Agents
Bayesian Multi-type Mean Field Multi-agent Imitation Learning
Multi-agent Imitation learning (MAIL) refers to the problem that agents learn to perform a task interactively in a multi-agent system through observing and mimicking expert demonstrations, without any knowledge of a reward function from the environment. MAIL has received a lot of attention due to promising results achieved on synthesized tasks, with the potential to be applied to complex real-world multi-agent tasks. Key challenges for MAIL include sample efficiency and scalability. In this paper, we proposed Bayesian multi-type mean field multi-agent imitation learning (BM3IL). Our method improves sample efficiency through establishing a Bayesian formulation for MAIL, and enhances scalability through introducing a new multi-type mean field approximation.
Scalable Multi-Agent Reinforcement Learning for Networked Systems with Average Reward
It has long been recognized that multi-agent reinforcement learning (MARL) faces significant scalability issues due to the fact that the size of the state and action spaces are exponentially large in the number of agents. In this paper, we identify a rich class of networked MARL problems where the model exhibits a local dependence structure that allows it to be solved in a scalable manner. Specifically, we propose a Scalable Actor-Critic (SAC) method that can learn a near optimal localized policy for optimizing the average reward with complexity scaling with the state-action space size of local neighborhoods, as opposed to the entire network. Our result centers around identifying and exploiting an exponential decay property that ensures the effect of agents on each other decays exponentially fast in their graph distance.
LDSA: Learning Dynamic Subtask Assignment in Cooperative Multi-Agent Reinforcement Learning
Cooperative multi-agent reinforcement learning (MARL) has made prominent progress in recent years. For training efficiency and scalability, most of the MARL algorithms make all agents share the same policy or value network. However, in many complex multi-agent tasks, different agents are expected to possess specific abilities to handle different subtasks. In those scenarios, sharing parameters indiscriminately may lead to similar behavior across all agents, which will limit the exploration efficiency and degrade the final performance. To balance the training complexity and the diversity of agent behavior, we propose a novel framework to learn dynamic subtask assignment (LDSA) in cooperative MARL. Specifically, we first introduce a subtask encoder to construct a vector representation for each subtask according to its identity.
Amazon Dreams of AI Agents That Do the Shopping for You
Amazon might not have ChatGPT, but it has a roadmap that includes developing even more advanced forms of artificial intelligence--including AI agents that are hell-bent on helping you buy stuff. The ecommerce company is already sprinkling ChatGPT-like AI over its website and apps--today announcing, among other enhancements, AI-generated shopping guides for hundreds of different product categories. Executives at the company say its engineers are also exploring more ambitious AI services, including autonomous AI shopping agents that recommend goods to a customer or even add items to their cart. We're working on it, prototyping it, and when we think it's good enough, we'll release it in whatever form makes sense," says Trishul Chilimbi, a VP and distinguished scientist at Amazon who works on applying the company's core AI to its products and services. Chilimbi says the first step toward AI agents will likely be chatbots that proactively recommend products based on what they know of your habits and interests, as well as a grasp of broader trends.
Learning Fairness in Multi-Agent Systems
Fairness is essential for human society, contributing to stability and productivity. Similarly, fairness is also the key for many multi-agent systems. Taking fairness into multi-agent learning could help multi-agent systems become both efficient and stable. However, learning efficiency and fairness simultaneously is a complex, multi-objective, joint-policy optimization. To tackle these difficulties, we propose FEN, a novel hierarchical reinforcement learning model.
Unsupervised Emergence of Egocentric Spatial Structure from Sensorimotor Prediction
Despite its omnipresence in robotics application, the nature of spatial knowledge and the mechanisms that underlie its emergence in autonomous agents are still poorly understood. Recent theoretical works suggest that the Euclidean structure of space induces invariants in an agent's raw sensorimotor experience. We hypothesize that capturing these invariants is beneficial for sensorimotor prediction and that, under certain exploratory conditions, a motor representation capturing the structure of the external space should emerge as a byproduct of learning to predict future sensory experiences. We propose a simple sensorimotor predictive scheme, apply it to different agents and types of exploration, and evaluate the pertinence of these hypotheses. We show that a naive agent can capture the topology and metric regularity of its sensor's position in an egocentric spatial frame without any a priori knowledge, nor extraneous supervision.
Model-Based Multi-Agent RL in Zero-Sum Markov Games with Near-Optimal Sample Complexity
Model-based reinforcement learning (RL), which finds an optimal policy using an empirical model, has long been recognized as one of the cornerstones of RL. It is especially suitable for multi-agent RL (MARL), as it naturally decouples the learning and the planning phases, and avoids the non-stationarity problem when all agents are improving their policies simultaneously using samples. Though intuitive and widely-used, the sample complexity of model-based MARL algorithms has been investigated relatively much less often. In this paper, we aim to address the fundamental open question about the sample complexity of model-based MARL. We study arguably the most basic MARL setting: two-player discounted zero-sum Markov games, given only access to a generative model of state transition.
Mutual-Information Regularized Multi-Agent Policy Iteration
Despite the success of cooperative multi-agent reinforcement learning algorithms, most of them focus on a single team composition, which prevents them from being used in more realistic scenarios where dynamic team composition is possible. While some studies attempt to solve this problem via multi-task learning in a fixed set of team compositions, there is still a risk of overfitting to the training set, which may lead to catastrophic performance when facing dramatically varying team compositions during execution. To address this problem, we propose to use mutual information (MI) as an augmented reward to prevent individual policies from relying too much on team-related information and encourage agents to learn policies that are robust in different team compositions. Optimizing this MI-augmented objective in an off-policy manner can be intractable due to the existence of dynamic marginal distribution. To alleviate this problem, we first propose a multi-agent policy iteration algorithm with a fixed marginal distribution and prove its convergence and optimality.
Efficient Multi-agent Communication via Self-supervised Information Aggregation
Utilizing messages from teammates can improve coordination in cooperative Multi-agent Reinforcement Learning (MARL). To obtain meaningful information for decision-making, previous works typically combine raw messages generated by teammates with local information as inputs for policy. However, neglecting the aggregation of multiple messages poses great inefficiency for policy learning. Motivated by recent advances in representation learning, we argue that efficient message aggregation is essential for good coordination in MARL. In this paper, we propose Multi-Agent communication via Self-supervised Information Aggregation (MASIA), with which agents can aggregate the received messages into compact representations with high relevance to augment the local policy.
LIIR: Learning Individual Intrinsic Reward in Multi-Agent Reinforcement Learning
A great challenge in cooperative decentralized multi-agent reinforcement learning (MARL) is generating diversified behaviors for each individual agent when receiving only a team reward. Prior studies have paid much effort on reward shaping or designing a centralized critic that can discriminatively credit the agents. In this paper, we propose to merge the two directions and learn each agent an intrinsic reward function which diversely stimulates the agents at each time step. Specifically, the intrinsic reward for a specific agent will be involved in computing a distinct proxy critic for the agent to direct the updating of its individual policy. Meanwhile, the parameterized intrinsic reward function will be updated towards maximizing the expected accumulated team reward from the environment so that the objective is consistent with the original MARL problem. The proposed method is referred to as learning individual intrinsic reward (LIIR) in MARL.