Goto

Collaborating Authors

 Agents


E2CL: Exploration-based Error Correction Learning for Embodied Agents

arXiv.org Artificial Intelligence

Language models are exhibiting increasing capability in knowledge utilization and reasoning. However, when applied as agents in embodied environments, they often suffer from misalignment between their intrinsic knowledge and environmental knowledge, leading to infeasible actions. Traditional environment alignment methods, such as supervised learning on expert trajectories and reinforcement learning, face limitations in covering environmental knowledge and achieving efficient convergence, respectively. Inspired by human learning, we propose Exploration-based Error Correction Learning (E2CL), a novel framework that leverages exploration-induced errors and environmental feedback to enhance environment alignment for LM-based agents. E2CL incorporates teacher-guided and teacher-free exploration to gather environmental feedback and correct erroneous actions. The agent learns to provide feedback and self-correct, thereby enhancing its adaptability to target environments. Evaluations in the Virtualhome environment demonstrate that E2CL-trained agents outperform those trained by baseline methods and exhibit superior self-correction capabilities.


RoboKoop: Efficient Control Conditioned Representations from Visual Input in Robotics using Koopman Operator

arXiv.org Artificial Intelligence

Developing agents that can perform complex control tasks from high-dimensional observations is a core ability of autonomous agents that requires underlying robust task control policies and adapting the underlying visual representations to the task. Most existing policies need a lot of training samples and treat this problem from the lens of two-stage learning with a controller learned on top of pre-trained vision models. We approach this problem from the lens of Koopman theory and learn visual representations from robotic agents conditioned on specific downstream tasks in the context of learning stabilizing control for the agent. We introduce a Contrastive Spectral Koopman Embedding network that allows us to learn efficient linearized visual representations from the agent's visual data in a high dimensional latent space and utilizes reinforcement learning to perform off-policy control on top of the extracted representations with a linear controller. Our method enhances stability and control in gradient dynamics over time, significantly outperforming existing approaches by improving efficiency and accuracy in learning task policies over extended horizons.


A Survey on Emergent Language

arXiv.org Artificial Intelligence

The field of emergent language represents a novel area of research within the domain of artificial intelligence, particularly within the context of multi-agent reinforcement learning. Although the concept of studying language emergence is not new, early approaches were primarily concerned with explaining human language formation, with little consideration given to its potential utility for artificial agents. In contrast, studies based on reinforcement learning aim to develop communicative capabilities in agents that are comparable to or even superior to human language. Thus, they extend beyond the learned statistical representations that are common in natural language processing research. This gives rise to a number of fundamental questions, from the prerequisites for language emergence to the criteria for measuring its success. This paper addresses these questions by providing a comprehensive review of 181 scientific publications on emergent language in artificial intelligence. Its objective is to serve as a reference for researchers interested in or proficient in the field. Consequently, the main contributions are the definition and overview of the prevailing terminology, the analysis of existing evaluation methods and metrics, and the description of the identified research gaps.


Genesis: Towards the Automation of Systems Biology Research

arXiv.org Artificial Intelligence

The cutting edge of applying AI to science is the closed-loop automation of scientific research: robot scientists. We have previously developed two robot scientists: `Adam' (for yeast functional biology), and `Eve' (for early-stage drug design)). We are now developing a next generation robot scientist Genesis. With Genesis we aim to demonstrate that an area of science can be investigated using robot scientists unambiguously faster, and at lower cost, than with human scientists. Here we report progress on the Genesis project. Genesis is designed to automatically improve system biology models with thousands of interacting causal components. When complete Genesis will be able to initiate and execute in parallel one thousand hypothesis-led closed-loop cycles of experiment per-day. Here we describe the core Genesis hardware: the one thousand computer-controlled $\mu$-bioreactors. For the integrated Mass Spectrometry platform we have developed AutonoMS, a system to automatically run, process, and analyse high-throughput experiments. We have also developed Genesis-DB, a database system designed to enable software agents access to large quantities of structured domain information. We have developed RIMBO (Revisions for Improvements of Models in Biology Ontology) to describe the planned hundreds of thousands of changes to the models. We have demonstrated the utility of this infrastructure by developed two relational learning bioinformatic projects. Finally, we describe LGEM+ a relational learning system for the automated abductive improvement of genome-scale metabolic models.


MarS: a Financial Market Simulation Engine Powered by Generative Foundation Model

arXiv.org Artificial Intelligence

Generative models aim to simulate realistic effects of various actions across different contexts, from text generation to visual effects. Despite efforts to build real-world simulators, leveraging generative models for virtual worlds, like financial markets, remains underexplored. In financial markets, generative models can simulate market effects of various behaviors, enabling interaction with market scenes and players, and training strategies without financial risk. This simulation relies on the finest structured data in financial market like orders thus building the finest realistic simulation. We propose Large Market Model (LMM), an order-level generative foundation model, for financial market simulation, akin to language modeling in the digital world. Our financial Market Simulation engine (MarS), powered by LMM, addresses the need for realistic, interactive and controllable order generation. Key objectives of this paper include evaluating LMM's scaling law in financial markets, assessing MarS's realism, balancing controlled generation with market impact, and demonstrating MarS's potential applications. We showcase MarS as a forecast tool, detection system, analysis platform, and agent training environment. Our contributions include pioneering a generative model for financial markets, designing MarS to meet domain-specific needs, and demonstrating MarS-based applications' industry potential.


xLAM: A Family of Large Action Models to Empower AI Agent Systems

arXiv.org Artificial Intelligence

Autonomous agents powered by large language models (LLMs) have attracted significant research interest. However, the open-source community faces many challenges in developing specialized models for agent tasks, driven by the scarcity of high-quality agent datasets and the absence of standard protocols in this area. We introduce and publicly release xLAM, a series of large action models designed for AI agent tasks. The xLAM series includes five models with both dense and mixture-of-expert architectures, ranging from 1B to 8x22B parameters, trained using a scalable, flexible pipeline that unifies, augments, and synthesizes diverse datasets to enhance AI agents' generalizability and performance across varied environments. Our experimental results demonstrate that xLAM consistently delivers exceptional performance across multiple agent ability benchmarks, notably securing the 1st position on the Berkeley Function-Calling Leaderboard, outperforming GPT-4, Claude-3, and many other models in terms of tool use. By releasing the xLAM series, we aim to advance the performance of open-source LLMs for autonomous AI agents, potentially accelerating progress and democratizing access to high-performance models for agent tasks.


Multi-Agent Reinforcement Learning from Human Feedback: Data Coverage and Algorithmic Techniques

arXiv.org Artificial Intelligence

We initiate the study of Multi-Agent Reinforcement Learning from Human Feedback (MARLHF), exploring both theoretical foundations and empirical validations. We define the task as identifying Nash equilibrium from a preference-only offline dataset in general-sum games, a problem marked by the challenge of sparse feedback signals. Our theory establishes the upper complexity bounds for Nash Equilibrium in effective MARLHF, demonstrating that single-policy coverage is inadequate and highlighting the importance of unilateral dataset coverage. These theoretical insights are verified through comprehensive experiments. To enhance the practical performance, we further introduce two algorithmic techniques. (1) We propose a Mean Squared Error (MSE) regularization along the time axis to achieve a more uniform reward distribution and improve reward learning outcomes. (2) We utilize imitation learning to approximate the reference policy, ensuring stability and effectiveness in training. Our findings underscore the multifaceted approach required for MARLHF, paving the way for effective preference-based multi-agent systems.


An Introduction to Centralized Training for Decentralized Execution in Cooperative Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning (MARL) has exploded in popularity in recent years. Many approaches have been developed but they can be divided into three main types: centralized training and execution (CTE), centralized training for decentralized execution (CTDE), and Decentralized training and execution (DTE). CTDE methods are the most common as they can use centralized information during training but execute in a decentralized manner -- using only information available to that agent during execution. CTDE is the only paradigm that requires a separate training phase where any available information (e.g., other agent policies, underlying states) can be used. As a result, they can be more scalable than CTE methods, do not require communication during execution, and can often perform well. CTDE fits most naturally with the cooperative case, but can be potentially applied in competitive or mixed settings depending on what information is assumed to be observed. This text is an introduction to CTDE in cooperative MARL. It is meant to explain the setting, basic concepts, and common methods. It does not cover all work in CTDE MARL as the subarea is quite extensive. I have included work that I believe is important for understanding the main concepts in the subarea and apologize to those that I have omitted.


Bioinformatics Retrieval Augmentation Data (BRAD) Digital Assistant

arXiv.org Artificial Intelligence

We present a prototype for a Bioinformatics Retrieval Augmentation Data (BRAD) digital assistant. BRAD integrates a suite of tools to handle a wide range of bioinformatics tasks, from code execution to online search. We demonstrate BRAD's capabilities through (1) improved question-and-answering with retrieval augmented generation (RAG), (2) BRAD's ability to run and write complex software pipelines, and (3) BRAD's ability to organize and distribute tasks across individual and teams of agents. We use BRAD for automation of bioinformatics workflows, performing tasks ranging from gene enrichment and searching the archive to automatic code generation and running biomarker identification pipelines. BRAD is a step toward the ultimate goal to develop a digital twin of laboratories driven by self-contained loops for hypothesis generation and testing of digital biology experiments.


Evaluating Environments Using Exploratory Agents

arXiv.org Artificial Intelligence

Exploration is a key part of many video games. We investigate the using an exploratory agent to provide feedback on the design of procedurally generated game levels, 5 engaging levels and 5 unengaging levels. We expand upon a framework introduced in previous research which models motivations for exploration and introduce a fitness function for evaluating an environment's potential for exploration. Our study showed that our exploratory agent can clearly distinguish between engaging and unengaging levels. The findings suggest that our agent has the potential to serve as an effective tool for assessing procedurally generated levels, in terms of exploration. This work contributes to the growing field of AI-driven game design by offering new insights into how game environments can be evaluated and optimised for player exploration.