued Decision Diagram (AOMDD). This is a generalization of our previous work on constraint networks, to weighted models. The AOMDD is based on the frameworks of AND/OR search spaces for graphical models, and Ordered Binary Decision Diagrams (OBDD). The AOMDD is a canonical representation of a graphical model, and its size and compilation time are bounded exponentially by the treewidth of the graph, rather than pathwidth as is known for OBDDs. We discuss a Variable Elimination schedule for compilation, and present the general APPLY algorithm that combines two weighted AOMDDs, and also present a search based method for compilation method. The preliminary experimental evaluation is quite encouraging, showing the potential of the AOMDD data structure.


Studies in Lower Bounding Probabilities of Evidence using the Markov Inequality

arXiv.org Artificial Intelligence

Computing the probability of evidence even with known error bounds is NP-hard. In this paper we address this hard problem by settling on an easier problem. We propose an approximation which provides high confidence lower bounds on probability of evidence but does not have any guarantees in terms of relative or absolute error. Our proposed approximation is a randomized importance sampling scheme that uses the Markov inequality. However, a straight-forward application of the Markov inequality may lead to poor lower bounds. We therefore propose several heuristic measures to improve its performance in practice. Empirical evaluation of our scheme with state-of- the-art lower bounding schemes reveals the promise of our approach.


More-or-Less CP-Networks

arXiv.org Artificial Intelligence

Preferences play an important role in our everyday lives. CP-networks, or CP-nets in short, are graphical models for representing conditional qualitative preferences under ceteris paribus ("all else being equal") assumptions. Despite their intuitive nature and rich representation, dominance testing with CP-nets is computationally complex, even when the CP-nets are restricted to binary-valued preferences. Tractable algorithms exist for binary CP-nets, but these algorithms are incomplete for multi-valued CPnets. In this paper, we identify a class of multivalued CP-nets, which we call more-or-less CPnets, that have the same computational complexity as binary CP-nets. More-or-less CP-nets exploit the monotonicity of the attribute values and use intervals to aggregate values that induce similar preferences. We then present a search control rule for dominance testing that effectively prunes the search space while preserving completeness.


Temporal Planning with Preferences and Time-Dependent Continuous Costs

AAAI Conferences

Temporal planning methods usually focus on the objective of minimizing makespan. Unfortunately, this misses a large class of planning problems where it is important to consider a wider variety of temporal and non-temporal preferences, making makespan lower-order concern. In this paper we consider modeling and reasoning with plan quality metrics that are not directly correlated with plan makespan, building on the planner POPF. We begin with the preferences defined in PDDL3, and present a mixed integer programming encoding to manage the the interaction between the hard temporal constraints for plan steps, and soft temporal constraints for preferences. To widen the support of metrics that can be expressed directly in PDDL, we then discuss an extension to soft-deadlines with continuous cost functions, avoiding the need to approximate these with several PDDL3 discrete-cost preferences. We demonstrate the success of our new planner on the benchmark temporal planning problems with preferences, showing that it is the state-of-the-art for such problems. We then analyze the benefits of reasoning with continuous (versus discretized) models of domains with continuous cost functions, showing the improvement in solution quality afforded through making the continuous cost function directly available to the planner.


Tractable Monotone Temporal Planning

AAAI Conferences

This paper describes a polynomially-solvable sub-problem of temporal planning. Polynomiality follows from two assumptions. Firstly, by supposing that each sub-goal fluent can be established by at most one action, we can quickly determine which actions are necessary in any plan. Secondly, the monotonicity of sub-goal fluents allows us to express planning as an instance of STPโ‰  (Simple Temporal Problem, difference constraints). Our class includes temporally-expressive problems, which we illustrate with an example of chemical process planning.


Long-Run Stability in Dynamic Scheduling

AAAI Conferences

Stability analysis consists of identifying conditions under which the number of jobs in a system is guaranteed to remain bounded over time. To date, such long-run performance guarantees have not been available for periodic approaches to dynamic scheduling problems. However, stability has been extensively studied in queueing theory. In this paper, we introduce stability to the dynamic scheduling literature and demonstrate that stability guarantees can be obtained for methods that build the schedule for a dynamic problem by periodically solving static deterministic sub-problems. Specifically, we analyze the stability of two dynamic environments: a two-machine flow shop, which has received significant attention in scheduling research, and a polling system with a flow-shop server, an extension of systems typically considered in queueing. We demonstrate that, among stable policies, methods based on periodic optimization of static schedules may achieve better mean flow times than traditional queueing approaches.


When Planning Should Be Easy: On Solving Cumulative Planning Problems

AAAI Conferences

This paper deals with planning domains that appear in computer games, especially when modeling intelligent virtual agents. Some of these domains contain only actions with no negative effects and are thus treated as easy from the planning perspective. We propose two new techniques to solve the problems in these planning domains, a heuristic search algorithm ANA* and a constraint-based planner RelaxPlan, and we compare them with the state-of-the-art planners, that were successful in IPC, using planning domains motivated by computer games.


MAP Estimation of Semi-Metric MRFs via Hierarchical Graph Cuts

arXiv.org Artificial Intelligence

We consider the task of obtaining the maximum a posteriori estimate of discrete pairwise random fields with arbitrary unary potentials and semimetric pairwise potentials. For this problem, we propose an accurate hierarchical move making strategy where each move is computed efficiently by solving an st-MINCUT problem. Unlike previous move making approaches, e.g. the widely used a-expansion algorithm, our method obtains the guarantees of the standard linear programming (LP) relaxation for the important special case of metric labeling. Unlike the existing LP relaxation solvers, e.g. interior-point algorithms or tree-reweighted message passing, our method is significantly faster as it uses only the efficient st-MINCUT algorithm in its design. Using both synthetic and real data experiments, we show that our technique outperforms several commonly used algorithms.


The Complexity of Manipulating $k$-Approval Elections

arXiv.org Artificial Intelligence

An important problem in computational social choice theory is the complexity of undesirable behavior among agents, such as control, manipulation, and bribery in election systems. These kinds of voting strategies are often tempting at the individual level but disastrous for the agents as a whole. Creating election systems where the determination of such strategies is difficult is thus an important goal. An interesting set of elections is that of scoring protocols. Previous work in this area has demonstrated the complexity of misuse in cases involving a fixed number of candidates, and of specific election systems on unbounded number of candidates such as Borda. In contrast, we take the first step in generalizing the results of computational complexity of election misuse to cases of infinitely many scoring protocols on an unbounded number of candidates. Interesting families of systems include $k$-approval and $k$-veto elections, in which voters distinguish $k$ candidates from the candidate set. Our main result is to partition the problems of these families based on their complexity. We do so by showing they are polynomial-time computable, NP-hard, or polynomial-time equivalent to another problem of interest. We also demonstrate a surprising connection between manipulation in election systems and some graph theory problems.