Goto

Collaborating Authors

 Agents


Social Behavior as a Key to Learning-based Multi-Agent Pathfinding Dilemmas

arXiv.org Artificial Intelligence

The Multi-agent Path Finding (MAPF) problem involves finding collision-free paths for a team of agents in a known, static environment, with important applications in warehouse automation, logistics, or last-mile delivery. To meet the needs of these large-scale applications, current learning-based methods often deploy the same fully trained, decentralized network to all agents to improve scalability. However, such parameter sharing typically results in homogeneous behaviors among agents, which may prevent agents from breaking ties around symmetric conflict (e.g., bottlenecks) and might lead to live-/deadlocks. In this paper, we propose SYLPH, a novel learning-based MAPF framework aimed to mitigate the adverse effects of homogeneity by allowing agents to learn and dynamically select different social behaviors (akin to individual, dynamic roles), without affecting the scalability offered by parameter sharing. Specifically, SYLPH agents learn to select their Social Value Orientation (SVO) given the situation at hand, quantifying their own level of selfishness/altruism, as well as an SVO-conditioned MAPF policy dictating their movement actions. To these ends, each agent first determines the most influential other agent in the system by predicting future conflicts/interactions with other agents. Each agent selects its own SVO towards that agent, and trains its decentralized MAPF policy to enact this SVO until another agent becomes more influential. To further allow agents to consider each others' social preferences, each agent gets access to the SVO value of their neighbors. As a result of this hierarchical decision-making and exchange of social preferences, SYLPH endows agents with the ability to reason about the MAPF task through more latent spaces and nuanced contexts, leading to varied responses that can help break ties around symmetric conflicts. [...]


Combining Diverse Information for Coordinated Action: Stochastic Bandit Algorithms for Heterogeneous Agents

arXiv.org Artificial Intelligence

Stochastic multi-agent multi-armed bandits typically assume that the rewards from each arm follow a fixed distribution, regardless of which agent pulls the arm. However, in many real-world settings, rewards can depend on the sensitivity of each agent to their environment. In medical screening, disease detection rates can vary by test type; in preference matching, rewards can depend on user preferences; and in environmental sensing, observation quality can vary across sensors. Since past work does not specify how to allocate agents of heterogeneous but known sensitivity of these types in a stochastic bandit setting, we introduce a UCB-style algorithm, Min-Width, which aggregates information from diverse agents. In doing so, we address the joint challenges of (i) aggregating the rewards, which follow different distributions for each agent-arm pair, and (ii) coordinating the assignments of agents to arms. Min-Width facilitates efficient collaboration among heterogeneous agents, exploiting the known structure in the agents' reward functions to weight their rewards accordingly. We analyze the regret of Min-Width and conduct pseudo-synthetic and fully synthetic experiments to study the performance of different levels of information sharing. Our results confirm that the gains to modeling agent heterogeneity tend to be greater when the sensitivities are more varied across agents, while combining more information does not always improve performance.


Anytime Multi-Agent Path Finding with an Adaptive Delay-Based Heuristic

arXiv.org Artificial Intelligence

Anytime multi-agent path finding (MAPF) is a promising approach to scalable path optimization in multi-agent systems. MAPF-LNS, based on Large Neighborhood Search (LNS), is the current state-of-the-art approach where a fast initial solution is iteratively optimized by destroying and repairing selected paths of the solution. Current MAPF-LNS variants commonly use an adaptive selection mechanism to choose among multiple destroy heuristics. However, to determine promising destroy heuristics, MAPF-LNS requires a considerable amount of exploration time. As common destroy heuristics are non-adaptive, any performance bottleneck caused by these heuristics cannot be overcome via adaptive heuristic selection alone, thus limiting the overall effectiveness of MAPF-LNS in terms of solution cost. In this paper, we propose Adaptive Delay-based Destroy-and-Repair Enhanced with Success-based Self-Learning (ADDRESS), as a single-destroy-heuristic variant of MAPF-LNS. ADDRESS applies restricted Thompson Sampling to the top-K set of the most delayed agents to select a seed agent for adaptive LNS neighborhood generation. We evaluate ADDRESS in multiple maps from the MAPF benchmark set and demonstrate cost improvements by at least 50% in large-scale scenarios with up to a thousand agents, compared with the original MAPF-LNS and other state-of-the-art methods.


Set2Seq Transformer: Learning Permutation Aware Set Representations of Artistic Sequences

arXiv.org Artificial Intelligence

We propose Set2Seq Transformer, a novel sequential multiple instance architecture, that learns to rank permutation aware set representations of sequences. First, we illustrate that learning temporal position-aware representations of discrete timesteps can greatly improve static visual multiple instance learning methods that do not regard temporality and concentrate almost exclusively on visual content analysis. We further demonstrate the significant advantages of end-to-end sequential multiple instance learning, integrating visual content and temporal information in a multimodal manner. As application we focus on fine art analysis related tasks. To that end, we show that our Set2Seq Transformer can leverage visual set and temporal position-aware representations for modelling visual artists' oeuvres for predicting artistic success. Finally, through extensive quantitative and qualitative evaluation using a novel dataset, WikiArt-Seq2Rank, and a visual learning-to-rank downstream task, we show that our Set2Seq Transformer captures essential temporal information improving the performance of strong static and sequential multiple instance learning methods for predicting artistic success.


Backward explanations via redefinition of predicates

arXiv.org Artificial Intelligence

History eXplanation based on Predicates (HXP), studies the behavior of a Reinforcement Learning (RL) agent in a sequence of agent's interactions with the environment (a history), through the prism of an arbitrary predicate. To this end, an action importance score is computed for each action in the history. The explanation consists in displaying the most important actions to the user. As the calculation of an action's importance is #W[1]-hard, it is necessary for long histories to approximate the scores, at the expense of their quality. We therefore propose a new HXP method, called Backward-HXP, to provide explanations for these histories without having to approximate scores. Experiments show the ability of B-HXP to summarise long histories.


The Need for a Big World Simulator: A Scientific Challenge for Continual Learning

arXiv.org Artificial Intelligence

The "small agent, big world" frame offers a conceptual view that motivates the need for continual learning. The idea is that a small agent operating in a much bigger world cannot store all information that the world has to offer. To perform well, the agent must be carefully designed to ingest, retain, and eject the right information. To enable the development of performant continual learning agents, a number of synthetic environments have been proposed. However, these benchmarks suffer from limitations, including unnatural distribution shifts and a lack of fidelity to the "small agent, big world" framing. This paper aims to formalize two desiderata for the design of future simulated environments. These two criteria aim to reflect the objectives and complexity of continual learning in practical settings while enabling rapid prototyping of algorithms on a smaller scale.


A Taxonomy of Architecture Options for Foundation Model-based Agents: Analysis and Decision Model

arXiv.org Artificial Intelligence

The rapid advancement of AI technology has led to widespread applications of agent systems across various domains. However, the need for detailed architecture design poses significant challenges in designing and operating these systems. This paper introduces a taxonomy focused on the architectures of foundation-model-based agents, addressing critical aspects such as functional capabilities and non-functional qualities. We also discuss the operations involved in both design-time and run-time phases, providing a comprehensive view of architectural design and operational characteristics. By unifying and detailing these classifications, our taxonomy aims to improve the design of foundation-model-based agents. Additionally, the paper establishes a decision model that guides critical design and runtime decisions, offering a structured approach to enhance the development of foundation-model-based agents. Our contributions include providing a structured architecture design option and guiding the development process of foundation-model-based agents, thereby addressing current fragmentation in the field.


ReDel: A Toolkit for LLM-Powered Recursive Multi-Agent Systems

arXiv.org Artificial Intelligence

Recently, there has been increasing interest in using Large Language Models (LLMs) to construct complex multi-agent systems to perform tasks such as compiling literature reviews, drafting consumer reports, and planning vacations. Many tools and libraries exist for helping create such systems, however none support recursive multi-agent systems -- where the models themselves flexibly decide when to delegate tasks and how to organize their delegation structure. In this work, we introduce ReDel: a toolkit for recursive multi-agent systems that supports custom tool-use, delegation schemes, event-based logging, and interactive replay in an easy-to-use web interface. We show that, using ReDel, we are able to achieve significant performance gains on agentic benchmarks and easily identify potential areas of improvements through the visualization and debugging tools. Our code, documentation, and PyPI package are open-source and free to use under the MIT license.


From LLMs to LLM-based Agents for Software Engineering: A Survey of Current, Challenges and Future

arXiv.org Artificial Intelligence

With the rise of large language models (LLMs), researchers are increasingly exploring their applications in var ious vertical domains, such as software engineering. LLMs have achieved remarkable success in areas including code generation and vulnerability detection. However, they also exhibit numerous limitations and shortcomings. LLM-based agents, a novel tech nology with the potential for Artificial General Intelligence (AGI), combine LLMs as the core for decision-making and action-taking, addressing some of the inherent limitations of LLMs such as lack of autonomy and self-improvement. Despite numerous studies and surveys exploring the possibility of using LLMs in software engineering, it lacks a clear distinction between LLMs and LLM based agents. It is still in its early stage for a unified standard and benchmarking to qualify an LLM solution as an LLM-based agent in its domain. In this survey, we broadly investigate the current practice and solutions for LLMs and LLM-based agents for software engineering. In particular we summarise six key topics: requirement engineering, code generation, autonomous decision-making, software design, test generation, and software maintenance. We review and differentiate the work of LLMs and LLM-based agents from these six topics, examining their differences and similarities in tasks, benchmarks, and evaluation metrics. Finally, we discuss the models and benchmarks used, providing a comprehensive analysis of their applications and effectiveness in software engineering. We anticipate this work will shed some lights on pushing the boundaries of LLM-based agents in software engineering for future research.


Trade-offs of Dynamic Control Structure in Human-swarm Systems

arXiv.org Artificial Intelligence

Swarm robotics is a study of simple robots that exhibit complex behaviour only by interacting locally with other robots and their environment. The control in swarm robotics is mainly distributed whereas centralised control is widely used in other fields of robotics. Centralised and decentralised control strategies both pose a unique set of benefits and drawbacks for the control of multi-robot systems. While decentralised systems are more scalable and resilient, they are less efficient compared to the centralised systems and they lead to excessive data transmissions to the human operators causing cognitive overload. We examine the trade-offs of each of these approaches in a human-swarm system to perform an environmental monitoring task and propose a flexible hybrid approach, which combines elements of hierarchical and decentralised systems. We find that a flexible hybrid system can outperform a centralised system (in our environmental monitoring task by 19.2%) while reducing the number of messages sent to a human operator (here by 23.1%). We conclude that establishing centralisation for a system is not always optimal for performance and that utilising aspects of centralised and decentralised systems can keep the swarm from hindering its performance.