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 Belief Revision


On revising fuzzy belief bases

arXiv.org Artificial Intelligence

We look at the problem of revising fuzzy belief bases, i.e., belief base revision in which both formulas in the base as well as revision-input formulas can come attached with varying truth-degrees. Working within a very general framework for fuzzy logic which is able to capture a variety of types of inference under uncertainty, such as truth-functional fuzzy logics and certain types of probabilistic inference, we show how the idea of rational change from 'crisp' base revision, as embodied by the idea of partial meet revision, can be faithfully extended to revising fuzzy belief bases. We present and axiomatise an operation of partial meet fuzzy revision and illustrate how the operation works in several important special instances of the framework.


A Simple Insight into Iterative Belief Propagation's Success

arXiv.org Artificial Intelligence

In Non - ergodic belief networks the posterior belief OF many queries given evidence may become zero.The paper shows that WHEN belief propagation IS applied iteratively OVER arbitrary networks(the so called, iterative OR loopy belief propagation(IBP)) it IS identical TO an arc - consistency algorithm relative TO zero - belief queries(namely assessing zero posterior probabilities). This implies that zero - belief conclusions derived BY belief propagation converge AND are sound.More importantly it suggests that the inference power OF IBP IS AS strong AND AS weak, AS that OF arc - consistency.This allows the synthesis OF belief networks FOR which belief propagation IS useless ON one hand, AND focuses the investigation OF classes OF belief network FOR which belief propagation may be zero - complete.Finally, ALL the above conclusions apply also TO Generalized belief propagation algorithms that extend loopy belief propagation AND allow a crisper understanding OF their power.


Toward Narrative Schema-Based Goal Recognition Models for Interactive Narrative Environments

AAAI Conferences

Computational models for goal recognition hold great promise for enhancing the capabilities of drama managers and director agents for interactive narratives. The problem of goal recognition, and its more general form, plan recognition, have been the subjects of extensive investigation in the AI community. However, relatively little effort has been undertaken to examine goal recognition in interactive narrative. In this paper, we propose a research agenda to improve the accuracy of goal recognition models for interactive narratives using explicit representations of narrative structure inspired by the natural language processing community. We describe a particular category of narrative representations, narrative schemas, that we anticipate will effectively capture patterns of player behavior in interactive narratives and improve the accuracy of goal recognition models.


Parametric Constructive Kripke-Semantics for Standard Multi-Agent Belief and Knowledge (Knowledge As Unbiased Belief)

arXiv.org Artificial Intelligence

We propose parametric constructive Kripke-semantics for multi-agent KD45-belief and S5-knowledge in terms of elementary set-theoretic constructions of two basic functional building blocks, namely bias (or viewpoint) and visibility, functioning also as the parameters of the doxastic and epistemic accessibility relation. The doxastic accessibility relates two possible worlds whenever the application of the composition of bias with visibility to the first world is equal to the application of visibility to the second world. The epistemic accessibility is the transitive closure of the union of our doxastic accessibility and its converse. Therefrom, accessibility relations for common and distributed belief and knowledge can be constructed in a standard way. As a result, we obtain a general definition of knowledge in terms of belief that enables us to view S5-knowledge as accurate (unbiased and thus true) KD45-belief, negation-complete belief and knowledge as exact KD45-belief and S5-knowledge, respectively, and perfect S5-knowledge as precise (exact and accurate) KD45-belief, and all this generically for arbitrary functions of bias and visibility. Our results can be seen as a semantic complement to previous foundational results by Halpern et al. about the (un)definability and (non-)reducibility of knowledge in terms of and to belief, respectively.


Goal Recognition with Markov Logic Networks for Player-Adaptive Games

AAAI Conferences

Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital games, which dynamically augment game events in response to player choices for a range of applications, including entertainment, training, and education. However, digital games pose significant challenges for goal recognition, such as exploratory actions and ill-defined goals. This paper presents a goal recognition framework based on Markov logic networks (MLNs). The model’s parameters are directly learned from a corpus that was collected from player interactions with a non-linear educational game. An empirical evaluation demonstrates that the MLN goal recognition framework accurately predicts players’ goals in a game environment with exploratory actions and ill-defined goals.


Conflict-Based Belief Revision Operators in Possibilistic Logic

AAAI Conferences

In this paper, we investigate belief revision in possibilistic logic, which is a weighted logic proposed to deal with incomplete and uncertain information. Existing revision operators in possibilistic logic are restricted in the sense that the input information can only be a formula instead of a possibilistic knowledge base which is a set of weighted formulas. To break this restriction, we consider weighted prime implicants of a possibilistic knowledge base and use them to define novel revision operators in possibilistic logic. Intuitively, a weighted prime implicant of a possibilistic knowledge base is a logically weakest possibilistic term (i.e., a set of weighted literals) that can entail the knowledge base. We first show that the existing definition of a weighted prime implicant is problematic and need a modification. To define a revision operator using weighted prime implicants, we face two problems. The first problem is that we need to define the notion of a conflict set between two weighted prime implicants of two possibilistic knowledge bases to achieve minimal change. The second problem is that we need to define the disjunction of possibilistic terms. We solve these problems and define two conflict-based revision operators in possibilistic logic. We then adapt the well-known postulates for revision proposed by Katsuno and Mendelzon and show that our revision operators satisfy four of the basic adapted postulates and satisfy two others in some special cases.


Parsing Outdoor Scenes from Streamed 3D Laser Data Using Online Clustering and Incremental Belief Updates

AAAI Conferences

In this paper, we address the problem of continually parsing a stream of 3D point cloud data acquired from a laser sensor mounted on a road vehicle. We leverage an online star clustering algorithm coupled with an incremental belief update in an evolving undirected graphical model. The fusion of these techniques allows the robot to parse streamed data and to continually improve its understanding of the world. The core competency produced is an ability to infer object classes from similarities based on appearance and shape features, and to concurrently combine that with a spatial smoothing algorithm incorporating geometric consistency. This formulation of feature-space star clustering modulating the potentials of a spatial graphical model is entirely novel. In our method, the two sources of information: feature similarity and geometrical consistency are fed continu- ally into the system, improving the belief over the class distributions as new data arrives. The algorithm obviates the need for hand-labeled training data and makes no apriori assumptions on the number or characteristics of object categories. Rather, they are learnt incrementally over time from streamed input data. In experiments per- formed on real 3D laser data from an outdoor scene, we show that our approach is capable of obtaining an ever- improving unsupervised scene categorization.


Local stability of Belief Propagation algorithm with multiple fixed points

arXiv.org Machine Learning

A number of problems in statistical physics and computer science can be expressed as the computation of marginal probabilities over a Markov random field. Belief propagation, an iterative message-passing algorithm, computes exactly such marginals when the underlying graph is a tree. But it has gained its popularity as an efficient way to approximate them in the more general case, even if it can exhibits multiple fixed points and is not guaranteed to converge. In this paper, we express a new sufficient condition for local stability of a belief propagation fixed point in terms of the graph structure and the beliefs values at the fixed point. This gives credence to the usual understanding that Belief Propagation performs better on sparse graphs.


On the Choice of Regions for Generalized Belief Propagation

arXiv.org Artificial Intelligence

Generalized belief propagation (GBP) has proven to be a promising technique for approximate inference tasks in AI and machine learning. However, the choice of a good set of clusters to be used in GBP has remained more of an art then a science until this day. This paper proposes a sequential approach to adding new clusters of nodes and their interactions (i.e. "regions") to the approximation. We first review and analyze the recently introduced region graphs and find that three kinds of operations ("split", "merge" and "death") leave the free energy and (under some conditions) the fixed points of GBP invariant. This leads to the notion of "weakly irreducible" regions as the natural candidates to be added to the approximation. Computational complexity of the GBP algorithm is controlled by restricting attention to regions with small "region-width". Combining the above with an efficient (i.e. local in the graph) measure to predict the improved accuracy of GBP leads to the sequential "region pursuit" algorithm for adding new regions bottom-up to the region graph. Experiments show that this algorithm can indeed perform close to optimally.


Merging Belief Propagation and the Mean Field Approximation: A Free Energy Approach

arXiv.org Machine Learning

We present a joint message passing approach that combines belief propagation and the mean field approximation. Our analysis is based on the region-based free energy approximation method proposed by Yedidia et al. We show that the message passing fixed-point equations obtained with this combination correspond to stationary points of a constrained region-based free energy approximation. Moreover, we present a convergent implementation of these message passing fixedpoint equations provided that the underlying factor graph fulfills certain technical conditions. In addition, we show how to include hard constraints in the part of the factor graph corresponding to belief propagation. Finally, we demonstrate an application of our method to iterative channel estimation and decoding in an orthogonal frequency division multiplexing (OFDM) system.